Editing Goal Pole

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
{{about|the normal Goal Pole with a black flag|the Goal Pole with a red flag used to indicate a secret exit|[[Goal Pole (secret)]]|the goal from [[Super Mario World]]|[[Giant Gate]]}}
{{about|the normal Goal Pole with a black flag|the Goal Pole with a red flag used to indicate a secret exit|[[Goal Pole (secret)]]|the goal from [[Super Mario World]]|[[Giant Gate]]}}
{{item infobox
{{item infobox
|image=[[File:NSMBW Flagpole Artwork.png|200x200px]]<br>Artwork from ''[[New Super Mario Bros. Wii]]''
|image=[[File:NSMBW Flagpole Artwork.png|100px]]<br>Artwork of a pole from ''[[New Super Mario Bros. Wii]]''
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
|variant_of=[[Pole]]
|variants=[[Goal Pole (flying)]]<br>[[Goal Pole (secret)]]
|related=[[Giant Gate]]<br>[[Goal (Super Mario Bros. 3)|Goal (''SMB3'')]]<br>[[Goal (Super Mario Land)|Goal (''SML'')]]<br>[[Goal (Super Mario Land 2: 6 Golden Coins)|Goal (''SML2'')]]<br>[[Goal Ring]]
|comparable=[[Checkpoint Flag]]
}}
}}
{{quote|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
{{quote2|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
A '''Goal Pole''', also known as a '''flagpole'''<ref>{{cite|title=''Super Mario Bros.'' instruction booklet|publisher=Nintendo of America|language=en-us|page=6 and 18}}</ref> (alternatively '''Flag Pole'''),<ref>{{cite|date=September 1993|title=''Nintendo Power'' Volume 52|publisher=Nintendo of America|language=en-us|page=18}}</ref> '''Goal Post''',<ref>{{cite|author=Yamashita, Tatsumi|date=1987|title=''The Official Nintendo Player's Guide''|publisher=Tokuma Shoten|isbn=999832369X|page=33}}</ref> or '''pole''',<ref>{{cite|date=2006|title=''New Super Mario Bros.'' instruction booklet|publisher=Nintendo of America|language=en-us|page=15}}</ref><ref>{{cite|date=2009|title=''New Super Mario Bros. Wii'' instruction booklet|publisher=Nintendo of America|language=en-us|page=10}}</ref> is an object appearing mainly in the [[Super Mario (series)|''Super Mario'' series]]. In their appearances, Goal Poles are placed typically at the end of a [[level]], and [[Mario]] or another player character has to [[jump]] at the Goal Pole and grab it to finish the level. The number of [[point]]s the player earns from grabbing the Goal Pole depends on how high they landed on it. Goal Poles first appeared in ''[[Super Mario Bros.]]'', and the flags on them come in many colors, though [[Goal Pole (secret)|red Goal Pole]]s usually indicate alternate exits in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' games]]. Since then, if the player manages to grab the top of a Goal Pole, they will usually earn an [[extra life]]. Goal Poles were replaced by boxed roulette-like [[goal (Super Mario Bros. 3)|goal]]s in ''[[Super Mario Bros. 3]]'' and [[Giant Gate]]s in ''[[Super Mario World]]''. A Goal Pole symbolizes Mario and friends taking over or claiming that area&mdash;taking down [[Bowser]]'s flag and/or replacing it with their own.
A '''Goal Pole''' (also known as a '''flagpole''',<ref>''Super Mario Bros.'' English instruction booklet, pages 6 and 18.</ref> '''Flag Pole''',<ref>''Nintendo Power'' Volume 52, page 18.</ref> '''Goal Post''',<ref>Tatsumi Yamashita, ''The Official Nintendo Player's Guide'', Tokuma Shoten, 1987, ISBN 999832369X. Page 33.</ref> or '''pole'''<ref>''New Super Mario Bros.'' instruction booklet, page 15.</ref><ref>''New Super Mario Bros. Wii'' instruction booklet, page 10.</ref>) is an object that appears at the end of every normal [[level]] in most of the mainstream ''[[Super Mario (franchise)|Super Mario]]'' games. [[Mario]], [[Luigi]], or any other playable character has to [[jump]] and grab the Goal Pole to finish the level. The number of [[point]]s the player earns from grabbing the Goal Pole depends on how high they landed on it.
 
Goal Poles first appeared in ''[[Super Mario Bros.]]'', and the flags on them come in many colors, though [[Goal Pole (secret)|red Goal Pole]]s usually indicate alternate exits in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' games]]. Since then, if the player manages to grab the top of a Goal Pole, they will usually earn an [[extra life]]. Goal Poles were replaced by boxed roulette-like [[Goal (Super Mario Bros. 3)|goal]]s in ''[[Super Mario Bros. 3]]'' and [[Giant Gate]]s in ''[[Super Mario World]]''. A Goal Pole symbolizes Mario and friends taking over or claiming that area&mdash;taking down [[Bowser]]'s flag and/or replacing it with their own.
{{br|left}}
{{br|left}}
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
{{multiframe|[[File:SMB Goal Pole.png|Super Mario Bros.]][[File:SMASSMBFlagpoleSprite.png|Super Mario All-Stars]]|bg=gray}}
{{multiple image
In ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'', flagpoles feature a green pole (which can sometimes be orange or gray in certain levels due to palette limitations) and a white flag with a green skull on them, which is reversed in ''[[Super Mario All-Stars]]''. [[Mario]] can jump over the flagpole in certain levels (such as [[World 3-3 (Super Mario Bros.)|World 3-3]] of ''Super Mario Bros.''). However, this will only result in Mario/Luigi being trapped in an empty, endlessly looping void once the flagpole disappears offscreen until they run out of time. In ''Super Mario Bros.: The Lost Levels'', Luigi can do so more easily due to his better jumping abilities. In order to still finish the level, the brother has to jump at it from the other side. It is unknown whether this is a glitch, as it does not cause any errors, and it was not fixed in ''Super Mario All-Stars'' (however, the player this time cannot venture beyond the fortress/castle and is simply just stopped by an invisible barrier on the right side of the screen), though ''[[Super Mario Bros. Deluxe]]'' makes it impossible; ''Super Mario Bros.: The Lost Levels'' actually hides a few [[Warp Zone]]s behind them. If the player gets a 1, 3, or 6 on the timer in ''Super Mario Bros.'', they can get one, three, or six [[fireworks]], each worth 500 points, depending on which number the last digit is. Grabbing the top of the flagpole in these games only rewards the player with 5000 [[point]]s, rather than with an extra life as is the case in later games of the series. However, in ''Super Mario Bros.: The Lost Levels'', the player can receive an extra life from a flagpole, but only if both digits of the coin counter and the last digit of the timer match when the player's character touches the flagpole. Mario and Luigi slide down the flagpole the same side from which they grabbed it.
|align=right
|direction=horizontal
|width1=24
|width2=25
|image1=SMB Goal Pole.png
|alt1=Super Mario Bros.
|image2=SMASSMBFlagpoleSprite.png
|alt2=Super Mario All-Stars
|caption1=Flagpoles from the [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros.]] (left) and ''[[Super Mario All-Stars]]'' (right)
}}
In ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'', flagpoles feature a green pole (which can sometimes be orange or gray in certain levels due to palette limitations) and a white flag with a green skull on them, which is reversed in ''[[Super Mario All-Stars]]''. [[Mario]] can jump over the flagpole in certain levels (such as [[World 3-3 (Super Mario Bros.)|World 3-3]] of ''Super Mario Bros.''). However, this will only result in Mario/Luigi being trapped in an empty, endlessly looping void once the flagpole disappears offscreen until they run out of time. In ''Super Mario Bros.: The Lost Levels'', Luigi can do so more easily due to his better jumping abilities. In order to still finish the level, the brother has to jump at it from the other side. It is unknown whether this is a glitch, as it does not cause any errors, and it was not fixed in ''Super Mario All-Stars'' (however, the player this time cannot venture beyond the fortress/castle and is simply just stopped by an invisible barrier on the right side of the screen), though ''[[Super Mario Bros. Deluxe]]'' makes it impossible; ''Super Mario Bros.: The Lost Levels'' actually hides a few [[Warp Zone]]s behind them. If the player gets a 1, 3, or 6 on the timer in ''Super Mario Bros.'', they can get one, three, or six [[fireworks]], each worth 500 points, depending on which number the last digit is. Grabbing the top of the flagpole in these games only rewards the player with 5000 [[point]]s, rather than with an extra life as is the case in later games of the series. However, in ''Super Mario Bros.: The Lost Levels'', the player can receive an extra life from a flagpole, but only if both digits of the coin counter and the last digit of the timer match when the player's character touches the flagpole. In ''Super Mario All-Stars'', the flag is on the right side, and in ''Super Mario Bros.: The Lost Levels'', he can slide down the right side if he is looking left when he touches the pole. In ''Super Mario Bros. Deluxe'', when Mario grabs the pole, Bowser's flag is pulled down to the base before vanishing, while the flag with the character's emblem is raised to where they landed.


====''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Advance 4: Super Mario Bros. 3''====
In ''[[Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4]]'', flagpoles return in the remakes of Worlds [[Classic World 1-1|1-1]], [[Classic World 1-2|1-2]], [[Classic World 1-3|1-3]], and [[Classic World 2-2|2-2]] from ''Super Mario Bros.'' These flagpoles do not mark the end of the level, as the true [[Goal (Super Mario Bros. 3)|goal]] comes after the flagpole; the area between the flagpole and the true goal is usually empty, however. The player can still gain points (or an extra life from touching the very top); from lowest to highest, the points are as follows: 100 - 200 - 400 - 800 - 1000 - 2000 - 4000 - 8000 - 1-Up. Fireworks also appear in the same fashion as in ''Super Mario Bros.'' The sprite for these flagpoles is reused from ''Super Mario All-Stars''.
In ''[[Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4]]'', flagpoles return, after a long absence, in the remakes of Worlds [[Classic World 1-1|1-1]], [[Classic World 1-2|1-2]], [[Classic World 1-3|1-3]], and [[Classic World 2-2|2-2]] from ''Super Mario Bros.'' These flagpoles do not mark the end of the level, as the true [[Goal (Super Mario Bros. 3)|goal]] comes after the flagpole; the player can still gain points (or an extra life from touching the very top); from lowest to highest, the points are as follows: 100 - 200 - 400 - 800 - 1000 - 2000 - 4000 - 8000 - 1-Up. Fireworks also appear in the same fashion as in ''Super Mario Bros.'' The area between the flagpole and the true Goal is usually empty, however. The sprite for these flagpoles is reused from ''Super Mario All-Stars''.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:NSMB Fireworks.png|left|200px|thumb|[[Fireworks]] from grabbing the pole]]
[[File:NSMB Fireworks.png|left|200px|thumb|[[Fireworks]] from grabbing the pole]]
Starting with ''[[New Super Mario Bros.]]'', the pole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. [[Goal Pole (secret)|Goal Poles with red flags]] can also be found at [[secret exit]]s in a few levels. It works as it did in ''Super Mario Advance 4: Super Mario Bros. 3'', though it once again marks the levels' end. Also, if the last two digits of the time limit are the same (except 00) when the level is cleared, the "[[Course Clear]]" theme from ''Super Mario Bros.'' plays instead of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. Additionally, [[Mega Mario]] can even destroy the pole, awarding 8000 points for doing so, and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. However, the time limit does not go into the player's score when this happens.
Starting with ''[[New Super Mario Bros.]]'', the pole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. It works as it did in ''Super Mario Advance 4'', though it once again marks the levels' end. Also, if the last two digits of the time limit are the same (except 00) when the level is cleared, the "Course Clear" theme from ''Super Mario Bros.'' plays instead of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, 3 for ending in 33, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. Additionally, [[Mega Mario]] can even destroy the pole, awarding 8000 points for doing so, and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. However, the time limit does not go into the player's score when this happens. Mario can slide down the right side by looking to the left and slide down in front of the pole if he is facing away from the player.
 
The sound effect that plays when Mario or Luigi slides down the Goal Pole in the ''New Super Mario Bros.'' is the same as the one that plays in ''Super Mario Bros.'', but reversed. This is carried over into subsequent ''New Super Mario Bros.'' games.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Line 33: Line 40:
====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:Flagpole-SM3DL.png|thumb|120px|Mario grabbing on to a Goal Pole in ''Super Mario 3D Land'']]
[[File:Flagpole-SM3DL.png|thumb|120px|Mario grabbing on to a Goal Pole in ''Super Mario 3D Land'']]
The poles, now called Goal Poles, appear in ''[[Super Mario 3D Land]]''. Unlike in 2D ''Super Mario'' games, Goal Poles appear in every level, even in castles and airships. After defeating the boss of an airship or castle, Mario has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games. '''Big Goal Poles'''<ref>{{cite|author=von Esmarch, Nick|date=November 13, 2011|title=''Super Mario 3D Land'' PRIMA Official Game Guide|publisher=[[Prima Games]]|language=en-us|isbn=978-0-307-89386-4|page=219}}</ref> appear in castles, airships, and {{world link|s8|crown|Special 8-Crown}}, which use a larger, rectangular flag with a red Bowser emblem and yellow borders on the top and bottom, rather than the usual triangular flag. When Mario grabs any part of a Goal Pole, he earns [[coin]]s rather than points (as the game lacks a scoring system), and from this game onward, a red flag with Mario's emblem (or a green flag with Luigi's emblem if playing as Luigi) replaces the one with Bowser's emblem. However, if Mario grabs the top of a Goal Pole, he performs a trick, earns an extra life, and the flag turns golden instead. These golden flags are required for 100% completion for the entire game.
The poles, now called Goal Poles, appear in ''[[Super Mario 3D Land]]''; this is their first appearance in a 3D ''Super Mario'' game. Unlike in 2D ''Super Mario'' games, Goal Poles appear in every level, even in castles and airships. After defeating the boss of an airship or castle, Mario has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games. '''Big Goal Poles'''<ref>von Esmarch, Nick. ''Super Mario 3D Land'' PRIMA Official Game Guide, page 219.</ref> appear in castles, airships, and {{world-link|s8|crown|Special 8-Crown}}, which use a larger, rectangular flag with a red Bowser emblem and yellow borders on the top and bottom, rather than the usual triangular flag. When Mario grabs any part of a Goal Pole, he earns [[coin]]s rather than points (as the game lacks a scoring system), and a red flag with Mario's emblem (or a green flag with Luigi's emblem if playing as Luigi) replaces the one with Bowser's emblem. However, if Mario grabs the top of a Goal Pole, he performs a trick, earns an extra life, and the flag turns golden instead. These golden flags are required for 100% completion for the entire game.<ref>http://3dsforums.com/super-mario-3d-land-41/i-bought-im-playing-listen-ask-questions-27190/</ref>


[[File:SM3DL Big Goal Pole.png|thumb|left|120px|A Big Goal Pole]]
[[File:SM3DL Big Goal Pole.png|thumb|left|120px|A Big Goal Pole]]
Line 41: Line 48:


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
In ''[[New Super Mario Bros. 2]]'', getting double digits the same as the world number (e.g. the timer has to be x11 when in World 1) at the end of the timer means that a [[Rainbow Course]] will appear on the map. The Goal Pole<ref>{{cite|quote=Grab the Goal Pole to complete the course.|title=''New Super Mario Bros. 2'' instruction manual|publisher=Nintendo|language=en|page=13}}</ref> can still be destroyed by Mega Mario, but only in World 5-6 and the player only gains three extra lives for doing so. If Mario is in his [[Gold Mario|Gold form]], he gains coins upon grabbing the Goal Pole instead of points, like in ''Super Mario 3D Land''; in turn, this adds even more points to the score. Additionally, hitting the top of the Goal Pole in [[Coin Rush]] mode doubles the round's accumulated coin total. If the game is played in Co-op, either Mario or Luigi's flag will appear depending on whoever is higher on the Goal Pole.
In ''[[New Super Mario Bros. 2]]'', getting double digits the same as the world number (e.g. the timer has to be x11 when in World 1) at the end of the timer means that a [[Rainbow Course]] will appear on the map. The Goal Pole can still be destroyed by Mega Mario, but only in World 5-6 and the player only gains three extra lives for doing so. If Mario is in his [[Gold Mario|Gold form]], he gains coins upon grabbing the Goal Pole instead of points, like in ''Super Mario 3D Land''; in turn, this adds even more points to the score. Additionally, hitting the top of the Goal Pole in [[Coin Rush]] mode doubles the round's accumulated coin total. If the game is played in Co-op, either Mario or Luigi's flag will appear depending on whoever is higher on the Goal Pole.


====''New Super Mario Bros. U'' / ''New Super Luigi U''====
====''New Super Mario Bros. U'' / ''New Super Luigi U''====
[[File:NSMBU Yoshi Flagpole.jpg|thumb|left|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U'']]
[[File:NSMBU Yoshi Flagpole.jpg|thumb|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U'']]
In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[Goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead. In this game and its variations, the Bowser flag is pulled down to the base before disappearing while the flag with the character's emblem is raised to where they landed.
[[File:NSMBU Flagpole.png|thumb|left|A Goal Pole as seen in ''New Super Mario Bros. U'']]
In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[Goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead. In this game and its variations, the Bowser flag is dropped to the base before vanishing, while the flag with the character's emblem is raised to where they landed (as in ''Super Mario Bros. Deluxe'').


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
Goal Poles return in ''[[Super Mario 3D World]]'' and the port, ''[[Super Mario 3D World + Bowser's Fury]]''. They function the same as in ''Super Mario 3D Land''. However, they once again give points in this game, and hitting the top of a Goal Pole gives the player 10,000 points instead of an extra life. Again, hitting the pole will make a flag with a character's color and emblem appear (red for Mario with the letter M, green for Luigi with the letter L, pink for Peach with her crown, blue for Toad with his face, turquoise for Rosalina with a [[Grand Star]], or gold for hitting the top), depending on who reaches the highest on the pole first. If the timer ends in 1, 3, or 6, the corresponding amount of [[fireworks]] appear in addition to the "COURSE CLEAR!" message (except for [[The Great Tower of Bowser Land]]), acting like they did in ''Super Mario Bros.'', though the firework points have changed from 500 to 1000.
Goal Poles return in ''[[Super Mario 3D World]]'' and the port, ''[[Super Mario 3D World + Bowser's Fury]]''. They function the same as in ''Super Mario 3D Land''. However, they once again give points in this game, and hitting the top of a Goal Pole gives the player 10,000 points instead of an extra life. Again, hitting the pole will make a flag with a character's color and emblem appear (red for Mario with the letter M, green for Luigi with the letter L, pink for Peach with her crown, blue for Toad with his face, turquoise for Rosalina with a [[Grand Star]], or gold for hitting the top), depending on who reaches the highest on the pole first. If the timer ends in 1, 3, or 6, the corresponding amount of [[fireworks]] appear (if you get 6, five fireworks appear instead of six) in addition to the "COURSE CLEAR!" message (except for [[The Great Tower of Bowser Land]]), acting like they did in ''Super Mario Bros.'', though the firework points have changed from 500 to 1000.


[[Cat Mario]] can climb the Goal Pole for a short time, making it easier to get the golden flag. In fact, some levels, such as [[Mount Beanpole]], outright require the form in order to reach the top.
[[Cat Mario]] can climb the Goal Pole for a short time, making it easier to get the golden flag. In fact, some levels, such as [[Mount Beanpole]], outright require the form in order to reach the top.
Line 58: Line 66:


====''Super Mario Run''====
====''Super Mario Run''====
In ''[[Super Mario Run]]'', Goal Poles appear across World Tour and Remix 10 as the goal of courses. In World Tour, they are in every course that does not end in a boss battle. In other words, they are not in Castle courses and Airship courses, excluding [[Airship Armada]]. In Remix 10, they remain the goal. However, any segment that does not end in a [[Warp Door]] or a [[Warp Pipe]] ends in a Goal Pole. This notably adds Goal Poles to courses where they do not appear, like Castle and Airship courses. Upon touching the Goal Pole, the player earns up to ten coins, with more coins being earned the higher the player lands. (This is similar to the score in other games, but ''Super Mario Run'' replaces score with coins.)  
In ''[[Super Mario Run]]'', Goal Poles appear in the first three levels of each world in World Tour. They also appear in most courses in Remix 10 mode (except for underground courses, tower levels, inside ghost houses and boss levels). They do not appear in Toad Rally. Upon touching the Goal Pole, the player earns up to ten coins (depending on their landing height), and Bowser's flag is lowered and replaced with a colored flag (red for Mario, green for Luigi, blue for Toad, pink for Peach and Toadette, and orange for the Yoshis and Daisy) with their respective emblem on it. Grabbing the Goal Pole also turns all enemies currently on-screen into coins; if the player defeats an enemy and touches the Goal Pole as the enemy is still seen falling off-screen, the enemy is still converted into coins. Character-themed Goal Poles are also usable as decorations in Kingdom Builder mode.
 
In World Tour, Bowser's flag disappears and is replaced with a colored flag (red for Mario, green for Luigi, blue for [[Toad]], pink for Peach and [[Toadette]], and orange for the [[Yoshi (species)|Yoshi]]s and [[Princess Daisy|Daisy]]) with their respective emblem on it, which rises as the player character lowers as normal. In Remix 10, the character's flag appears immediately at the height the pole was reached. The characters slide down while spinning and jump off at the bottom instantly, for a faster transition between courses.
 
Grabbing the Goal Pole turns all enemies currently on-screen into coins, again as a score substitute. Power-ups are converted into five coins each and any gravity affected coins on the screen are collected instantly. If the player defeats an enemy and touches the Goal Pole as the enemy is still seen falling off-screen, the enemy is still converted into coins.
 
The player can obtain Goal Poles as [[List of Kingdom Builder items in Super Mario Run|buildings]] in Kingdom Builder mode. Each one is themed after one of the playable characters from Version 1.0.0, depicting their flag at the top. They are the '''Mario Goal Pole''', '''Luigi Goal Pole''', '''Peach Goal Pole''', '''Yoshi Goal Pole''', '''Toad Goal Pole''', and '''Toadette Goal Pole'''. (Daisy was added in Version 3.0.4.) Each Goal Pole takes up a 1x1 space. [[Toad (species)|Toad]]s can be seen running in circles around a Goal Pole, or climbing up and sliding down a Goal Pole.
 
Relatedly, the common ''Super Mario'' trope of a set of stairs leading up to a Goal Pole was given a name for the first time as a building in Kingdom Builder: the Final Stairs.


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
Line 74: Line 74:


====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
[[File:SMBW Goal Pole.jpg|thumb|right|Mario, Luigi, Peach and Yellow Toad reaching the top of the goal pole in ''Super Mario Bros. Wonder''.]]
{{new subject|section=y}}
Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'' in two designs: the standard modern design from previous games, and one with a blue flag with a emblem of a four-petaled flower designed in four layers: dark blue from the outside, then light blue, then white, and then pink in the middle; all within a white circle. In the level, [[Bulrush Coming Through!]], the regular Goal Pole can be knocked down by a herd of [[Bulrush]]es during the level's [[Wonder Effect]]. In the same level, the hidden goal pole is noticeably taller than usual, being about three times as tall. Once after a Goal Pole had been reached for the first time in a course, there is a [[fortress]] that has a [[Poplin]] imprisoned in it, that will transforms back to the Poplin's house from which the Poplin comes out and will reward the player a [[Wonder Seed]].<ref>{{cite|author=Nintendo of America|date=June 21, 2023|url=youtu.be/JStAYvbeSHc|title=''Super Mario Bros. Wonder'' - Nintendo Direct 6.21.2023|publisher=YouTube|language=en-us|accessdate=June 24, 2023}}</ref> Some Goal Poles do not have a fortress after it, resulting in no Wonder Seed given and a message that says "Course...clear?" instead of the usual "Course clear!" when meeting a Poplin at the end of a course. The end-of-level sequence is also different: the closing fanfare's second half consists solely of the rhythm track, and Mario's animation depicts him confusedly looking around before walking off. Such levels require Mario to find an alternate exit in order to progress.
The Goal Pole in ''[[Super Mario Bros. Wonder]]'' reappears in two designs: the standard design from previous games, and one with a blue flag with a white circle containing a four-petaled flower designed in four layers: dark blue from the outside, then light blue, then white, then pink in the middle. The latter Goal Pole can be destroyed by a herd of horned, cloud-like creatures. After either type of Goal Pole, there is a [[Toad House]]-like house with a swirly flower bud roof that replaces a [[fortress]] from which a Toad-like character resembling the house may exit and and give the player a [[Wonder Seed]].<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 24, 2023.</ref>
 
If the character grabs the top of the Goal Pole, they receive a "Wonderful" rating with a golden flag icon marked next to the level on the level selection screen, as in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', although the flag itself does not turn golden. These golden flags are required for 100% completion for the entire game, and collecting them all awards one of six [[Completion#Super Mario Bros. Wonder|medals]] to the player's current save file.


===''The Super Mario Bros. Super Show!''===
===''The Super Mario Bros. Super Show!''===
Line 84: Line 82:


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
Goal Poles appear in the background of the [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'', and the ''[[Super Smash Bros. Melee]]'' [[Mushroom Kingdom (Super Smash Bros. Melee)|stage of the same name]]. One with a mushroom symbol is seen at the end of ''Super Smash Bros. Melee''{{'}}s [[Mushroom Kingdom (Adventure Mode)|Adventure Mode course of the same name]], standing on a checkered flag-patterned ground that acts as the stage's actual goal. One is also seen in [[Mushroomy Kingdom]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''Super Smash Bros. Ultimate'', in the same place that it was in [[World 1-1 (Super Mario Bros.)|World 1-1]] of ''Super Mario Bros.'' However, it is in the background, so fighters cannot slide down it; additionally, the Hard Block that it stood on is missing from the stage (but only in ''Brawl'' and ''for 3DS''; it is in the background in ''Ultimate''), and the pole is completely removed in the [[Final Destination]] version in ''for 3DS''. The flag is now worn out, and the Goal Pole in general is a withered realistic brown, to fit with the stage's ruined look.
Goal Poles appear in the background of the [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'', and the ''[[Super Smash Bros. Melee]]'' [[Mushroom Kingdom (Super Smash Bros. Melee)|stage of the same name]]. One is also seen in [[Mushroomy Kingdom]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''Super Smash Bros. Ultimate'', in the same place that it was in [[World 1-1 (Super Mario Bros.)|World 1-1]] of ''Super Mario Bros.'' However, it is in the background, so fighters cannot slide down it; additionally, the Hard Block that it stood on is missing from the stage (but only in ''Brawl'' and ''for 3DS''; it is in the background in ''Ultimate''), and the pole is completely removed in the [[Final Destination]] version in ''for 3DS''. The flag is now worn out, and the Goal Pole in general is a withered realistic brown, to fit with the stage's ruined look.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
Line 92: Line 90:
|align=left
|align=left
}}
}}
In ''[[Mario & Luigi: Superstar Saga]]'' and its remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', there is a flagpole in front of [[Little Fungitown]] that can be slid down on in the [[Beanbean Kingdom]]. A flagpole is also seen in the ''Super Mario Bros.'' picture behind the [[Border Bro]]s.
In ''[[Mario & Luigi: Superstar Saga]]'' and its remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', there is a flagpole in front of the [[Little Fungitown]] that can be slid down on in the [[Beanbean Kingdom]]. A flagpole is also seen in the ''Super Mario Bros.'' picture behind the [[Border Bro]]s.


As of ''[[Mario & Luigi: Bowser's Inside Story]]'', when Mario, Luigi, Bowser (in ''Mario & Luigi: Bowser's Inside Story''), or [[Paper Mario (character)|Paper Mario]] (in ''[[Mario & Luigi: Paper Jam]]'') gain [[Experience Points]], Goal Poles appear as the EXP meter; when the flag gets to the top of the pole, they [[level up]]. However, in ''Mario & Luigi: Bowser's Inside Story'', Mario and Luigi do not have their flags. Instead, they have flags with mushroom emblems. These flags were changed back to their usual appearances as of ''[[Mario & Luigi: Dream Team]]'', and have reappeared in following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games.
As of ''[[Mario & Luigi: Bowser's Inside Story]]'', when Mario, Luigi, Bowser (in ''Mario & Luigi: Bowser's Inside Story''), or [[Paper Mario (character)|Paper Mario]] (in ''[[Mario & Luigi: Paper Jam]]'') gain [[Experience Points]], Goal Poles appear as the EXP meter; when the flag gets to the top of the pole, they [[level up]]. However, in ''Mario & Luigi: Bowser's Inside Story'', Mario and Luigi do not have their flags. Instead, they have flags with mushroom emblems. These flags were changed back to their usual appearances as of ''[[Mario & Luigi: Dream Team]]'', and have reappeared in following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games.
Line 115: Line 113:
===''Dance Dance Revolution: Mario Mix''===
===''Dance Dance Revolution: Mario Mix''===
[[File:Flagpole Leap.png|thumb|Flagpole Leap in ''Dance Dance Revolution: Mario Mix'']]
[[File:Flagpole Leap.png|thumb|Flagpole Leap in ''Dance Dance Revolution: Mario Mix'']]
Mario or Luigi can jump on a flagpole in the ''[[Dance Dance Revolution: Mario Mix]]'' minigame [[Flagpole Leap]].
Mario could jump on flagpoles in ''[[Dance Dance Revolution: Mario Mix]]'', in the [[Flagpole Leap]] minigame.


===''Mario Party 8''===
===''Mario Party 8''===
Line 134: Line 132:


===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', a Goal Pole is featured as part of the [[Training Course]]. It resembles its modern appearance but with a red flag with a [[Mushroom]] emblem on it. [[Baby Luigi]] also carries a small flag that resembles those of the flagpoles in ''Super Mario Bros.''
In ''[[The Super Mario Bros. Movie]]'', a Goal Pole is featured as part of the [[Training Course (The Super Mario Bros. Movie)|Training Course]]. It resembles its modern appearance but with a red flag with a [[Mushroom]] emblem on it. [[Baby Luigi]] also carries a small flag that resembles those of the flagpoles in ''Super Mario Bros.''


===Other appearances===
===Other appearances===
[[File:Marioflagpolebefore andafter.png|thumb|200x200px|The Goal Pole in ''{{wp|Lego City Undercover}}'' before (right) and after (left) the player lands on it]]
{{multiple image
|align=right
|direction=horizontal
|width=100
|image1=Flagpole ACGCN.png
|caption1=The [[nookipedia:Item:Flagpole (Animal Crossing)|Flagpole]] as it appears in ''Animal Crossing''
|alt1=Animal Crossing
|image2=Marioflagpolebefore andafter.png
|caption2=The Goal Pole in ''{{Wp|Lego City Undercover}}'' before (right) and after (left) the player lands on it
|alt2=Lego City Undercover
}}
In ''[[nookipedia:Animal Crossing|Animal Crossing]]'', ''[[nookipedia:Animal Crossing: Wild World|Animal Crossing: Wild World]]'', ''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'', and ''[[nookipedia:Animal Crossing: Pocket Camp|Animal Crossing: Pocket Camp]]'', the Flagpole as it appears in ''Super Mario Bros.'' appears as a furniture item. In ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'' and ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'', it uses its modern name and appearance, while in ''Animal Crossing: Pocket Camp'', it is named "8-bit Goal Pole." The [[nookipedia:Item:Goal Pole (New Horizons)|Goal Pole]] in ''New Horizons'' was added as part of the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]].
In ''[[nookipedia:Animal Crossing|Animal Crossing]]'', ''[[nookipedia:Animal Crossing: Wild World|Animal Crossing: Wild World]]'', ''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'', and ''[[nookipedia:Animal Crossing: Pocket Camp|Animal Crossing: Pocket Camp]]'', the Flagpole as it appears in ''Super Mario Bros.'' appears as a furniture item. In ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'' and ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'', it uses its modern name and appearance, while in ''Animal Crossing: Pocket Camp'', it is named "8-bit Goal Pole." The [[nookipedia:Item:Goal Pole (New Horizons)|Goal Pole]] in ''New Horizons'' was added as part of the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]].


In [[Nintendo Monopoly]], there is a [[Coin Block]]/[[Brick Block]] card that rewards the player with $20 for hitting the top of a Flagpole.
In [[Nintendo Monopoly]], there is a [[Coin Block]]/[[Brick Block]] card that rewards the player with $20 for hitting the top of a Flagpole.


In the Wii U and Nintendo Switch versions of ''[[nwiki:Lego City Undercover|Lego City Undercover]]'', one of the flags on the castle is the Goal Pole. In all other releases of the game, the flagpole is changed to a generic one.
In the Wii U and Nintendo Switch versions of ''{{Wp|Lego City Undercover}}'', one of the flags on the castle is the Goal Pole. In all other releases of the game, the flagpole is changed to a generic one.


In ''[[wikibound:EarthBound|EarthBound]]'', one of the default names for Ness' favorite thing is Goal. This coincides with several other default names in the game that make Ness' party members named after ''Super Mario'' characters. This is not present in the English release.
In the Japanese version of ''[[wikibound:EarthBound|EarthBound]]'', one of the default names for Ness' favorite thing is Goal. This coincides with several other default names in the game that make Ness' party members named after ''Super Mario'' characters.


==Profiles==
==Profiles==
===''Super Mario 3D Land''===
===''Super Mario 3D Land''===
*'''Instruction manual description:''' "''Grab on to the Goal Pole to clear the course. The remaining time will be converted into coins, and you will return to the course-selections screen.''"
*'''Instruction manual description:''' "''Grab on to the Goal Pole to clear the course. The remaining time will be converted into coins, and you will return to the course-selections screen.''"
**"''{{color|blue|Note:}} Grab the very top of the Goal Pole to earn an extra life and have a Golden Flag displayed on the course-selection screen.''"
**"''<font color="blue">Note:</font> Grab the very top of the Goal Pole to earn an extra life and have a Golden Flag displayed on the course-selection screen.''"
*'''European website bio:''' "''Goal Poles mark the end of every course. The aim of the game is to guide Mario through various obstacles so that he can get to that pole!''"
*'''European website bio:''' "''Goal Poles mark the end of every course. The aim of the game is to guide Mario through various obstacles so that he can get to that pole!''"


Line 172: Line 180:
===Artwork===
===Artwork===
<gallery>
<gallery>
SMB Artwork Goal Pole.png|''[[Super Mario Bros.]]''
SMB-Line-Mario-Flag.gif|''Super Mario Bros.'' ([[LINE]])
MarioRabbids VolleyGoomba.jpg|''[[Mario + Rabbids Kingdom Battle]]''
MarioRabbids VolleyGoomba.jpg|''[[Mario + Rabbids Kingdom Battle]]''
SMM2 Background.png|Background image for ''[[Super Mario Maker 2]]''
SMM2 Background.png|Background image for ''[[Super Mario Maker 2]]''
MushroomKingdommisc.jpg|Official artwork used in promotional photos
SNW Promotional Image.jpg|Promotional image for [[Super Nintendo World]]
SNW Donkey Kong Country Play Wild.jpg|Super Nintendo World
SNW DKC Play Wild Artwork 1.jpg|Super Nintendo World
SNW Play Wild B.png|Super Nintendo World
Nintendo Holiday Gift Guide 2024 EU Goal Pole.png|Nintendo Holiday Gift Guide 2024{{class|graybg}}
</gallery>
</gallery>


===Sprites and models===
===Sprites and models===
<gallery>
<gallery>
SMBS Sharp X1 Flagpole.png|''[[Super Mario Bros. Special]]'' (Sharp X1)
SMBS Sharp X1 Flagpole.png|''Super Mario Bros. Special'' (Sharp X1)
SMBS PC-88 Flagpole.png|''Super Mario Bros. Special'' (NEC PC-88)
SMBS PC-88 Flagpole.png|''Super Mario Bros. Special'' (NEC PC-88)
Flagsmas.gif|''[[Super Mario All-Stars]]''
SMA4 Flagpole sprite.png|''Super Mario Advance 4: Super Mario Bros. 3''
Flagpole ACGCN.png|''{{iw|nookipedia|Animal Crossing}}''
SMS Asset Model Flagpole.png|''[[Super Mario Sunshine]]''
SMA4 Flagpole sprite.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
M&LSS Flag Pole.png|''Mario & Luigi: Superstar Saga''
M&LSS Flag Pole.png|''[[Mario & Luigi: Superstar Saga]]''
NSMB Flagpole.png|''New Super Mario Bros.''
NSMB Flagpole.png|''[[New Super Mario Bros.]]''
SMM-SMB-Flagpole.png|''Super Mario Maker'' (''Super Mario Bros.'' style)
NSMB2 Asset Sprite Goal Pole.png|''[[New Super Mario Bros. 2]]''
NSMBU_Flagpole.png|''Super Mario Maker'' (''New Super Mario Bros. U'' style)
FlagpoleNSMBU.png|''[[New Super Mario Bros. U]]''
SM3DW Asset Model Goal Pole.png|''[[Super Mario 3D World]]''
SMM-SMB-Flagpole.png|''[[Super Mario Maker]]'' (''Super Mario Bros.'' style)
SMM-NSMBU-GoalPole.png|''Super Mario Maker'' (''New Super Mario Bros. U'' style)
LSM Goal Pole chest icon.png|[[LEGO Super Mario|LEGO ''Super Mario'']]
LSM Goal Pole chest icon.png|[[LEGO Super Mario|LEGO ''Super Mario'']]
</gallery>
</gallery>
Line 203: Line 199:
===Screenshots===
===Screenshots===
<gallery>
<gallery>
SMB Fortress Screenshot.png|''[[Super Mario Bros.]]''
CranktoRank 8.png|''Mario Party 8''
SMBLL World D-2 Screenshot.png|''[[Super Mario Bros.: The Lost Levels]]''
Top100CranktoRank.png|''Mario Party: The Top 100''
CranktoRank 8.png|''[[Mario Party 8]]''
Flagpole SSBB.png|''Super Smash Bros. Brawl''
Flagpole SSBB.png|''[[Super Smash Bros. Brawl]]''
SSBU Mushroomy Kingdom Flagpole.png|''Super Smash Bros. Ultimate''
NSMBW Mario Level Complete Screenshot.png|''[[New Super Mario Bros. Wii]]''
SM3DL EasterEgg Ghost.png|''[[Super Mario 3D Land]]''
SM3DL 2-3b.jpg|''Super Mario 3D Land''
SM3DW 2-5 Luigi.jpg|''[[Super Mario 3D World]]''
Top100CranktoRank.png|''[[Mario Party: The Top 100]]''
SSBU Mushroomy Kingdom Flagpole.png|''[[Super Smash Bros. Ultimate]]''
GoalPoleTSMBM.jpg|''[[The Super Mario Bros. Movie]]''
SMBW PoplinHouse PreBowser.png|''[[Super Mario Bros. Wonder]]''
SMBW PoplinHouse PostBowser.png|''Super Mario Bros. Wonder''
</gallery>
</gallery>


===Merchandise===
===Merchandise===
<gallery>
<gallery>
Nintendo Tokyo Goal Pole.jpg|Nintendo Tokyo merchandise
LEGO Super Mario Goomba Goal Pole.png|[[LEGO Super Mario|LEGO ''Super Mario'']]
LEGO Super Mario Goomba Goal Pole.png|[[LEGO Super Mario|LEGO ''Super Mario'']]
AdventuresWithMarioOutOfBox.png|LEGO ''Super Mario''
AdventuresWithMarioOutOfBox.png|LEGO ''Super Mario''
Line 229: Line 215:
LEGO Super Mario Adventures with Luigi.jpg|LEGO ''Super Mario''
LEGO Super Mario Adventures with Luigi.jpg|LEGO ''Super Mario''
LSM Adventures with Peach Starter Course.jpg|LEGO ''Super Mario''
LSM Adventures with Peach Starter Course.jpg|LEGO ''Super Mario''
Adventures with Interactive LEGO Mario.png|LEGO ''Super Mario''
Adventures with Interactive LEGO Luigi.png|LEGO ''Super Mario''
Adventures with Interactive LEGO Peach.png|LEGO ''Super Mario''
</gallery>
===Miscellaneous===
<gallery>
NKYOTO Promotional Photo 4.jpg|Promotional photo for Nintendo KYOTO
BJCFSNW.jpg|A Goal Pole-like flag with Bowser Jr.'s emblem on it at [[Super Nintendo World]]
Nintendo Museum Mario Plaza.png|Photo of a ''Super Mario''-themed plaza at the [[Nintendo Museum]]
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ポール
|Jap=ポール<ref>''Super Mario Bros.'' Japanese instruction booklet, page 6.</ref>
|JpnC=<ref>{{cite|quote={{ruby|各|かく}}エリアの{{ruby|終|お}}わりに{{ruby|小|ちい}}さなお{{ruby|城|しろ}}があり、その{{ruby|手前|てまえ}}に{{ruby|大|おお}}きな{{ruby|階段|かいだん}}と{{ruby|旗|はた}}のポールがあります。そのポールのより{{ruby|高|たか}}い{{ruby|所|ところ}}につかる{{ruby|程|ほど}}、{{ruby|高|たか}}いボーナス{{ruby|点|てん}}をもらえます。|url=www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAAJ.pdf|title=''Super Mario Bros.'' instruction manual|format=PDF|publisher=Nintendo|language=ja|page=6|accessdate=January 12, 2025}}</ref><ref>{{cite|quote={{ruby|各|かく}}コースの{{ruby|最後|さいご}}には<b>ポール</b>が{{ruby|立|た}}っています。|url=https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf|title=''New Super Mario Bros.'' instruction manual|format=PDF|publisher=Nintendo|language=ja|page=15|accessdate=January 12, 2025}}</ref><ref>{{cite|author=Nintendo Co., Ltd.|date=2009|title=『New Super Mario Bros. Wii {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=m1.nintendo.net/docvc/RVL/JPN/SMNJ/SMNJ_J.pdf|language=ja|location=Tokyo|publisher=Nintendo Co., Ltd.|page=16}}</ref><ref>{{cite|author=Nintendo Co., Ltd.|date=2012|title=『{{ruby|New|ニュー}} スーパ イージ につい U』|format=electronic manual|url=www.nintendo.co.jp/wiiu/arpj/man_arpj_02.pdf|language=ja|location=Tokyo|publisher=Nintendo Co., Ltd.|page=20}}</ref><ref>{{cite|author=Nintendo Co., Ltd.|date=2013|title=『スーパーマリオブラザーズ』|format=electronic manual|url=www.nintendo.co.jp/data/software/manual/WUP-N-FAAJ-JPN.pdf|location=Tokyo|publisher=Nintendo Co., Ltd.|language=ja|page=6}}</ref>
|JapR=Pōru
|JpnR=Pōru
|JapM=Pole
|JpnM=Pole
|Jap2=ゴールポール
|Jpn2=ゴールポール
|Jap2R=Gōru Pōru
|Jpn2C=<ref>{{cite|quote=ゴールポールにつかまるとコースクリアとなります。|author=Nintendo Co., Ltd|title=『スーパーマリオ 3Dランド』|format=electronic manual|date=2011|publisher=Nintendo Co., Ltd|language=ja|url=www.nintendo.co.jp/3ds/arej/man_arej.pdf|accessdate=January 12, 2025|page=7}}</ref><ref>{{cite|author=Nintendo Co., Ltd.|date=2013|url=www.nintendo.co.jp/wiiu/ardj/detail/man_ardj_00.pdf|title=''SUPER MARIO 3D WORLD''|format=electronic manual|location=Tokyo|publisher=Nintendo Co., Ltd.|language=ja|page=14}}</ref><ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|location=Tokyo|publisher=Shogakukan|language=ja|isbn=978-4-09-106569-8|page=29, 118, 150, 185, 200, 215, 232}}</ref><ref>{{cite|author=Kai, editor|date=13 Sept. 2023|url=www.nintendo.com/jp/topics/article/6e4c7b40-bd33-4556-8ec3-0c865904ef13|title=マリオも仲間もみんなで冒険。シリーズ最多12種類の操作キャラクターをご紹介。【ワンダーの世界へ Vol.2】|publisher=Nintendo Official Site|language=ja|accessdate=14 Jan. 2025}}</ref>
|Jap2M=Goal Pole
|Jpn2R=Gōru Pōru
|Spa=Banderín<br>Meta
|Jpn2M=Goal Pole
|SpaM=Little Flag<br>Goal
|Fra=Drapeau
|FraM=Flag
|Dut=Vlag<br>Vlaggenstok
|DutM=Flag<br>Flagpole<ref>Nintendo Nederland. (May 15, 2019). [https://www.youtube.com/watch?v=PUVPXThV-uc\ Super Mario Maker 2 Direct - 16 mei 2019]. ''Youtube''. Retrieved May 16, 2019.</ref>
|Ger=Zielpfahl
|GerM=Goal pole
|Ita=Bandiera<br>Asta della Bandiera
|ItaM=Flag<br>Flagstick
|PorA=Bandeira
|PorAM=Flag
|PorE=Bandeirola
|PorEM=Banderole
|Rus=Финальный флаг
|RusR=Final'nyy flag
|RusM=Final flag
|ChiS=终点旗杆
|ChiS=终点旗杆
|ChiSR=Zhōngdiǎn Qígān
|ChiSR=Zhōngdiǎn Qígān
Line 257: Line 248:
|ChiTR=Zhōngdiǎn Qígān
|ChiTR=Zhōngdiǎn Qígān
|ChiTM=Finish Flagpole
|ChiTM=Finish Flagpole
|Dut=Vlag
|DutM=Flag
|Dut2=Vlaggenstok
|Dut2M=Flagpole
|Dut2C=<ref>{{cite|author=Nintendo Nederland|date=May 15, 2019|url=www.youtube.com/watch?v=PUVPXThV-uc|title=''Super Mario Maker 2'' Direct - 16 mei 2019|publisher=YouTube|language=nl|accessdate=June 24, 2024}}</ref>
|Fre=Drapeau d'arrivée
|FreC=<ref>{{cite|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/wii_u_6/super_mario_3d_world_3/ElectronicManual_WiiU_SuperMario3DWorld_FR.pdf|title=''Super Mario 3D World'' instruction manual|publisher=Nintendo|language=fr|page=10|accessdate=January 12, 2025}}</ref>
|FreM=Finish Line Flag
|FreN=''Super Mario 3D World''
|Ger=Zielpfahl
|GerC=<ref>{{cite|quote=Springe auf den Zielpfahl, um einen Level zu beenden und zum Weltbildschirm zurückzukehren.|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/wii_u_6/super_mario_3d_world_3/ElectronicManual_WiiU_SuperMario3DWorld_DE.pdf|title=''Super Mario 3D World'' instruction manual|publisher=Nintendo|language=de|page=10|accessdate=January 12, 2025}}</ref>
|GerM=Goal Pole
|GerN=''Super Mario 3D World''
|Ita=Bandiera
|ItaM=Flag
|Ita2=Asta della bandiera
|Ita2M=Flagpole
|Ita2C=<ref>{{cite|quote=Per completare un livello, raggiungi e afferra l'asta della bandiera.|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/wii_u_6/super_mario_3d_world_3/ElectronicManual_WiiU_SuperMario3DWorld_IT.pdf|title=''Super Mario 3D World'' instruction manual|publisher=Nintendo|language=it|page=10|accessdate=January 12, 2025}}</ref>
|Ita2N=''Super Mario 3D World''
|Kor=골깃대
|KorR=Golgitdae
|KorM=Goal Flagpole
|PorA=Bandeira
|PorAM=Flag
|PorE=Bandeirola
|PorEC=<ref>{{cite|quote=Toque na Bandeirola para concluir um nível e voltar ao ecrã de seleção de nível.|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/wii_u_6/super_mario_3d_world_3/ElectronicManual_WiiU_SuperMario3DWorld_PT.pdf|title=''Super Mario 3D World'' instruction manual|publisher=Nintendo|language=pt-pt|page=10|accessdate=January 12, 2025}}</ref>
|PorEM=Small flag
|PorEN=''Super Mario 3D World''
|Rus=Финальный флаг
|RusR=Final'nyy flag
|RusM=Final Flag
|Spa=Banderín
|SpaC=<ref>{{cite|quote=Agárrate al banderín y habrás completado el nivel.|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/wii_u_6/super_mario_3d_world_3/ElectronicManual_WiiU_SuperMario3DWorld_ES.pdf|title=''Super Mario 3D World'' instruction manual|publisher=Nintendo|language=es|page=10|accessdate=January 12, 2025}}</ref>
|SpaM=Little Flag
|SpaN=''Super Mario 3D World''
|Spa2=Meta
|Spa2M=Goal
}}
}}
;Big Goal Pole
;Big Goal Pole
{{foreign names
{{foreign names
|Jpn=でかゴールポール
|Jap=でかゴールポール<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D Land'' section, page 185.</ref>
|JpnR=Deka Gōru Pōru
|JapR=Deka Gōru Pōru
|JpnC=<ref>{{cite|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D Land'' section|publisher=[[Shogakukan]]|language=ja|isbn=978-4-09-106569-8|page=185}}</ref>
|JapM=Big Goal Pole
|JpnM=Big Goal Pole
}}
}}
==Trivia==
*The sound effect that plays when Mario/Luigi slides down the Goal Pole in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]] is the same as the one that plays in ''Super Mario Bros.'', but reversed.


==References==
==References==
<references/>
<references/>


{{navboxes|
{{nav templates|
{{Goals}}
{{Goals}}
{{SMB}}
{{SMB}}
{{SMBS}}
{{SMBS}}
{{TSMBSS animation}}
{{TSMBSS animation}}
{{SMB3}}
{{M&LSS}}
{{M&LSS}}
{{PMTTYD}}
{{PMTTYD}}
Line 327: Line 282:
{{SMR}}
{{SMR}}
{{SMM2}}
{{SMM2}}
{{SMBW}}
}}
}}
[[Category:Goals]]
[[Category:Goals]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: