Editing Glohm Bowser
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==Battle== | ==Battle== | ||
Glohm Bowser is a level 36 enemy, who is constantly afloat unless he is stunned, making him immune to all hammer attacks, Green Shell | Glohm Bowser is a level 36 enemy, who is constantly afloat unless he is stunned, making him immune to all hammer attacks, Green Shell and Clockout Blow. As the king of the Koopa Army, a Glohm-infected enemy, and a flying enemy, he is affected by the three corresponding "Specialist" [[Battle Plug]]s. Throughout the battle, he will occasionally take a turn to partially infuse the ground with Glohm, infecting any nearby Zok Troops with it, until eventually it spread to the entire arena, causing Mario and Luigi to always take a small amount of damage at the end of Glohm Bowser's turn. | ||
Glohm Bowser can use various moves against the Bros., some reminiscent of his moveset from his [[History of Bowser#First battle (Bowser's Castle)|previous fight]]. | Glohm Bowser can use various moves against the Bros., some reminiscent of his moveset from his [[History of Bowser#First battle (Bowser's Castle)|previous fight]]. | ||
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Glohm Bowser's attacks can inflict the Glohm status effect, and his fire-based attacks can [[Frozen|freeze]] Mario and Luigi. After half his health is depleted, Glohm Bowser becomes more powerful, boasting a higher Attack and Defense, and is more likely to move multiple times per turn. | Glohm Bowser's attacks can inflict the Glohm status effect, and his fire-based attacks can [[Frozen|freeze]] Mario and Luigi. After half his health is depleted, Glohm Bowser becomes more powerful, boasting a higher Attack and Defense, and is more likely to move multiple times per turn. | ||
If enough damage is dealt to him in one attack, Glohm Bowser might start to stumble. If this repeats enough time, he will eventually become dazed, dropping onto the ground and become briefly immobile, though he usually recovers within one turn. During this period, hammer attacks will not miss, and attempts to use [[Luigi Logic]] against Glohm Bowser | If enough damage is dealt to him in one attack, Glohm Bowser might start to stumble. If this repeats enough time, he will eventually become dazed, dropping onto the ground and become briefly immobile, though he usually recovers within one turn. During this period, hammer attacks will not miss, and attempts to use [[Luigi Logic]] against Glohm Bowser won't be interrupted. | ||
===Luigi Logic=== | ===Luigi Logic=== |