Editing Ground BGM (Super Mario Bros.)
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Upon seeing the overworld [[level]]s in an early prototype of ''Super Mario Bros.'', Kondo initially wrote a "laid-back, relaxing" piece that would invoke the feeling of a "carefree walk," but he thought it did not fit the game. Kondo decided instead to create a new piece whose tempo would match the game's speed and the rhythm of Mario's movements, though a triplet rhythm from the original piece was retained in the final composition.<ref>{{cite|author=Nintendo of America|language=en-us|date=December 13, 2014|deadlink=y|archive=web.archive.org/web/20141212233214/https://www.youtube.com/watch?v=3WsP4lnFq9w&gl=US&hl=en|title=Chatting with Koji Kondo - Nintendo Minute|publisher=YouTube|accessdate=August 17, 2024}}</ref><ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/super-mario-all-stars/0/3|title=Iwata Asks : Super Mario All-Stars : Music Follows Function|publisher=Nintendo|accessdate=August 17, 2024}}</ref> He continued to scrap versions that did not time up with Mario's actions or harmonize with sound effects. The "Ground Theme" was the second song Kondo created for the game, after the "[[Underwater Theme]],"<ref>{{cite|language=en|url=iwataasks.nintendo.com/interviews/wii/mario25th/4/4|title=Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory|publisher=Nintendo|accessdate=August 17, 2024}}</ref> and took the most time to compose.<ref>{{cite|language=en|author=Kohler, Chris|date=March 15, 2007|url=www.wired.com/2007/03/behind-the-mario-maestros-music|title=Behind the Mario Maestro's Music|publisher=WIRED|accessdate=July 31, 2019}}</ref> | Upon seeing the overworld [[level]]s in an early prototype of ''Super Mario Bros.'', Kondo initially wrote a "laid-back, relaxing" piece that would invoke the feeling of a "carefree walk," but he thought it did not fit the game. Kondo decided instead to create a new piece whose tempo would match the game's speed and the rhythm of Mario's movements, though a triplet rhythm from the original piece was retained in the final composition.<ref>{{cite|author=Nintendo of America|language=en-us|date=December 13, 2014|deadlink=y|archive=web.archive.org/web/20141212233214/https://www.youtube.com/watch?v=3WsP4lnFq9w&gl=US&hl=en|title=Chatting with Koji Kondo - Nintendo Minute|publisher=YouTube|accessdate=August 17, 2024}}</ref><ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/super-mario-all-stars/0/3|title=Iwata Asks : Super Mario All-Stars : Music Follows Function|publisher=Nintendo|accessdate=August 17, 2024}}</ref> He continued to scrap versions that did not time up with Mario's actions or harmonize with sound effects. The "Ground Theme" was the second song Kondo created for the game, after the "[[Underwater Theme]],"<ref>{{cite|language=en|url=iwataasks.nintendo.com/interviews/wii/mario25th/4/4|title=Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory|publisher=Nintendo|accessdate=August 17, 2024}}</ref> and took the most time to compose.<ref>{{cite|language=en|author=Kohler, Chris|date=March 15, 2007|url=www.wired.com/2007/03/behind-the-mario-maestros-music|title=Behind the Mario Maestro's Music|publisher=WIRED|accessdate=July 31, 2019}}</ref> | ||
In ''Super Mario Bros.'', the "Ground Theme" is used as the background music of all levels | In ''Super Mario Bros.'', the "Ground Theme" is used as the background music of all levels that take place outdoors, excluding underground, underwater, and [[castle]] levels. This encompasses level themes that would be given separate music in later games, such as athletic and night levels. As the game is for the [[Nintendo Entertainment System]] and [[Family Computer]], the theme is orchestrated as {{wp|chiptune}}, using two {{wp|pulse wave}} channels for melody and harmony, a triangular wave generator for bass, and a noise channel for percussion. After the introduction, a rhythmic contrast emerges between the tonal parts, which play with straight eighth notes, and the percussion, which plays a {{wp|Swing (jazz performance style)#Swing as a rhythmic style|swing rhythm}}. The theme uses {{wp|mode mixture}}, borrowing the {{wp|A♭ (musical note)|A flat}} and {{wp|B♭ (musical note)|B flat}} chords from the {{wp|C minor}} scale. | ||
{{media table | {{media table | ||
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|- | |- | ||
|''[[Super Mario Odyssey]]'' | |''[[Super Mario Odyssey]]'' | ||
|The "Ground Theme", titled "'''Projection Room: Above Ground'''" in the in-game [[Super Mario Odyssey sound test|Music List]] and "'''Projection Room: Aboveground'''" in [[Nintendo Music]], plays in the replica of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''Super Mario Bros.'' found inside [[Metro Kingdom|New Donk City]]'s [[Metro Kingdom#Bonus areas|Projection Room]] | |The "Ground Theme", titled "'''Projection Room: Above Ground'''" in the in-game [[Super Mario Odyssey sound test|Music List]] and "'''Projection Room: Aboveground'''" in [[Nintendo Music]], plays in the replica of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''Super Mario Bros.'' found inside [[Metro Kingdom|New Donk City]]'s [[Metro Kingdom#Bonus areas|Projection Room]]. | ||
|- | |- | ||
|''[[WarioWare Gold]]'' | |''[[WarioWare Gold]]'' | ||
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{{media table | {{media table | ||
|file=SMB2-Subspace.oga | |file=SMB2-Subspace.oga | ||
|title= | |title={{conjectural|Subspace}} | ||
|description=The arrangement heard in ''Super Mario Bros. 2'' | |description=The arrangement heard in ''Super Mario Bros. 2'' | ||
|length=0:30 | |length=0:30 | ||
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====''Super Mario All-Stars''==== | ====''Super Mario All-Stars''==== | ||
''[[Super Mario All-Stars]]'' features a 16-bit arrangement of the "Ground Theme" with some note additions and changes. This arrangement is also similar to the Special Zone arrangement from ''[[Super Mario World]]'', as it uses brass, steel pans and orchestra hits in the respective segments, but an octave lower. It is used in ground-themed levels in both ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'', as well as in [[Subspace]] in ''[[Super Mario Bros. 2]]'', though only the sections heard in the original version are heard. | ''[[Super Mario All-Stars]]'' features a 16-bit arrangement of the "Ground Theme" with some note additions and changes, such as the lack of percussion in the introduction. This arrangement is also similar to the Special Zone arrangement from ''[[Super Mario World]]'', as it uses brass, steel pans and orchestra hits in the respective segments, but an octave lower. It is used in ground-themed levels in both ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'', as well as in [[Subspace]] in ''[[Super Mario Bros. 2]]'', though only the sections heard in the original version are heard. | ||
An arrangement of the "Music Box" theme plays in ''[[Super Mario Bros. 3]]'' | An arrangement of the "Music Box" theme plays in ''[[Super Mario Bros. 3]]''. | ||
A new arrangement of the "Ground Theme"'s sixth to eighth bars plays on the main game selection screen, and a new arrangement of the second bar plays in bonus areas in ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels''. | A new arrangement of the "Ground Theme"'s sixth to eighth bars plays on the main game selection screen, and a new arrangement of the second bar plays in bonus areas in ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels''. | ||
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===''Mario's FUNdamentals''=== | ===''Mario's FUNdamentals''=== | ||
{{media missing|more=yes|Windows|section=yes}} | {{media missing|more=yes|Windows|section=yes}} | ||
In ''[[Mario's FUNdamentals]]'', an arrangement of the "Ground Theme" plays on the main menu after the player starts up the game | In ''[[Mario's FUNdamentals]]'', an arrangement of the "Ground Theme" plays on the main menu after the player starts up the game. | ||
{{media table | {{media table | ||
| | |file=MGG Title Screen.oga | ||
| | |title={{conjectural|Main Menu}} | ||
| | |description=The arrangement heard in the DOS version of ''Mario's FUNdamentals'' | ||
| | |length=0:30 | ||
}} | }} | ||
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===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
====''Mario Party''==== | ====''Mario Party''==== | ||
''[[Mario Party]]'' features four arrangements of the "Ground Theme", all arranged by [[Yasunori Mitsuda]]. | ''[[Mario Party]]'' features four arrangements of the "Ground Theme", all arranged by [[Yasunori Mitsuda]]. A brief arrangement of the "Ground Theme", titled "'''Mario Party Theme'''" in the [[Juke Box]], plays on the title screen. The arrangement begins on theme's the second bar. | ||
An arrangement of the second half of the "Ground Theme" is incorporated into the second half of the theme heard on the [[Peach's Birthday Cake]] board. This arrangement is simply titled "'''Birthday Cake'''". | |||
An arrangement of the second half of the "Ground Theme" is incorporated into the second half of the theme heard on the [[Peach's Birthday Cake]] board. This arrangement is simply titled "'''Birthday Cake'''" | |||
An arrangement of the "Ground Theme" titled "'''Playing the Game'''" plays during the explanation of the game rules. | An arrangement of the "Ground Theme" titled "'''Playing the Game'''" plays during the explanation of the game rules. | ||
An arrangement of the "Ground Theme" is incorporated into the game's credits theme, titled "'''Everyone's a Super Star'''". | An arrangement of the "Ground Theme" is incorporated into the game's credits theme, titled "'''Everyone's a Super Star'''". | ||
"Birthday Cake" returns in ''[[Mario Party Superstars]]'', now titled "'''Peach's Birthday Cake (Classic)'''". It can be selected to replace the new arrangement of the theme on the Peach's Birthday Cake board in the [[Option House]]. | |||
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|rowspan=3|1989 | |rowspan=3|1989 | ||
|rowspan=3|Arrangement | |rowspan=3|Arrangement | ||
|"[[ | |"[[The Mario Rap]]" | ||
|{{wp|Shuki Levy}}, {{wp|Haim Saban}} | |{{wp|Shuki Levy}}, {{wp|Haim Saban}} | ||
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