Editing Glimmer's Galleon (Donkey Kong Country 2)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|track=Lockjaw's Saga
|track=Lockjaw's Saga
|before=[[Barrel Bayou (Donkey Kong Country 2)|<<]]
|before=[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Krockhead Klamber (Donkey Kong Country 2)|>>]]
|after=[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Glimmer's Galleon''' is the twelfth level in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the second level of [[Krem Quay]]. It takes place in the flooded cargo of a dark, submerged galleon. For nearly the entire level, [[Diddy Kong]] and [[Dixie Kong]] are assisted by the titular [[Glimmer]], who follows them around, lighting the path forward. The Kongs encounter four types of underwater enemies: [[Flotsam]]s, [[Puftup]]s, [[Shuri]]s and [[Lockjaw]]s. A [[Klomp]] appears near the start, walking underwater, and a [[Spiny (Donkey Kong Country 2)|Spiny]] appears at the very end, when the Kongs exit the cargo. It is the only underwater level without [[Enguarde]], meaning that none of the underwater enemies can be defeated. Like in previous underwater levels, there are certain parts of the wall that Diddy and Dixie can swim through.
'''Glimmer's Galleon''' is the twelfth level in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the second level of [[Krem Quay]]. It takes place in the flooded cargo of a dark, submerged galleon. For nearly the entire level, [[Diddy Kong]] and [[Dixie Kong]] are assisted by the titular [[Glimmer]], who follows them around, lighting the path forward. The Kongs encounter four types of underwater enemies: [[Flotsam]]s, [[Puftup]]s, [[Shuri]]s and [[Lockjaw]]s. A [[Klomp]] appears near the start, walking underwater, and a [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] appears at the very end, when the Kongs exit the cargo. It is the only underwater level without [[Enguarde]], meaning that none of the underwater enemies can be defeated. Like in previous underwater levels, there are certain parts of the wall that Diddy and Dixie can swim through.


==Layout==
==Layout==
Line 35: Line 35:
Puftup DKC2.png|[[Puftup]] (8)
Puftup DKC2.png|[[Puftup]] (8)
Shuri DKC2.png|[[Shuri]] (10)
Shuri DKC2.png|[[Shuri]] (10)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2)|Spiny]] (1)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] (1)
</gallery>
</gallery>


Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: