Editing Glide Ramp
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[[File:BowserCastleMK7GlidingRamp.jpg|thumb|A Glide Ramp in [[3DS Bowser's Castle|Bowser's Castle]] from ''Mario Kart 7'']] | [[File:BowserCastleMK7GlidingRamp.jpg|thumb|A Glide Ramp in [[3DS Bowser's Castle|Bowser's Castle]] from ''Mario Kart 7'']] | ||
'''Glide Ramps'''<ref> | '''Glide Ramps'''<ref>Musa, Alexander (May 30, 2014). ''Mario Kart 8'' PRIMA Official Game Guide. Page 9. ''Prima Games''. Retrieved December 6, 2017.</ref> (also referred to as '''glider ramps'''{{ref needed}} or '''gliding pads'''{{ref needed}}) are a type of [[ramp]] that first appeared in ''[[Mario Kart 7]]''. Glide Ramps appear in various courses and function similarly to regular ramps, except that when driven over they automatically deploy the [[Kart]]'s [[Glider]], which then enables the player to glide over sections of the course. Players are still able to perform [[Jump Boost|Trick]]s off of these ramps to gain a speed boost when gliding. The panels on the ramps are cyan with scrolling white arrows on them to differentiate them from [[Dash Panel]]s. From ''Mario Kart 7'' onward, [[Barrel Cannon]]s that appear in [[Mario Kart (series)|''Mario Kart'']] courses use a Glide Ramp as the method of propulsion instead of the Barrel Cannon's blast. Glide Ramps are also commonly used as shortcuts. | ||
==History== | ==History== | ||
===''Mario Kart 7''=== | ===''Mario Kart 7''=== | ||
Glide Ramps are introduced in ''[[Mario Kart 7]]'' as part of the gliding function, where they are used in numerous courses throughout the game. As well as being used in all of the new courses except for [[3DS Rosalina's Ice World|Rosalina's Ice World]], Glide Ramps are also used in most of the retro courses, replacing longer jumps and [[Cannon (Mario Kart series)|cannons]] and also to replace or provide alternative routes for some sections of the courses. Some sections are also entirely replaced with a Glide Ramp, such as the bouncing net at the end of {{classic link|Wii|Maple Treeway}}. The only retro courses that do not use Glide Ramps are {{classic link|N64|Luigi Raceway}}, {{classic link|GCN|Daisy Cruiser}}, and {{classic link|SNES|Rainbow Road}}. Although most Glide Ramps remain in the same position, [[3DS Toad Circuit|Toad Circuit]] and {{classic link|GBA|Bowser Castle 1}} have a Glide Ramp that emerges from the ground after an amount of time, usually after the first lap. Additionally, the [[Music Bash|Bouncing Note]] section in [[3DS Music Park|Music Park]] has a pair of ramps that change position every so often, leaving just a lower regular white ramp when they change height and side. The Glide Ramp will flash before changing, but can still be glided from when it is flashing. As well as the ramps, one of the [[Mushroom Trampoline]]s in {{classic link|Wii|Mushroom Gorge}} has now been recolored blue and functions the same way as a ramp, as once the player bounces off it, the Glider will be deployed and the player can glide over the remainder of the cave instead of bouncing over more mushrooms. | Glide Ramps are introduced in ''[[Mario Kart 7]]'' as part of the gliding function, where they are used in numerous courses throughout the game. As well as being used in all of the new courses except for [[3DS Rosalina's Ice World|Rosalina's Ice World]], Glide Ramps are also used in most of the retro courses, replacing longer jumps and [[Cannon (Mario Kart series)|cannons]] and also to replace or provide alternative routes for some sections of the courses. Some sections are also entirely replaced with a Glide Ramp, such as the bouncing net at the end of {{classic-link|Wii|Maple Treeway}}. The only retro courses that do not use Glide Ramps are {{classic-link|N64|Luigi Raceway}}, {{classic-link|GCN|Daisy Cruiser}}, and {{classic-link|SNES|Rainbow Road}}. Although most Glide Ramps remain in the same position, [[3DS Toad Circuit|Toad Circuit]] and {{classic-link|GBA|Bowser Castle 1}} have a Glide Ramp that emerges from the ground after an amount of time, usually after the first lap. Additionally, the [[Music Bash|Bouncing Note]] section in [[3DS Music Park|Music Park]] has a pair of ramps that change position every so often, leaving just a lower regular white ramp when they change height and side. The Glide Ramp will flash before changing, but can still be glided from when it is flashing. As well as the ramps, one of the [[Mushroom Trampoline]]s in {{classic-link|Wii|Mushroom Gorge}} has now been recolored blue and functions the same way as a ramp, as once the player bounces off it, the Glider will be deployed and the player can glide over the remainder of the cave instead of bouncing over more mushrooms. | ||
===''Mario Kart Arcade GP'' series=== | ===''Mario Kart Arcade GP'' series=== | ||
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===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''=== | ===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''=== | ||
[[File:MK8 Bowser Koopalings.png|thumb|left|200px|[[Bowser]] and the [[Koopalings]] gliding off a Glide Ramp in [[Shy Guy Falls]] from ''Mario Kart 8'']] | [[File:MK8 Bowser Koopalings.png|thumb|left|200px|[[Bowser]] and the [[Koopalings]] gliding off a Glide Ramp in [[Shy Guy Falls]] from ''Mario Kart 8'']] | ||
Glide Ramps reappear in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where they serve the same purpose as in ''Mario Kart 7''. They are integrated into all of the new courses except [[Toad Harbor]], [[Excitebike Arena]], [[Dragon Driftway]], and [[Mute City]]. They use the same design from ''Mario Kart 7'', except in [[Twisted Mansion]], where they use a cyan Dash Panel design. The ramps are also included in much of the retro courses, such as replacing the original boosted ramp in {{classic link|N64|Royal Raceway}} and being on the [[dash panel ramp truck]] in {{classic link|N64|Toad's Turnpike}}. The rising Glide Ramp returns in {{classic link|3DS|Toad Circuit}} | Glide Ramps reappear in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where they serve the same purpose as in ''Mario Kart 7''. They are integrated into all of the new courses except [[Toad Harbor]], [[Excitebike Arena]], [[Dragon Driftway]], and [[Mute City]]. They use the same design from ''Mario Kart 7'', except in [[Twisted Mansion]], where they use a cyan Dash Panel design. The ramps are also included in much of the retro courses, such as replacing the original boosted ramp in {{classic-link|N64|Royal Raceway}} and being on the [[dash panel ramp truck]] in {{classic-link|N64|Toad's Turnpike}}. The rising Glide Ramp returns in {{classic-link|3DS|Toad Circuit}} and [[Merry Mountain]], and the special lowering twin Glide Ramps return in {{classic-link|3DS|Music Park}} and {{classic-link|DS|Tick-Tock Clock}}; the lowered Glide Ramp becomes black in this game. In courses where the layout changes between laps, Glide Ramps can appear in a lap where it was not previously; this happens in {{classic-link|Tour|Paris Promenade}}, {{classic-link|Tour|Sydney Sprint}}, {{classic-link|Tour|Berlin Byways}}, {{classic-link|DS|Peach Gardens}}, and {{classic-link|Tour|Singapore Speedway}}. | ||
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Glide Ramps appear once again in ''[[Mario Kart Tour]]'', where they serve the same function as their previous appearances. Just like in ''Mario Kart 7'', ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', Glide Ramps were implemented into retro tracks that previously lacked them, with the most prominent example being found on the remake of [[N64 Choco Mountain]], where the section before the [[boulder]]s was replaced with a giant pit where racers must glide over to get past it. Like normal ramps, players automatically trick off of them once they are driven over. The rising Glide Ramp also appears in [[3DS Toad Circuit]], [[Tour Berlin Byways|Berlin Byways 2]], [[Tour London Loop|London Loop 3]], the R/T variant of [[3DS Rosalina's Ice World]], and the R variant of [[GCN Waluigi Stadium]]. In some courses, they can lower in addition to rising, like the twin Glide Ramps from [[3DS Music Park|Music Park]] from ''[[Mario Kart 7]]''. | Glide Ramps appear once again in ''[[Mario Kart Tour]]'', where they serve the same function as their previous appearances. Just like in ''Mario Kart 7'', ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', Glide Ramps were implemented into retro tracks that previously lacked them, with the most prominent example being found on the remake of [[N64 Choco Mountain]], where the section before the [[boulder]]s was replaced with a giant pit where racers must glide over to get past it. Like normal ramps, players automatically trick off of them once they are driven over. The rising Glide Ramp also appears in [[3DS Toad Circuit]], [[Tour Berlin Byways|Berlin Byways 2]], [[Tour London Loop|London Loop 3]], the R/T variant of [[3DS Rosalina's Ice World]], and the R variant of [[GCN Waluigi Stadium]]. In some courses, they can lower in addition to rising, like the twin Glide Ramps from [[3DS Music Park|Music Park]] from ''[[Mario Kart 7]]''. | ||
{{br}} | {{br}} | ||
==Courses with Glide Ramps== | ==Courses with Glide Ramps== | ||
The numbers indicate how many Glide Ramps are present in the course. A dash (–) indicates that the course cannot appear as a classic course in a previous game, due to it being present as a new course in its respective game. | The numbers indicate how many Glide Ramps are present in the course. A dash (–) indicates that the course cannot appear as a classic course in a previous game, due to it being present as a new course in its respective game. | ||
{| width=70% | {| width=70% border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;" | ||
|- bgcolor=#dedede | |||
! width=30% | Course | ! width=30% | Course | ||
! width=25% | Original game | ! width=25% | Original game | ||
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| | | | ||
|- | |- | ||
|[[GCN | |[[GCN Dino Dino Jungle|Dino Dino Jungle]] | ||
|''[[Mario Kart: Double Dash!!]]'' | |''[[Mario Kart: Double Dash!!]]'' | ||
|2 | |||
| | | | ||
| | | | ||
|- | |- | ||
|[[GCN | |[[GCN DK Mountain|DK Mountain]] | ||
|''[[Mario Kart: Double Dash!!]]'' | |''[[Mario Kart: Double Dash!!]]'' | ||
| | | | ||
| | | | ||
|1 | |||
|- | |- | ||
|[[DS Cheep Cheep Beach|Cheep Cheep Beach]] | |[[DS Cheep Cheep Beach|Cheep Cheep Beach]] | ||
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|1 | |1 | ||
|- | |- | ||
|[[ | |[[Piranha Plant Cove]] | ||
| | |''[[Mario Kart Tour]]'' | ||
|– | |– | ||
|– | |– | ||
|1 | |1 | ||
|- | |- | ||
|[[ | |[[Sky-High Sundae]] | ||
|''[[Mario Kart Tour]]'' | |''[[Mario Kart 8 Deluxe]]''/''[[Mario Kart Tour]]'' | ||
|– | |– | ||
|– | |– | ||
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|- | |- | ||
|[[Tour Athens Dash|Athens Dash]] | |[[Tour Athens Dash|Athens Dash]] | ||
|''[[Mario Kart Tour]]'' | |''[[Mario Kart Tour]]'' | ||
|– | |– | ||
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|– | |– | ||
|1 | |1 | ||
|- | |||
|[[Tour Rome Avanti|Rome Avanti]] | |||
|''[[Mario Kart Tour]]'' | |||
|– | |||
|– | |||
|2 | |||
|} | |} | ||
In ''Mario Kart Tour'', every course as four variants (normal, R, T, and R/T) that can add or remove Glide Ramps. A blank spot indicates that that variant of the course has not been released as of the latest tour. | In ''Mario Kart Tour'', every course as four variants (normal, R, T, and R/T) that can add or remove Glide Ramps. A blank spot indicates that that variant of the course has not been released as of the latest tour. | ||
{| width=70% | {| width=70% border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;" | ||
|- bgcolor=#dedede | |||
! width=30% | Course | ! width=30% | Course | ||
! width=30% | Original game | ! width=30% | Original game | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Ita=Pannello planata<ref> | |Ita=Pannello planata<ref>[https://cdn.discordapp.com/attachments/417282009866698752/1130483638086156488/Screenshot_20230712-1119482.png ''Mario Kart Tour'' in-game notification about Piranha Plant Pipeline course issues.]</ref> | ||
|ItaM=Glide Panel | |ItaM=Glide Panel | ||
}} | }} | ||
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{{MKAGPDX}} | {{MKAGPDX}} | ||
{{MK8}} | {{MK8}} | ||
{{MKT | {{MKT}} | ||
[[Category:Hazardous objects]] | [[Category:Hazardous objects]] | ||
[[Category:Mario Kart 7 objects]] | [[Category:Mario Kart 7 objects]] | ||
[[Category:Mario Kart Arcade GP DX]] | |||
[[Category:Mario Kart 8 objects]] | [[Category:Mario Kart 8 objects]] | ||
[[Category:Mario Kart Tour objects]] | [[Category:Mario Kart Tour objects]] | ||
[[it:Pannello planata]] | [[it:Pannello planata]] |