Editing Ghostly Grove (Donkey Kong Country 2)

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==Enemies==
==Enemies==
The following enemies appear in the following quantities, and enemies marked in '''bold''' debut in this level:
The following enemies appear in the following quantities, and enemies marked in '''bold''' debut in this level:
<gallery>
<gallery>
Flitter DKC2.png|[[Flitter]] (1)
Flitter DKC2.png|[[Flitter]] (1)
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
The following items and objects appear in the following quantities:
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<gallery>
Banana Coin.png|[[Banana Coin]] (2)
Banana Coin.png|[[Banana Coin]] (2)
DK Barrel.png|[[DK Barrel]] (3)
DK Barrel.png|[[DK Barrel]] (3)
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</gallery>
===KONG Letters===
===KONG Letters===
*'''K:''' Near the start of the level, the letter K is hovering over a small gap with a Klampon and a Spiny.
*'''K:''' Near the start of the level, the letter K is hovering over a small gap with a Klampon and a Spiny.
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*'''[[DK Coin|Cranky's Video Game Hero]]:''' Just after the letter O, the Kongs must jump into the following pit but move left to land into a barely visible Auto-Fire Barrel, which blasts them to the Video Game Hero Coin and an upward-facing Auto-Fire Barrel that blasts them back on ground. This barrel can be reached by Dixie using her [[Helicopter Spin]] or if Diddy executes a long roll jump.
*'''[[DK Coin|Cranky's Video Game Hero]]:''' Just after the letter O, the Kongs must jump into the following pit but move left to land into a barely visible Auto-Fire Barrel, which blasts them to the Video Game Hero Coin and an upward-facing Auto-Fire Barrel that blasts them back on ground. This barrel can be reached by Dixie using her [[Helicopter Spin]] or if Diddy executes a long roll jump.
*'''[[Golden feather]] (Game Boy Advance version only):''' Floating in the small pit right before the two Ghost Ropes leading to the second Bonus Area. The Kongs must jump into the center of the pit, where they are immediately caught by a hook. They automatically obtain the golden feather, which is floating directly beneath.
*'''[[Golden feather]] (Game Boy Advance version only):''' Floating in the small pit right before the two Ghost Ropes leading to the second Bonus Area. The Kongs must jump into the center of the pit, where they are immediately caught by a hook. They automatically obtain the golden feather, which is floating directly beneath.
*'''[[Photograph]] (Game Boy Advance version only):''' At the very start, the Kongs are located beneath a Kloak, who is hovering over them. They can obtain the [[photograph]] by defeating the Kloak. This puts a photograph of [[Kloak]] into the fifth page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
*'''[[Photograph]] (Game Boy Advance version only):''' At the very start, the Kongs are located beneath a Kloak, who is hovering over them. They can obtain the [[photograph]] by defeating the Kloak. This puts a photograph of [[Kloak]] into the fifth page of the [[Scrapbook]].
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==Bonus Levels==
==Bonus Levels==
{{multiframe|[[File:Ghostly Grove Bonus Area 1.png|200px]] [[File:Ghostly Grove GBA Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
{{multiframe|[[File:Ghostly Grove Bonus Area 1.png|200px]] [[File:Ghostly Grove GBA Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Ghostly Grove has two Bonus Levels, listed by their type:
Ghostly Grove has two Bonus Levels, listed by their type:
*'''Find the Token!''': When the Kongs encounter the second pair of Krunchas, they must pick up a [[Barrel]] and throw it at a wall just after them, right next to a single [[banana]]. This opens the entrance to the [[Bonus Area]]. Here, the Kongs have 20 seconds to throw a [[Chest]] at a red [[Zinger]] five times, causing it to finally break and reveal the [[Kremkoin]] inside.
*'''Find the Token!''': When the Kongs encounter the second pair of Krunchas, they must pick up a [[Barrel]] and throw it at a wall just after them, right next to a single [[banana]]. This opens the entrance to the [[Bonus Area]]. Here, the Kongs have 20 seconds to throw a [[Chest]] at a red [[Zinger]] five times, causing it to finally break and reveal the [[Kremkoin]] inside.
*'''Find the Token!''': Some time after the Star Barrel, the Kongs can find two Klampons, with two ropes above them. Both ropes share a pattern of simultaneously vanishing then reappearing (taking noticeably less time than the other ropes throughout the level to do so), meaning that the Kongs should quickly jump from both of them and into the Bonus Barrel above. The Bonus Area's objective is for the Kongs to jump between four ropes (with two bananas located to the right of each rope) to cross an abyss and collect the Kremkoin from a platform on the right. They only have ten seconds to accomplish this. The Kongs lose at the Bonus Area if they fall into the pit.
*'''Find the Token!''': Some time after the Star Barrel, the Kongs can find two Klampons, with two ropes above them. Both ropes share a pattern of simultaneously vanishing then reappearing (taking noticeably less time than the other ropes throughout the level to do so), meaning that the Kongs should quickly jump from both of them and into the Bonus Barrel above. The Bonus Area's objective is for the Kongs to jump between four ropes (with two bananas located to the right of each rope) to cross an abyss and collect the Kremkoin from a platform on the right. They only have ten seconds to accomplish this. The Kongs lose at the Bonus Area if they fall into the pit.
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==Gallery==
==Gallery==
<gallery>
<gallery>

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