Editing Ghostly Grove (Donkey Kong Country 2)

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{level infobox
{{level infobox
|image=[[File:Ghostly Grove DKC2 large pit.png]]
|image={{tabber|title1=Original|content1=[[File:Ghostly Grove DKC2 large pit.png]]|title2=Remake|content2=[[File:Ghostly Grove DKC2 GBA.png]]}}
|code=5 - 1
|code=5 - 1
|world=[[Gloomy Gulch]]
|world=[[Gloomy Gulch]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|track=Forest Interlude
|track=Forest Interlude
|before=[[King Zing Sting (Donkey Kong Country 2)|<<]]
|before=[[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Haunted Hall|>>]]
|after=[[Haunted Hall|>>]]
}}
}}
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==Layout==
==Layout==
[[File:Ghostly Grove DKC2 GBA.png|thumb|left|Ghostly Grove in the Game Boy Advance version]]
[[File:GhostlyGroveSNES2.png|thumb|200px|left|Diddy Kong hangs on a rope at the beginning of the level.]]
At the beginning of the level, the Kongs can find a Kloak, above themselves that throws items to them. Klomps stomp along the long and rather flat pathway ahead. A rope is on the way down the pathway, and a [[DK Barrel]] wobbles next to it. A second rope is above a prickly Spiny found in a small alcove. The rope can be used to reach a higher area of land. There is a small alcove in the ground near here with a Klampon and a Spiny in it. The [[KONG Letters|letter K]] floats above the dangerous foes. A Klobber also waits in its barrel at the edge of a cliff just ahead. An abyss is next to the [[Kremling]] enemy.  
At the beginning of the level, the Kongs can find a Kloak, above themselves that throws items to them. Klomps stomp along the long and rather flat pathway ahead. A rope is on the way down the pathway, and a [[DK Barrel]] wobbles next to it. A second rope is above a prickly Spiny found in a small alcove. The rope can be used to reach a higher area of land. There is a small alcove in the ground near here with a Klampon and a Spiny in it. The [[KONG Letters|letter K]] floats above the dangerous foes. A Klobber also waits in its barrel at the edge of a cliff just ahead. An abyss is next to the [[Kremling]] enemy.  


A rope floats above it that must be used to cross, and a [[Banana Coin]] is also in the gap. On the other side of the gap, a trio of Klampon patrol the area. A wide abyss is after them with a pair of ropes above it, and a Flitter also flies in the gap. If the Kongs cross this and reach land, they can find another Klobber and two mighty Krunchas on raised piece of land. A flat pathway with a Spiny walking along it is ahead at a slightly lower elevation with a rope appearing and disappearing above it. It can be climbed to reach the letter O. After passing a small gap, the heroes approach a Klobber on a platform. Another abyss follows it, but it can only be crossed with the help of a rope. Luckily, one of these ghostly objects is present in the gap, although a Zinger is near it. A barrel and a lone Klobber can be found immediately after the pit. They are located just before a pair of Krunches, who are both found on pieces of land at different elevations. In a higher area of land ahead, another Klobber can be found. The [[Star Barrel]] is nearby immediately after a Spiny in a small alcove.
A rope floats above it that must be used to cross, and a [[Banana Coin]] is also in the gap. On the other side of the gap, a trio of Klampon patrol the area. A wide abyss is after them with a pair of ropes above it, and a Flitter also flies in the gap. If the Kongs cross this and reach land, they can find another Klobber and two mighty Krunchas on raised piece of land. A flat pathway with a Spiny walking along it is ahead at a slightly lower elevation with a rope appearing and disappearing above it. It can be climbed to reach the letter O. After passing a small gap, the heroes approach a Klobber on a platform. Another abyss follows it, but it can only be crossed with the help of a rope. Luckily, one of these ghostly objects is present in the gap, although a Zinger is near it. A barrel and a lone Klobber can be found immediately after the pit. They are located just before a pair of Krunches, who are both found on pieces of land at different elevations. In a higher area of land ahead, another Klobber can be found. The [[Star Barrel]] is nearby immediately after a Spiny in a small alcove.


[[File:GhostlyGroveSNES3.png|thumb|200px|Diddy jumping above a Zinger.]]
Ahead, the Kongs can find a wobbling DK Barrel in front of a Kloak, who throws Spinies at them. After tossing the enemy, the Kloak leaves, allowing the Kongs to safely progress to an abyss near its previous spot. A rope must be used to cross. A platform with a Kaboom on it is located after this abyss. Another gap is immediately after the foe, and it is filled with ropes, [[banana]]s, and a lone Zinger. Once it is crossed, the heroes can reach a large area of land with a Klobber and a Kaboom on it. They hide in barrels in front of a raised piece of ground. A [[Treasure Chest]] containing the letter N is here. After crossing a small gap that follows the two Kremling enemies, the heroes find themselves on a large area of land with two Klampons on it. A pair of ropes are in the air above the [[Klaptrap]]-like foes, but they do not appear visible for more than a few seconds. They can be used to reach a [[Bonus Barrel]]. A wide abyss can be found farther ahead. Two ropes placed in it can assist the duo in crossing. A Zinger stands in their way as they travel over the pit, which is followed by a flat piece of land with two Kabooms on it. A DK Barrel is also here.  
Ahead, the Kongs can find a wobbling DK Barrel in front of a Kloak, who throws Spinies at them. After tossing the enemy, the Kloak leaves, allowing the Kongs to safely progress to an abyss near its previous spot. A rope must be used to cross. A platform with a Kaboom on it is located after this abyss. Another gap is immediately after the foe, and it is filled with ropes, [[banana]]s, and a lone Zinger. Once it is crossed, the heroes can reach a large area of land with a Klobber and a Kaboom on it. They hide in barrels in front of a raised piece of ground. A [[Treasure Chest]] containing the letter N is here. After crossing a small gap that follows the two Kremling enemies, the heroes find themselves on a large area of land with two Klampons on it. A pair of ropes are in the air above the [[Klaptrap]]-like foes, but they do not appear visible for more than a few seconds. They can be used to reach a [[Bonus Barrel]]. A wide abyss can be found farther ahead. Two ropes placed in it can assist the duo in crossing. A Zinger stands in their way as they travel over the pit, which is followed by a flat piece of land with two Kabooms on it. A DK Barrel is also here.  


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==Enemies==
==Enemies==
The following enemies appear in the following quantities, and enemies marked in '''bold''' debut in this level:
The following enemies appear in the following quantities, and enemies marked in '''bold''' debut in this level:
<gallery>
<gallery>
Flitter DKC2.png|[[Flitter]] (1)
Flitter DKC2.png|[[Flitter]] (1)
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Kruncha DKC2 blue.png|[[Kruncha]] (blue) (4)
Kruncha DKC2 blue.png|[[Kruncha]] (blue) (4)
Rope DKC2 sprite.png|'''[[Rope (ghost)|Rope]]''' (30)
Rope DKC2 sprite.png|'''[[Rope (ghost)|Rope]]''' (30)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2)|Spiny]] (7)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] (7)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (7)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (7)
Zinger DKC2 red.png|Zinger (red) (1)
Zinger DKC2 red.png|Zinger (red) (1)
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
The following items and objects appear in the following quantities:
<gallery>
<gallery>
Banana Coin.png|[[Banana Coin]] (2)
Banana Coin.png|[[Banana Coin]] (2)
DK Barrel.png|[[DK Barrel]] (3)
DK Barrel.png|[[DK Barrel]] (3)
</gallery>
</gallery>
===KONG Letters===
===KONG Letters===
*'''K:''' Near the start of the level, the letter K is hovering over a small gap with a Klampon and a Spiny.
*'''K:''' Near the start of the level, the letter K is hovering over a small gap with a Klampon and a Spiny.
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*'''[[DK Coin|Cranky's Video Game Hero]]:''' Just after the letter O, the Kongs must jump into the following pit but move left to land into a barely visible Auto-Fire Barrel, which blasts them to the Video Game Hero Coin and an upward-facing Auto-Fire Barrel that blasts them back on ground. This barrel can be reached by Dixie using her [[Helicopter Spin]] or if Diddy executes a long roll jump.
*'''[[DK Coin|Cranky's Video Game Hero]]:''' Just after the letter O, the Kongs must jump into the following pit but move left to land into a barely visible Auto-Fire Barrel, which blasts them to the Video Game Hero Coin and an upward-facing Auto-Fire Barrel that blasts them back on ground. This barrel can be reached by Dixie using her [[Helicopter Spin]] or if Diddy executes a long roll jump.
*'''[[Golden feather]] (Game Boy Advance version only):''' Floating in the small pit right before the two Ghost Ropes leading to the second Bonus Area. The Kongs must jump into the center of the pit, where they are immediately caught by a hook. They automatically obtain the golden feather, which is floating directly beneath.
*'''[[Golden feather]] (Game Boy Advance version only):''' Floating in the small pit right before the two Ghost Ropes leading to the second Bonus Area. The Kongs must jump into the center of the pit, where they are immediately caught by a hook. They automatically obtain the golden feather, which is floating directly beneath.
*'''[[Photograph]] (Game Boy Advance version only):''' At the very start, the Kongs are located beneath a Kloak, who is hovering over them. They can obtain the [[photograph]] by defeating the Kloak. This puts a photograph of [[Kloak]] into the fifth page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
*'''[[Photograph]] (Game Boy Advance version only):''' At the very start, the Kongs are located beneath a Kloak, who is hovering over them. They can obtain the [[photograph]] by defeating the Kloak. This puts a photograph of [[Kloak]] into the fifth page of the [[Scrapbook]].
{{br}}
{{br}}
==Bonus Levels==
==Bonus Levels==
{{multiframe|[[File:Ghostly Grove Bonus Area 1.png|200px]] [[File:Ghostly Grove GBA Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
{{multiframe|[[File:Ghostly Grove Bonus Area 1.png|200px]] [[File:Ghostly Grove GBA Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Ghostly Grove has two Bonus Levels, listed by their type:
Ghostly Grove has two Bonus Levels, listed by their type:
*'''Find the Token!''': When the Kongs encounter the second pair of Krunchas, they must pick up a [[Barrel]] and throw it at a wall just after them, right next to a single [[banana]]. This opens the entrance to the [[Bonus Area]]. Here, the Kongs have 20 seconds to throw a [[Chest]] at a red [[Zinger]] five times, causing it to finally break and reveal the [[Kremkoin]] inside.
*'''Find the Token!''': When the Kongs encounter the second pair of Krunchas, they must pick up a [[Barrel]] and throw it at a wall just after them, right next to a single [[banana]]. This opens the entrance to the [[Bonus Area]]. Here, the Kongs have 20 seconds to throw a [[Chest]] at a red [[Zinger]] five times, causing it to finally break and reveal the [[Kremkoin]] inside.
*'''Find the Token!''': Some time after the Star Barrel, the Kongs can find two Klampons, with two ropes above them. Both ropes share a pattern of simultaneously vanishing then reappearing (taking noticeably less time than the other ropes throughout the level to do so), meaning that the Kongs should quickly jump from both of them and into the Bonus Barrel above. The Bonus Area's objective is for the Kongs to jump between four ropes (with two bananas located to the right of each rope) to cross an abyss and collect the Kremkoin from a platform on the right. They only have ten seconds to accomplish this. The Kongs lose at the Bonus Area if they fall into the pit.
*'''Find the Token!''': Some time after the Star Barrel, the Kongs can find two Klampons, with two ropes above them. Both ropes share a pattern of simultaneously vanishing then reappearing (taking noticeably less time than the other ropes throughout the level to do so), meaning that the Kongs should quickly jump from both of them and into the Bonus Barrel above. The Bonus Area's objective is for the Kongs to jump between four ropes (with two bananas located to the right of each rope) to cross an abyss and collect the Kremkoin from a platform on the right. They only have ten seconds to accomplish this. The Kongs lose at the Bonus Area if they fall into the pit.
{{br}}
{{br}}
==Gallery==
==Gallery==
<gallery>
<gallery>
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Ghostly Grove DKC2 shot.png|The very start of the level
Ghostly Grove DKC2 shot.png|The very start of the level
GhostlyGroveSNES1.png|Diddy and Dixie find a rope
GhostlyGroveSNES1.png|Diddy and Dixie find a rope
GhostlyGroveSNES2.png|Diddy Kong hangs on a rope at the beginning of the level.
GhostlyGroveSNES3.png|Diddy jumping above a Zinger.
Ghostly Grove DKC2 rope.png|The Kongs holding onto a rope.
Ghostly Grove DKC2 rope.png|The Kongs holding onto a rope.
GhostlyGroveSNES6.png|Diddy Kong defeats a Zinger with a TNT Barrel
GhostlyGroveSNES6.png|Diddy Kong defeats a Zinger with a TNT Barrel

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