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The '''Green Missile''' is [[Luigi]]'s side special move in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], starting in ''[[Super Smash Bros. Melee]]''. When executed, Luigi flies like a rocket across the stage, smashing into any other opponents and burning them. Luigi is able to charge this move up, which allows him fly farther and deal more damage to opponents. The move has a 1/8 (''Melee'' and ''Brawl'') or 1/10 (''3DS'' / ''Wii U'' and ''Ultimate'') chance of misfiring; a misfired Green Missile deals almost as much damage as a fully-charged Green Missile and it travels the farthest out of any Green Missile state. In the ''Super Smash Bros.'' games up until ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', Luigi enters a squatting position with a neutral expression while charging up, while in ''[[Super Smash Bros. Ultimate]]'', he holds his shoulders forward and his arms back with a determined expression in a ready position. | The '''Green Missile''' is [[Luigi]]'s side special move in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], starting in ''[[Super Smash Bros. Melee]]''. When executed, Luigi flies like a rocket across the stage, smashing into any other opponents and burning them. Luigi is able to charge this move up, which allows him fly farther and deal more damage to opponents. The move has a 1/8 (''Melee'' and ''Brawl'') or 1/10 (''3DS'' / ''Wii U'' and ''Ultimate'') chance of misfiring; a misfired Green Missile deals almost as much damage as a fully-charged Green Missile and it travels the farthest out of any Green Missile state. In the ''Super Smash Bros.'' games up until ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', Luigi enters a squatting position with a neutral expression while charging up, while in ''[[Super Smash Bros. Ultimate]]'', he holds his shoulders forward and his arms back with a determined expression in a ready position. | ||
''Super Smash Bros. Brawl'' introduced a mechanic where misfiring a Green Missile into a wall causes Luigi to get stuck in between the bottom of the stage and | ''Super Smash Bros. Brawl'' introduced a mechanic where misfiring a Green Missile into a wall causes Luigi to get stuck in between the bottom of the stage and it's ledge, allowing him to use an extra jump to get out and recover. The animation shows Luigi's nose getting stuck in the stage, with him comedically wiggling it out to set himself free. | ||
In ''Super Smash Bros. Melee'', a CPU-controlled Luigi always uses this move to recover, and never tries to use the [[Super Jump Punch]]. If the CPU Luigis are unable to grab on to the edge of the stage, they will continue going downward and be defeated. Since ''[[Super Smash Bros. Brawl]]'', however, a CPU-controlled Luigi will hardly ever use this move in the easier difficulty levels. | In ''Super Smash Bros. Melee'', a CPU-controlled Luigi always uses this move to recover, and never tries to use the [[Super Jump Punch]]. If the CPU Luigis are unable to grab on to the edge of the stage, they will continue going downward and be defeated. Since ''[[Super Smash Bros. Brawl]]'', however, a CPU-controlled Luigi will hardly ever use this move in the easier difficulty levels. |