Editing Goal Pole
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The Goal Pole reappears in ''[[Super Mario Maker 2]]'', serving the same function as in its predecessor. In the ''Super Mario 3D World'' style, Cat Mario can once again climb up the Goal Pole, though this time, an extra life is granted if he reaches the top. In castle levels in the ''Super Mario 3D World'' style, the regular Goal Pole is replaced by the Goal Pole seen at the end of castle levels in the [[Super Mario 3D World|original game]] and ''Super Mario 3D Land'', except with a yellow pole instead of a white one, and with a brown tower instead of a gray one. In levels with clear conditions, the Goal Pole appears as a dashed outline and is only fully revealed after the condition has been met; it will disappear if the clear condition is lost (e.g. a player required to clear a stage with a specific powerup loses that form). | The Goal Pole reappears in ''[[Super Mario Maker 2]]'', serving the same function as in its predecessor. In the ''Super Mario 3D World'' style, Cat Mario can once again climb up the Goal Pole, though this time, an extra life is granted if he reaches the top. In castle levels in the ''Super Mario 3D World'' style, the regular Goal Pole is replaced by the Goal Pole seen at the end of castle levels in the [[Super Mario 3D World|original game]] and ''Super Mario 3D Land'', except with a yellow pole instead of a white one, and with a brown tower instead of a gray one. In levels with clear conditions, the Goal Pole appears as a dashed outline and is only fully revealed after the condition has been met; it will disappear if the clear condition is lost (e.g. a player required to clear a stage with a specific powerup loses that form). | ||
If the player | If the successfully player reaches and activates the Goal Pole, but is blocked from moving forward, the player character will eventually stop running, turn around and crouch before the level ends. | ||
====''Super Mario Bros. Wonder''==== | ====''Super Mario Bros. Wonder''==== |