Editing Goal Pole
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{{about|the normal Goal Pole with a black flag|the Goal Pole with a red flag used to indicate a secret exit|[[Goal Pole (secret)]]|the goal from [[Super Mario World]]|[[Giant Gate]]}} | {{about|the normal Goal Pole with a black flag|the Goal Pole with a red flag used to indicate a secret exit|[[Goal Pole (secret)]]|the goal from [[Super Mario World]]|[[Giant Gate]]}} | ||
{{item infobox | {{item infobox | ||
|image=[[File:NSMBW Flagpole Artwork.png| | |image=[[File:NSMBW Flagpole Artwork.png|100px]]<br>Artwork of a pole from ''[[New Super Mario Bros. Wii]]'' | ||
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]]) | |first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]]) | ||
|latest_appearance=''[[ | |latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]]) | ||
}} | }} | ||
{{quote|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}} | {{quote|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}} | ||
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===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''==== | ====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''==== | ||
{{ | {{multiple image | ||
|align=right | |||
|direction=horizontal | |||
|width1=24 | |||
|width2=25 | |||
|image1=SMB Goal Pole.png | |||
|alt1=Super Mario Bros. | |||
|image2=SMASSMBFlagpoleSprite.png | |||
|alt2=Super Mario All-Stars | |||
|caption1=Flagpoles from the [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros.]]'' (left) and ''[[Super Mario All-Stars]]'' (right) | |||
}} | |||
In ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'', flagpoles feature a green pole (which can sometimes be orange or gray in certain levels due to palette limitations) and a white flag with a green skull on them, which is reversed in ''[[Super Mario All-Stars]]''. [[Mario]] can jump over the flagpole in certain levels (such as [[World 3-3 (Super Mario Bros.)|World 3-3]] of ''Super Mario Bros.''). However, this will only result in Mario/Luigi being trapped in an empty, endlessly looping void once the flagpole disappears offscreen until they run out of time. In ''Super Mario Bros.: The Lost Levels'', Luigi can do so more easily due to his better jumping abilities. In order to still finish the level, the brother has to jump at it from the other side. It is unknown whether this is a glitch, as it does not cause any errors, and it was not fixed in ''Super Mario All-Stars'' (however, the player this time cannot venture beyond the fortress/castle and is simply just stopped by an invisible barrier on the right side of the screen), though ''[[Super Mario Bros. Deluxe]]'' makes it impossible; ''Super Mario Bros.: The Lost Levels'' actually hides a few [[Warp Zone]]s behind them. If the player gets a 1, 3, or 6 on the timer in ''Super Mario Bros.'', they can get one, three, or six [[fireworks]], each worth 500 points, depending on which number the last digit is. Grabbing the top of the flagpole in these games only rewards the player with 5000 [[point]]s, rather than with an extra life as is the case in later games of the series. However, in ''Super Mario Bros.: The Lost Levels'', the player can receive an extra life from a flagpole, but only if both digits of the coin counter and the last digit of the timer match when the player's character touches the flagpole. Mario and Luigi slide down the flagpole the same side from which they grabbed it. | In ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'', flagpoles feature a green pole (which can sometimes be orange or gray in certain levels due to palette limitations) and a white flag with a green skull on them, which is reversed in ''[[Super Mario All-Stars]]''. [[Mario]] can jump over the flagpole in certain levels (such as [[World 3-3 (Super Mario Bros.)|World 3-3]] of ''Super Mario Bros.''). However, this will only result in Mario/Luigi being trapped in an empty, endlessly looping void once the flagpole disappears offscreen until they run out of time. In ''Super Mario Bros.: The Lost Levels'', Luigi can do so more easily due to his better jumping abilities. In order to still finish the level, the brother has to jump at it from the other side. It is unknown whether this is a glitch, as it does not cause any errors, and it was not fixed in ''Super Mario All-Stars'' (however, the player this time cannot venture beyond the fortress/castle and is simply just stopped by an invisible barrier on the right side of the screen), though ''[[Super Mario Bros. Deluxe]]'' makes it impossible; ''Super Mario Bros.: The Lost Levels'' actually hides a few [[Warp Zone]]s behind them. If the player gets a 1, 3, or 6 on the timer in ''Super Mario Bros.'', they can get one, three, or six [[fireworks]], each worth 500 points, depending on which number the last digit is. Grabbing the top of the flagpole in these games only rewards the player with 5000 [[point]]s, rather than with an extra life as is the case in later games of the series. However, in ''Super Mario Bros.: The Lost Levels'', the player can receive an extra life from a flagpole, but only if both digits of the coin counter and the last digit of the timer match when the player's character touches the flagpole. Mario and Luigi slide down the flagpole the same side from which they grabbed it. | ||
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====''New Super Mario Bros. U'' / ''New Super Luigi U''==== | ====''New Super Mario Bros. U'' / ''New Super Luigi U''==== | ||
[[File:NSMBU Yoshi Flagpole.jpg|thumb|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U'']] | [[File:NSMBU Yoshi Flagpole.jpg|thumb|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U'']] | ||
[[File:NSMBU Flagpole.png|thumb|left|A Goal Pole as seen in ''New Super Mario Bros. U'']] | |||
In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[Goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead. In this game and its variations, the Bowser flag is pulled down to the base before disappearing while the flag with the character's emblem is raised to where they landed. | In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[Goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead. In this game and its variations, the Bowser flag is pulled down to the base before disappearing while the flag with the character's emblem is raised to where they landed. | ||
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====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
In ''[[Super Mario Run]]'', Goal Poles appear | In ''[[Super Mario Run]]'', Goal Poles appear in the first three levels of each world in World Tour. They also appear in most courses in Remix 10 mode (except for underground courses, tower levels, inside ghost houses and boss levels). They do not appear in Toad Rally. Upon touching the Goal Pole, the player earns up to ten coins (depending on their landing height), and Bowser's flag is lowered and replaced with a colored flag (red for Mario, green for Luigi, blue for Toad, pink for Peach and Toadette, and orange for the Yoshis and Daisy) with their respective emblem on it. Grabbing the Goal Pole also turns all enemies currently on-screen into coins; if the player defeats an enemy and touches the Goal Pole as the enemy is still seen falling off-screen, the enemy is still converted into coins. Character-themed Goal Poles are also usable as decorations in Kingdom Builder mode. | ||
Grabbing the Goal Pole turns all enemies currently on-screen into coins | |||
====''Super Mario Maker 2''==== | ====''Super Mario Maker 2''==== | ||
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SNW Donkey Kong Country Play Wild.jpg|Super Nintendo World | SNW Donkey Kong Country Play Wild.jpg|Super Nintendo World | ||
SNW DKC Play Wild Artwork 1.jpg|Super Nintendo World | SNW DKC Play Wild Artwork 1.jpg|Super Nintendo World | ||
</gallery> | </gallery> | ||
===Sprites and models=== | ===Sprites and models=== | ||
<gallery> | <gallery> | ||
SMBS Sharp X1 Flagpole.png|'' | SMBS Sharp X1 Flagpole.png|''Super Mario Bros. Special'' (Sharp X1) | ||
SMBS PC-88 Flagpole.png|''Super Mario Bros. Special'' (NEC PC-88) | SMBS PC-88 Flagpole.png|''Super Mario Bros. Special'' (NEC PC-88) | ||
SMA4 Flagpole sprite.png|'' | SMA4 Flagpole sprite.png|''Super Mario Advance 4: Super Mario Bros. 3'' | ||
M&LSS Flag Pole.png|'' | M&LSS Flag Pole.png|''Mario & Luigi: Superstar Saga'' | ||
NSMB Flagpole.png|'' | NSMB Flagpole.png|''New Super Mario Bros.'' | ||
SMM-SMB-Flagpole.png|''Super Mario Maker'' (''Super Mario Bros.'' style) | |||
SMM-SMB-Flagpole.png|'' | |||
SMM-NSMBU-GoalPole.png|''Super Mario Maker'' (''New Super Mario Bros. U'' style) | SMM-NSMBU-GoalPole.png|''Super Mario Maker'' (''New Super Mario Bros. U'' style) | ||
LSM Goal Pole chest icon.png|[[LEGO Super Mario|LEGO ''Super Mario'']] | LSM Goal Pole chest icon.png|[[LEGO Super Mario|LEGO ''Super Mario'']] |