Editing Gondola Lift

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*[[Mike]], [[Orbulon]], and [[Red (WarioWare series)|Red]] are average fits due to their inabilities to target horizontally, though they can stay in the air to transport the gondola.
*[[Mike]], [[Orbulon]], and [[Red (WarioWare series)|Red]] are average fits due to their inabilities to target horizontally, though they can stay in the air to transport the gondola.
*[[Kat & Ana]] are below-average fits since their constant jumping makes it a bit difficult to transport the gondola.
*[[Kat & Ana]] are below-average fits since their constant jumping makes it a bit difficult to transport the gondola.
*Both [[Young Cricket]] and [[Master Mantis]] are unsuitable because of their inability to stay in the air for a long time, and they do not have projectiles, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit, as well as the only non-boss microgame in ''Get It Together!'' where Young Cricket is a bad fit.
*Both [[Young Cricket]] and [[Master Mantis]] are unsuitable because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit, as well as the only non-boss microgame in ''Get It Together!'' where Young Cricket is a bad fit.
*[[9-Volt]] only has a brief amount of time for each opportunity he can transport the gondola.
*[[9-Volt]] only has a brief amount of time for each opportunity he can transport the gondola.


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