Editing Ghost House

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====''Super Mario Run''====
====''Super Mario Run''====
Five Ghost House courses appear in ''[[Super Mario Run]]'': [[Ghost-Door Deception]], [[Boohind Lock and Key]], [[Switch Ghost House]], [[Fishing Boo Taunts You]], and [[Dark and Stormy]]. Enemies that inhabit Ghost Houses in this game include Boos, [[Stretch]]es, and [[Fishing Boo]]s. Ghost House interiors have unique rules: these areas are rooms that are only as wide as the screen is, so they only scroll vertically. The screen is horizontally wrapped in these areas, so anything that moves off the right edge of the screen appears on the left side and vice versa. As such, the only way to move forward in the course is through Warp Doors. Toad Rally reveals that the rooms of a Ghost House are arranged from left to right, with a large jump forward occurring with every Warp Door. Characters move slower while inside a Ghost House, which has the side effect of preventing all characters except [[Toad]] from [[Vaulting]] except in certain circumstances involving [[Pause Block]]s
Five Ghost House levels appear in ''[[Super Mario Run]]'': [[Ghost-Door Deception]], [[Boohind Lock and Key]], [[Switch Ghost House]], [[Fishing Boo Taunts You]], and [[Dark and Stormy]]. Enemies that inhabit Ghost Houses in this game include Boos, [[Stretch]]es, and [[Fishing Boo]]s.
 
In Toad Rally, [[Toad (species)|Purple Toad]]s and [[Toad (species)|Red Toad]]s are part of the normal crowd.
 
The [[Toad House|Red Bonus Game House]]'s Bonus Game takes place in a Ghost House interior instead of a normal Toad House interior. It is an exception to the normal rules on Ghost House interiors, as it features normal scrolling. Warp Doors are still used to move between areas.


====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====

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