Editing Ground Pound Down

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The goal of this minigame is to get to the bottom of the cave or tunnel before the other players. In order to do this, the player must, as the name suggests, [[Ground Pound|ground-pound]] their way down through rock blocks. Soil blocks require one Ground Pound to break, and rock blocks require three. If the player presses the {{button|gcn|A}} button when they are on top of the [[jump]], the player can break through more soil blocks with their Ground Pound. This has no effect on rock blocks.
The goal of this minigame is to get to the bottom of the cave or tunnel before the other players. In order to do this, the player must, as the name suggests, [[Ground Pound|ground-pound]] their way down through rock blocks. Soil blocks require one Ground Pound to break, and rock blocks require three. If the player presses the {{button|gcn|A}} button when they are on top of the [[jump]], the player can break through more soil blocks with their Ground Pound. This has no effect on rock blocks.


There are three sections of blocks, each section having three columns of nine blocks each. Each column has a different number of soil blocks and rock blocks. Players must choose one column to ground-pound until they arrive at the next section. While the player is ground-pounding through one column, it is impossible to switch to a different one. The trajectory can be "divided" into three areas, depending on how far the player is from the starting point. The three sections are, from start to end:
There are three sections of blocks, each section having three columns of nine blocks each. Each column has a different number of soil blocks and rock blocks. Players must choose one column to ground-pound until they arrive at the next section. While the player is ground-pounding through one column, it is impossible to switch to a different one. The trajectory can be "divided" into three areas, depending on how far the player is from the starting point.
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The three sections are, from start to end:
* Area 1: This area has bright orange blocks, most of which are breakable in a single Ground Pound. There should be at most two strong blocks. These blocks present fossils and stars carved or stuck on them somehow. This does not affect the blocks' hardness.
* Area 1: This area has bright orange blocks, most of which are breakable in a single Ground Pound. There should be at most two strong blocks. These blocks present fossils and stars carved or stuck on them somehow. This does not affect the blocks' hardness.
* Area 2: This area offers a darker orange, as well as a darker background. The blocks present paw drawings on them, as well as different fossils or stones. There should be more rock blocks but still not a relevant number of them.
* Area 2: This area offers a darker orange, as well as a darker background. The blocks present paw drawings on them, as well as different fossils or stones. There should be more rock blocks but still not a relevant number of them.

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