Editing Glide Ramp

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
[[File:BowserCastleMK7GlidingRamp.jpg|thumb|A Glide Ramp in [[3DS Bowser's Castle|Bowser's Castle]] from ''Mario Kart 7'']]
[[File:BowserCastleMK7GlidingRamp.jpg|thumb|A Glide Ramp in [[3DS Bowser's Castle|Bowser's Castle]] from ''Mario Kart 7'']]
'''Glide Ramps'''<ref>{{cite|author=Musa, Alexander|title=''Mario Kart 8'' PRIMA Official Game Guide|page=9|date=May 30, 2014|publisher=[[Prima Games]]|language=en-us}}</ref> (also referred to as '''glider ramps'''{{ref needed}} or '''gliding pads'''{{ref needed}}) are a type of [[ramp]] that first appeared in ''[[Mario Kart 7]]''. Glide Ramps appear in various courses and function similarly to regular ramps, except that when driven over they automatically deploy the [[kart]]'s [[glider]], which then enables the player to glide over sections of the course. Their activation is preceded by a high-pitched whooshing sound. Players are still able to perform [[Jump Boost]]s off of these ramps to gain a speed boost when gliding, although the boost comes immediately when the glider activates rather than upon landing, similar to performing a Jump Boost when [[Underwater driving|underwater]]. The panels on the ramps are cyan with scrolling white arrows on them to differentiate them from [[Dash Panel]]s. From ''Mario Kart 7'' onward, [[Cannon (Mario Kart series)|cannon]]s feature a Glide Ramp. Glide Ramps are also commonly used as shortcuts, as well as before large [[Pit|abysses]] converted from straightaways in [[classic course]]s, such as where the net bridge was in {{Classic link|Wii|Maple Treeway}}.
'''Glide Ramps'''<ref>Musa, Alexander (May 30, 2014). ''Mario Kart 8'' PRIMA Official Game Guide. Page 9. ''Prima Games''. Retrieved December 6, 2017.</ref> (also referred to as '''glider ramps'''{{ref needed}} or '''gliding pads'''{{ref needed}}) are a type of [[ramp]] that first appeared in ''[[Mario Kart 7]]''. Glide Ramps appear in various courses and function similarly to regular ramps, except that when driven over they automatically deploy the [[Kart]]'s [[Glider]], which then enables the player to glide over sections of the course. Players are still able to perform [[Jump Boost|Trick]]s off of these ramps to gain a speed boost when gliding. The panels on the ramps are cyan with scrolling white arrows on them to differentiate them from [[Dash Panel]]s. From ''Mario Kart 7'' onward, [[Barrel Cannon]]s that appear in [[Mario Kart (series)|''Mario Kart'']] courses use a Glide Ramp as the method of propulsion instead of the Barrel Cannon's blast. Glide Ramps are also commonly used as shortcuts.


==History==
==History==
===''Mario Kart 7''===
===''Mario Kart 7''===
Glide Ramps are introduced in ''[[Mario Kart 7]]'' as part of the gliding function, where they are used in numerous courses throughout the game. As well as being used in all of the new courses except for [[3DS Rosalina's Ice World|Rosalina's Ice World]], Glide Ramps are also used in most of the retro courses, replacing longer jumps and [[Cannon (Mario Kart series)|cannons]] and also to replace or provide alternative routes for some sections of the courses. Some sections are also entirely replaced with a Glide Ramp, such as the bouncing net at the end of {{classic link|Wii|Maple Treeway}}. The only retro courses that do not use Glide Ramps are {{classic link|N64|Luigi Raceway}}, {{classic link|GCN|Daisy Cruiser}}, and {{classic link|SNES|Rainbow Road}}. Although most Glide Ramps remain in the same position, [[3DS Toad Circuit|Toad Circuit]] and {{classic link|GBA|Bowser Castle 1}} have a Glide Ramp that emerges from the ground after an amount of time, usually after the first lap. Additionally, the [[Music Bash|Bouncing Note]] section in [[3DS Music Park|Music Park]] has a pair of ramps that change position every so often, leaving just a lower regular white ramp when they change height and side. The Glide Ramp will flash before changing, but can still be glided from when it is flashing. As well as the ramps, one of the [[Mushroom Trampoline]]s in {{classic link|Wii|Mushroom Gorge}} has now been recolored blue and functions the same way as a ramp, as once the player bounces off it, the Glider will be deployed and the player can glide over the remainder of the cave instead of bouncing over more mushrooms.
Glide Ramps are introduced in ''[[Mario Kart 7]]'' as part of the gliding function, where they are used in numerous courses throughout the game. As well as being used in all of the new courses except for [[3DS Rosalina's Ice World|Rosalina's Ice World]], Glide Ramps are also used in most of the retro courses, replacing longer jumps and [[Cannon (Mario Kart series)|cannons]] and also to replace or provide alternative routes for some sections of the courses. Some sections are also entirely replaced with a Glide Ramp, such as the bouncing net at the end of {{classic-link|Wii|Maple Treeway}}. The only retro courses that do not use Glide Ramps are {{classic-link|N64|Luigi Raceway}}, {{classic-link|GCN|Daisy Cruiser}}, and {{classic-link|SNES|Rainbow Road}}. Although most Glide Ramps remain in the same position, [[3DS Toad Circuit|Toad Circuit]] and {{classic-link|GBA|Bowser Castle 1}} have a Glide Ramp that emerges from the ground after an amount of time, usually after the first lap. Additionally, the [[Music Bash|Bouncing Note]] section in [[3DS Music Park|Music Park]] has a pair of ramps that change position every so often, leaving just a lower regular white ramp when they change height and side. The Glide Ramp will flash before changing, but can still be glided from when it is flashing. As well as the ramps, one of the [[Mushroom Trampoline]]s in {{classic-link|Wii|Mushroom Gorge}} has now been recolored blue and functions the same way as a ramp, as once the player bounces off it, the Glider will be deployed and the player can glide over the remainder of the cave instead of bouncing over more mushrooms.


===''Mario Kart Arcade GP'' series===
===''Mario Kart Arcade GP'' series===
Line 11: Line 11:
===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
[[File:MK8 Bowser Koopalings.png|thumb|left|200px|[[Bowser]] and the [[Koopalings]] gliding off a Glide Ramp in [[Shy Guy Falls]] from ''Mario Kart 8'']]
[[File:MK8 Bowser Koopalings.png|thumb|left|200px|[[Bowser]] and the [[Koopalings]] gliding off a Glide Ramp in [[Shy Guy Falls]] from ''Mario Kart 8'']]
Glide Ramps reappear in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where they serve the same purpose as in ''Mario Kart 7''. They are integrated into all of the new courses except [[Toad Harbor]], [[Excitebike Arena]], [[Dragon Driftway]], and [[Mute City]]. They use the same design from ''Mario Kart 7'', except in [[Twisted Mansion]], where they use a cyan Dash Panel design. The ramps are also included in much of the retro courses, such as replacing the original boosted ramp in {{classic link|N64|Royal Raceway}} and being on the [[dash panel ramp truck]] in {{classic link|N64|Toad's Turnpike}}. The rising Glide Ramp returns in {{classic link|3DS|Toad Circuit}}, [[Merry Mountain]], and {{classic link|Tour|Rome Avanti}}, and the special lowering twin Glide Ramps return in {{classic link|3DS|Music Park}} and {{classic link|DS|Tick-Tock Clock}}; the lowered Glide Ramp becomes black in this game. In courses where the layout changes between laps, Glide Ramps can appear in a lap where it was not previously; this happens in {{classic link|Tour|Paris Promenade}}, {{classic link|Tour|Sydney Sprint}}, {{classic link|Tour|Berlin Byways}}, {{classic link|DS|Peach Gardens}}, and {{classic link|Tour|Singapore Speedway}}.
Glide Ramps reappear in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where they serve the same purpose as in ''Mario Kart 7''. They are integrated into all of the new courses except [[Toad Harbor]], [[Excitebike Arena]], [[Dragon Driftway]], and [[Mute City]]. They use the same design from ''Mario Kart 7'', except in [[Twisted Mansion]], where they use a cyan Dash Panel design. The ramps are also included in much of the retro courses, such as replacing the original boosted ramp in {{classic-link|N64|Royal Raceway}} and being on the [[dash panel ramp truck]] in {{classic-link|N64|Toad's Turnpike}}. The rising Glide Ramp returns in {{classic-link|3DS|Toad Circuit}} and [[Merry Mountain]], and the special lowering twin Glide Ramps return in {{classic-link|3DS|Music Park}} and {{classic-link|DS|Tick-Tock Clock}}; the lowered Glide Ramp becomes black in this game. In courses where the layout changes between laps, Glide Ramps can appear in a lap where it was not previously; this happens in {{classic-link|Tour|Paris Promenade}}, {{classic-link|Tour|Sydney Sprint}}, {{classic-link|Tour|Berlin Byways}}, {{classic-link|DS|Peach Gardens}}, and {{classic-link|Tour|Singapore Speedway}}.
{{br}}
{{br}}


Line 19: Line 19:
Glide Ramps appear once again in ''[[Mario Kart Tour]]'', where they serve the same function as their previous appearances. Just like in ''Mario Kart 7'', ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', Glide Ramps were implemented into retro tracks that previously lacked them, with the most prominent example being found on the remake of [[N64 Choco Mountain]], where the section before the [[boulder]]s was replaced with a giant pit where racers must glide over to get past it. Like normal ramps, players automatically trick off of them once they are driven over. The rising Glide Ramp also appears in [[3DS Toad Circuit]], [[Tour Berlin Byways|Berlin Byways 2]], [[Tour London Loop|London Loop 3]], the R/T variant of [[3DS Rosalina's Ice World]], and the R variant of [[GCN Waluigi Stadium]]. In some courses, they can lower in addition to rising, like the twin Glide Ramps from [[3DS Music Park|Music Park]] from ''[[Mario Kart 7]]''.
Glide Ramps appear once again in ''[[Mario Kart Tour]]'', where they serve the same function as their previous appearances. Just like in ''Mario Kart 7'', ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', Glide Ramps were implemented into retro tracks that previously lacked them, with the most prominent example being found on the remake of [[N64 Choco Mountain]], where the section before the [[boulder]]s was replaced with a giant pit where racers must glide over to get past it. Like normal ramps, players automatically trick off of them once they are driven over. The rising Glide Ramp also appears in [[3DS Toad Circuit]], [[Tour Berlin Byways|Berlin Byways 2]], [[Tour London Loop|London Loop 3]], the R/T variant of [[3DS Rosalina's Ice World]], and the R variant of [[GCN Waluigi Stadium]]. In some courses, they can lower in addition to rising, like the twin Glide Ramps from [[3DS Music Park|Music Park]] from ''[[Mario Kart 7]]''.
{{br}}
{{br}}
===''Mario Kart World''===
{{new subject|section=y}}
Glide Ramps also reappear in ''[[Mario Kart World]]'', where vehicles no longer use gliders from previous games, but eject plane wings to glide.


==Courses with Glide Ramps==
==Courses with Glide Ramps==
The numbers indicate how many Glide Ramps are present in the course. A dash (–) indicates that the course cannot appear as a classic course in a previous game, due to it being present as a new course in its respective game.
The numbers indicate how many Glide Ramps are present in the course. A dash (–) indicates that the course cannot appear as a classic course in a previous game, due to it being present as a new course in its respective game.
{| width=70% class=wikitable style="text-align:center; margin: 0 auto;"
{| width=70% border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
|- bgcolor=#dedede
! width=30% | Course
! width=30% | Course
! width=25% | Original game
! width=25% | Original game
Line 123: Line 120:
|
|
|-
|-
|[[GCN DK Mountain|DK Mountain]]
|[[GCN Dino Dino Jungle|Dino Dino Jungle]]
|''[[Mario Kart: Double Dash!!]]''
|''[[Mario Kart: Double Dash!!]]''
|2
|
|
|
|
|1
|-
|-
|[[GCN Dino Dino Jungle|Dino Dino Jungle]]
|[[GCN DK Mountain|DK Mountain]]
|''[[Mario Kart: Double Dash!!]]''
|''[[Mario Kart: Double Dash!!]]''
|2
|
|
|
|
|1
|-
|-
|[[DS Cheep Cheep Beach|Cheep Cheep Beach]]
|[[DS Cheep Cheep Beach|Cheep Cheep Beach]]
Line 525: Line 522:
|1
|1
|-
|-
|[[Sky-High Sundae]]
|[[Piranha Plant Cove]]
|''[[Mario Kart 8 Deluxe]]''/''[[Mario Kart Tour]]''
|''[[Mario Kart Tour]]''
|–
|–
|–
|–
|1
|1
|-
|-
|[[Piranha Plant Cove]]
|[[Sky-High Sundae]]
|''[[Mario Kart Tour]]''
|''[[Mario Kart 8 Deluxe]]''/''[[Mario Kart Tour]]''
|–
|–
|–
|–
Line 544: Line 541:
|-
|-
|[[Tour Athens Dash|Athens Dash]]
|[[Tour Athens Dash|Athens Dash]]
|''[[Mario Kart Tour]]''
|–
|–
|2
|-
|[[Tour Rome Avanti|Rome Avanti]]
|''[[Mario Kart Tour]]''
|''[[Mario Kart Tour]]''
|–
|–
Line 566: Line 557:
|–
|–
|1
|1
|-
|[[Tour Rome Avanti|Rome Avanti]]
|''[[Mario Kart Tour]]''
|–
|–
|2
|}
|}


In ''Mario Kart Tour'', every course as four variants (normal, R, T, and R/T) that can add or remove Glide Ramps. A blank spot indicates that that variant of the course has not been released as of the latest tour.
In ''Mario Kart Tour'', every course as four variants (normal, R, T, and R/T) that can add or remove Glide Ramps. A blank spot indicates that that variant of the course has not been released as of the latest tour.
{| width=70% class=wikitable style="text-align:center; margin: 0 auto;"
{| width=70% border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
|- bgcolor=#dedede
! width=30% | Course
! width=30% | Course
! width=30% | Original game
! width=30% | Original game
Line 1,427: Line 1,425:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Ita=Pannello planata<ref>{{cite|publisher=Discord|language=en|url=cdn.discordapp.com/attachments/417282009866698752/1130483638086156488/Screenshot_20230712-1119482.png|format=PNG|title=''Mario Kart Tour'' in-game notification about Piranha Plant Pipeline course issues|accessdate=June 28, 2024}}{{dead link}}</ref>
|Ita=Pannello planata<ref>[https://cdn.discordapp.com/attachments/417282009866698752/1130483638086156488/Screenshot_20230712-1119482.png ''Mario Kart Tour'' in-game notification about Piranha Plant Pipeline course issues.]</ref>
|ItaM=Glide Panel
|ItaM=Glide Panel
}}
}}
Line 1,437: Line 1,435:
{{MKAGPDX}}
{{MKAGPDX}}
{{MK8}}
{{MK8}}
{{MKT miscellaneous}}
{{MKT}}
{{Mario Kart World}}
[[Category:Hazardous objects]]
[[Category:Hazardous objects]]
[[Category:Mario Kart 7 objects]]
[[Category:Mario Kart 7 objects]]
[[Category:Mario Kart Arcade GP DX]]
[[Category:Mario Kart 8 objects]]
[[Category:Mario Kart 8 objects]]
[[Category:Mario Kart Arcade GP DX]]
[[Category:Mario Kart Tour objects]]
[[Category:Mario Kart Tour objects]]
[[Category:Mario Kart World objects]]
[[it:Pannello planata]]
[[it:Pannello planata]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)