Editing Giant Gate
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{{distinguish|Goal Gate|Level Gate}} | {{distinguish|Goal Gate|Level Gate}} | ||
{{item infobox | {{item infobox | ||
|image=[[File:GiantGate.png]]<br> | |image=[[File:GiantGate.png]]<br>A Goal Gate in ''Super Mario World'' | ||
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]]) | |first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]]) | ||
|latest_appearance=''[[WarioWare: Get It Together!]]'' ([[List of games by date#2021|2021]]) | |latest_appearance=''[[WarioWare: Get It Together!]]'' ([[List of games by date#2021|2021]]) | ||
}} | }} | ||
'''Giant Gates'''<ref>{{cite|title=''Super Mario World'' English instruction booklet|page=8}}</ref> (also referred to as '''Goalposts''',<ref>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=47–49}}</ref><ref>{{cite|title=''Nintendo Power Advance'' V.4|date=Winter 2002|publisher=Nintendo of America|language=American English|page=18}}</ref> '''Exit Gates''',<ref>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=109 and 124}}</ref><ref name=NP28>{{cite|title=''Nintendo Power'' Volume 28|date=September 1991|language=American English|publisher=Nintendo of America|page=23}}</ref> '''Gates''',<ref>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=106}}</ref> '''Goals''',<ref name=Mania>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=125}}</ref><ref>{{cite|title=Super NES Nintendo Player's Guide|page=12, 13, and 15}}</ref> '''Exits''',<ref name=Mania/> or '''Goal Poles''') are objects that appear at the ends of most [[level]]s in ''[[Super Mario World]]''. They replace the [[Goal Pole]]s and roulette [[Goal (Super Mario Bros. 3)|goal]]s from the ''[[Super Mario Bros.]]'' series and look similar to the smaller [[Midway Gate]]s—however, the '''tape''' (also capitalized)<ref name=NP28/> between the two blue-and-white striped posts moves up and down. | '''Giant Gates'''<ref>{{cite|title=''Super Mario World'' English instruction booklet|page=8}}</ref> (also referred to as '''Goalposts''',<ref>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=47–49}}</ref><ref>{{cite|title=''Nintendo Power Advance'' V.4|date=Winter 2002|publisher=Nintendo of America|language=American English|page=18}}</ref> '''Exit Gates''',<ref>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=109 and 124}}</ref><ref name=NP28>{{cite|title=''Nintendo Power'' Volume 28|date=September 1991|language=American English|publisher=Nintendo of America|page=23}}</ref> '''Gates''',<ref>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=106}}</ref> '''Goals''',<ref name=Mania>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=125}}</ref><ref>{{cite|title=Super NES Nintendo Player's Guide|page=12, 13, and 15}}</ref> '''Exits''',<ref name=Mania/> or '''Goal Poles''') are objects that appear at the ends of most [[level]]s in ''[[Super Mario World]]''. They replace the [[Goal Pole]]s and roulette [[Goal (Super Mario Bros. 3)|goal]]s from the ''[[Super Mario Bros.]]'' series and look similar to the smaller [[Midway Gate]]s—however, the '''tape''' (also capitalized)<ref name=NP28/> between the two blue-and-white striped posts moves up and down. | ||
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===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario World''==== | ====''Super Mario World''==== | ||
In ''Super Mario World'' and [[Super Mario World: Super Mario Advance 2 | In ''Super Mario World'' and ''[[Super Mario World: Super Mario Advance 2]]'', Goal Posts appear at the end of all courses excluding [[castle]]s, [[fortress]]es, [[Switch Palace]]s, and the [[Sunken Ghost Ship]]. When [[Mario]] or [[Luigi]] hits the tape, he not only finishes the level but also gets [[Goal Star|Bonus Stars]]. The higher the tape is when hit, the more Bonus Stars he gets (ranging from one to 30, then 40, and then 50 at the top) per gate. 100 of them give the player access to a [[bonus game (Super Mario World)|bonus game]]. All enemies and items on the screen turn into [[coin]]s when Mario or Luigi touches the gate; defeating five or more enemies this way gives [[extra life|extra lives]]. | ||
If Mario or Luigi manages to collect all 50 of a single gate's Bonus Stars, he is additionally rewarded with three 1-Ups. If he carries an item (such as a [[key]] or [[Trampoline|Jumping Board]]) through the gate, he receives a power-up based on his current status and his [[item storage|Item Stock]]. If the last two digits of the [[Time Limit|timer]] are a multiple of eleven (including 00), and the same as the tens digit of the number of Bonus Stars that Mario or Luigi receives, he is given a 1-Up. If all these conditions are met and Mario or Luigi completes the bonus game perfectly, it is possible to receive a total of 13 1-Ups upon returning to the map. | If Mario or Luigi manages to collect all 50 of a single gate's Bonus Stars, he is additionally rewarded with three 1-Ups. If he carries an item (such as a [[key]] or [[Trampoline|Jumping Board]]) through the gate, he receives a power-up based on his current status and his [[item storage|Item Stock]]. If the last two digits of the [[Time Limit|timer]] are a multiple of eleven (including 00), and the same as the tens digit of the number of Bonus Stars that Mario or Luigi receives, he is given a 1-Up. If all these conditions are met and Mario or Luigi completes the bonus game perfectly, it is possible to receive a total of 13 1-Ups upon returning to the map. | ||
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Giant Gates are often protected by [[List of enemies|enemies]], especially [[Chargin' Chuck]]s. Though this may hinder the player from finishing a level, it also gives them the chance to get a high number of Bonus Stars by [[jump]]ing on the enemy, allowing them to reach the tape when it is at the top of the gate. | Giant Gates are often protected by [[List of enemies|enemies]], especially [[Chargin' Chuck]]s. Though this may hinder the player from finishing a level, it also gives them the chance to get a high number of Bonus Stars by [[jump]]ing on the enemy, allowing them to reach the tape when it is at the top of the gate. | ||
====''Super Mario Maker'' | ====''Super Mario Maker'' sub-series==== | ||
Giant Gates return in the ''Super Mario World'' style of ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''. However, instead of Bonus Stars, the player gets either 500, 1,000, 2,500, or 4,000 [[point]]s, or a 1-Up depending on where the tape is when it is hit, like with a flagpole, as levels are standalone in this game. The tape also must be hit to complete the level; going through the gate without hitting it does nothing. However, in ''Super Mario Maker 2'', it is once again possible to complete the level by passing through the gate without needing to hit the tape, as in the original ''Super Mario World''; in this case, no points are awarded. Moreover, in levels with clear conditions in ''Super Mario Maker 2'', the Giant Gate appears as a dashed outline and is fully revealed only once the condition has been met. | Giant Gates return in the ''Super Mario World'' style of ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''. However, instead of Bonus Stars, the player gets either 500, 1,000, 2,500, or 4,000 [[point]]s, or a 1-Up depending on where the tape is when it is hit, like with a flagpole, as levels are standalone in this game. The tape also must be hit to complete the level; going through the gate without hitting it does nothing. However, in ''Super Mario Maker 2'', it is once again possible to complete the level by passing through the gate without needing to hit the tape, as in the original ''Super Mario World''; in this case, no points are awarded. Moreover, in levels with clear conditions in ''Super Mario Maker 2'', the Giant Gate appears as a dashed outline and is fully revealed only once the condition has been met. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ゴール<ref>''Super Mario World'' Japanese instruction booklet (fold-out)</ref> | ||
| | |JapR=Gōru | ||
| | |JapM=Goal | ||
| | |Jap2=ゴールゲート<ref>{{cite|date=2015|title=[[Super Mario Bros. Encyclopedia|''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'']], ''Super Mario World'' section|page=60|language=Japanese|publisher=Shogakukan}}</ref> | ||
| | |Jap2R=Gōru Gēto | ||
| | |Jap2M=Goal Gate | ||
|Fre=Portail géant | |Fre=Portail géant | ||
|FreM=Giant Gate | |FreM=Giant Gate | ||
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|Ita2=Meta<ref>''Super Mario World'' Nintendo 3DS Virtual Console manual. Tab 5: «Il gioco».</ref> | |Ita2=Meta<ref>''Super Mario World'' Nintendo 3DS Virtual Console manual. Tab 5: «Il gioco».</ref> | ||
|Ita2M=Goal | |Ita2M=Goal | ||
|Ita3=Portale gigante<ref>{{cite | |Ita3=Portale gigante<ref>{{cite|title=[[Super Mario Bros. Encyclopedia|''Super Mario Bros. Enciclopedia'']]|page=60}}</ref> | ||
|Ita3M=Giant portal | |Ita3M=Giant portal | ||
|Por=Portão Gigante | |Por=Portão Gigante |