Editing Goal Pole (secret)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 63: Line 63:
* {{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}: In the falling block area where the final Star Coin resides, the player can find a secret passage that leads to the hidden goal. Mario should wait until the block nearest the wall under the coin falls, and then run over it into the secret passage. A Warp Pipe takes Mario and company to the area with the hidden goal. This unlocks a Warp Cannon, which leads to [[World 6 (New Super Mario Bros. Wii)|World 6]].
* {{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}: In the falling block area where the final Star Coin resides, the player can find a secret passage that leads to the hidden goal. Mario should wait until the block nearest the wall under the coin falls, and then run over it into the secret passage. A Warp Pipe takes Mario and company to the area with the hidden goal. This unlocks a Warp Cannon, which leads to [[World 6 (New Super Mario Bros. Wii)|World 6]].


* {{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}: In the first row of rising platforms, Mario must backtrack from the starting point and grab the [[Super Star|Star]] from the [[Hidden Block|Invisible Block]]. Mario and company must run to the right. Mario must stand on the ninth rising and lowering platform, found under two coins and a ? Block, until it lowers to reveal a door. Mario must head through the door, run all the way to the end of the area, and enter the final door. Mario finds the hidden goal on the other side. This unlocks a shortcut to {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}.
* {{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}: In the first row of rising platforms, Mario must backtrack from the starting point and grab the [[Super Star|Star]] from the [[Hidden Block|Invisible Block]]. Mario and company must run to the right. Mario must stand on the ninth rising and lowering platform, found under two coins and a ? Block, until it lowers to reveal a door. Mario must head through the door, run all the way to the end of the area, and enter the final door. Mario finds the hidden goal on the other side. This unlocks a shortcut to [[World 4-Castle (New Super Mario Bros. Wii)|World 4-Castle]].


* {{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}: Mario must make his way through the "main room" with all the doors to the various areas in the [[Ghost House]]. When Mario comes to the fourth red [[Arrow Sign]] across the way from a few coins and a door, he must drop below the sign. Mario can walk through a wall here to his left to find an area with a door. Mario and company must hop across the [[Light Block]]s to the far right in this new area. The [[? Switch]]es light the Light Blocks, but Mario can walk on them even if they are turned off. Mario then must follow the path to the hidden goal. This leads to a Warp Cannon, leading to [[World 8 (New Super Mario Bros. Wii)|World 8]].
* {{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}: Mario must make his way through the "main room" with all the doors to the various areas in the [[Ghost House]]. When Mario comes to the fourth red [[Arrow Sign]] across the way from a few coins and a door, he must drop below the sign. Mario can walk through a wall here to his left to find an area with a door. Mario and company must hop across the [[Light Block]]s to the far right in this new area. The [[? Switch]]es light the Light Blocks, but Mario can walk on them even if they are turned off. Mario then must follow the path to the hidden goal. This leads to a Warp Cannon, leading to [[World 8 (New Super Mario Bros. Wii)|World 8]].


* [[World 6-5 (New Super Mario Bros. Wii)|World 6-5]]: A pool of water with four [[Mega ? Block]]s floating in it contains an Invisible Block in between the middle Mega ? Blocks. Hitting the block reveals a [[beanstalk|vine]], which Mario must climb to reach the secret area. The hidden goal is found to the right of the area. This leads directly to {{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}.
* [[World 6-5 (New Super Mario Bros. Wii)|World 6-5]]: A pool of water with four [[Mega ? Block]]s floating in it contains an Invisible Block in between the middle Mega ? Blocks. Hitting the block reveals a [[beanstalk|vine]], which Mario must climb to reach the secret area. The hidden goal is found to the right of the area. This leads directly to [[World 6-Castle (New Super Mario Bros. Wii)|World 6-Castle]].


* [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]]: When Mario and company come across the [[Fire Bro]]s. tossing [[fireball]]s at Mario's raft, there is a red pipe hanging from the ceiling. It is found between the first two Fire Bros. at the top of the area. Mario must head to the right through the dark passage past the [[Swoop]]s and find a pipe to the surface. A hidden goal is found in this area, which unlocks a path to a Warp Cannon that takes Mario to World 8.
* [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]]: When Mario and company come across the [[Fire Bro]]s. tossing [[fireball]]s at Mario's raft, there is a red pipe hanging from the ceiling. It is found between the first two Fire Bros. at the top of the area. Mario must head to the right through the dark passage past the [[Swoop]]s and find a pipe to the surface. A hidden goal is found in this area, which unlocks a path to a Warp Cannon that takes Mario to World 8.
Line 168: Line 168:


===''Super Mario Bros. Wonder''===
===''Super Mario Bros. Wonder''===
''[[Super Mario Bros. Wonder]]'' has seven secret exits:
''Super Mario Bros. Wonder'' has seven secret exits:
 
* [[Piranha Plants on Parade]]: The level's [[Wonder Flower]] is required to reach the secret exit. On the ceiling where pipes protrude out during the [[Wonder Effect]], the player is able to reach the top of it by jumping on the [[Marimba Block]]s and going left through a red pipe. The player then warps to the foreground, where they can run past the Goal Pole and reach a pipe that leads back to the normal plane on the other side, where the secret Goal Pole is. The secret exit unlocks a path to a [[Warp Pipe|pipe]], which takes the player to a small area in the [[Petal Isles]] where [[Captain Toad]] is.
* [[Piranha Plants on Parade]]: The level's [[Wonder Flower]] is required to reach the secret exit. On the ceiling where pipes protrude out during the [[Wonder Effect]], the player is able to reach the top of it by jumping on the [[Marimba Block]]s and going left through a red pipe. The player then warps to the foreground, where they can run past the Goal Pole and reach a pipe that leads back to the normal plane on the other side, where the secret Goal Pole is. The secret exit unlocks a path to a [[Warp Pipe|pipe]], which takes the player to a small area in the [[Petal Isles]] where [[Captain Toad]] is.
* [[Bulrush Coming Through!]]: The level's Wonder Flower is required to reach the secret exit. It is located after the Checkpoint Flag, inside some glowing blocks floating in the air. The player should continue right to find a [[Bulrush]] that will leap towards the blocks, breaking them and revealing the Wonder Flower. Touching it triggers the level's Wonder Effect, causing a herd of Bulrushes to stampede the stage. The player can stand on them and follow them across their path. They knock down the regular Goal Pole, taking the player to a large incline behind. The stampede runs up the incline to some [[Cloud Lift]]s and [[Cloud Block]]s the player must jump on to find the [[Wonder Seed]] at the end. The secret Goal Pole is located immediately after that and rewards the player with a secret third Wonder Seed. The Goal Pole here is around three times as tall as a regular Goal Pole.
 
* [[Bulrush Express]]: The level's Wonder Flower and the [[Elephant Mario|Elephant form]] or [[Drill Mario|Drill form]] are required to reach both the normal and secret exits. The secret exit is found by breaking or passing through some [[Brick Block]]s to the right of the course's Wonder Seed. This leads to a pipe taking the player to an area with a Bulrush on top of some spikes. This Bulrush can be ridden to reach the secret Goal Pole, granting access to the course [[Sproings in the Twilight Forest]].
* [[Bulrush Coming Through!]]: The level's Wonder Flower is required to reach the secret exit. It is located after the Checkpoint Flag, inside some glowing blocks floating in the air. The player should continue right to find a [[Bulrush]] that will leap towards the blocks, breaking them and revealing the Wonder Flower. Touching it triggers the level's [[Wonder Effect]], causing a herd of Bulrushes to stampede the stage. The player can stand on them and follow them across their path. They knock down the regular Goal Pole, taking the player to a large incline behind. The stampede runs up the incline to some [[Cloud Lift]]s and [[Cloud Block]]s the player must jump on to find the [[Wonder Seed]] at the end. The secret Goal Pole is located immediately after that and rewards the player with a secret third Wonder Seed. The Goal Pole here is around three times as tall as a regular Goal Pole.
 
* [[Bulrush Express]]: The level's Wonder Flower and the [[Elephant Mario|Elephant]] or [[Drill Mario|Drill]] forms are required to reach both the normal and secret exits. The secret exit is found by breaking or passing through some [[Brick Block]]s to the right of the course's Wonder Seed. This leads to a pipe taking the player to an area with a Bulrush on top of some spikes. This Bulrush can be ridden to reach the secret Goal Pole, granting access to the course [[Sproings in the Twilight Forest]].
 
* [[Outmaway Valley]]: The level's Wonder Flower is required to reach the secret exit. It is located inside a sole giant ice block under an area with various icicles. Breaking it by ground-pounding twice spawns the Wonder Flower, and the Wonder Effect gets activated. This causes the screen to shake and a massive snowy hill that rotates clockwise to appear, destroying the terrain. This knocks down the regular Goal Pole, which then appears upside-down after half a rotation, with the Wonder Seed on top. The hidden goal is found shortly after.
* [[Outmaway Valley]]: The level's Wonder Flower is required to reach the secret exit. It is located inside a sole giant ice block under an area with various icicles. Breaking it by ground-pounding twice spawns the Wonder Flower, and the Wonder Effect gets activated. This causes the screen to shake and a massive snowy hill that rotates clockwise to appear, destroying the terrain. This knocks down the regular Goal Pole, which then appears upside-down after half a rotation, with the Wonder Seed on top. The hidden goal is found shortly after.
* [[Secrets of Shova Mansion]]: The secret exit is found near the end of the level. The player must break the Brick Blocks and push the pushable block below them to reveal a pipe, taking them to the foreground. There is another yellow pipe with a platform on the right that has two [[flower coin]]s on it. The pipe takes the player to the Goal Pole with some blocks and a [[Shova]] to the left of it. The goal unlocks a path to [[Flight of the Bloomps]].
 
* [[Secrets of Shova Mansion]]: The secret exit is found near the end of the level. The player must break the [[Brick Block]]s and push the pushable block below them to reveal a pipe, taking them to the foreground. There is another yellow pipe with a platform on the right that has two flower coins on it. The pipe takes the player to the Goal Pole with some blocks and a Shova to the left of it. The goal unlocks a path to [[Flight of the Bloomps]].
 
* [[Where the Rrrumbas Rule]]: The secret exit can be found at the large shaft just before the Checkpoint Flag. The player must wall-jump to burrow into the ceiling in their Drill form and pass over the shaft into a hidden passage. This takes the player to a pipe leading to the hidden goal, which in turn reveals a path to [[Badge Challenge Boosting Spin Jump II]].
* [[Where the Rrrumbas Rule]]: The secret exit can be found at the large shaft just before the Checkpoint Flag. The player must wall-jump to burrow into the ceiling in their Drill form and pass over the shaft into a hidden passage. This takes the player to a pipe leading to the hidden goal, which in turn reveals a path to [[Badge Challenge Boosting Spin Jump II]].
* [[Hot-Hot Hot!]]: The secret exit is located in a secret sub-area. By reaching a platform to the left of the dry [[Wow Bud]] that holds the Wonder Flower, there are two platforms before a long platform with Cloud Blocks, some jars, and a Wow Bud. It can also be reached by using the Elephant form to hit a [[Hidden Character Block]] that only [[Yoshi (species)|Yellow Yoshi]] can see on the first [[Hot-Hot Rock]] after the Checkpoint Flag, which contains a vine. The platform's Wow Bud releases another Wow Bud that guides the player to a Hot-Hot Rock near the start of the level, which has a [[Warp Door]] behind it. The player then enters an inverted version of the course up to the first checkpoint, referencing [[Subspace]] from ''[[Super Mario Bros. 2]]''. The secret Goal Pole replaces the Checkpoint Flag, and it unlocks [[Break Time! Hot-Hot Rocks]].
 
* [[Hot-Hot Hot!]]: The secret exit is located in a secret sub-area. By reaching a platform to the left of the dry Wow Bud that holds the Wonder Flower, there are two platforms before a long platform with [[Cloud Block]]s, some jars, and a Wow Bud. It can also be reached by using the Elephant form to hit a [[Hidden Character Block]] that only [[Yoshi (species)|Yellow Yoshi]] can see on the first [[Hot-Hot Rock]] after the Checkpoint Flag, which contains a vine. The platform's Wow Bud releases another Wow Bud that guides the player to a Hot-Hot Rock near the start of the level which has a [[Warp Door]] behind it. The player then enters an inverted version of the course up to the first checkpoint, referencing [[Subspace]] from ''[[Super Mario Bros. 2]]''. The secret Goal Pole replaces the Checkpoint Flag, and it unlocks [[Break Time! Hot-Hot Rocks]].


==Gallery==
==Gallery==
Line 190: Line 197:
|JapR=Kakushi Gōru Pōru
|JapR=Kakushi Gōru Pōru
|JapM=Hidden Goal Pole
|JapM=Hidden Goal Pole
|Ita=Traguardo segreto
|Ita=Traguardo segreto <small>(''New Super Mario Bros. Wii'',<ref>{{cite|''[[New Super Mario Bros. Wii]]'' Italian instruction manual|page=34}}</ref> ''Super Mario Bros. Wonder'')</small>
|ItaN=''New Super Mario Bros. Wii'',<ref>{{cite|''[[New Super Mario Bros. Wii]]'' Italian instruction manual|page=34}}</ref> ''Super Mario Bros. Wonder''
|Ita2=Asta del traguardo nascosto<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=118, 149}}</ref>
|Ita2=Asta del traguardo nascosto<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=118, 149}}</ref>
|Ita3=Bandierina nascosta<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=199, 215}}</ref>
|Ita3=Bandierina nascosta<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=199, 215}}</ref>
Line 208: Line 214:
{{NSMBU}}
{{NSMBU}}
{{SMBW}}
{{SMBW}}
[[Category:Goals]]
[[Category:New Super Luigi U objects]]
[[Category:New Super Luigi U objects]]
[[Category:New Super Mario Bros. objects]]
[[Category:New Super Mario Bros. objects]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: