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{{rewrite-expand|include ''[[The Super Mario Bros. Movie]]'' information}}
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{{about|the girders from the Donkey Kong series|the platforms in the ''Mario Kart'' series|[[Kanaami Road]]}}
'''Girders''' are construction platforms found in various games, starting with the original ''[[Donkey Kong (game)|Donkey Kong]]''. Most of their appearances since then have been in reference to this appearance.
'''Girders''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as narrow platforms that player characters can move on. The first appearance of girders in a ''Super Mario'' game is ''[[Donkey Kong (game)|Donkey Kong]]'', and most of their appearances since then have been in reference to this appearance.
 
==History==
==History==
===''Donkey Kong'' / ''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' / ''Donkey Kong'' (Game Boy)===
[[File:Donkey Kong Arcade 25m Screenshot.png|frame|Girders as they appear in [[25m]] in the arcade version]]
[[File:Donkey Kong arcade.PNG|150px|thumb|Girders as they appear in [[25m]] in the arcade version.]]
Girders are objects in ''[[Donkey Kong (game)|Donkey Kong]]''. The girders in [[25m]] are sloped and also known as '''ramps'''.<ref>Instruction manual for the Coleco Adam port.{{page needed}}</ref> Girders appear in all four stages. In [[Donkey Kong (Game Boy)|the Game Boy remake]], they appear in all of these stages, as well as several stages in the game's later worlds, such as [[Big-City]]. In both games, they act essentially as a semi-solid platform that [[Mario]] can walk on.
Girders first appear in ''[[Donkey Kong (game)|Donkey Kong]]'', appearing in every stage, most notably in [[25m]], where they are the only type of platform. In [[Donkey Kong (Game Boy)|the ''Game Boy'' remake]], they appear in all of these stages, as well as several stages in the game's later worlds, such as [[Big-City]]. In both games, they act essentially as a semi-solid platform that [[Mario]] can walk on.
 
===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
Girders appear in ''[[Donkey Kong Country]]'' during the opening cutscene, where [[Cranky Kong]] stands on a stack of them while playing [[Opening (Donkey Kong)|opening]] theme on a phonograph.
 
====''Donkey Kong Country Returns''====
[[File:DKCR Slammin Steel 1.png|thumb|left|Donkey Kong standing on a girder in [[Slammin' Steel]]]]
Girders in ''[[Donkey Kong Country Returns]]'' are the main floor in the [[Factory (Donkey Kong Country Returns)|Factory]] world. In the background for the Factory's first level, [[Foggy Fumes]], girders arranged in the zig-zagged 25m layout can be seen at one point. This pattern also commonly appears on wall reliefs throughout the temple-themed levels, along with other depictions of ''Donkey Kong'' arcade graphics.
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===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
[[File:MLM Girder.png|thumb|left|A girder from ''Mario vs. Donkey Kong: Mini-Land Mayhem!'']]
Generic girders appear in every ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game. In the first ''[[Mario vs. Donkey Kong]]'', they act as semi-solid platforms much like those in ''Donkey Kong'', and act the same in subsequent games, being red-colored in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', and gray with rounded corners in all of the following titles. The latter are described as "gray steel frames".<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' instruction booklet] Page 16</ref>
Girders appear in every game of the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series as semi-solid platforms, similarly to their appearance in ''Donkey Kong''. Girders in ''[[Mario vs. Donkey Kong]]'', ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'' are colored red, but were changed to gray with rounded corners as of ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', which describes them as "gray steel frames".<ref>{{cite|format=PDF|date=2010|deadlink=y|archive=web.archive.org/web/20101122213848/http://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf|title=''Mario vs. Donkey Kong: Mini-Land Mayhem!'' instruction booklet|page=16|publisher=nintendo.com|language=en-us|accessdate=July 4, 2024}}</ref>
 
This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the [[Red Girder]]s, which first appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area.
 
In ''Mario vs. Donkey Kong: Minis March Again!'', pieces of red-colored girders are among the objects that fall from the top of the screen when [[Donkey Kong]] slams his fists in [[Floor 1 Donkey Kong]]. Short girders appear first, followed by longer ones that are harder to avoid after Donkey Kong is hit a third time. The player loses a Mini toy if a girder crashes into it.


===''Super Smash Bros.'' series===
This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the [[Red Girder]]s, which first appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]''. These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area.
[[File:75m SSBU.png|thumb|right|Girders as they appear on the 75 m stage in ''Super Smash Bros. Ultimate'']]
Girders appear in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' in the [[75 m (stage)|75 m]] stage, based off of the original [[75m]] from ''Donkey Kong'', but with visible depth. In ''Super Smash Bros. Ultimate'', this depth can only be seen when the camera is manually turned while the game is paused.


===''Captain Toad: Treasure Tracker''===
===''Super Smash Bros. Brawl''===
Girders appear in ''[[Captain Toad: Treasure Tracker]]'' in the level [[Retro Ramp-Up]], based off the [[25m]] stage from ''Donkey Kong''. In the [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|versions]] of the game for Nintendo Switch and Nintendo 3DS, girders also appear in [[Uptown, Downtown]], a level based on the Metro Kingdom from ''Super Mario Odyssey''.
Girders appear in ''[[Super Smash Bros. Brawl]]'' in the [[75m (stage)|75m]] stage, based off of the original [[75m]] from ''Donkey Kong'', but with visible depth.


===''Donkey Kong Country Returns''===
In ''[[Donkey Kong Country Returns]]'', girders are the primary floor in the [[Factory]] world. In the background for the Factory's first level, [[Foggy Fumes]], girders arranged in the zig-zagged 25m layout can be seen at one point. This pattern also commonly appears on wall reliefs throughout the temple-themed levels, along with other depictions of ''Donkey Kong'' arcade graphics.
[[File:SMO Girders.jpeg|thumb|left|Girders as they appear in ''Super Mario Odyssey''.]]
===''Super Mario Odyssey''===
===''Super Mario Odyssey''===
[[File:SMO Girders.jpeg|thumb|left|Girders as they appear in ''Super Mario Odyssey'']]
Girders appear in ''[[Super Mario Odyssey]]'', where they are seen as common platforms throughout the [[Metro Kingdom]]. They do not act as semi-solid platforms in this game, but items such as [[Coin]]s and [[Power Moon]]s can be found inside some of them.
Girders appear in ''[[Super Mario Odyssey]]'', where they are seen as common platforms throughout the [[Metro Kingdom]]. They do not act as semi-solid platforms in this game, but items such as [[Coin]]s and [[Power Moon]]s can be found inside some of them.


===''The Super Mario Bros. Movie''===
===Other appearances and references===
Girders reappear in ''[[The Super Mario Bros. Movie]]'' during the fight between [[Mario]] and [[Donkey Kong]], one of which is broken by the former as [[Cat Mario]] in a successful attempt to defeat the latter.
In the manual for ''[[Donkey Kong 64]]'', [[Cranky Kong]] hopes that a level design he submitted, "Girder Grapple," made it into the game as a secret level, referencing him being the original Donkey Kong from the arcade game. While this level doesn't appear, the original game can be played in an arcade cabinet found in [[Frantic Factory]].
 
===Other appearances and allusions===
In the manual for ''[[Donkey Kong 64]]'', Cranky Kong hopes that a 2D level design he submitted after three minutes of planning, the "Great Girder Grapple," made it into the game as a secret level, referencing him being the original Donkey Kong from the arcade game. While no level of this specific titles appear, it may allude to how the original game can be played in an arcade cabinet found in [[Frantic Factory]].
 
Girders appear in ''[[Pixels]]'' during the fight with [[Donkey Kong]], where the main characters have to climb to the top while avoiding the [[barrel]]s and [[fireball (Donkey Kong)|fireballs]]. Upon arrival to the stage, girders fall down similarly to the original game, creating a path to Donkey Kong.
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==Names in other languages==
{{foreign names
|Ita=Trave
|ItaM=Girder
}}
 
==See also==
*[[Floor (Wrecking Crew series)|Floor]], a similar object from the [[Wrecking Crew (series)|''Wrecking Crew'' series]]
 
==References==
<references/>


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[[Category:Platforms]]
[[Category:Platforms]]
[[Category:Donkey Kong (game) objects]]
[[Category:Donkey Kong (game) Objects]]
[[Category:Mario vs. Donkey Kong objects]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:Mario vs. Donkey Kong: Minis March Again!]]
[[Category:Mario vs. Donkey Kong: Minis March Again!]]
[[Category:Mario vs. Donkey Kong: Tipping Stars]]
[[Category:Mario vs. Donkey Kong: Tipping Stars]]
[[Category:Mini Mario & Friends: amiibo Challenge objects]]
[[Category:Mini Mario & Friends: amiibo Challenge Objects]]
[[Category:Super Mario Odyssey objects]]
[[Category:Super Mario Odyssey Objects]]
[[Category:The Super Mario Bros. Movie objects]]

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