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The '''Green Energy Plant''' is a location in ''[[Paper Mario: Color Splash]]''. It is accessed by obtaining the green [[Mini Paint Star]] in the [[Sacred Forest]] after defeating [[Kamek]], and its completion unlocks a path to [[Mossrock Theater]]. The Claw Hammer and Recorder [[Battle Card (Paper Mario: Color Splash)#Things|Thing]]s can be found here. The Green Energy Plant has the least colorless spots in the game at only one, tied with [[Black Bowser's Castle]]. Its name is a play on "green energy," another name for {{wp|sustainable energy}}. | The '''Green Energy Plant''' is a location in ''[[Paper Mario: Color Splash]]''. It is accessed by obtaining the green [[Mini Paint Star]] in the [[Sacred Forest]] after defeating [[Kamek]], and its completion unlocks a path to [[Mossrock Theater]]. The Claw Hammer and Recorder [[Battle Card (Paper Mario: Color Splash)#Things|Thing]]s can be found here. The Green Energy Plant has the least colorless spots in the game at only one, tied with [[Black Bowser's Castle]]. Its name is a play on "green energy," another name for {{wp|sustainable energy}}. | ||
==Layout== | ==Layout== | ||
The area consists of a green [[Toad House]] laboratory with various assorted crates, barrels, monitors, and other supplies, lying around outside of it. Cutting out the monitor with an "L" symbol on it on the far right will reveal [[Luigi]] hiding behind it. When [[Mario]] and [[Huey]] attempt to enter the house, Huey accidentally gets snagged by | The area consists of a green [[Toad House]] laboratory with various assorted crates, barrels, monitors, and other supplies, lying around outside of it. Cutting out the monitor with an "L" symbol on it on the far right will reveal [[Luigi]] hiding behind it. When [[Mario]] and [[Huey]] attempt to enter the house, Huey accidentally gets snagged by the owner's claw device. The owner tells them that a star-shaped object crashed into his monitor earlier and drained most of his power. In order to restore power to the lab, Mario must go through the [[Warp Pipe]] outside, which takes him to the top of a nearby tower, and use the Battery [[Thing]]. After Mario uses it, all the clouds surrounding the house turn gray, but nothing happens. After a couple seconds, Huey will come out and tell Mario that lightning tends to strike "tall, metal objects". Promptly, the battery strikes Huey with a bolt of lightning, which travels through the wire and restores the power at the energy plant. | ||
After restoring the power, Mario can enter the monitor in the center of the house by cutting it out. Inside the monitor is a ''[[Super Mario Bros. 3]]''-styled sub-level. This sub-level features 8-bit enemies as well as paper ones. The 8-bit enemies simply damage Mario if they collide with him rather than starting a battle and can be defeated in one hit, while the paper enemies behave like normal. 3-D [[flip]]ping from ''[[Super Paper Mario]]'' returns here, with three minor differences: the 3-D view is isometric, it requires [[paint]] to activate, and running out of time simply reverts the game back to 2-D mode rather than damaging Mario. Paint can be restored by collecting [[1-Up Mushroom]]s or defeating enemies. The sub-level consists of three "main" screens and multiple secret areas. One of the clouds on the third main screen has one of its eyes missing, which can be fixed with Mario's [[Paint Hammer]]; this is the sole colorless spot in the level. There are two Things, a red [[Rescue Squad]] member, and a Mini Paint Star to be found here. Mario can return to the regular world by grabbing onto one of the [[Goal Pole]]s. | After restoring the power, Mario can enter the monitor in the center of the house by cutting it out. Inside the monitor is a ''[[Super Mario Bros. 3]]''-styled sub-level. This sub-level features 8-bit enemies as well as paper ones. The 8-bit enemies simply damage Mario if they collide with him rather than starting a battle and can be defeated in one hit, while the paper enemies behave like normal. 3-D [[flip]]ping from ''[[Super Paper Mario]]'' returns here, with three minor differences: the 3-D view is isometric, it requires [[paint]] to activate, and running out of time simply reverts the game back to 2-D mode rather than damaging Mario. Paint can be restored by collecting [[1-Up Mushroom]]s or defeating enemies. The sub-level consists of three "main" screens and multiple secret areas. One of the clouds on the third main screen has one of its eyes missing, which can be fixed with Mario's [[Paint Hammer]]; this is the sole colorless spot in the level. There are two Things, a red [[Rescue Squad]] member, and a Mini Paint Star to be found here. Mario can return to the regular world by grabbing onto one of the [[Goal Pole]]s. |