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| {{italic title|id=yes}} | | {{italic title|Goal (''Super Mario Land 2: 6 Golden Coins'')}} |
| [[File:SML2 first level Goal.png|thumb|The Goal at the end of [[Mushroom Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]'']] | | {{rewrite-expand|reason=get official names of the minigames and include any missing minigames}} |
| The '''[[Goal]]'''<ref>{{cite|date=December 1992|title=''Nintendo Power'' Volume 43|page=46|publisher=Nintendo of America|language=en-us}}</ref> in ''[[Super Mario Land 2: 6 Golden Coins]]'' is a door found at the end of most levels in the game. The Goal has a [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] above it, which will allow the player to play a '''[[minigame|bonus game]]'''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=1992|title=''Super Mario Land 2: 6 Golden Coins'' instruction booklet|page=17}}</ref> (or '''Bonus Round'''<ref>{{cite|language=en-us|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=21|date=1994|publisher=Nintendo of America}}</ref>) when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it. Some levels also contain a star-marked door that takes the player to a secret exit. | | [[File:SML2 first level Goal.png|thumb|The goal at the end of the [[Start]] level in ''[[Super Mario Land 2: 6 Golden Coins]]'']] |
| ==Bonus games== | | The '''[[Goal]]''' in ''[[Super Mario Land 2: 6 Golden Coins]]'' (also called '''Stage's End'''<ref>http://www.superluigibros.com/super-mario-land-2-nintendo-power-43</ref>) is an event found at the end of most levels in the game. The goal consists of two options to choose from: A door which will simply complete the level, and a [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] which will allow the player to play a bonus [[minigame]] when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it. |
| If the player hits the bell, a bonus game begins. | | ==Minigames== |
| | If the player hits the bell, a minigame begins. |
| ===Mario Catcher=== | | ===Mario Catcher=== |
| [[File:Crane Game SML2.png|thumb|left|Mario Catcher.]] | | [[File:Crane Game SML2.png|thumb|left|The Crane Game.]] |
| In 「マリオキャッチャー<ref name=Shogakukan>{{cite|language=ja|title=「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins'')|page=23|publisher=[[Shogakukan]]}}</ref>」 (''Mario Kyatchā'', '''Mario Catcher'''), the player has to press the {{button|GB|A}} to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on [[Mario]]. It is possible for the crane to grab nothing at all. | | In Mario Catcher<ref>''[[Super Mario Bros. Encyclopedia]]''; page 78</ref>, the player has to press the {{button|GB|A}} to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on [[Mario]]. |
| {{br|left}} | | {{br|left}} |
| | | ===Amida=== |
| ===Amida Game II=== | | [[File:SML2 Ladder Game.png|thumb|left|The Ladder Game.]] |
| [[File:SML2 Ladder Game.png|thumb|left|Amida Game II.]] | | In Amida<ref>''[[Super Mario Bros. Encyclopedia]]''; page 78</ref>, players can move Mario to one of four slots where players then press the {{button|GB|A}} button to hit a block. Two rats jump around very rapidly on wires, which lead to a [[Super Mushroom]], a [[Fire Flower]], a [[Carrot]], or a [[1 UP Heart]]. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it. |
| In 「アミダゲームⅡ<ref name=Shogakukan/>」 (''Amida Gēmu II'', '''Amida Game II'''), players can move Mario to one of four slots where players then press the {{button|GB|A}} button to hit a block. Two rats jump around very rapidly on wires, which lead to a [[Super Mushroom|Mushroom]], a [[Fire Flower]], a [[Carrot]], or a [[1 UP Heart|1-Up Heart]]. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it. | |
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| This game is a reference to {{wp|Ghost Leg|Amidakuji}}, as well as the [[bonus game (Super Mario Land)|bonus game]] from ''[[Super Mario Land]]''.
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| {{br|left}} | | {{br|left}} |
| ==Names in other languages==
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| {{foreign names
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| |Jpn=ゴール<ref name=Encyclopedia>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Land 2: 6 Golden Coins'' section|page=101|isbn=978-4-09-106569-8}}</ref>
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| |JpnR=Gōru
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| |Jpn2=隠しゴール<ref name=Encyclopedia/>
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| |Jpn2R=Kakushi Gōru
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| |JpnM=Goal (normal version)
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| |Jpn2M=Hidden Goal (star-marked version)
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| |Ita=Traguardo<ref name=Enciclopedia>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=78}}</ref>
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| |Ita2=Traguardo nascosto<ref name=Enciclopedia/>
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| |ItaM=Goal
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| |Ita2M=Hidden goal
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| |Fre=Arrivée du stage<ref>{{cite|title=''[[Super Mario Land 2: 6 Golden Coins]]'' ([[Virtual Console]]) French e-manual|page=8}}</ref>
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| |FreM=Stage goal
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| }}
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| ==References== | | ==References== |
| <references/> | | <references/> |
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| {{Goals}} | | {{Goals}} |
| {{SML2}} | | {{SML2}} |
| [[Category:Goals]] | | [[Category:Goals]] |
| [[Category:Super Mario Land 2: 6 Golden Coins objects]] | | [[Category:Super Mario Land 2: 6 Golden Coins Objects]] |