Editing Glohm Bowser
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{{quote|<big>{{color link|red|Mario|Mariooo}}! {{color link|green|Luigi|Luigiii}}!</big>|Glohm Bowser|Mario & Luigi: Brothership}} | {{quote|<big>{{color link|red|Mario|Mariooo}}! {{color link|green|Luigi|Luigiii}}!</big>|Glohm Bowser|Mario & Luigi: Brothership}} | ||
'''Glohm Bowser''' is the form [[Bowser]] takes after being infused with [[Glohm]] by the [[Zok Troops]]' Glohmatic Quad-Ray in ''[[Mario & Luigi: Brothership]]'' | '''Glohm Bowser''' is the form [[Bowser]] takes after being infused with [[Glohm]] by the [[Zok Troops]]' Glohmatic Quad-Ray in ''[[Mario & Luigi: Brothership]]''. In this form, his strength is amplified, allowing him to manipulate Glohm to his advantage. | ||
==History== | ==History== | ||
At the end of Mario and Luigi's first excursion into [[Fortress Zokket]], the two reach the top floor in time to witness Bowser confronting Zokket and the [[Extension Corps]], trying to rescue [[Bowser Jr.]] However, seeing potential in Bowser's raw power, Zokket resorted to parking the fortress in the [[Center of Concordia]], and firing the Glohmatic Quad-Ray from the four [[Great Lighthouse]]s directly at him, turning him into Glohm Bowser | At the end of Mario and Luigi's first excursion into [[Fortress Zokket]], the two reach the top floor in time to witness Bowser confronting Zokket and the [[Extension Corps]], trying to rescue [[Bowser Jr.]] However, seeing potential in Bowser's raw power, Zokket resorted to parking the fortress in the [[Center of Concordia]], and firing the Glohmatic Quad-Ray from the four [[Great Lighthouse]]s directly at him, turning him into Glohm Bowser. | ||
After Glohm Bowser's defeat, he drops the fifth [[Power Tap]], before fainting and reverting to his normal form, leaving Bowser Jr. to tend to him. Eventually, the two managed to escape the fortress through unknown methods. | After Glohm Bowser's defeat, he drops the fifth [[Power Tap]], before fainting and reverting to his normal form, leaving Bowser Jr. to tend to him. Eventually, the two managed to escape the fortress through unknown methods. | ||
==Battle== | ==Battle== | ||
Glohm Bowser is a level 36 enemy, who is constantly afloat unless he is stunned, making him immune to all hammer attacks, Green Shell, and Clockout Blow. As the king of the Koopa Army, a Glohm-infected enemy, and a flying enemy, he is affected by the three corresponding "Specialist" [[Battle Plug]]s. Throughout the battle, | Glohm Bowser is a level 36 enemy, who is constantly afloat unless he is stunned, making him immune to all hammer attacks, Green Shell, and Clockout Blow. As the king of the Koopa Army, a Glohm-infected enemy, and a flying enemy, he is affected by the three corresponding "Specialist" [[Battle Plug]]s. Throughout the battle, he will occasionally take a turn to partially infuse the ground with Glohm, infecting any nearby Zok Troops with it, until eventually it spread to the entire arena, causing Mario and Luigi to always take a small amount of damage at the end of Glohm Bowser's turn. | ||
Glohm Bowser can use various moves against the Bros., some reminiscent of his moveset from his [[History of Bowser#First battle (Bowser's Castle)|previous fight]]. | Glohm Bowser can use various moves against the Bros., some reminiscent of his moveset from his [[History of Bowser#First battle (Bowser's Castle)|previous fight]]. | ||
* | *He may shrink into his shell and dash around the Bros., occasionally closing in to hit one of them, or jumping up to drop onto his target. Before he does either, a "woosh" sound plays to indicate the incoming attack. | ||
*He may attempt to face off against one of the brothers, alternating between breathing fire at the target, throwing a quick punch, do a ground pound that stuns the target and create several Glohm shockwaves, or jumping aside to target the other brother. | *He may attempt to face off against one of the brothers, alternating between breathing fire at the target, throwing a quick punch, do a ground pound that stuns the target and create several Glohm shockwaves, or jumping aside to target the other brother. | ||
*He may summon two large pipes that hide the Bros. entirely and spin around the arena to disorient the player, before shooting a fireball into each pipe, requiring the player to know which brother is in the pipe before the fireball hits in order to parry it | *He may summon two large pipes that hide the Bros. entirely and spin around the arena to disorient the player, before shooting a fireball into each pipe, requiring the player to know which brother is in the pipe before the fireball hits in order to parry it. | ||
* | *He may call some Zok Troopers or a [[Shy Guy Airtub]] to battle, the former of which might become their Glohm variants if the pool of Glohm under Glohm Bowser is big enough. The Zok Troopers will perform their usual attacks, and the Shy Guy Airtubs will fire cannon shots either at or around the Bros, which can be batted back into Glohm Bowser. | ||
*Finally, | *Finally, he can continuously spit a stream of fire, requiring Mario and Luigi to either jump over or stay under the flame as it sweeps across the arena at alternating altitudes. At the end of this attack, Glohm Bowser will fly at one of the brothers. If Mario and Luigi get hit several times by the fire breath beforehand, Glohm Bowser will cease the attack and not fly at them. | ||
Glohm Bowser's attacks can inflict the Glohm status effect, and his fire-based attacks can [[Frozen|freeze]] Mario and Luigi. After half his health is depleted, Glohm Bowser becomes more powerful, boasting a higher Attack and Defense, and is more likely to move multiple times per turn. | Glohm Bowser's attacks can inflict the Glohm status effect, and his fire-based attacks can [[Frozen|freeze]] Mario and Luigi. After half his health is depleted, Glohm Bowser becomes more powerful, boasting a higher Attack and Defense, and is more likely to move multiple times per turn. | ||
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===Luigi Logic=== | ===Luigi Logic=== | ||
The option to use Luigi Logic during this battle appears whenever a Shy Guy Airtub is on standby in the background. However, it can only be used if Glohm Bowser is stunned, since he would otherwise destroy the air ship before Luigi can manage to board it. | The option to use Luigi Logic during this battle appears whenever a Shy Guy Airtub is on standby in the background. However, it can only be used if Glohm Bowser is stunned, since he would otherwise destroy the air ship before Luigi can manage to board it. If this condition is met, Luigi successfully hijacks the airtub with Mario's help, and the two fly away with Glohm Bowser hot in pursuit. | ||
While fleeing on the airtub, the Bros. can use {{Button|switch|Leftstick}} to control the ship, and {{Button|switch|B}} to fire the cannon at Glohm Bowser and do additional damage, though this ends after a set amount of time had passed, or if Glohm Bowser successfully | While fleeing on the airtub, the Bros. can use {{Button|switch|Leftstick}} to control the ship, and {{Button|switch|B}} to fire the cannon at Glohm Bowser and do additional damage, though this ends after a set amount of time had passed, or if Glohm Bowser successfully hit the air ship once. Regardless of the time spent in air, the Bros. will crash land on a different area, resetting Glohm Bowser's attempt to infect the whole arena with Glohm. | ||
After doing this twice, no more Shy Guy Airtubs will arrive to assist Glohm Bowser, and thus, Luigi Logic cannot be activated again | After doing this twice, no more Shy Guy Airtubs will arrive to assist Glohm Bowser, and thus, Luigi Logic cannot be activated again. | ||
==Statistics== | ==Statistics== |