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{{quote|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
{{quote|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
A '''Goal Pole''', also known as a '''flagpole'''<ref>{{cite|title=''Super Mario Bros.'' instruction booklet|publisher=Nintendo of America|language=en-us|page=6 and 18}}</ref> (alternatively '''Flag Pole'''),<ref>{{cite|date=September 1993|title=''Nintendo Power'' Volume 52|publisher=Nintendo of America|language=en-us|page=18}}</ref> '''Goal Post''',<ref>{{cite|author=Yamashita, Tatsumi|date=1987|title=''The Official Nintendo Player's Guide''|publisher=Tokuma Shoten|isbn=999832369X|page=33}}</ref> or '''pole''',<ref>{{cite|date=2006|title=''New Super Mario Bros.'' instruction booklet|publisher=Nintendo of America|language=en-us|page=15}}</ref><ref>{{cite|date=2009|title=''New Super Mario Bros. Wii'' instruction booklet|publisher=Nintendo of America|language=en-us|page=10}}</ref> is an object appearing mainly in the [[Super Mario (series)|''Super Mario'' series]]. In their appearances, Goal Poles are placed typically at the end of a [[level]], and [[Mario]] or another player character has to [[jump]] at the Goal Pole and grab it to finish the level. The number of [[point]]s the player earns from grabbing the Goal Pole depends on how high they landed on it. Goal Poles first appeared in ''[[Super Mario Bros.]]'', and the flags on them come in many colors, though [[Goal Pole (secret)|red Goal Pole]]s usually indicate alternate exits in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' games]]. Since then, if the player manages to grab the top of a Goal Pole, they will usually earn an [[extra life]]. Goal Poles were replaced by boxed roulette-like [[goal (Super Mario Bros. 3)|goal]]s in ''[[Super Mario Bros. 3]]'' and [[Giant Gate]]s in ''[[Super Mario World]]''. A Goal Pole symbolizes Mario and friends taking over or claiming that area&mdash;taking down [[Bowser]]'s flag and/or replacing it with their own.
A '''Goal Pole''' (also known as a '''flagpole''',<ref>{{cite|language=en-us|title=''Super Mario Bros.'' instruction booklet|page=6 and 18|publisher=Nintendo of America}}</ref> '''Flag Pole''',<ref>{{cite|title=''Nintendo Power'' Volume 52|page=18|date=September 1993|publisher=Nintendo of AmericA|language=en-us}}</ref> '''Goal Post''',<ref>{{cite|author=Yamashita, Tatsumi|title=''The Official Nintendo Player's Guide''|publisher=Tokuma Shoten|date=1987|isbn=999832369X|page=33}}</ref> or '''pole'''<ref>{{cite|date=2006|language=en-us|publisher=Nintendo of America|title=''New Super Mario Bros.'' instruction booklet|page=15}}</ref><ref>{{cite|language=en-us|date=2009|publisher=Nintendo of America|title=''New Super Mario Bros. Wii'' instruction booklet|page=10}}</ref>) is an object appearing mainly in the [[Super Mario (series)|''Super Mario'' series]]. In their appearances, Goal Poles are placed typically at the end of a [[level]], and [[Mario]] or another player character has to [[jump]] at the Flag Pole and grab it to finish the level. The number of [[point]]s the player earns from grabbing the Goal Pole depends on how high they landed on it. Goal Poles first appeared in ''[[Super Mario Bros.]]'', and the flags on them come in many colors, though [[Goal Pole (secret)|red Goal Pole]]s usually indicate alternate exits in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' games]]. Since then, if the player manages to grab the top of a Goal Pole, they will usually earn an [[extra life]]. Goal Poles were replaced by boxed roulette-like [[Goal (Super Mario Bros. 3)|goal]]s in ''[[Super Mario Bros. 3]]'' and [[Giant Gate]]s in ''[[Super Mario World]]''. A Goal Pole symbolizes Mario and friends taking over or claiming that area&mdash;taking down [[Bowser]]'s flag and/or replacing it with their own.
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==History==
==History==
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====''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Advance 4: Super Mario Bros. 3''====
In ''[[Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4]]'', flagpoles return in the remakes of Worlds [[Classic World 1-1|1-1]], [[Classic World 1-2|1-2]], [[Classic World 1-3|1-3]], and [[Classic World 2-2|2-2]] from ''Super Mario Bros.'' These flagpoles do not mark the end of the level, as the true [[Goal (Super Mario Bros. 3)|goal]] comes after the flagpole; the area between the flagpole and the true goal is usually empty, however. The player can still gain points (or an extra life from touching the very top); from lowest to highest, the points are as follows: 100 - 200 - 400 - 800 - 1000 - 2000 - 4000 - 8000 - 1-Up. Fireworks also appear in the same fashion as in ''Super Mario Bros.'' The sprite for these flagpoles is reused from ''Super Mario All-Stars''.
In ''[[Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4]]'', flagpoles return, after a long absence, in the remakes of Worlds [[Classic World 1-1|1-1]], [[Classic World 1-2|1-2]], [[Classic World 1-3|1-3]], and [[Classic World 2-2|2-2]] from ''Super Mario Bros.'' These flagpoles do not mark the end of the level, as the true [[Goal (Super Mario Bros. 3)|goal]] comes after the flagpole; the player can still gain points (or an extra life from touching the very top); from lowest to highest, the points are as follows: 100 - 200 - 400 - 800 - 1000 - 2000 - 4000 - 8000 - 1-Up. Fireworks also appear in the same fashion as in ''Super Mario Bros.'' The area between the flagpole and the true Goal is usually empty, however. The sprite for these flagpoles is reused from ''Super Mario All-Stars''.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:NSMB Fireworks.png|left|200px|thumb|[[Fireworks]] from grabbing the pole]]
[[File:NSMB Fireworks.png|left|200px|thumb|[[Fireworks]] from grabbing the pole]]
Starting with ''[[New Super Mario Bros.]]'', the pole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. [[Goal Pole (secret)|Goal Poles with red flags]] can also be found at [[secret exit]]s in a few levels. It works as it did in ''Super Mario Advance 4: Super Mario Bros. 3'', though it once again marks the levels' end. Also, if the last two digits of the time limit are the same (except 00) when the level is cleared, the "[[Course Clear]]" theme from ''Super Mario Bros.'' plays instead of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. Additionally, [[Mega Mario]] can even destroy the pole, awarding 8000 points for doing so, and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. However, the time limit does not go into the player's score when this happens.
Starting with ''[[New Super Mario Bros.]]'', the pole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. There are also [[Goal Pole (secret)|red flags that have skulls]]. It works as it did in ''Super Mario Advance 4: Super Mario Bros. 3'', though it once again marks the levels' end. Also, if the last two digits of the time limit are the same (except 00) when the level is cleared, the "[[Course Clear]]" theme from ''Super Mario Bros.'' plays instead of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. Additionally, [[Mega Mario]] can even destroy the pole, awarding 8000 points for doing so, and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. However, the time limit does not go into the player's score when this happens.
 
The sound effect that plays when Mario or Luigi slides down the Goal Pole in the ''New Super Mario Bros.'' is the same as the one that plays in ''Super Mario Bros.'', but reversed. This is carried over into subsequent ''New Super Mario Bros.'' games.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:Flagpole-SM3DL.png|thumb|120px|Mario grabbing on to a Goal Pole in ''Super Mario 3D Land'']]
[[File:Flagpole-SM3DL.png|thumb|120px|Mario grabbing on to a Goal Pole in ''Super Mario 3D Land'']]
The poles, now called Goal Poles, appear in ''[[Super Mario 3D Land]]''. Unlike in 2D ''Super Mario'' games, Goal Poles appear in every level, even in castles and airships. After defeating the boss of an airship or castle, Mario has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games. '''Big Goal Poles'''<ref>{{cite|author=von Esmarch, Nick|date=November 13, 2011|title=''Super Mario 3D Land'' PRIMA Official Game Guide|publisher=[[Prima Games]]|language=en-us|isbn=978-0-307-89386-4|page=219}}</ref> appear in castles, airships, and {{world link|s8|crown|Special 8-Crown}}, which use a larger, rectangular flag with a red Bowser emblem and yellow borders on the top and bottom, rather than the usual triangular flag. When Mario grabs any part of a Goal Pole, he earns [[coin]]s rather than points (as the game lacks a scoring system), and from this game onward, a red flag with Mario's emblem (or a green flag with Luigi's emblem if playing as Luigi) replaces the one with Bowser's emblem. However, if Mario grabs the top of a Goal Pole, he performs a trick, earns an extra life, and the flag turns golden instead. These golden flags are required for 100% completion for the entire game.
The poles, now called Goal Poles, appear in ''[[Super Mario 3D Land]]''; this is their first appearance in a 3D ''Super Mario'' game. Unlike in 2D ''Super Mario'' games, Goal Poles appear in every level, even in castles and airships. After defeating the boss of an airship or castle, Mario has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games. '''Big Goal Poles'''<ref>{{cite|author=von Esmarch, Nick|title=''Super Mario 3D Land'' PRIMA Official Game Guide|page=219|publisher=[[Prima Games]]|date=November 13, 2011|language=en-us|isbn=978-0-307-89386-4}}</ref> appear in castles, airships, and {{world-link|s8|crown|Special 8-Crown}}, which use a larger, rectangular flag with a red Bowser emblem and yellow borders on the top and bottom, rather than the usual triangular flag. When Mario grabs any part of a Goal Pole, he earns [[coin]]s rather than points (as the game lacks a scoring system), and from this game onward, a red flag with Mario's emblem (or a green flag with Luigi's emblem if playing as Luigi) replaces the one with Bowser's emblem. However, if Mario grabs the top of a Goal Pole, he performs a trick, earns an extra life, and the flag turns golden instead. These golden flags are required for 100% completion for the entire game.


[[File:SM3DL Big Goal Pole.png|thumb|left|120px|A Big Goal Pole]]
[[File:SM3DL Big Goal Pole.png|thumb|left|120px|A Big Goal Pole]]
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====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
In ''[[New Super Mario Bros. 2]]'', getting double digits the same as the world number (e.g. the timer has to be x11 when in World 1) at the end of the timer means that a [[Rainbow Course]] will appear on the map. The Goal Pole<ref>{{cite|quote=Grab the Goal Pole to complete the course.|title=''New Super Mario Bros. 2'' instruction manual|publisher=Nintendo|language=en|page=13}}</ref> can still be destroyed by Mega Mario, but only in World 5-6 and the player only gains three extra lives for doing so. If Mario is in his [[Gold Mario|Gold form]], he gains coins upon grabbing the Goal Pole instead of points, like in ''Super Mario 3D Land''; in turn, this adds even more points to the score. Additionally, hitting the top of the Goal Pole in [[Coin Rush]] mode doubles the round's accumulated coin total. If the game is played in Co-op, either Mario or Luigi's flag will appear depending on whoever is higher on the Goal Pole.
In ''[[New Super Mario Bros. 2]]'', getting double digits the same as the world number (e.g. the timer has to be x11 when in World 1) at the end of the timer means that a [[Rainbow Course]] will appear on the map. The Goal Pole can still be destroyed by Mega Mario, but only in World 5-6 and the player only gains three extra lives for doing so. If Mario is in his [[Gold Mario|Gold form]], he gains coins upon grabbing the Goal Pole instead of points, like in ''Super Mario 3D Land''; in turn, this adds even more points to the score. Additionally, hitting the top of the Goal Pole in [[Coin Rush]] mode doubles the round's accumulated coin total. If the game is played in Co-op, either Mario or Luigi's flag will appear depending on whoever is higher on the Goal Pole.


====''New Super Mario Bros. U'' / ''New Super Luigi U''====
====''New Super Mario Bros. U'' / ''New Super Luigi U''====
[[File:NSMBU Yoshi Flagpole.jpg|thumb|left|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U'']]
[[File:NSMBU Yoshi Flagpole.jpg|thumb|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U'']]
In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[Goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead. In this game and its variations, the Bowser flag is pulled down to the base before disappearing while the flag with the character's emblem is raised to where they landed.
In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[Goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead. In this game and its variations, the Bowser flag is pulled down to the base before disappearing while the flag with the character's emblem is raised to where they landed.


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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
[[File:SMBW Goal Pole.jpg|thumb|right|Mario, Luigi, Peach and Yellow Toad reaching the top of the goal pole in ''Super Mario Bros. Wonder''.]]
[[File:SMBW Goal Pole.jpg|thumb|right|Mario, Luigi, Peach and Yellow Toad reaching the top of the goal pole in ''Super Mario Bros. Wonder''.]]
Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'' in two designs: the standard modern design from previous games, and one with a blue flag with a emblem of a four-petaled flower designed in four layers: dark blue from the outside, then light blue, then white, and then pink in the middle; all within a white circle. In the level, [[Bulrush Coming Through!]], the regular Goal Pole can be knocked down by a herd of [[Bulrush]]es during the level's [[Wonder Effect]]. In the same level, the hidden goal pole is noticeably taller than usual, being about three times as tall. Once after a Goal Pole had been reached for the first time in a course, there is a [[fortress]] that has a [[Poplin]] imprisoned in it, that will transforms back to the Poplin's house from which the Poplin comes out and will reward the player a [[Wonder Seed]].<ref>{{cite|author=Nintendo of America|date=June 21, 2023|url=youtu.be/JStAYvbeSHc|title=''Super Mario Bros. Wonder'' - Nintendo Direct 6.21.2023|publisher=YouTube|language=en-us|accessdate=June 24, 2023}}</ref> Some Goal Poles do not have a fortress after it, resulting in no Wonder Seed given and a message that says "Course...clear?" instead of the usual "Course clear!" when meeting a Poplin at the end of a course. The end-of-level sequence is also different: the closing fanfare's second half consists solely of the rhythm track, and Mario's animation depicts him confusedly looking around before walking off. Such levels require Mario to find an alternate exit in order to progress.
Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'' in two designs: the standard modern design from previous games, and one with a blue flag with a emblem of a four-petaled flower designed in four layers: dark blue from the outside, then light blue, then white, and then pink in the middle; all within a white circle. In the level, [[Bulrush Coming Through!]], the regular Goal Pole can be knocked down by a herd of [[Bulrush]]es during the level's [[Wonder Effect]]. In the same level, the hidden goal pole is noticeably taller than usual, being about three times as tall. Once after a Goal Pole had been reached for the first time in a course, there is a [[fortress]] that has a [[Poplin]] imprisoned in it, that will transforms back to the Poplin's house from which the Poplin comes out and will reward the player a [[Wonder Seed]].<ref>{{cite|language=en-us|author=Nintendo of America|date=June 21, 2023|url=youtu.be/JStAYvbeSHc|title=''Super Mario Bros. Wonder'' - Nintendo Direct 6.21.2023|publisher=YouTube|accessdate=June 24, 2023}}</ref> Some Goal Poles do not have a fortress after it, resulting in no Wonder Seed given and a message that says "Course...clear?" instead of the usual "Course clear!" when meeting a Poplin at the end of a course. The end-of-level sequence is also different: the closing fanfare's second half consists solely of the rhythm track, and Mario's animation depicts him confusedly looking around before walking off. Such levels require Mario to find an alternate exit in order to progress.


If the character grabs the top of the Goal Pole, they receive a "Wonderful" rating with a golden flag icon marked next to the level on the level selection screen, as in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', although the flag itself does not turn golden. These golden flags are required for 100% completion for the entire game, and collecting them all awards one of six [[Completion#Super Mario Bros. Wonder|medals]] to the player's current save file.
If the character grabs the top of the Goal Pole, they receive a "Wonderful" rating with a golden flag icon marked next to the level on the level selection screen, as in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', although the flag itself does not turn golden. These golden flags are required for 100% completion for the entire game, and collecting them all awards one of six [[Completion#Super Mario Bros. Wonder|medals]] to the player's current save file.
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
Goal Poles appear in the background of the [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'', and the ''[[Super Smash Bros. Melee]]'' [[Mushroom Kingdom (Super Smash Bros. Melee)|stage of the same name]]. One with a mushroom symbol is seen at the end of ''Super Smash Bros. Melee''{{'}}s [[Mushroom Kingdom (Adventure Mode)|Adventure Mode course of the same name]], standing on a checkered flag-patterned ground that acts as the stage's actual goal. One is also seen in [[Mushroomy Kingdom]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''Super Smash Bros. Ultimate'', in the same place that it was in [[World 1-1 (Super Mario Bros.)|World 1-1]] of ''Super Mario Bros.'' However, it is in the background, so fighters cannot slide down it; additionally, the Hard Block that it stood on is missing from the stage (but only in ''Brawl'' and ''for 3DS''; it is in the background in ''Ultimate''), and the pole is completely removed in the [[Final Destination]] version in ''for 3DS''. The flag is now worn out, and the Goal Pole in general is a withered realistic brown, to fit with the stage's ruined look.
Goal Poles appear in the background of the [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'', and the ''[[Super Smash Bros. Melee]]'' [[Mushroom Kingdom (Super Smash Bros. Melee)|stage of the same name]]. One is also seen in [[Mushroomy Kingdom]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''Super Smash Bros. Ultimate'', in the same place that it was in [[World 1-1 (Super Mario Bros.)|World 1-1]] of ''Super Mario Bros.'' However, it is in the background, so fighters cannot slide down it; additionally, the Hard Block that it stood on is missing from the stage (but only in ''Brawl'' and ''for 3DS''; it is in the background in ''Ultimate''), and the pole is completely removed in the [[Final Destination]] version in ''for 3DS''. The flag is now worn out, and the Goal Pole in general is a withered realistic brown, to fit with the stage's ruined look.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
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===Other appearances===
===Other appearances===
[[File:Marioflagpolebefore andafter.png|thumb|200x200px|The Goal Pole in ''{{wp|Lego City Undercover}}'' before (right) and after (left) the player lands on it]]
{{multiple image
|align=right
|direction=horizontal
|width=100
|image1=Flagpole ACGCN.png
|caption1=The [[nookipedia:Item:Flagpole (Animal Crossing)|Flagpole]] as it appears in ''Animal Crossing''
|alt1=Animal Crossing
|image2=Marioflagpolebefore andafter.png
|caption2=The Goal Pole in ''{{Wp|Lego City Undercover}}'' before (right) and after (left) the player lands on it
|alt2=Lego City Undercover
}}
In ''[[nookipedia:Animal Crossing|Animal Crossing]]'', ''[[nookipedia:Animal Crossing: Wild World|Animal Crossing: Wild World]]'', ''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'', and ''[[nookipedia:Animal Crossing: Pocket Camp|Animal Crossing: Pocket Camp]]'', the Flagpole as it appears in ''Super Mario Bros.'' appears as a furniture item. In ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'' and ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'', it uses its modern name and appearance, while in ''Animal Crossing: Pocket Camp'', it is named "8-bit Goal Pole." The [[nookipedia:Item:Goal Pole (New Horizons)|Goal Pole]] in ''New Horizons'' was added as part of the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]].
In ''[[nookipedia:Animal Crossing|Animal Crossing]]'', ''[[nookipedia:Animal Crossing: Wild World|Animal Crossing: Wild World]]'', ''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'', and ''[[nookipedia:Animal Crossing: Pocket Camp|Animal Crossing: Pocket Camp]]'', the Flagpole as it appears in ''Super Mario Bros.'' appears as a furniture item. In ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'' and ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'', it uses its modern name and appearance, while in ''Animal Crossing: Pocket Camp'', it is named "8-bit Goal Pole." The [[nookipedia:Item:Goal Pole (New Horizons)|Goal Pole]] in ''New Horizons'' was added as part of the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]].


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<gallery>
<gallery>
SMB Artwork Goal Pole.png|''[[Super Mario Bros.]]''
SMB Artwork Goal Pole.png|''[[Super Mario Bros.]]''
SMB-Line-Mario-Flag.gif|''Super Mario Bros.'' ([[LINE]])
MarioRabbids VolleyGoomba.jpg|''[[Mario + Rabbids Kingdom Battle]]''
MarioRabbids VolleyGoomba.jpg|''[[Mario + Rabbids Kingdom Battle]]''
SMM2 Background.png|Background image for ''[[Super Mario Maker 2]]''
SMM2 Background.png|Background image for ''[[Super Mario Maker 2]]''
MushroomKingdommisc.jpg|Official artwork used in promotional photos
MushroomKingdommisc.jpg|Official artwork used in promotional photos
Nintendo Tokyo Goal Pole.jpg|Nintendo Tokyo merchandise
SNW Promotional Image.jpg|Promotional image for [[Super Nintendo World]]
SNW Promotional Image.jpg|Promotional image for [[Super Nintendo World]]
SNW Donkey Kong Country Play Wild.jpg|Super Nintendo World
SNW Donkey Kong Country Play Wild.jpg|Super Nintendo World
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SMBS Sharp X1 Flagpole.png|''[[Super Mario Bros. Special]]'' (Sharp X1)
SMBS Sharp X1 Flagpole.png|''[[Super Mario Bros. Special]]'' (Sharp X1)
SMBS PC-88 Flagpole.png|''Super Mario Bros. Special'' (NEC PC-88)
SMBS PC-88 Flagpole.png|''Super Mario Bros. Special'' (NEC PC-88)
Flagsmas.gif|''[[Super Mario All-Stars]]''
Flagpole ACGCN.png|''{{iw|nookipedia|Animal Crossing}}''
SMA4 Flagpole sprite.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
SMA4 Flagpole sprite.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
M&LSS Flag Pole.png|''[[Mario & Luigi: Superstar Saga]]''
M&LSS Flag Pole.png|''[[Mario & Luigi: Superstar Saga]]''
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===Screenshots===
===Screenshots===
<gallery>
<gallery>
SMB Fortress Screenshot.png|''[[Super Mario Bros.]]''
SMBLL World D-2 Screenshot.png|''[[Super Mario Bros.: The Lost Levels]]''
CranktoRank 8.png|''[[Mario Party 8]]''
CranktoRank 8.png|''[[Mario Party 8]]''
Top100CranktoRank.png|''[[Mario Party: The Top 100]]''
Flagpole SSBB.png|''[[Super Smash Bros. Brawl]]''
Flagpole SSBB.png|''[[Super Smash Bros. Brawl]]''
NSMBW Mario Level Complete Screenshot.png|''[[New Super Mario Bros. Wii]]''
SM3DL EasterEgg Ghost.png|''[[Super Mario 3D Land]]''
SM3DL 2-3b.jpg|''Super Mario 3D Land''
SM3DW 2-5 Luigi.jpg|''[[Super Mario 3D World]]''
Top100CranktoRank.png|''[[Mario Party: The Top 100]]''
SSBU Mushroomy Kingdom Flagpole.png|''[[Super Smash Bros. Ultimate]]''
SSBU Mushroomy Kingdom Flagpole.png|''[[Super Smash Bros. Ultimate]]''
GoalPoleTSMBM.jpg|''[[The Super Mario Bros. Movie]]''
GoalPoleTSMBM.jpg|''[[The Super Mario Bros. Movie]]''
SMBW PoplinHouse PreBowser.png|''[[Super Mario Bros. Wonder]]''
SMBW PoplinHouse PostBowser.png|''Super Mario Bros. Wonder''
</gallery>
</gallery>


===Merchandise===
===Merchandise===
<gallery>
<gallery>
Nintendo Tokyo Goal Pole.jpg|Nintendo Tokyo merchandise
LEGO Super Mario Goomba Goal Pole.png|[[LEGO Super Mario|LEGO ''Super Mario'']]
LEGO Super Mario Goomba Goal Pole.png|[[LEGO Super Mario|LEGO ''Super Mario'']]
AdventuresWithMarioOutOfBox.png|LEGO ''Super Mario''
AdventuresWithMarioOutOfBox.png|LEGO ''Super Mario''
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ポール
|Jap=ポール<ref>{{cite|title=スーパーマリオブラザーズ (''Sūpā Mario Burazāzu'') instruction booklet|page=6|date=1985|publisher=Nintendo|language=ja}}</ref>
|JpnC=<ref>{{cite|quote={{ruby|各|かく}}エリアの{{ruby|終|お}}わりに{{ruby|小|ちい}}さなお{{ruby|城|しろ}}があり、その{{ruby|手前|てまえ}}に{{ruby|大|おお}}きな{{ruby|階段|かいだん}}と{{ruby|旗|はた}}のポールがあります。そのポールのより{{ruby|高|たか}}い{{ruby|所|ところ}}につかる{{ruby|程|ほど}}、{{ruby|高|たか}}いボーナス{{ruby|点|てん}}をもらえます。|url=www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAAJ.pdf|title=''Super Mario Bros.'' instruction manual|format=PDF|publisher=Nintendo|language=ja|page=6|accessdate=January 12, 2025}}</ref><ref>{{cite|quote={{ruby|各|かく}}コースの{{ruby|最後|さいご}}には<b>ポール</b>が{{ruby|立|た}}っています。|url=https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf|title=''New Super Mario Bros.'' instruction manual|format=PDF|publisher=Nintendo|language=ja|page=15|accessdate=January 12, 2025}}</ref><ref>{{cite|author=Nintendo Co., Ltd.|date=2009|title=『New Super Mario Bros. Wii {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=m1.nintendo.net/docvc/RVL/JPN/SMNJ/SMNJ_J.pdf|language=ja|location=Tokyo|publisher=Nintendo Co., Ltd.|page=16}}</ref><ref>{{cite|author=Nintendo Co., Ltd.|date=2012|title=『{{ruby|New|ニュー}} スーパ イージ につい U』|format=electronic manual|url=www.nintendo.co.jp/wiiu/arpj/man_arpj_02.pdf|language=ja|location=Tokyo|publisher=Nintendo Co., Ltd.|page=20}}</ref><ref>{{cite|author=Nintendo Co., Ltd.|date=2013|title=『スーパーマリオブラザーズ』|format=electronic manual|url=www.nintendo.co.jp/data/software/manual/WUP-N-FAAJ-JPN.pdf|location=Tokyo|publisher=Nintendo Co., Ltd.|language=ja|page=6}}</ref>
|JapR=Pōru
|JpnR=Pōru
|JapM=Pole
|JpnM=Pole
|Jap2=ゴールポール
|Jpn2=ゴールポール
|Jap2R=Gōru Pōru
|Jpn2C=<ref>{{cite|quote=ゴールポールにつかまるとコースクリアとなります。|author=Nintendo Co., Ltd|title=『スーパーマリオ 3Dランド』|format=electronic manual|date=2011|publisher=Nintendo Co., Ltd|language=ja|url=www.nintendo.co.jp/3ds/arej/man_arej.pdf|accessdate=January 12, 2025|page=7}}</ref><ref>{{cite|author=Nintendo Co., Ltd.|date=2013|url=www.nintendo.co.jp/wiiu/ardj/detail/man_ardj_00.pdf|title=''SUPER MARIO 3D WORLD''|format=electronic manual|location=Tokyo|publisher=Nintendo Co., Ltd.|language=ja|page=14}}</ref><ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|location=Tokyo|publisher=Shogakukan|language=ja|isbn=978-4-09-106569-8|page=29, 118, 150, 185, 200, 215, 232}}</ref><ref>{{cite|author=Kai, editor|date=13 Sept. 2023|url=www.nintendo.com/jp/topics/article/6e4c7b40-bd33-4556-8ec3-0c865904ef13|title=マリオも仲間もみんなで冒険。シリーズ最多12種類の操作キャラクターをご紹介。【ワンダーの世界へ Vol.2】|publisher=Nintendo Official Site|language=ja|accessdate=14 Jan. 2025}}</ref>
|Jap2M=Goal Pole
|Jpn2R=Gōru Pōru
|Spa=Banderín<br>Meta
|Jpn2M=Goal Pole
|SpaM=Little Flag<br>Goal
|ChiS=终点旗杆
|Fre=Drapeau
|ChiSR=Zhōngdiǎn Qígān
|FreM=Flag
|ChiSM=Finish Flagpole
|ChiT=終點旗杆
|ChiTR=Zhōngdiǎn Qígān
|ChiTM=Finish Flagpole
|Dut=Vlag
|Dut=Vlag
|Dut2=Vlaggenstok
|DutM=Flag
|DutM=Flag
|Dut2=Vlaggenstok
|Dut2M=Flagpole<ref>{{cite|language=nl|author=Nintendo Nederland|date=May 15, 2019|url=www.youtube.com/watch?v=PUVPXThV-uc|title=''Super Mario Maker 2'' Direct - 16 mei 2019|publisher=YouTube|accessdate=June 24, 2024}}</ref>
|Dut2M=Flagpole
|Dut2C=<ref>{{cite|author=Nintendo Nederland|date=May 15, 2019|url=www.youtube.com/watch?v=PUVPXThV-uc|title=''Super Mario Maker 2'' Direct - 16 mei 2019|publisher=YouTube|language=nl|accessdate=June 24, 2024}}</ref>
|Fre=Drapeau d'arrivée
|FreC=<ref>{{cite|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/wii_u_6/super_mario_3d_world_3/ElectronicManual_WiiU_SuperMario3DWorld_FR.pdf|title=''Super Mario 3D World'' instruction manual|publisher=Nintendo|language=fr|page=10|accessdate=January 12, 2025}}</ref>
|FreM=Finish Line Flag
|FreN=''Super Mario 3D World''
|Ger=Zielpfahl
|Ger=Zielpfahl
|GerC=<ref>{{cite|quote=Springe auf den Zielpfahl, um einen Level zu beenden und zum Weltbildschirm zurückzukehren.|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/wii_u_6/super_mario_3d_world_3/ElectronicManual_WiiU_SuperMario3DWorld_DE.pdf|title=''Super Mario 3D World'' instruction manual|publisher=Nintendo|language=de|page=10|accessdate=January 12, 2025}}</ref>
|GerM=Goal pole
|GerM=Goal Pole
|GerN=''Super Mario 3D World''
|Ita=Bandiera
|Ita=Bandiera
|Ita2=Asta della Bandiera
|ItaM=Flag
|ItaM=Flag
|Ita2=Asta della bandiera
|Ita2M=Flagstick
|Ita2M=Flagpole
|Ita2C=<ref>{{cite|quote=Per completare un livello, raggiungi e afferra l'asta della bandiera.|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/wii_u_6/super_mario_3d_world_3/ElectronicManual_WiiU_SuperMario3DWorld_IT.pdf|title=''Super Mario 3D World'' instruction manual|publisher=Nintendo|language=it|page=10|accessdate=January 12, 2025}}</ref>
|Ita2N=''Super Mario 3D World''
|Kor=골깃대
|KorR=Golgitdae
|KorM=Goal Flagpole
|PorA=Bandeira
|PorA=Bandeira
|PorAM=Flag
|PorAM=Flag
|PorE=Bandeirola
|PorE=Bandeirola
|PorEC=<ref>{{cite|quote=Toque na Bandeirola para concluir um nível e voltar ao ecrã de seleção de nível.|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/wii_u_6/super_mario_3d_world_3/ElectronicManual_WiiU_SuperMario3DWorld_PT.pdf|title=''Super Mario 3D World'' instruction manual|publisher=Nintendo|language=pt-pt|page=10|accessdate=January 12, 2025}}</ref>
|PorEM=Banderole
|PorEM=Small flag
|PorEN=''Super Mario 3D World''
|Rus=Финальный флаг
|Rus=Финальный флаг
|RusR=Final'nyy flag
|RusR=Final'nyy flag
|RusM=Final Flag
|RusM=Final flag
|Spa=Banderín
|ChiS=终点旗杆
|SpaC=<ref>{{cite|quote=Agárrate al banderín y habrás completado el nivel.|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/wii_u_6/super_mario_3d_world_3/ElectronicManual_WiiU_SuperMario3DWorld_ES.pdf|title=''Super Mario 3D World'' instruction manual|publisher=Nintendo|language=es|page=10|accessdate=January 12, 2025}}</ref>
|ChiSR=Zhōngdiǎn Qígān
|SpaM=Little Flag
|ChiSM=Finish Flagpole
|SpaN=''Super Mario 3D World''
|ChiT=終點旗杆
|Spa2=Meta
|ChiTR=Zhōngdiǎn Qígān
|Spa2M=Goal
|ChiTM=Finish Flagpole
|Kor=골깃대
|KorR=Golgitdae
|KorM=Goal Flagpole
}}
}}
;Big Goal Pole
;Big Goal Pole
{{foreign names
{{foreign names
|Jpn=でかゴールポール
|Jap=でかゴールポール<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D Land'' section|page=185|isbn=978-4-09-106569-8}}</ref>
|JpnR=Deka Gōru Pōru
|JapR=Deka Gōru Pōru
|JpnC=<ref>{{cite|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D Land'' section|publisher=[[Shogakukan]]|language=ja|isbn=978-4-09-106569-8|page=185}}</ref>
|JapM=Big Goal Pole
|JpnM=Big Goal Pole
}}
}}
==Trivia==
*The sound effect that plays when Mario/Luigi slides down the Goal Pole in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]] is the same as the one that plays in ''Super Mario Bros.'', but reversed.


==References==
==References==
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{{SMBS}}
{{SMBS}}
{{TSMBSS animation}}
{{TSMBSS animation}}
{{SMB3}}
{{M&LSS}}
{{M&LSS}}
{{PMTTYD}}
{{PMTTYD}}

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