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{{about|the goals in the [[Yoshi (franchise)|Yoshi franchise]]|the goals found in [[New Super Mario Bros. U]]'s [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]]|[[goal ring (New Super Mario Bros. U)]]}}
{{about|the goals in the [[Yoshi (franchise)|Yoshi franchise]]|the goals found in [[New Super Mario Bros. U]]'s [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]]|[[goal ring (New Super Mario Bros. U)]]}}
{{item infobox
[[File:SMW2 GoalRoulette.png|frame|right|A [[Yoshi (species)|Red Yoshi]] near a goal roulette in ''[[Yoshi's Island: Super Mario Advance 3]]'']]
|image=[[File:SMW2 GoalRoulette.png|250px]]<br>A [[Yoshi (species)|Red Yoshi]] near a goal roulette in ''[[Yoshi's Island: Super Mario Advance 3]]''
A '''Goal Ring''',<ref>''"They also add flowers to the Goal Ring roulette!"'' – Message in ''Super Mario World 2: Yoshi's Island''</ref><ref>''Yoshi's New Island'' digital manual. Page 9.</ref><ref>''Yoshi's Woolly World'' digital manual</ref> also called a '''goal roulette'''<ref>''Yoshi's Island: Super Mario Advance 3'' instruction booklet. Page 28.</ref><ref>''Yoshi's Island DS'' instruction booklet. Page 22.</ref> or '''GOAL! Ring''',<ref>''Super Mario World 2: Yoshi's Island'' instruction booklet. Page 11.</ref> is an object found in several ''[[Yoshi (franchise)|Yoshi]]'' platform games, particularly those in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series. Debuting in ''[[Super Mario World 2: Yoshi's Island]]'', Goal Rings are found at the ends of all [[level]]s of a game (except for [[castle]]s and [[fortress]]es), acting as goal points. A Goal Ring is a circle consisting of blue dots and the [[Smiley Flower]]s the player collected in a given level. When the ring is entered, the word "GOAL!" appears in the top right corner of the screen. Trees resembling [[Yoshi's House]] stand on the other side of the Goal Ring in most courses.
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''[[Mario Kart Tour]]'' ([[List of games by date#2019|2019]])
|related=[[Goal Pole]]<br>[[Giant Gate]]
}}
A '''Goal Ring''',<ref>{{cite|quote=They also add flowers to the Goal Ring roulette!|author=Message|title=''Super Mario World 2: Yoshi's Island''}}</ref><ref>{{cite|title=''Yoshi's New Island'' digital manual|page=9}}</ref><ref>''Yoshi's Woolly World'' digital manual{{page needed}}</ref> also called a '''goal roulette'''<ref>{{cite|language=en-us|date=2002|publisher=Nintendo of America|title=''Yoshi's Island: Super Mario Advance 3'' instruction booklet|page=28}}</ref><ref>{{cite|language=en-us|date=2006|publisher=Nintendo of America|title=''Yoshi's Island DS'' instruction booklet|page=22}}</ref> or '''GOAL! Ring''',<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Super Mario World 2: Yoshi's Island'' instruction booklet|page=11}}</ref> is an object first appearing in ''[[Super Mario World 2: Yoshi's Island]]''. Goal Rings are found at the ends of all [[level]]s of the game and later installments of the [[Yoshi's Island (series)|''Yoshi's Island'' series]] (except for [[castle]]s and [[fortress]]es), acting as goal points. A Goal Ring is a circle consisting of blue dots and the [[Smiley Flower]]s the player collected in a given level. When the ring is entered, the word "GOAL!" appears in the top right corner of the screen. Trees resembling [[Yoshi's House]] stand on the other side of the Goal Ring in most courses.


==History==
==History==
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In ''Super Mario World 2: Yoshi's Island'' and [[Yoshi's Island: Super Mario Advance 3|its reissue]], when a [[Yoshi (species)|Yoshi]] jumps through a Goal Ring and passes [[Baby Mario]] to the next Yoshi, it starts spinning slower and slower. After a few seconds, the Goal Ring stops spinning and lands on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a [[Bonus Challenge]] after they leave the scoreboard. After the instant Bonus Challenge, the player goes to the next level. The spots on a Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring blooms for the first flower collected, and every additional flower results in the addition of one every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring does not bloom. Landing on one of these flower buds has the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. Four tall trees stand past the Goal Ring in most courses.
In ''Super Mario World 2: Yoshi's Island'' and [[Yoshi's Island: Super Mario Advance 3|its reissue]], when a [[Yoshi (species)|Yoshi]] jumps through a Goal Ring and passes [[Baby Mario]] to the next Yoshi, it starts spinning slower and slower. After a few seconds, the Goal Ring stops spinning and lands on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a [[Bonus Challenge]] after they leave the scoreboard. After the instant Bonus Challenge, the player goes to the next level. The spots on a Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring blooms for the first flower collected, and every additional flower results in the addition of one every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring does not bloom. Landing on one of these flower buds has the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. Four tall trees stand past the Goal Ring in most courses.


A Goal Ring always loads when the player is a certain distance away from it, and it always starts spinning from the same spot upon being loaded. As a result, the player can often manipulate whether they get a Bonus Challenge or not by entering the Goal Ring a certain amount of time after loading it. If the player collects at least three flowers in a level, they can [[dash|run]] into the Goal Ring at full speed, and the roulette always stops on the bottom left flower position of the Goal Ring, thus always giving them a Bonus Challenge.
A Goal Ring always loads when the player is a certain distance away from it and always starts spinning from the same spot upon being loaded. As a result, the player can often manipulate whether they get a Bonus Challenge or not by entering the Goal Ring a certain amount of time after loading it. If the player collects at least three flowers in a level, they can [[dash|run]] into the Goal Ring at full speed, and the roulette always stops on the bottom left flower position of the Goal Ring, thus always giving them a Bonus Challenge.


If the player loads in an enemy right at the other Yoshi's entrance after entering, the game soft-freezes.{{ref needed}} Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air can still have status effects (such as the [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]] effect). However, this does not change graphics or gameplay.{{ref needed}}
If the player loads in an enemy right at the other Yoshi's entrance after entering, the game soft-freezes.{{ref needed}} Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air can still have status effects (such as the [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]] effect). However, this does not change graphics or gameplay.{{ref needed}}


According to an unused object with [[glitch]]ed graphics found within the game's data, a Goal Ring would have been a pump-themed goal similar to the [[End of Level Target]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' with four prizes placed in different spots rather than the prizes being selected randomly. The appropriate graphics for this unused pump goal were found on July 24, 2020, alongside other unseen assets that were not in the game's data.<ref>{{cite|url=tcrf.net/Development:Super_Mario_World_2:_Yoshi%27s_Island/Sprites#Goal|title=Goal sprites - ''Super Mario World 2: Yoshi's Island''|publisher=The Cutting Room Floor|accessdate=February 12, 2023}}</ref>
According to an unused object with [[glitch]]ed graphics found within the game's data, a Goal Ring would have been a pump-themed goal similar to the [[End of Level Target]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' with four prizes placed in different spots rather than the prizes being selected randomly. The appropriate graphics for this unused pump goal were found on July 24, 2020, alongside other unseen assets that were not in the game's data.<ref>[https://tcrf.net/Development:Super_Mario_World_2:_Yoshi%27s_Island/Sprites#Goal The cut sprites for the unused Goal]. ''The Cutting Room Floor''. Retrieved February 12, 2023.</ref>


====''Yoshi's Island DS''====
====''Yoshi's Island DS''====
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====''Yoshi's New Island''====
====''Yoshi's New Island''====
In ''[[Yoshi's New Island]]'', if a Yoshi lands on a Smiley Flower as he passes through a Goal Ring, all the Smiley Flowers currently blossomed on the ring turn into [[Egg Medal]]s, which are then awarded to the player.
In ''[[Yoshi's New Island]]'', if a Yoshi lands on a Smiley Flower as he passes through a Goal Ring, all the Smiley Flowers currently blossomed on the ring turn into [[Egg Medal]]s, which are then awarded to the player.
===''Sonic Lost World''===
A Goal Ring also appears in the [[sonicretro:Yoshi's Island Zone|Yoshi's Island Zone]] in ''[[Sonic Lost World]]'', where it acts the same way it does in the ''Yoshi's Island'' series, minus providing the opportunity to play Bonus Challenges.


===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
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===''Mario Kart'' series===
===''Mario Kart'' series===
====''Mario Kart 8 Deluxe''====
====''Mario Kart 8 Deluxe''====
A Goal Ring appears just before the [[Finish line (object)|finish line]] of the [[Yoshi's Island (race course)|Yoshi's Island]] course in ''[[Mario Kart 8 Deluxe]]''. Racers are able to reach the Goal Ring only by driving along the red bridge triggered by the [[Winged Cloud]] on the course. There are eight [[coin]]s gathered in the middle of the ring, but it otherwise has no gameplay effect.
{{rewrite-expand|does the Goal Ring do anything when passed through? Even if not, the section should make a statement on this.}}
A Goal Ring appears just before the [[Finish line (object)|finish line]] of the [[Yoshi's Island (race course)|Yoshi's Island]] course in ''[[Mario Kart 8 Deluxe]]''. There are coins in the middle of this ring.


====''Mario Kart Tour''====
====''Mario Kart Tour''====
The Goal Ring is also present in the same location on the ''[[Mario Kart Tour]]'' rendition of the Yoshi's Island course. When passed through, the Goal Ring gives players bonus points.
The Goal Ring is also present in the same location on the ''[[Mario Kart Tour]]'' rendition of the Yoshi's Island course. When passed through, the Goal Ring gives players bonus points.
===Other appearances===
A Goal Ring also appears in the [[Yoshi's Island Zone]] DLC level in the [[Wii U]] version of ''[[Sonic Lost World]]'', functioning identically as in the ''Yoshi's Island'' series, minus providing the opportunity to play Bonus Challenges.


==Profiles==
==Profiles==
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<gallery>
<gallery>
YNI Goal Ring.png|''[[Yoshi's New Island]]''
YNI Goal Ring.png|''[[Yoshi's New Island]]''
YWW Goal Ring.png|''[[Yoshi's Woolly World]]''
Yoshi's Woolly World - E3 2014 screen 6.jpg|''[[Yoshi's Woolly World]]''
MK8D Yoshis Island Finish Line.png|''[[Mario Kart 8 Deluxe]]''
Yoshi'sFinishLine.jpg|''[[Mario Kart 8 Deluxe]]''
MKT Goal Ring.jpg|''[[Mario Kart Tour]]''
MKT Goal Ring.jpg|''[[Mario Kart Tour]]''
</gallery>
</gallery>
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ゴールルーレット<ref>{{cite|language=ja|date=1995|publisher=Nintendo|title=''Super Mario: Yossy Island'' instruction booklet|page=13–14}}</ref>
|Jap=ゴールルーレット<ref>''Super Mario: Yossy Island'' instruction booklet. Pages 13–14</ref><br>''Gōru Rūretto''<br>ゴールリング<ref>[https://www.nintendo.co.jp/3ds/ataj/detail/man_ataj_00.pdf ''Yoshi's New Island'' Japanese instruction manual]. Section 9: 「コースの進みかた」. nintendo.co.jp. Retrieved October 1, 2018.</ref><br>''Gōru Ringu''
|JpnR=Gōru Rūretto
|JapM=Goal Roulette<br><br>Goal Ring
|Jpn2=ゴールリング<ref>{{cite|format=PDF|url=www.nintendo.co.jp/3ds/ataj/detail/man_ataj_00.pdf|title=ヨッシー New アイランド (''Yosshī New Airando'') instruction manual. Section 9: 「コースの進みかた」|publisher=Nintendo|language=ja|accessdate=October 1, 2018}}</ref>
|Jpn2R=Gōru Ringu
|JpnM=Goal Roulette
|Jpn2M=Goal Ring
|ChiS=终点环
|ChiS=终点环
|ChiSR=Zhōngdiǎn Huán
|ChiSR=Zhōngdiǎn Huán
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|ChiTR=Zhōngdiǎn Huán
|ChiTR=Zhōngdiǎn Huán
|ChiTM=Finish Ring
|ChiTM=Finish Ring
|Fre=Anneau d'arrivée
|Fra=Anneau d'arrivée
|FreM=Goal Ring
|FraM=Goal Ring
|Ger=Zielkreis
|Ger=Zielkreis
|GerM=Goal Ring
|GerM=
|Ita=Anello GOAL!<ref>{{cite|title=''[[Super Mario World 2: Yoshi's Island]]'' GIG's Italian manual|page=10}}</ref>
|Ita=Anello meta
|ItaN=''Super Mario World 2: Yoshi's Island''
|ItaM=Goal Ring
|Ita2=Anello meta
|ItaM=GOAL! Ring
|Ita2M=Goal ring
|Kor=골인링
|Kor=골인링
|KorR=Gorin Ring
|KorR=Gorin Ring

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