Editing Goal Pole

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
{{about|the normal Goal Pole with a black flag|the Goal Pole with a red flag used to indicate a secret exit|[[Goal Pole (secret)]]|the goal from [[Super Mario World]]|[[Giant Gate]]}}
{{about|the normal Goal Pole with a black flag|the Goal Pole with a red flag used to indicate a secret exit|[[Goal Pole (secret)]]|the goal from [[Super Mario World]]|[[Giant Gate]]}}
{{item infobox
{{item infobox
|image=[[File:NSMBW Flagpole Artwork.png|200x200px]]<br>Artwork from ''[[New Super Mario Bros. Wii]]''
|image=[[File:NSMBW Flagpole Artwork.png|100px]]<br>Artwork of a pole from ''[[New Super Mario Bros. Wii]]''
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|variant_of=[[Pole]]
|variants=[[Goal Pole (flying)]]<br>[[Goal Pole (secret)]]
|related=[[Giant Gate]]<br>[[Goal (Super Mario Bros. 3)|Goal (''SMB3'')]]<br>[[Goal (Super Mario Land)|Goal (''SML'')]]<br>[[Goal (Super Mario Land 2: 6 Golden Coins)|Goal (''SML2'')]]<br>[[Goal Ring]]
|comparable=[[Checkpoint Flag]]
}}
}}
{{quote|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
{{quote|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
Line 16: Line 12:
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
{{multiframe|[[File:SMB Goal Pole.png|Super Mario Bros.]][[File:SMASSMBFlagpoleSprite.png|Super Mario All-Stars]]|bg=gray}}
{{multiple image
|align=right
|direction=horizontal
|width1=24
|width2=25
|image1=SMB Goal Pole.png
|alt1=Super Mario Bros.
|image2=SMASSMBFlagpoleSprite.png
|alt2=Super Mario All-Stars
|caption1=Flagpoles from the [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros.]]'' (left) and ''[[Super Mario All-Stars]]'' (right)
}}
In ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'', flagpoles feature a green pole (which can sometimes be orange or gray in certain levels due to palette limitations) and a white flag with a green skull on them, which is reversed in ''[[Super Mario All-Stars]]''. [[Mario]] can jump over the flagpole in certain levels (such as [[World 3-3 (Super Mario Bros.)|World 3-3]] of ''Super Mario Bros.''). However, this will only result in Mario/Luigi being trapped in an empty, endlessly looping void once the flagpole disappears offscreen until they run out of time. In ''Super Mario Bros.: The Lost Levels'', Luigi can do so more easily due to his better jumping abilities. In order to still finish the level, the brother has to jump at it from the other side. It is unknown whether this is a glitch, as it does not cause any errors, and it was not fixed in ''Super Mario All-Stars'' (however, the player this time cannot venture beyond the fortress/castle and is simply just stopped by an invisible barrier on the right side of the screen), though ''[[Super Mario Bros. Deluxe]]'' makes it impossible; ''Super Mario Bros.: The Lost Levels'' actually hides a few [[Warp Zone]]s behind them. If the player gets a 1, 3, or 6 on the timer in ''Super Mario Bros.'', they can get one, three, or six [[fireworks]], each worth 500 points, depending on which number the last digit is. Grabbing the top of the flagpole in these games only rewards the player with 5000 [[point]]s, rather than with an extra life as is the case in later games of the series. However, in ''Super Mario Bros.: The Lost Levels'', the player can receive an extra life from a flagpole, but only if both digits of the coin counter and the last digit of the timer match when the player's character touches the flagpole. Mario and Luigi slide down the flagpole the same side from which they grabbed it.
In ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'', flagpoles feature a green pole (which can sometimes be orange or gray in certain levels due to palette limitations) and a white flag with a green skull on them, which is reversed in ''[[Super Mario All-Stars]]''. [[Mario]] can jump over the flagpole in certain levels (such as [[World 3-3 (Super Mario Bros.)|World 3-3]] of ''Super Mario Bros.''). However, this will only result in Mario/Luigi being trapped in an empty, endlessly looping void once the flagpole disappears offscreen until they run out of time. In ''Super Mario Bros.: The Lost Levels'', Luigi can do so more easily due to his better jumping abilities. In order to still finish the level, the brother has to jump at it from the other side. It is unknown whether this is a glitch, as it does not cause any errors, and it was not fixed in ''Super Mario All-Stars'' (however, the player this time cannot venture beyond the fortress/castle and is simply just stopped by an invisible barrier on the right side of the screen), though ''[[Super Mario Bros. Deluxe]]'' makes it impossible; ''Super Mario Bros.: The Lost Levels'' actually hides a few [[Warp Zone]]s behind them. If the player gets a 1, 3, or 6 on the timer in ''Super Mario Bros.'', they can get one, three, or six [[fireworks]], each worth 500 points, depending on which number the last digit is. Grabbing the top of the flagpole in these games only rewards the player with 5000 [[point]]s, rather than with an extra life as is the case in later games of the series. However, in ''Super Mario Bros.: The Lost Levels'', the player can receive an extra life from a flagpole, but only if both digits of the coin counter and the last digit of the timer match when the player's character touches the flagpole. Mario and Luigi slide down the flagpole the same side from which they grabbed it.


Line 43: Line 49:
====''New Super Mario Bros. U'' / ''New Super Luigi U''====
====''New Super Mario Bros. U'' / ''New Super Luigi U''====
[[File:NSMBU Yoshi Flagpole.jpg|thumb|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U'']]
[[File:NSMBU Yoshi Flagpole.jpg|thumb|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U'']]
[[File:NSMBU Flagpole.png|thumb|left|A Goal Pole as seen in ''New Super Mario Bros. U'']]
In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[Goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead. In this game and its variations, the Bowser flag is pulled down to the base before disappearing while the flag with the character's emblem is raised to where they landed.
In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[Goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead. In this game and its variations, the Bowser flag is pulled down to the base before disappearing while the flag with the character's emblem is raised to where they landed.


Line 56: Line 63:


====''Super Mario Run''====
====''Super Mario Run''====
In ''[[Super Mario Run]]'', Goal Poles appear across World Tour and Remix 10 as the goal of courses. In World Tour, they are in every course that does not end in a boss battle. In other words, they are not in Castle courses and Airship courses, excluding [[Airship Armada]]. In Remix 10, they remain the goal. However, any segment that does not end in a [[Warp Door]] or a [[Warp Pipe]] ends in a Goal Pole. This notably adds Goal Poles to courses where they do not appear, like Castle and Airship courses. Upon touching the Goal Pole, the player earns up to ten coins, with more coins being earned the higher the player lands. (This is similar to the score in other games, but ''Super Mario Run'' replaces score with coins.)  
In ''[[Super Mario Run]]'', Goal Poles appear in the first three levels of each world in World Tour. They also appear in most courses in Remix 10 mode (except for underground courses, tower levels, inside ghost houses and boss levels). They do not appear in Toad Rally. Upon touching the Goal Pole, the player earns up to ten coins (depending on their landing height), and Bowser's flag is lowered and replaced with a colored flag (red for Mario, green for Luigi, blue for Toad, pink for Peach and Toadette, and orange for the Yoshis and Daisy) with their respective emblem on it. Grabbing the Goal Pole also turns all enemies currently on-screen into coins; if the player defeats an enemy and touches the Goal Pole as the enemy is still seen falling off-screen, the enemy is still converted into coins. Character-themed Goal Poles are also usable as decorations in Kingdom Builder mode.
 
In World Tour, Bowser's flag disappears and is replaced with a colored flag (red for Mario, green for Luigi, blue for [[Toad]], pink for Peach and [[Toadette]], and orange for the [[Yoshi (species)|Yoshi]]s and [[Princess Daisy|Daisy]]) with their respective emblem on it, which rises as the player character lowers as normal. In Remix 10, the character's flag appears immediately at the height the pole was reached. The characters slide down while spinning and jump off at the bottom instantly, for a faster transition between courses.
 
Grabbing the Goal Pole turns all enemies currently on-screen into coins, again as a score substitute. Power-ups are converted into five coins each and any gravity affected coins on the screen are collected instantly. If the player defeats an enemy and touches the Goal Pole as the enemy is still seen falling off-screen, the enemy is still converted into coins.
 
The player can obtain Goal Poles as [[List of Kingdom Builder items in Super Mario Run|buildings]] in Kingdom Builder mode. Each one is themed after one of the playable characters from Version 1.0.0, depicting their flag at the top. They are the '''Mario Goal Pole''', '''Luigi Goal Pole''', '''Peach Goal Pole''', '''Yoshi Goal Pole''', '''Toad Goal Pole''', and '''Toadette Goal Pole'''. (Daisy was added in Version 3.0.4.) Each Goal Pole takes up a 1x1 space. [[Toad (species)|Toad]]s can be seen running in circles around a Goal Pole, or climbing up and sliding down a Goal Pole.
 
Relatedly, the common ''Super Mario'' trope of a set of stairs leading up to a Goal Pole was given a name for the first time as a building in Kingdom Builder: the Final Stairs.


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
Line 188: Line 187:
SNW Donkey Kong Country Play Wild.jpg|Super Nintendo World
SNW Donkey Kong Country Play Wild.jpg|Super Nintendo World
SNW DKC Play Wild Artwork 1.jpg|Super Nintendo World
SNW DKC Play Wild Artwork 1.jpg|Super Nintendo World
SNW Play Wild B.png|Super Nintendo World
</gallery>
</gallery>


===Sprites and models===
===Sprites and models===
<gallery>
<gallery>
SMBS Sharp X1 Flagpole.png|''[[Super Mario Bros. Special]]'' (Sharp X1)
SMBS Sharp X1 Flagpole.png|''Super Mario Bros. Special'' (Sharp X1)
SMBS PC-88 Flagpole.png|''Super Mario Bros. Special'' (NEC PC-88)
SMBS PC-88 Flagpole.png|''Super Mario Bros. Special'' (NEC PC-88)
SMA4 Flagpole sprite.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
SMA4 Flagpole sprite.png|''Super Mario Advance 4: Super Mario Bros. 3''
M&LSS Flag Pole.png|''[[Mario & Luigi: Superstar Saga]]''
M&LSS Flag Pole.png|''Mario & Luigi: Superstar Saga''
NSMB Flagpole.png|''[[New Super Mario Bros.]]''
NSMB Flagpole.png|''New Super Mario Bros.''
NSMB2 Asset Sprite Goal Pole.png|''[[New Super Mario Bros. 2]]''
SMM-SMB-Flagpole.png|''Super Mario Maker'' (''Super Mario Bros.'' style)
FlagpoleNSMBU.png|''[[New Super Mario Bros. U]]''
SM3DW Asset Model Goal Pole.png|''[[Super Mario 3D World]]''
SMM-SMB-Flagpole.png|''[[Super Mario Maker]]'' (''Super Mario Bros.'' style)
SMM-NSMBU-GoalPole.png|''Super Mario Maker'' (''New Super Mario Bros. U'' style)
SMM-NSMBU-GoalPole.png|''Super Mario Maker'' (''New Super Mario Bros. U'' style)
LSM Goal Pole chest icon.png|[[LEGO Super Mario|LEGO ''Super Mario'']]
LSM Goal Pole chest icon.png|[[LEGO Super Mario|LEGO ''Super Mario'']]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: