Editing Gold Mario
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Gold Mario debuted as a power-up form in ''[[New Super Mario Bros. 2]]''. In this form, Mario turns into gold, but Luigi becomes silver. In both cases, the form resembles Mario's [[Metal Mario|Metal form]], since gold and silver are types of metal. If Mario or Luigi reaches the [[Goal Pole]] in this form, he receives a coin bonus. The higher the pole is grabbed, the more coins he will receive. However, he will revert to [[Fire Mario|Fire form]] upon clearing a stage, making it impossible to keep this form between levels. This form's fireballs are able to defeat almost every enemy in the game, including [[Boo]]s, [[Thwomp]]s, and even [[Spike Ball|spiked ball]]s (though not the [[Giant Spiked Ball|giant one]]s; [[Boohemoth]]s are also unaffected), rivaling the power of [[Hammer Mario]]'s hammers. The form can also defeat most bosses with one fireball (though the [[Koopalings]] take three fireballs to be defeated). | Gold Mario debuted as a power-up form in ''[[New Super Mario Bros. 2]]''. In this form, Mario turns into gold, but Luigi becomes silver. In both cases, the form resembles Mario's [[Metal Mario|Metal form]], since gold and silver are types of metal. If Mario or Luigi reaches the [[Goal Pole]] in this form, he receives a coin bonus. The higher the pole is grabbed, the more coins he will receive. However, he will revert to [[Fire Mario|Fire form]] upon clearing a stage, making it impossible to keep this form between levels. This form's fireballs are able to defeat almost every enemy in the game, including [[Boo]]s, [[Thwomp]]s, and even [[Spike Ball|spiked ball]]s (though not the [[Giant Spiked Ball|giant one]]s; [[Boohemoth]]s are also unaffected), rivaling the power of [[Hammer Mario]]'s hammers. The form can also defeat most bosses with one fireball (though the [[Koopalings]] take three fireballs to be defeated). | ||
Gold Mario and Silver Luigi can also gain coins by defeating consecutive enemies, either by stomping on them without touching the ground, hitting multiple enemies with a shell, or staying [[Invincible Mario|invincible]]. The values gained consecutively are 5, 10, 15, 20, and finally 50 coins for the fifth enemy onwards. When the area is under the influence of a [[Gold Ring]], these values double to 10, 20, 30, 40, and 100 coins. The same values apply if a single blast from a fireball defeats multiple enemies at once. Additionally, touching a [[Golden Mushroom (crownless)|Gold Mushroom]] while Mario or Luigi are Gold Mario or Silver Luigi causes them to gain 100 coins (and consequently an [[extra life]]) instead of 50. In {{world link|mushroom|2|World Mushroom-2}}, [[World 3-2 (New Super Mario Bros. 2)|World 3-2]], [[World 3-A (New Super Mario Bros. 2)|World 3-A]], [[World 3-5 (New Super Mario Bros. 2)|World 3-5]], and [[World 4-5 (New Super Mario Bros. 2)|World 4-5]], there are secret rooms that only Gold Mario/Silver Luigi can access, which play the [[Coin Heaven]] music instead of the underwater theme. | Gold Mario and Silver Luigi can also gain coins by defeating consecutive enemies, either by stomping on them without touching the ground, hitting multiple enemies with a shell, or staying [[Invincible Mario|invincible]]. The values gained consecutively are 5, 10, 15, 20, and finally 50 coins for the fifth enemy onwards. When the area is under the influence of a [[Gold Ring]], these values double to 10, 20, 30, 40, and 100 coins. The same values apply if a single blast from a fireball defeats multiple enemies at once. Additionally, touching a [[Golden Mushroom (crownless)|Gold Mushroom]] while Mario or Luigi are Gold Mario or Silver Luigi causes them to gain 100 coins (and consequently an [[extra life]]) instead of 50. In {{world-link|mushroom|2|World Mushroom-2}}, [[World 3-2 (New Super Mario Bros. 2)|World 3-2]], [[World 3-A (New Super Mario Bros. 2)|World 3-A]], [[World 3-5 (New Super Mario Bros. 2)|World 3-5]], and [[World 4-5 (New Super Mario Bros. 2)|World 4-5]], there are secret rooms that only Gold Mario/Silver Luigi can access, which play the [[Coin Heaven]] music instead of the underwater theme. | ||
The model for the gold/silver fireballs always spins clockwise, even when they are thrown to the left. | The model for the gold/silver fireballs always spins clockwise, even when they are thrown to the left. |