Editing Ghost Valley 3
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==''Super Mario Kart''== | ==''Super Mario Kart''== | ||
===Course layout=== | ===Course layout=== | ||
This Ghost Valley has the most sharp turns and most narrow roadway compared to the others. The course begins with a 90° turn to the right followed by a straightaway; the straightaway has the only set of [[? Panel]]s as well as a jump pad and two large holes in the road. There is then a sharp right turn and the track briefly zigzags before racers take a slight right turn and U-turn to the left. There is then a brief straight with another large hole in the middle of the road. Afterwards there is two more 90° right turns followed by a brief straight. This straight has several large holes as well as a [[Dash Panel| | This Ghost Valley has the most sharp turns and most narrow roadway compared to the others. The course begins with a 90° turn to the right followed by a straightaway; the straightaway has the only set of [[? Panel]]s as well as a jump pad and two large holes in the road. There is then a sharp right turn and the track briefly zigzags before racers take a slight right turn and U-turn to the left. There is then a brief straight with another large hole in the middle of the road. Afterwards there is two more 90° right turns followed by a brief straight. This straight has several large holes as well as a [[Dash Panel|dash panel]] which leads into a jump pad. After two right turns and one more brief straight, racers reach the finish line. | ||
Some of the course is surrounded by tiles which act as guard rails, but bumping into a tile will destroy it, allowing racers to go through the subsequent gap and fall off the course. | Some of the course is surrounded by tiles which act as guard rails, but bumping into a tile will destroy it, allowing racers to go through the subsequent gap and fall off the course. |