Editing Girder
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{rewrite-expand|include ''[[The Super Mario Bros. Movie]]'' information}} | {{rewrite-expand|include ''[[The Super Mario Bros. Movie]]]]'' information}} | ||
{{about|the girders from the Donkey Kong series|the platforms in the ''Mario Kart'' series|[[Kanaami Road]]}} | {{about|the girders from the Donkey Kong series|the platforms in the ''Mario Kart'' series|[[Kanaami Road]]}} | ||
'''Girders''' | '''Girders''' are construction platforms found in various games, starting with the original ''[[Donkey Kong (game)|Donkey Kong]]''. Most of their appearances since then have been in reference to this appearance. | ||
==History== | ==History== | ||
===''Donkey Kong'' / ''Donkey Kong'' (Game Boy)=== | ===''Donkey Kong'' / ''Donkey Kong'' (Game Boy)=== | ||
[[File:Donkey Kong Arcade 25m Screenshot.png|frame|Girders as they appear in [[25m]] in the arcade version]] | [[File:Donkey Kong Arcade 25m Screenshot.png|frame|Girders as they appear in [[25m]] in the arcade version]] | ||
Girders | Girders first appear in ''[[Donkey Kong (game)|Donkey Kong]]'', appearing in every stage, most notably in [[25m]], where they are the only type of platform. In [[Donkey Kong (Game Boy)|the Game Boy remake]], they appear in all of these stages, as well as several stages in the game's later worlds, such as [[Big-City]]. In both games, they act essentially as a semi-solid platform that [[Mario]] can walk on. | ||
===''Donkey Kong Country'' series=== | ===''Donkey Kong Country'' series=== | ||
====''Donkey Kong Country''==== | ====''Donkey Kong Country''==== | ||
During the opening cutscene of the first ''[[Donkey Kong Country]]'' game, [[Cranky Kong]] can be seen standing on a stack of girders in a black backdrop while playing the original [[Opening (Donkey Kong)|opening]] theme from ''Donkey Kong'' on a phonograph. | |||
====''Donkey Kong Country Returns''==== | ====''Donkey Kong Country Returns''==== | ||
[[File:DKCR Slammin Steel 1.png|thumb|left|Donkey Kong standing on a girder in [[Slammin' Steel]]]] | [[File:DKCR Slammin Steel 1.png|thumb|left|Donkey Kong standing on a girder in [[Slammin' Steel]]]] | ||
In ''[[Donkey Kong Country Returns]]'', girders are the primary floor in the [[Factory (Donkey Kong Country Returns)|Factory]] world. In the background for the Factory's first level, [[Foggy Fumes]], girders arranged in the zig-zagged 25m layout can be seen at one point. This pattern also commonly appears on wall reliefs throughout the temple-themed levels, along with other depictions of ''Donkey Kong'' arcade graphics. | |||
{{br}} | {{br}} | ||
===''Mario vs. Donkey Kong'' series=== | ===''Mario vs. Donkey Kong'' series=== | ||
[[File:MLM Girder.png|thumb|left|A girder from ''Mario vs. Donkey Kong: Mini-Land Mayhem!'']] | [[File:MLM Girder.png|thumb|left|A girder from ''Mario vs. Donkey Kong: Mini-Land Mayhem!'']] | ||
Generic girders appear in every ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game. Throughout the series, they act as semi-solid platforms much like those in ''Donkey Kong'', being red-colored in ''[[Mario vs. Donkey Kong]]'', ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', and gray with rounded corners in all of the following titles. The latter are described as "gray steel frames".<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' instruction booklet]. Page 16. ''nintendo.com''. Retrieved March 10, 2018.</ref> | |||
This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the [[Red Girder]]s, which first appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area. | This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the [[Red Girder]]s, which first appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area. | ||
In ''Mario vs. Donkey Kong: Minis March Again!'', pieces of red-colored girders are among the objects that fall from the top of the screen when | In ''Mario vs. Donkey Kong: Minis March Again!'', pieces of red-colored girders are among the objects that fall from the top of the screen when Donkey Kong slams his fists in [[Floor 1 Donkey Kong]]. Short girders appear first, followed by longer ones that are harder to avoid after DK is hit a third time. The player loses a Mini toy if a girder crashes into it. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
[[File:75m SSBU.png|thumb|right|Girders as they appear on the 75 m stage in ''Super Smash Bros. Ultimate'']] | [[File:75m SSBU.png|thumb|right|Girders as they appear on the 75 m stage in ''Super Smash Bros. Ultimate'']] | ||
Girders appear in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' in the [[75 m (stage)|75 m]] stage, based off of the original [[75m]] from ''Donkey Kong'', but with visible depth. In ''Super Smash Bros. Ultimate'', this depth can only be seen when the camera is manually turned while the game is paused. | Girders appear in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' in the [[75 m (stage)|75 m]] stage, based off of the original [[75m]] from ''Donkey Kong'', but with visible depth. In ''Super Smash Bros. Ultimate'', this depth can only be seen when the camera is manually turned while the game is paused. | ||
===''Super Mario Odyssey''=== | ===''Super Mario Odyssey''=== | ||
Line 40: | Line 38: | ||
Girders appear in ''[[Pixels]]'' during the fight with [[Donkey Kong]], where the main characters have to climb to the top while avoiding the [[barrel]]s and [[fireball (Donkey Kong)|fireballs]]. Upon arrival to the stage, girders fall down similarly to the original game, creating a path to Donkey Kong. | Girders appear in ''[[Pixels]]'' during the fight with [[Donkey Kong]], where the main characters have to climb to the top while avoiding the [[barrel]]s and [[fireball (Donkey Kong)|fireballs]]. Upon arrival to the stage, girders fall down similarly to the original game, creating a path to Donkey Kong. | ||
{{br}} | {{br}} | ||
==See also== | ==See also== | ||
*[[Floor (Wrecking Crew series)|Floor]], a similar object from the [[Wrecking Crew (series)|''Wrecking Crew'' series]] | * [[Floor (Wrecking Crew series)|Floor]], a similar object from the [[Wrecking Crew (series)|''Wrecking Crew'' series]] | ||
==References== | ==References== | ||
Line 60: | Line 52: | ||
{{MVDKTS}} | {{MVDKTS}} | ||
{{MM&FaC}} | {{MM&FaC}} | ||
{{SMO}} | {{SMO}} | ||
[[Category:Platforms]] | [[Category:Platforms]] |