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{{rewrite-expand|include ''[[The Super Mario Bros. Movie]]'' information}}
{{rewrite-expand|include ''[[The Super Mario Bros. Movie]]]]'' information}}
{{about|the girders from the Donkey Kong series|the platforms in the ''Mario Kart'' series|[[Kanaami Road]]}}
{{about|the girders from the Donkey Kong series|the platforms in the ''Mario Kart'' series|[[Kanaami Road]]}}
'''Girders''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as narrow platforms that player characters can move on. The first appearance of girders in a ''Super Mario'' game is ''[[Donkey Kong (game)|Donkey Kong]]'', and most of their appearances since then have been in reference to this appearance.
'''Girders''' are construction platforms found in various games, starting with the original ''[[Donkey Kong (game)|Donkey Kong]]''. Most of their appearances since then have been in reference to this appearance.
 
==History==
==History==
===''Donkey Kong'' / ''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' / ''Donkey Kong'' (Game Boy)===
[[File:Donkey Kong Arcade 25m Screenshot.png|frame|Girders as they appear in [[25m]] in the arcade version]]
[[File:Donkey Kong Arcade 25m Screenshot.png|frame|Girders as they appear in [[25m]] in the arcade version]]
Girders are objects in ''[[Donkey Kong (game)|Donkey Kong]]''. The girders in [[25m]] are sloped and also known as '''ramps'''.<ref>Instruction manual for the Coleco Adam port.{{page needed}}</ref> Girders appear in all four stages. In [[Donkey Kong (Game Boy)|the Game Boy remake]], they appear in all of these stages, as well as several stages in the game's later worlds, such as [[Big-City]]. In both games, they act essentially as a semi-solid platform that [[Mario]] can walk on.
Girders first appear in ''[[Donkey Kong (game)|Donkey Kong]]'', appearing in every stage, most notably in [[25m]], where they are the only type of platform. In [[Donkey Kong (Game Boy)|the Game Boy remake]], they appear in all of these stages, as well as several stages in the game's later worlds, such as [[Big-City]]. In both games, they act essentially as a semi-solid platform that [[Mario]] can walk on.


===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
====''Donkey Kong Country''====
Girders appear in ''[[Donkey Kong Country]]'' during the opening cutscene, where [[Cranky Kong]] stands on a stack of them while playing [[Opening (Donkey Kong)|opening]] theme on a phonograph.
During the opening cutscene of the first ''[[Donkey Kong Country]]'' game, [[Cranky Kong]] can be seen standing on a stack of girders in a black backdrop while playing the original [[Opening (Donkey Kong)|opening]] theme from ''Donkey Kong'' on a phonograph.


====''Donkey Kong Country Returns''====
====''Donkey Kong Country Returns''====
[[File:DKCR Slammin Steel 1.png|thumb|left|Donkey Kong standing on a girder in [[Slammin' Steel]]]]
[[File:DKCR Slammin Steel 1.png|thumb|left|Donkey Kong standing on a girder in [[Slammin' Steel]]]]
Girders in ''[[Donkey Kong Country Returns]]'' are the main floor in the [[Factory (Donkey Kong Country Returns)|Factory]] world. In the background for the Factory's first level, [[Foggy Fumes]], girders arranged in the zig-zagged 25m layout can be seen at one point. This pattern also commonly appears on wall reliefs throughout the temple-themed levels, along with other depictions of ''Donkey Kong'' arcade graphics.
In ''[[Donkey Kong Country Returns]]'', girders are the primary floor in the [[Factory (Donkey Kong Country Returns)|Factory]] world. In the background for the Factory's first level, [[Foggy Fumes]], girders arranged in the zig-zagged 25m layout can be seen at one point. This pattern also commonly appears on wall reliefs throughout the temple-themed levels, along with other depictions of ''Donkey Kong'' arcade graphics.
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===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
[[File:MLM Girder.png|thumb|left|A girder from ''Mario vs. Donkey Kong: Mini-Land Mayhem!'']]
[[File:MLM Girder.png|thumb|left|A girder from ''Mario vs. Donkey Kong: Mini-Land Mayhem!'']]
Girders appear in every game of the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series as semi-solid platforms, similarly to their appearance in ''Donkey Kong''. Girders in ''[[Mario vs. Donkey Kong]]'', ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'' are colored red, but were changed to gray with rounded corners as of ''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]'', which describes them as "gray steel frames".<ref>{{cite|format=PDF|date=2010|deadlink=y|archive=web.archive.org/web/20101122213848/http://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf|title=''Mario vs. Donkey Kong: Mini-Land Mayhem!'' instruction booklet|page=16|publisher=nintendo.com|language=en-us|accessdate=July 4, 2024}}</ref>
Generic girders appear in every ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game. Throughout the series, they act as semi-solid platforms much like those in ''Donkey Kong'', being red-colored in ''[[Mario vs. Donkey Kong]]'', ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', and gray with rounded corners in all of the following titles. The latter are described as "gray steel frames".<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' instruction booklet]. Page 16. ''nintendo.com''. Retrieved March 10, 2018.</ref>


This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the [[Red Girder]]s, which first appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area.
This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the [[Red Girder]]s, which first appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area.


In ''Mario vs. Donkey Kong: Minis March Again!'', pieces of red-colored girders are among the objects that fall from the top of the screen when [[Donkey Kong]] slams his fists in [[Floor 1 Donkey Kong]]. Short girders appear first, followed by longer ones that are harder to avoid after Donkey Kong is hit a third time. The player loses a Mini toy if a girder crashes into it.
In ''Mario vs. Donkey Kong: Minis March Again!'', pieces of red-colored girders are among the objects that fall from the top of the screen when Donkey Kong slams his fists in [[Floor 1 Donkey Kong]]. Short girders appear first, followed by longer ones that are harder to avoid after DK is hit a third time. The player loses a Mini toy if a girder crashes into it.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
[[File:75m SSBU.png|thumb|right|Girders as they appear on the 75 m stage in ''Super Smash Bros. Ultimate'']]
[[File:75m SSBU.png|thumb|right|Girders as they appear on the 75 m stage in ''Super Smash Bros. Ultimate'']]
Girders appear in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' in the [[75 m (stage)|75 m]] stage, based off of the original [[75m]] from ''Donkey Kong'', but with visible depth. In ''Super Smash Bros. Ultimate'', this depth can only be seen when the camera is manually turned while the game is paused.
Girders appear in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' in the [[75 m (stage)|75 m]] stage, based off of the original [[75m]] from ''Donkey Kong'', but with visible depth. In ''Super Smash Bros. Ultimate'', this depth can only be seen when the camera is manually turned while the game is paused.
===''Captain Toad: Treasure Tracker''===
Girders appear in ''[[Captain Toad: Treasure Tracker]]'' in the level [[Retro Ramp-Up]], based off the [[25m]] stage from ''Donkey Kong''. In the [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|versions]] of the game for Nintendo Switch and Nintendo 3DS, girders also appear in [[Uptown, Downtown]], a level based on the Metro Kingdom from ''Super Mario Odyssey''.


===''Super Mario Odyssey''===
===''Super Mario Odyssey''===
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Girders appear in ''[[Pixels]]'' during the fight with [[Donkey Kong]], where the main characters have to climb to the top while avoiding the [[barrel]]s and [[fireball (Donkey Kong)|fireballs]]. Upon arrival to the stage, girders fall down similarly to the original game, creating a path to Donkey Kong.
Girders appear in ''[[Pixels]]'' during the fight with [[Donkey Kong]], where the main characters have to climb to the top while avoiding the [[barrel]]s and [[fireball (Donkey Kong)|fireballs]]. Upon arrival to the stage, girders fall down similarly to the original game, creating a path to Donkey Kong.
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==Names in other languages==
{{foreign names
|Ita=Trave
|ItaM=Girder
}}


==See also==
==See also==
*[[Floor (Wrecking Crew series)|Floor]], a similar object from the [[Wrecking Crew (series)|''Wrecking Crew'' series]]
* [[Floor (Wrecking Crew series)|Floor]], a similar object from the [[Wrecking Crew (series)|''Wrecking Crew'' series]]


==References==
==References==
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{{MVDKTS}}
{{MVDKTS}}
{{MM&FaC}}
{{MM&FaC}}
{{CTTT}}
{{SMO}}
{{SMO}}
[[Category:Platforms]]
[[Category:Platforms]]

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