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|image=[[File:NSMBW Flagpole Artwork.png|100px]]<br>Artwork of a pole from ''[[New Super Mario Bros. Wii]]''
|image=[[File:NSMBW Flagpole Artwork.png|100px]]<br>Artwork of a pole from ''[[New Super Mario Bros. Wii]]''
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
}}
}}
{{quote|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
{{quote|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
A '''Goal Pole''' (also known as a '''flagpole''',<ref>{{cite|language=en-us|title=''Super Mario Bros.'' instruction booklet|page=6 and 18|publisher=Nintendo of America}}</ref> '''Flag Pole''',<ref>{{cite|title=''Nintendo Power'' Volume 52|page=18|date=September 1993|publisher=Nintendo of AmericA|language=en-us}}</ref> '''Goal Post''',<ref>{{cite|author=Yamashita, Tatsumi|title=''The Official Nintendo Player's Guide''|publisher=Tokuma Shoten|date=1987|isbn=999832369X|page=33}}</ref> or '''pole'''<ref>{{cite|date=2006|language=en-us|publisher=Nintendo of America|title=''New Super Mario Bros.'' instruction booklet|page=15}}</ref><ref>{{cite|language=en-us|date=2009|publisher=Nintendo of America|title=''New Super Mario Bros. Wii'' instruction booklet|page=10}}</ref>) is an object appearing mainly in the [[Super Mario (series)|''Super Mario'' series]]. In their appearances, Goal Poles are placed typically at the end of a [[level]], and [[Mario]] or another player character has to [[jump]] at the Flag Pole and grab it to finish the level. The number of [[point]]s the player earns from grabbing the Goal Pole depends on how high they landed on it. Goal Poles first appeared in ''[[Super Mario Bros.]]'', and the flags on them come in many colors, though [[Goal Pole (secret)|red Goal Pole]]s usually indicate alternate exits in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' games]]. Since then, if the player manages to grab the top of a Goal Pole, they will usually earn an [[extra life]]. Goal Poles were replaced by boxed roulette-like [[Goal (Super Mario Bros. 3)|goal]]s in ''[[Super Mario Bros. 3]]'' and [[Giant Gate]]s in ''[[Super Mario World]]''. A Goal Pole symbolizes Mario and friends taking over or claiming that area&mdash;taking down [[Bowser]]'s flag and/or replacing it with their own.
A '''Goal Pole''' (also known as a '''flagpole''',<ref>''Super Mario Bros.'' English instruction booklet, pages 6 and 18.</ref> '''Flag Pole''',<ref>''Nintendo Power'' Volume 52, page 18.</ref> '''Goal Post''',<ref>Tatsumi Yamashita, ''The Official Nintendo Player's Guide'', Tokuma Shoten, 1987, ISBN 999832369X. Page 33.</ref> or '''pole'''<ref>''New Super Mario Bros.'' instruction booklet, page 15.</ref><ref>''New Super Mario Bros. Wii'' instruction booklet, page 10.</ref>) is an object that appears at the end of every normal [[level]] in most of the mainstream ''[[Super Mario (franchise)|Super Mario]]'' games. [[Mario]], [[Luigi]], or any other playable character has to [[jump]] and grab the Goal Pole to finish the level. The number of [[point]]s the player earns from grabbing the Goal Pole depends on how high they landed on it.
 
Goal Poles first appeared in ''[[Super Mario Bros.]]'', and the flags on them come in many colors, though [[Goal Pole (secret)|red Goal Pole]]s usually indicate alternate exits in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' games]]. Since then, if the player manages to grab the top of a Goal Pole, they will usually earn an [[extra life]]. Goal Poles were replaced by boxed roulette-like [[Goal (Super Mario Bros. 3)|goal]]s in ''[[Super Mario Bros. 3]]'' and [[Giant Gate]]s in ''[[Super Mario World]]''. A Goal Pole symbolizes Mario and friends taking over or claiming that area&mdash;taking down [[Bowser]]'s flag and/or replacing it with their own.
{{br|left}}
{{br|left}}
==History==
==History==
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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:NSMB Fireworks.png|left|200px|thumb|[[Fireworks]] from grabbing the pole]]
[[File:NSMB Fireworks.png|left|200px|thumb|[[Fireworks]] from grabbing the pole]]
Starting with ''[[New Super Mario Bros.]]'', the pole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. There are also [[Goal Pole (secret)|red flags that have skulls]]. It works as it did in ''Super Mario Advance 4: Super Mario Bros. 3'', though it once again marks the levels' end. Also, if the last two digits of the time limit are the same (except 00) when the level is cleared, the "[[Course Clear]]" theme from ''Super Mario Bros.'' plays instead of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. Additionally, [[Mega Mario]] can even destroy the pole, awarding 8000 points for doing so, and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. However, the time limit does not go into the player's score when this happens.
Starting with ''[[New Super Mario Bros.]]'', the pole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. There are also [[Goal Pole (secret)|red flags that have skulls]]. It works as it did in ''Super Mario Advance 4'', though it once again marks the levels' end. Also, if the last two digits of the time limit are the same (except 00) when the level is cleared, the "[[Course Clear]]" theme from ''Super Mario Bros.'' plays instead of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. Additionally, [[Mega Mario]] can even destroy the pole, awarding 8000 points for doing so, and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. However, the time limit does not go into the player's score when this happens.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:Flagpole-SM3DL.png|thumb|120px|Mario grabbing on to a Goal Pole in ''Super Mario 3D Land'']]
[[File:Flagpole-SM3DL.png|thumb|120px|Mario grabbing on to a Goal Pole in ''Super Mario 3D Land'']]
The poles, now called Goal Poles, appear in ''[[Super Mario 3D Land]]''; this is their first appearance in a 3D ''Super Mario'' game. Unlike in 2D ''Super Mario'' games, Goal Poles appear in every level, even in castles and airships. After defeating the boss of an airship or castle, Mario has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games. '''Big Goal Poles'''<ref>{{cite|author=von Esmarch, Nick|title=''Super Mario 3D Land'' PRIMA Official Game Guide|page=219|publisher=[[Prima Games]]|date=November 13, 2011|language=en-us|isbn=978-0-307-89386-4}}</ref> appear in castles, airships, and {{world-link|s8|crown|Special 8-Crown}}, which use a larger, rectangular flag with a red Bowser emblem and yellow borders on the top and bottom, rather than the usual triangular flag. When Mario grabs any part of a Goal Pole, he earns [[coin]]s rather than points (as the game lacks a scoring system), and from this game onward, a red flag with Mario's emblem (or a green flag with Luigi's emblem if playing as Luigi) replaces the one with Bowser's emblem. However, if Mario grabs the top of a Goal Pole, he performs a trick, earns an extra life, and the flag turns golden instead. These golden flags are required for 100% completion for the entire game.
The poles, now called Goal Poles, appear in ''[[Super Mario 3D Land]]''; this is their first appearance in a 3D ''Super Mario'' game. Unlike in 2D ''Super Mario'' games, Goal Poles appear in every level, even in castles and airships. After defeating the boss of an airship or castle, Mario has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games. '''Big Goal Poles'''<ref>von Esmarch, Nick. ''Super Mario 3D Land'' PRIMA Official Game Guide, page 219.</ref> appear in castles, airships, and {{world-link|s8|crown|Special 8-Crown}}, which use a larger, rectangular flag with a red Bowser emblem and yellow borders on the top and bottom, rather than the usual triangular flag. When Mario grabs any part of a Goal Pole, he earns [[coin]]s rather than points (as the game lacks a scoring system), and a red flag with Mario's emblem (or a green flag with Luigi's emblem if playing as Luigi) replaces the one with Bowser's emblem. However, if Mario grabs the top of a Goal Pole, he performs a trick, earns an extra life, and the flag turns golden instead. These golden flags are required for 100% completion for the entire game.<ref>http://3dsforums.com/super-mario-3d-land-41/i-bought-im-playing-listen-ask-questions-27190/</ref>


[[File:SM3DL Big Goal Pole.png|thumb|left|120px|A Big Goal Pole]]
[[File:SM3DL Big Goal Pole.png|thumb|left|120px|A Big Goal Pole]]
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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
[[File:SMBW Goal Pole.jpg|thumb|right|Mario, Luigi, Peach and Yellow Toad reaching the top of the goal pole in ''Super Mario Bros. Wonder''.]]
[[File:SMBW Goal Pole.jpg|thumb|right|Mario, Luigi, Peach and Yellow Toad reaching the top of the goal pole in ''Super Mario Bros. Wonder''.]]
Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'' in two designs: the standard modern design from previous games, and one with a blue flag with a emblem of a four-petaled flower designed in four layers: dark blue from the outside, then light blue, then white, and then pink in the middle; all within a white circle. In the level, [[Bulrush Coming Through!]], the regular Goal Pole can be knocked down by a herd of [[Bulrush]]es during the level's [[Wonder Effect]]. In the same level, the hidden goal pole is noticeably taller than usual, being about three times as tall. Once after a Goal Pole had been reached for the first time in a course, there is a [[fortress]] that has a [[Poplin]] imprisoned in it, that will transforms back to the Poplin's house from which the Poplin comes out and will reward the player a [[Wonder Seed]].<ref>{{cite|language=en-us|author=Nintendo of America|date=June 21, 2023|url=youtu.be/JStAYvbeSHc|title=''Super Mario Bros. Wonder'' - Nintendo Direct 6.21.2023|publisher=YouTube|accessdate=June 24, 2023}}</ref> Some Goal Poles do not have a fortress after it, resulting in no Wonder Seed given and a message that says "Course...clear?" instead of the usual "Course clear!" when meeting a Poplin at the end of a course. The end-of-level sequence is also different: the closing fanfare's second half consists solely of the rhythm track, and Mario's animation depicts him confusedly looking around before walking off. Such levels require Mario to find an alternate exit in order to progress.
Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'' in two designs: the standard modern design from previous games, and one with a blue flag with a emblem of a four-petaled flower designed in four layers: dark blue from the outside, then light blue, then white, and then pink in the middle; all within a white circle. In the level, [[Bulrush Coming Through!]], the regular Goal Pole can be knocked down by a herd of [[Bulrush]]es during the level's [[Wonder Effect]]. In the same level, the hidden goal pole is noticeably taller than usual, being about three times as tall.
 
Once after a Goal Pole had been reached for the first time in a course, there is a [[fortress]] that has a [[Poplin]] imprisoned in it, that will transforms back to the Poplin's house from which the Poplin comes out and will reward the player a [[Wonder Seed]].<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 24, 2023.</ref> Some Goal Poles do not have a fortress after it, resulting in no Wonder Seed given and a message that says "Course...clear?" instead of the usual "Course clear!" when meeting a Poplin at the end of a course. The end-of-level sequence is also different: the closing fanfare's second half consists solely of the rhythm track, and Mario's animation depicts him confusedly looking around before walking off. Such levels require Mario to find an alternate exit in order to progress.


If the character grabs the top of the Goal Pole, they receive a "Wonderful" rating with a golden flag icon marked next to the level on the level selection screen, as in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', although the flag itself does not turn golden. These golden flags are required for 100% completion for the entire game.
If the character grabs the top of the Goal Pole, they receive a "Wonderful" rating with a golden flag icon marked next to the level on the level selection screen, as in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', although the flag itself does not turn golden. These golden flags are required for 100% completion for the entire game.
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===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', a Goal Pole is featured as part of the [[Training Course]]. It resembles its modern appearance but with a red flag with a [[Mushroom]] emblem on it. [[Baby Luigi]] also carries a small flag that resembles those of the flagpoles in ''Super Mario Bros.''
In ''[[The Super Mario Bros. Movie]]'', a Goal Pole is featured as part of the [[Training Course (The Super Mario Bros. Movie)|Training Course]]. It resembles its modern appearance but with a red flag with a [[Mushroom]] emblem on it. [[Baby Luigi]] also carries a small flag that resembles those of the flagpoles in ''Super Mario Bros.''


===Other appearances===
===Other appearances===
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In [[Nintendo Monopoly]], there is a [[Coin Block]]/[[Brick Block]] card that rewards the player with $20 for hitting the top of a Flagpole.
In [[Nintendo Monopoly]], there is a [[Coin Block]]/[[Brick Block]] card that rewards the player with $20 for hitting the top of a Flagpole.


In the Wii U and Nintendo Switch versions of ''[[nwiki:Lego City Undercover|Lego City Undercover]]'', one of the flags on the castle is the Goal Pole. In all other releases of the game, the flagpole is changed to a generic one.
In the Wii U and Nintendo Switch versions of ''{{Wp|Lego City Undercover}}'', one of the flags on the castle is the Goal Pole. In all other releases of the game, the flagpole is changed to a generic one.


In ''[[wikibound:EarthBound|EarthBound]]'', one of the default names for Ness' favorite thing is Goal. This coincides with several other default names in the game that make Ness' party members named after ''Super Mario'' characters. This is not present in the English release.
In the Japanese version of ''[[wikibound:EarthBound|EarthBound]]'', one of the default names for Ness' favorite thing is Goal. This coincides with several other default names in the game that make Ness' party members named after ''Super Mario'' characters.


==Profiles==
==Profiles==
===''Super Mario 3D Land''===
===''Super Mario 3D Land''===
*'''Instruction manual description:''' "''Grab on to the Goal Pole to clear the course. The remaining time will be converted into coins, and you will return to the course-selections screen.''"
*'''Instruction manual description:''' "''Grab on to the Goal Pole to clear the course. The remaining time will be converted into coins, and you will return to the course-selections screen.''"
**"''{{color|blue|Note:}} Grab the very top of the Goal Pole to earn an extra life and have a Golden Flag displayed on the course-selection screen.''"
**"''<font color="blue">Note:</font> Grab the very top of the Goal Pole to earn an extra life and have a Golden Flag displayed on the course-selection screen.''"
*'''European website bio:''' "''Goal Poles mark the end of every course. The aim of the game is to guide Mario through various obstacles so that he can get to that pole!''"
*'''European website bio:''' "''Goal Poles mark the end of every course. The aim of the game is to guide Mario through various obstacles so that he can get to that pole!''"


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SNW Donkey Kong Country Play Wild.jpg|Super Nintendo World
SNW Donkey Kong Country Play Wild.jpg|Super Nintendo World
SNW DKC Play Wild Artwork 1.jpg|Super Nintendo World
SNW DKC Play Wild Artwork 1.jpg|Super Nintendo World
SNW Play Wild B.png|Super Nintendo World
</gallery>
</gallery>


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LEGO Super Mario Adventures with Luigi.jpg|LEGO ''Super Mario''
LEGO Super Mario Adventures with Luigi.jpg|LEGO ''Super Mario''
LSM Adventures with Peach Starter Course.jpg|LEGO ''Super Mario''
LSM Adventures with Peach Starter Course.jpg|LEGO ''Super Mario''
Adventures with Interactive LEGO Mario.png|LEGO ''Super Mario''
Adventures with Interactive LEGO Luigi.png|LEGO ''Super Mario''
Adventures with Interactive LEGO Peach.png|LEGO ''Super Mario''
</gallery>
</gallery>


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NKYOTO Promotional Photo 4.jpg|Promotional photo for Nintendo KYOTO
NKYOTO Promotional Photo 4.jpg|Promotional photo for Nintendo KYOTO
BJCFSNW.jpg|A Goal Pole-like flag with Bowser Jr.'s emblem on it at [[Super Nintendo World]]
BJCFSNW.jpg|A Goal Pole-like flag with Bowser Jr.'s emblem on it at [[Super Nintendo World]]
Nintendo Museum Mario Plaza.png|Photo of a ''Super Mario''-themed plaza at the [[Nintendo Museum]]
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ポール<ref>{{cite|title=スーパーマリオブラザーズ (''Sūpā Mario Burazāzu'') instruction booklet|page=6|date=1985|publisher=Nintendo|language=ja}}</ref>
|Jap=ポール<ref>''Super Mario Bros.'' Japanese instruction booklet, page 6.</ref>
|JapR=Pōru
|JapR=Pōru
|JapM=Pole
|JapM=Pole
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|Fre=Drapeau
|Fre=Drapeau
|FreM=Flag
|FreM=Flag
|Dut=Vlag
|Dut=Vlag<br>Vlaggenstok
|Dut2=Vlaggenstok
|DutM=Flag<br>Flagpole<ref>Nintendo Nederland. (May 15, 2019). [https://www.youtube.com/watch?v=PUVPXThV-uc\ Super Mario Maker 2 Direct - 16 mei 2019]. ''Youtube''. Retrieved May 16, 2019.</ref>
|DutM=Flag
|Dut2M=Flagpole<ref>{{cite|language=nl|author=Nintendo Nederland|date=May 15, 2019|url=www.youtube.com/watch?v=PUVPXThV-uc|title=''Super Mario Maker 2'' Direct - 16 mei 2019|publisher=YouTube|accessdate=June 24, 2024}}</ref>
|Ger=Zielpfahl
|Ger=Zielpfahl
|GerM=Goal pole
|GerM=Goal pole
|Ita=Bandiera
|Ita=Bandiera<br>Asta della Bandiera
|Ita2=Asta della Bandiera
|ItaM=Flag<br>Flagstick
|ItaM=Flag
|Ita2M=Flagstick
|PorA=Bandeira
|PorA=Bandeira
|PorAM=Flag
|PorAM=Flag
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;Big Goal Pole
;Big Goal Pole
{{foreign names
{{foreign names
|Jap=でかゴールポール<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D Land'' section|page=185|isbn=978-4-09-106569-8}}</ref>
|Jap=でかゴールポール<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D Land'' section, page 185.</ref>
|JapR=Deka Gōru Pōru
|JapR=Deka Gōru Pōru
|JapM=Big Goal Pole
|JapM=Big Goal Pole

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