Editing Gold Beanie
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In the second attack, the Gold Beanie will charge directly at Mario. This is countered with the hammer, but each counter only pushes Gold Beanie back. It repeats a few times, getting faster with each charge. If the Gold Beanie is glowing red, it will jump onto Mario instead of just tackling him, requiring a delayed hammer swing compared to the normal timing. If Gold Beanie connects, it returns to its original position. | In the second attack, the Gold Beanie will charge directly at Mario. This is countered with the hammer, but each counter only pushes Gold Beanie back. It repeats a few times, getting faster with each charge. If the Gold Beanie is glowing red, it will jump onto Mario instead of just tackling him, requiring a delayed hammer swing compared to the normal timing. If Gold Beanie connects, it returns to its original position. | ||
In the final attack, the Gold Beanie will run from the background, summoning many Beanies to attack Mario. It will hide behind one of the Beanies initially, and switch between Beanies as the attack progresses; the one hiding it will be sparkling. One at a time, the Beanies will charge forward to hit Mario. If the player fails to avoid getting hit or to jump on the Gold Beanie, the attack will end, and Mario will take damage. (If the Gold Beanie gets past Mario, it reveals itself and unavoidably jumps into Mario.) | In the final attack, the Gold Beanie will run from the background, summoning many Beanies to attack Mario. It will hide behind one of the Beanies initially, and switch between Beanies as the attack progresses; the one hiding it will be sparkling. One at a time, the Beanies will charge forward to hit Mario. If the player fails to avoid getting hit or to jump on the Gold Beanie, the attack will end, and Mario will take damage. (If the Gold Beanie gets past Mario, it reveals itself and unavoidably jumps into Mario.) however, if the player jumps on the Gold Beanie, all the Beanies will be shocked, and the Gold Beanie will start to sweat, making it fall. | ||
Defeating a Gold Beanie results in a variety of loot, including a large amount of coins and experience points, as well as a DX [[Bean]] of a random type. After defeating six of them, they may sometimes drop a rare piece of equipment. It has the most possible drops of any enemy in the game and the whole ''[[Mario & Luigi series|Mario & Luigi]]'' series, with three different pieces of gear and six different DX bean types among its possible drops; the gear items also drop as small Gifts, rather than the large Gifts used in most cases. | Defeating a Gold Beanie results in a variety of loot, including a large amount of coins and experience points, as well as a DX [[Bean]] of a random type. After defeating six of them, they may sometimes drop a rare piece of equipment. It has the most possible drops of any enemy in the game and the whole ''[[Mario & Luigi series|Mario & Luigi]]'' series, with three different pieces of gear and six different DX bean types among its possible drops; the gear items also drop as small Gifts, rather than the large Gifts used in most cases. | ||
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== | ==Trivia== | ||
*The Gold Beanie is one of the only non-background enemies that has no designated number for the [[Expert Challenges]], the other being the [[Golden Egg]]. | *The Gold Beanie is one of the only non-background enemies that has no designated number for the [[Expert Challenges]], the other being the [[Golden Egg]]. | ||
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[[Category:Goombas]] | [[Category:Goombas]] | ||
[[Category:Legumes]] | [[Category:Legumes]] | ||
[[Category:Mario & Luigi: Dream Team enemies]] | [[Category:Mario & Luigi: Dream Team enemies]] | ||
[[Category:Mario & Luigi: Superstar Saga enemies]] | [[Category:Mario & Luigi: Superstar Saga enemies]] |