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{{distinguish|Goal Gate|Level Gate}}
{{rename|Goal Pole (Super Mario World)}}
{{item infobox
{{about|the goal from [[Super Mario World]]|the recurring goal|[[Goal Pole]]|the goal from [[Super Princess Peach]]|[[Goal gate]]}}
|image=[[File:GiantGate.png]]<br>A Goal Gate in ''Super Mario World''
{{distinguish|Level Gate}}
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
[[File:GiantGate.png|thumb|A Giant Gate]]
|latest_appearance=''[[WarioWare: Get It Together!]]'' ([[List of games by date#2021|2021]])
'''Giant Gates'''<ref>''Super Mario World'' English instruction booklet, page 8.</ref> (also referred to as '''Goalposts''',<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Pages 47-49.</ref><ref>''Nintendo Power Advance'' V.4, page 18.</ref> '''Exit Gates''',<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Pages 109 and 124.</ref><ref name=NP28>''Nintendo Power'' Volume 28, page 23.</ref> '''Gates''',<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 106.</ref> '''Goals''',<ref name=Mania>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 125.</ref><ref>Super NES Nintendo Player's Guide, pages 12-13, 15.</ref> '''Exits''',<ref name=Mania/> or '''Gole Poles''') appear at the end of all [[level]]s in ''[[Super Mario World]]'', excluding [[castle]]s, [[fortress]]es, and the [[Sunken Ghost Ship]]. They replace the [[Goal Pole]]s and roulette [[Goal (Super Mario Bros. 3)|goal]]s from the ''[[Super Mario Bros.]]'' series and look similar to the smaller [[Midway Gate]]s—however, the '''Tape'''<ref name=NP28/> between the two blue-and-white-striped posts moves up and down. When [[Mario]] or [[Luigi]] hits the bar, he not only finishes the level but also gets [[Goal Star|Bonus Star]]s. The higher the Tape is when hit, the more Bonus Stars he gets (ranged from one to 30, then 40, and then 50 at the top) per gate. 100 of them will give the player access to a [[bonus game (Super Mario World)|bonus game]].
}}
'''Giant Gates'''<ref>{{cite|title=''Super Mario World'' English instruction booklet|page=8}}</ref> (also referred to as '''Goalposts''',<ref>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=47–49}}</ref><ref>{{cite|title=''Nintendo Power Advance'' V.4|date=Winter 2002|publisher=Nintendo of America|language=American English|page=18}}</ref> '''Exit Gates''',<ref>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=109 and 124}}</ref><ref name=NP28>{{cite|title=''Nintendo Power'' Volume 28|date=September 1991|language=American English|publisher=Nintendo of America|page=23}}</ref> '''Gates''',<ref>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=106}}</ref> '''Goals''',<ref name=Mania>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=125}}</ref><ref>{{cite|title=Super NES Nintendo Player's Guide|page=12, 13, and 15}}</ref> '''Exits''',<ref name=Mania/> or '''Goal Poles''') are objects that appear at the ends of most [[level]]s in ''[[Super Mario World]]''. They replace the [[Goal Pole]]s and roulette [[Goal (Super Mario Bros. 3)|goal]]s from the ''[[Super Mario Bros.]]'' series and look similar to the smaller [[Midway Gate]]s—however, the '''tape''' (also capitalized)<ref name=NP28/> between the two blue-and-white striped posts moves up and down.


==History==
All enemies and items on the screen will turn into [[coin]]s when Mario or Luigi touches the gate; defeating five or more enemies this way will give [[extra life|extra lives]].
===''Super Mario'' series===
====''Super Mario World''====
In ''Super Mario World'' and [[Super Mario World: Super Mario Advance 2|its reissue]], Goal Posts appear at the ends of all levels excluding [[castle]]s, [[fortress]]es, [[Switch Palace]]s, and the [[Sunken Ghost Ship]]. When [[Mario]] or [[Luigi]] hits the tape, he not only finishes the level but also gets [[Goal Star|Bonus Stars]]. The higher the tape is when hit, the more Bonus Stars he gets (ranging from one to 30, then 40, and then 50 at the top) per gate. 100 of them give the player access to a [[bonus game (Super Mario World)|bonus game]]. All enemies and items on the screen turn into [[coin]]s when Mario or Luigi touches the gate; defeating five or more enemies this way gives [[extra life|extra lives]].


If Mario or Luigi manages to collect all 50 of a single gate's Bonus Stars, he is additionally rewarded with three 1-Ups. If he carries an item (such as a [[key]] or [[Trampoline|Jumping Board]]) through the gate, he receives a power-up based on his current status and his [[item storage|Item Stock]]. If the last two digits of the [[Time Limit|timer]] are a multiple of eleven (including 00), and the same as the tens digit of the number of Bonus Stars that Mario or Luigi receives, he is given a 1-Up. If all these conditions are met and Mario or Luigi completes the bonus game perfectly, it is possible to receive a total of 13 1-Ups upon returning to the map.
If Mario or Luigi manages to collect all 50 of a single gate's Bonus Stars, he will be additionally rewarded with three 1-Ups. If he carries an item (such as a [[key]] or [[Trampoline|Jumping Board]]) through the gate, he will receive a power-up based on his current status and his [[Item Storage|Reserve Item]]. If the last two digits of the [[Time Limit|timer]] are a multiple of eleven (including 00), and the same as the tens digit of the number of Bonus Stars that Mario or Luigi receives, he will be given a 1-Up. If all these conditions are met, and Mario or Luigi completes the bonus game perfectly, it is possible to receive a total of 13 1-Ups upon returning to the map.


If the player passes the gate without hitting the tape, the tape turns into a coin, and no Bonus Stars are rewarded.
If the player passes the gate without hitting the Tape, the Tape turns into a coin, and no Bonus Stars are rewarded.


Giant Gates are often protected by [[List of enemies|enemies]], especially [[Chargin' Chuck]]s. Though this may hinder the player from finishing a level, it also gives them the chance to get a high number of Bonus Stars by [[jump]]ing on the enemy, allowing them to reach the tape when it is at the top of the gate.
Giant Gates are often protected by [[List of enemies|enemies]], especially [[Chargin' Chuck]]s. Though this may hinder the player from finishing a level, it also gives them the chance to get a high number of Bonus Stars by [[jump]]ing on the enemy, which allows them to reach the Tape when it is at the top of the gate.


====''Super Mario Maker'' subseries====
Giant Gates return in the ''Super Mario World'' style of ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''. However, instead of Bonus Stars, the player gets either 500, 1,000, 2,500, or 4,000 [[point]]s, or a 1-Up depending on where the Tape is when it is hit, similar to with a flagpole, as levels are standalone in this game. The Tape also must be hit to complete the level; going through the gate without hitting it does nothing. However, in ''Super Mario Maker 2'', it is once again possible to complete the level by passing through the gate without needing to hit the Tape, as in the original ''Super Mario World''; in this case, no points are rewarded. Moreover, in levels with clear conditions in ''Super Mario Maker 2'', the Giant Gate appears as a dashed outline and is fully revealed only once the condition has been met.
Giant Gates return in the ''Super Mario World'' style of ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''. However, instead of Bonus Stars, the player gets either 500, 1,000, 2,500, or 4,000 [[point]]s, or a 1-Up depending on where the tape is when it is hit, like with a flagpole, as levels are standalone in this game. The tape also must be hit to complete the level; going through the gate without hitting it does nothing. However, in ''Super Mario Maker 2'', it is once again possible to complete the level by passing through the gate without needing to hit the tape, as in the original ''Super Mario World''; in this case, no points are awarded. Moreover, in levels with clear conditions in ''Super Mario Maker 2'', the Giant Gate appears as a dashed outline and is fully revealed only once the condition has been met.


===''WarioWare: Get It Together!''===
A Giant Gate is present in the [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]] [[microgame]] in ''[[WarioWare: Get It Together!]]'', under the name "Goal Pole."
A Giant Gate is present in the [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]] [[microgame]] in ''[[WarioWare: Get It Together!]]'', under the name "Goal Pole."


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ゴール<ref>''Super Mario World'' Japanese instruction booklet (fold-out)</ref>
|Jap=ゴール<ref>''Super Mario World'' Japanese instruction booklet (fold-out)</ref><br>''Gōru''<br>ゴールゲート<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario World'' section, page 60.</ref><br>''Gōru Gēto''
|JapR=Gōru
|JapM=Goal<br><br>Goal Gate
|JapM=Goal
|Spa=Puerta gigante
|Jap2=ゴールゲート<ref>{{cite|author=Sakai, Kazuya (Ambit) et al.|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario World'' section|page=60|isbn=978-4-09-106569-8}}</ref>
|SpaM=Giant door/portal
|Jap2R=Gōru Gēto
|Fra=Portail géant
|Jap2M=Goal Gate
|FraM=Giant Gate
|Fre=Portail géant
|FreM=Giant Gate
|Fre2=Porte de Sortie<ref>{{cite|title=[[Super Mario-kun|''Super Mario Manga Adventures'']] Volume 1|page=164}}</ref>
|Fre2M=Exit Door
|Ger=Zieltor
|Ger=Zieltor
|GerM=Finish Gate
|GerM=Finish Gate
|Ita=Cancello-meta<ref>''Super Mario World'' Wii Virtual Console manual. Tab 5: «Il gioco».</ref>
|Por=Portão Gigante<br>Objetivo
|ItaM=Goal-gate
|PorM=Giant Gate<br>Goal
|Ita2=Meta<ref>''Super Mario World'' Nintendo 3DS Virtual Console manual. Tab 5: «Il gioco».</ref>
|Ita=Cancello-meta<ref>Wii Virtual Console manual, section 5: Il gioco</ref><br>Meta<ref>3DS Virtual Console manual; section 5: Il gioco</ref><br>Portale gigante<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''; pag. 60</ref>
|Ita2M=Goal
|ItaM=Goal-gate<br>Goal<br>Giant portal
|Ita3=Portale gigante<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=60}}</ref>
|Ita3M=Giant portal
|Por=Portão Gigante
|Por2=Objetivo
|PorM=Giant Gate
|Por2M=Goal
|Spa=Puerta gigante
|SpaM=Giant door/portal
}}
}}


==References==
==References==
<references/>
<references/>
{{Goals}}
{{Goals}}
{{SMW}}
{{SMW}}
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{{SMM2}}
{{SMM2}}
[[Category:Goals]]
[[Category:Goals]]
[[Category:Dinosaur Land]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3]]
[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario World objects]]
[[Category:Super Mario World objects]]
[[it:Cancello-meta]]

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