Editing Goal (Super Mario Land 2: 6 Golden Coins)
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{{italic title| | {{italic title|Goal (''Super Mario Land 2: 6 Golden Coins'')}} | ||
[[File:SML2 first level Goal.png|thumb|The | {{rewrite-expand|reason=get official names of the minigames and include any missing minigames}} | ||
The '''[[Goal]]''' | [[File:SML2 first level Goal.png|thumb|The goal at the end of the [[Start]] level in ''[[Super Mario Land 2: 6 Golden Coins]]'']] | ||
== | The '''[[Goal]]''' in ''[[Super Mario Land 2: 6 Golden Coins]]'' (also called '''Stage's End'''<ref>http://www.superluigibros.com/super-mario-land-2-nintendo-power-43</ref>) is an event found at the end of most levels in the game. The goal consists of two options to choose from: A door which will simply complete the level, and a [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] which will allow the player to play a bonus [[minigame]] when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it. | ||
If the player hits the bell, a | ==Minigames== | ||
If the player hits the bell, a minigame begins. | |||
===Mario Catcher=== | ===Mario Catcher=== | ||
[[File:Crane Game SML2.png|thumb|left|Mario Catcher.]] | [[File:Crane Game SML2.png|thumb|left|The Mario Catcher bonus game.]] | ||
In | In Mario Catcher<ref>''[[Super Mario Bros. Encyclopedia]]''; page 78</ref>, the player has to press the {{button|GB|A}} to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on [[Mario]]. | ||
{{br|left}} | {{br|left}} | ||
===Amida=== | |||
===Amida | [[File:SML2 Ladder Game.png|thumb|left|The Amida bonus game.]] | ||
[[File:SML2 Ladder Game.png|thumb|left|Amida | In Amida<ref>''[[Super Mario Bros. Encyclopedia]]''; page 78</ref>, players can move Mario to one of four slots where players then press the {{button|GB|A}} button to hit a block. Two rats jump around very rapidly on wires, which lead to a [[Super Mushroom]], a [[Fire Flower]], a [[Carrot]], or a [[1 UP Heart]]. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it. | ||
In | |||
{{br|left}} | {{br|left}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Goals}} | {{Goals}} | ||
{{SML2}} | {{SML2}} | ||
[[Category:Goals]] | [[Category:Goals]] | ||
[[Category:Super Mario Land 2: 6 Golden Coins | [[Category:Super Mario Land 2: 6 Golden Coins Objects]] |