Editing Goal (Super Mario Land 2: 6 Golden Coins)

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{{italic title|Goal (''Super Mario Land 2: 6 Golden Coins'')}}
[[File:SML2 first level Goal.png|thumb|The Goal at the end of [[Mushroom Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]'']]
{{rewrite-expand|reason=get official names of the minigames and include any missing minigames}}
The '''[[Goal]]'''<ref>{{cite|date=December 1992|title=''Nintendo Power'' Volume 43|page=46|publisher=Nintendo of America|language=en-us}}</ref> in ''[[Super Mario Land 2: 6 Golden Coins]]'' is a door found at the end of most levels in the game. The Goal has a [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] above it, which will allow the player to play a '''[[minigame|bonus game]]'''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=1992|title=''Super Mario Land 2: 6 Golden Coins'' instruction booklet|page=17}}</ref> (or '''Bonus Round'''<ref>{{cite|language=en-us|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=21|date=1994|publisher=Nintendo of America}}</ref>) when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it. Some levels also contain a star-marked door that takes the player to a secret exit.
[[File:SML2 first level Goal.png|thumb|The goal at the end of the [[Start]] level in ''[[Super Mario Land 2: 6 Golden Coins]]'']]
==Bonus games==
The '''[[Goal]]''' in ''[[Super Mario Land 2: 6 Golden Coins]]'' (also called '''Stage's End'''<ref>http://www.superluigibros.com/super-mario-land-2-nintendo-power-43</ref>) is an event found at the end of most levels in the game. The goal consists of two options to choose from: A door which will simply complete the level, and a [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] which will allow the player to play a bonus [[minigame]] when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it.
If the player hits the bell, a bonus game begins.
==Minigames==
If the player hits the bell, a minigame begins.
===Mario Catcher===
===Mario Catcher===
[[File:Crane Game SML2.png|thumb|left|Mario Catcher.]]
[[File:Crane Game SML2.png|thumb|left|The Crane Game.]]
In 「マリオキャッチャー<ref name=Shogakukan>{{cite|language=ja|title=「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins'')|page=23|publisher=[[Shogakukan]]}}</ref>」 (''Mario Kyatchā'', '''Mario Catcher'''), the player has to press the {{button|GB|A}} to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on [[Mario]]. It is possible for the crane to grab nothing at all.
In Mario Catcher<ref>''[[Super Mario Bros. Encyclopedia]]''; page 78</ref>, the player has to press the {{button|GB|A}} to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on [[Mario]].
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===Amida===
===Amida Game II===
[[File:SML2 Ladder Game.png|thumb|left|The Ladder Game.]]
[[File:SML2 Ladder Game.png|thumb|left|Amida Game II.]]
In Amida<ref>''[[Super Mario Bros. Encyclopedia]]''; page 78</ref>, players can move Mario to one of four slots where players then press the {{button|GB|A}} button to hit a block. Two rats jump around very rapidly on wires, which lead to a [[Super Mushroom]], a [[Fire Flower]], a [[Carrot]], or a [[1 UP Heart]]. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it.  
In 「アミダゲームⅡ<ref name=Shogakukan/>」 (''Amida Gēmu II'', '''Amida Game II'''), players can move Mario to one of four slots where players then press the {{button|GB|A}} button to hit a block. Two rats jump around very rapidly on wires, which lead to a [[Super Mushroom|Mushroom]], a [[Fire Flower]], a [[Carrot]], or a [[1 UP Heart|1-Up Heart]]. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it.
 
This game is a reference to {{wp|Ghost Leg|Amidakuji}}, as well as the [[bonus game (Super Mario Land)|bonus game]] from ''[[Super Mario Land]]''.
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==Names in other languages==
{{foreign names
|Jpn=ゴール<ref name=Encyclopedia>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Land 2: 6 Golden Coins'' section|page=101|isbn=978-4-09-106569-8}}</ref>
|JpnR=Gōru
|Jpn2=隠しゴール<ref name=Encyclopedia/>
|Jpn2R=Kakushi Gōru
|JpnM=Goal (normal version)
|Jpn2M=Hidden Goal (star-marked version)
|Ita=Traguardo<ref name=Enciclopedia>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=78}}</ref>
|Ita2=Traguardo nascosto<ref name=Enciclopedia/>
|ItaM=Goal
|Ita2M=Hidden goal
|Fre=Arrivée du stage<ref>{{cite|title=''[[Super Mario Land 2: 6 Golden Coins]]'' ([[Virtual Console]]) French e-manual|page=8}}</ref>
|FreM=Stage goal
}}
==References==
==References==
<references/>
<references/>


{{Goals}}
{{Goals}}
{{SML2}}
{{SML2}}
[[Category:Goals]]
[[Category:Goals]]
[[Category:Super Mario Land 2: 6 Golden Coins objects]]
[[Category:Super Mario Land 2: 6 Golden Coins Objects]]

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