Editing Glohm

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*Some will occasionally start having temporary stat boosts, especially [[POW-Up]]s. (ex. [[Glohm Palooka R]])
*Some will occasionally start having temporary stat boosts, especially [[POW-Up]]s. (ex. [[Glohm Palooka R]])
*Some may attempt to counter the attacking bro almost immediately by following up with another attack - this is signaled by the words "Counter" appearing alongside a referee whistle sound effect. (ex. [[Glohm Bumbleshoot]])
*Some may attempt to counter the attacking bro almost immediately by following up with another attack - this is signaled by the words "Counter" appearing alongside a referee whistle sound effect. (ex. [[Glohm Bumbleshoot]])
*Singular enemies sometimes create clones of themselves and shuffle between the fakes. If the fakes are constantly hit, the real one appears to glow. The HP bar is hidden for all enemies. (ex. [[Glohm Shy Guy]], [[Glohm Goomba]], [[Glohm Koopa Paratroopa]], [[Glohm Icead]], [[Glohm Magmad]])
*Singular enemies sometimes create clones of themselves and shuffle between the fakes. If the fakes are constantly hit, the real one appears to glow. The HP bar is hidden for all enemies. (ex. [[Glohm Shy Guy]], [[Glohm Goomba]], [[Glohm Koopa Paratroopa]], [[Glohm Icead]])
*Defeated enemies may sometimes linger on the screen, then release a shockwave which must be jumped over. Timing of dodges depends on the location of the shockwave. This does not happen if the enemy is defeated by a counterattack. (ex. [[Glohm Boo]], [[Glohm Seedle]], [[Glohm Invizilizard]], [[Glohm Soreboar]], [[Glohm Capnap]], [[Glohm Foopfly]] during [[Reclusa]]'s invasion)
*Defeated enemies may sometimes linger on the screen, then release a shockwave which must be jumped over. Timing of dodges depends on the location of the shockwave. This does not happen if the enemy is defeated by a counterattack. (ex. [[Glohm Boo]], [[Glohm Seedle]], [[Glohm Invizilizard]], [[Glohm Soreboar]], [[Glohm Capnap]], [[Glohm Foopfly]] during [[Reclusa]]'s invasion)


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