Editing Giant Punch

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'''Giant Punch''' is a [[smashwiki:Neutral special move|neutral special move]] used by [[Donkey Kong]] in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series.
'''Giant Punch''' is a [[smashwiki:Neutral special move|neutral special move]] used by [[Donkey Kong]] in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series.


The Giant Punch involves the player holding down the {{button|gcn|B}}. This causes Donkey Kong to swing his arms back and forth, charging up a punch. After swinging his arm a few times, Donkey Kong's head begins to smoke, indicating that his Giant Punch is fully charged. When the player presses {{button|gcn|B}} again, Donkey Kong will release a strong punch. The charge can also be "paused" by either [[smashwiki:shield|shielding]] or rolling, and can be continued as normal. The more time that Donkey Kong winds up his attack, the stronger his punch is. If Donkey Kong is attacked while charging his attack, he loses all of the build-up. Before ''[[Super Smash Bros. Ultimate]]'', using the move in mid-air will put Donkey Kong in a [[smashwiki:Helpless|helpless state]].
The Giant Punch involves the player holding down the {{button|gcn|B}}. This causes Donkey Kong to swing his arms back and forth, charging up a punch. After swinging his arm a few times, Donkey Kong's head begins to smoke, indicating that his Giant Punch is fully charged. When the player presses {{button|gcn|B}} again, Donkey Kong will release a strong punch. The charge can also be "paused" by either [[Shield (Super Smash Bros. series)|shielding]] or rolling, and can be continued as normal. The more time that Donkey Kong winds up his attack, the stronger his punch is. If Donkey Kong is attacked while charging his attack, he loses all of the build-up. Before ''[[Super Smash Bros. Ultimate]]'', using the move in mid-air will put Donkey Kong in a [[smashwiki:Helpless|helpless state]].


In a cutscene of the [[Subspace Emissary]] mode of ''[[Super Smash Bros. Brawl]]'', Donkey Kong uses Giant Punch to rescue [[Diddy Kong]] from being hit by [[Bowser]]'s [[Dark Cannon]], only to be hit by it in the process.
In a cutscene of the [[Subspace Emissary]] mode of ''[[Super Smash Bros. Brawl]]'', Donkey Kong uses Giant Punch to rescue [[Diddy Kong]] from being hit by [[Bowser]]'s [[Dark Cannon]], only to be hit by it in the process.
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|RusR=Ogromnyy kulak
|RusR=Ogromnyy kulak
|RusM=Huge fist
|RusM=Huge fist
|Ita=Pugno gigante
|ItaM=Giant punch
}}
}}


==Trivia==
==Trivia==
{{NIWA|SmashWiki=1}}
{{NIWA|SmashWiki=1}}
*Prior to its debut in the original ''[[Super Smash Bros.]]'', [[Donkey Kong]] performed a similar punch in the ''[[Donkey Kong Country (television series)|Donkey Kong Country]]'' episode "[[Bad Hair Day]]", where he uses it to press the button to his [[DK's Tree House|tree house]]'s elevator. Later on outside of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Donkey Kong performs a similar punch in ''[[Mario Party 5]]'' and ''[[Donkey Kong Country Returns]]''.
*Prior to the move appearing in the original ''[[Super Smash Bros.]]'', Donkey Kong performs a similar punch in the ''[[Donkey Kong Country (television series)|Donkey Kong Country]]'' episode "[[Bad Hair Day]]," where he uses it to press the button to his [[DK's Tree House|tree house]]'s elevator. Donkey Kong also performs a similar punch in ''[[Mario Party 5]]'' and ''[[Donkey Kong Country Returns]]''.


{{SSB}}
{{SSB Moves}}
{{SSBM}}
{{SSBM Moves}}
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{{SSBB Moves}}
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{{SSB4 Moves}}
{{SSBU}}
{{SSBU Moves}}
[[Category:Super Smash Bros. special moves]]
[[Category:Super Smash Bros. special moves]]
[[Category:Super Smash Bros. Brawl special moves]]
[[Category:Super Smash Bros. Brawl special moves]]

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