Editing Get the Lead Out

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{{minigame infobox
{{minigame infobox
|image=[[File:Get the Lead Out MPDS.png|256px]]<br>4-Player<br>[[File:Get the Lead Out MPDS duel.png|256px]]<br>Duel<br>
|image=[[File:Get the Lead Out MPDS.png]]
|appears_in=''[[Mario Party DS]]''
|appears_in=''[[Mario Party DS]]''
|type=4-Player minigame<br>Duel minigame
|type=4-Player minigame<br>Duel minigame
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|sample=[[File:MPDS Get Into It.oga]]
|sample=[[File:MPDS Get Into It.oga]]
}}
}}
'''Get the Lead Out''' is a 4-Player and Duel [[minigame]] in ''[[Mario Party DS]]''. The name of the minigame comes from an idiom meaning "to move faster." This minigame appears as the fifth minigame in [[Mario Party DS#Score Scuffle|Score Scuffle]].
'''Get the Lead Out''' is a 4-Player and Duel [[minigame]] in ''[[Mario Party DS]]''. The name of the minigame comes from an idiom meaning "to move faster." This minigame appears as the fifth minigame in [[Score Scuffle]].
 
==Introduction==
The characters are seen waving next to some mechanical pencils.


==Gameplay==
==Gameplay==
In the minigame, the players are pushing lead out of mechanical pencils as fast as they can in 10 seconds. Every button press increases the lead length by 0.3 units. The lead pieces match their respective players' colors, with Player 1's lead being blue, Player 2's being red, Player 3's being green, and Player 4's being yellow. Once the time is up, the screen moves over to show grid paper. It is at this time that the distances are measured. In the North American English release, the length is measured in inches. Elsewhere, it is measured in centimeters. These units are arbitrary, and the numbers given are the same in all versions of the game. The player with the most lead pushed out wins the minigame.
[[File:Get the Lead Out MPDS duel.png|thumb|left|Duel minigame version]]
In the game, the players are pushing lead out of mechanical pencils as fast as they can in ten seconds. Once the time is up, the screen moves over to show grid paper. It is at this time that the distance is measured. The player with the most lead pushed out will win the game and be shown doing their victory dance on the grid paper. If a tie is declared, all the players will do their losing animations on the grid paper as "Tie" appears on the screen.  


The highest score possible is a lead length of 90.0 inches, which is achieved through pause-buffering.<ref>{{cite|author=さかみやり|date=January 22, 2022|url=https://youtu.be/drbAqXhPOPM|title=<nowiki>[TAS]</nowiki>マリオパーティDS たたいてペンシル 90.0cm|publisher=YouTube|accessdate=March 10, 2024}}</ref> In Score Scuffle, it is impossible to receive 1,000 points, as a player needs to achieve a score of 90.0 inches to earn 1,000 points, and 89.7 inches is the maximum score achievable without pause-buffering.<ref>{{cite|author=pirahnaplant|date=September 2, 2010|url=https://youtu.be/WOZ6OiRYd7M?t=219|title=Mario Party DS Score Scuffle 9999 Points TAS|publisher=YouTube|accessdate=March 10, 2024}}</ref> This may be either a programming bug or a measure to prevent any player aiming for the highest score from having their score reset to zero and their placement changed to last.
In Score Scuffle, one cannot achieve 1,000 points, as a player will need to achieve a score of 90.0 to earn 1,000 points, and 89.7 is the maximum score achievable.


Like with other 4-Player/Duel minigames with a record system, if the current record is broken while everyone gets the same score in both variants, it counts as a new record even though no one won, as the screen says "Tie" after the "New Record" fanfare.
However, if the current record is broken while getting the same score, it counts as a new record even though neither player won, as the screen will say "Tie" after the "New Record" fanfare. This also applies to the other 4 Player/Duel minigames with a record system.
{{br|left}}
{{br|left}}
==Ending==
The winner does their victory dance on the grid paper. If a tie is declared, all the players do their losing animations on the grid paper.


==Controls==
==Controls==
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*'''Rules (Score Scuffle)''' &ndash; ''"Push your mechanical pencil's lead out as far as you can. You'll earn more points the farther you extend it, so hit the button as much as you can."''
*'''Rules (Score Scuffle)''' &ndash; ''"Push your mechanical pencil's lead out as far as you can. You'll earn more points the farther you extend it, so hit the button as much as you can."''
*'''Tips''' &ndash; ''"The more you press the button, the farther you'll extend the pencil lead, so press it quickly!"''
*'''Tips''' &ndash; ''"The more you press the button, the farther you'll extend the pencil lead, so press it quickly!"''
==See also==
*[[Manic Mallets]]
*[[Domination]]
*[[Pokey Pummel]]
*[[Wingin' It]]
*[[Will Flower]]
*[[Slime Time (minigame)|Slime Time]]
*[[Pump 'n' Jump]]
*[[Black Hole Boogie]]


==Names in other languages==
==Names in other languages==
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|Ger=Minen-Megathlon
|Ger=Minen-Megathlon
|GerM=Lead-Megathlon
|GerM=Lead-Megathlon
|Fre=Brise Mine
|Fra=Brise Mine
|FreM=Lead Crush
|FraM=Lead Crush
|Ita=Inchiostro da Sparo
|Ita=Inchiostro da Sparo
|ItaM=Ink Shot
|ItaM=Ink Shot
|Jpn=たたいてペンシル
|Jap=たたいてペンシル
|JpnR=Tataite Penshiru
|JapR=Tataite Penshiru
|JpnM=Tap the Pencil
|JapM=Tap the Pencil
|Kor=눌러라 샤프심
|Kor=눌러라 샤프심
|KorR=Nulleora Syapeusim
|KorR=Nulleora Syapeusim
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}}
}}


==See also==
==Trivia==
*[[Manic Mallets]]
*This is the only minigame in [[Score Scuffle]] in which it is impossible to obtain a score of 1,000.
*[[Domination]]
*Every button press increases the lead length by 0.3 centimeters. A perfect score (89.7 cm) requires a total of 299 button presses in 10 seconds to pull off.
*[[Pokey Pummel]]
*[[Wingin' It]]
*[[Will Flower]]
*[[Slime Time (minigame)|Slime Time]]
*[[Pump 'n' Jump]]
*[[Black Hole Boogie]]
 
==References==
<references/>


{{MPDS minigames}}
{{MPDS minigames}}

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