Editing Gondola Lift
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*[[18-Volt]] and [[Pyoro]] are average fits since they cannot go into the air but can move the gondola with their attacks. | *[[18-Volt]] and [[Pyoro]] are average fits since they cannot go into the air but can move the gondola with their attacks. | ||
*[[Penny]] is an average fit since she can hover and use her [[Jet Tank One]] to move the gondola, but has unusual movement. | *[[Penny]] is an average fit since she can hover and use her [[Jet Tank One]] to move the gondola, but has unusual movement. | ||
*[[Mike]], [[Orbulon]] | *[[Mike]], [[Orbulon]] and [[Red]] are average fits due to their inabilities to target horizontally, though they can stay in the air to transport the gondola. | ||
*[[Kat & Ana]] are below-average fits since their constant jumping makes it a bit difficult to transport the gondola. | *[[Kat & Ana]] are below-average fits since their constant jumping makes it a bit difficult to transport the gondola. | ||
*Both [[Young Cricket]] and [[Master Mantis]] are unsuitable because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit, as well as the only non-boss microgame in ''Get It Together!'' where Young Cricket is a bad fit. | *Both [[Young Cricket]] and [[Master Mantis]] are unsuitable because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit, as well as the only non-boss microgame in ''Get It Together!'' where Young Cricket is a bad fit. |