Editing Geno Whirl
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[[File:Max-damage-smrpg-2.gif|thumb|left|Geno hits a Shogun for 9999 damage with Geno Whirl]] | [[File:Max-damage-smrpg-2.gif|thumb|left|Geno hits a Shogun for 9999 damage with Geno Whirl]] | ||
'''Geno Whirl''' is an attack [[Geno]] learns at Level 11 in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and the [[Super Mario RPG (Nintendo Switch)|remake]]. The attack involves Geno throwing a disc of light that follows a straight path to and through the enemy. In the SNES version, the disc is a solid round shape, while in the remake, it resembles a circular saw blade. Geno Whirl is notable for being one of the most powerful attacks in the game; if the player pushes {{button|snes|Y}} right as the attack leaves the screen, 9999 damage is dealt to the enemy. This strategy however does not work on bosses (except for some of [[King Calamari]]'s tentacles, [[Speardovich|Speardovich mirages]], and [[Exor]]); the chest monsters ([[Huhwhat]], [[Whuhoh]], [[Pleaseno]], and [[Comeon]]); clones created by [[Belome]] and [[Magikoopa]]; [[Machine Made]] copies of bosses, and [[Shy Ranger]]s. Special enemies in the game's remake are also immune to critical hits from Geno Whirl. The attack must be timed precisely; otherwise it will do an unimpressive amount of damage. Geno Whirl costs eight [[Flower Point]]s to use and is one of the few magic attacks Geno can perform that does not instruct the player beforehand. Geno Whirl has the distinction of being the only special move in Mario's party that inflicts critical damage. | '''Geno Whirl''' is an attack [[Geno]] learns at Level 11 in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and the [[Super Mario RPG (Nintendo Switch)|remake]]. The attack involves Geno throwing a disc of light that follows a straight path to and through the enemy. In the SNES version, the disc is a solid round shape, while in the remake, it resembles a circular saw blade. Geno Whirl is notable for being one of the most powerful attacks in the game; if the player pushes {{button|snes|Y}} right as the attack leaves the screen, 9999 damage is dealt to the enemy. This strategy however does not work on bosses (except for some of [[King Calamari]]'s tentacles, [[Speardovich|Speardovich mirages]], and [[Exor]]); the chest monsters ([[Huhwhat]], [[Whuhoh]], [[Pleaseno]], and [[Comeon]]); clones created by [[Belome]] and [[Magikoopa]]; [[Machine Made]] copies of bosses, and [[Shy Ranger]]s. Special enemies in the game's remake are also immune to critical hits from Geno Whirl. The attack must be timed precisely; otherwise it will do an unimpressive amount of damage. Geno Whirl costs eight [[Flower Point]]s to use and is one of the few magic attacks Geno can perform that does not instruct the player beforehand. Geno Whirl has the distinction of being the only special move in Mario's party that inflicts critical damage. | ||
==Profiles== | ==Profiles== | ||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
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**''Press "Y" prior to contact for critical hit!'' | **''Press "Y" prior to contact for critical hit!'' | ||
===''Super Mario RPG'' (Nintendo Switch)=== | ====''Super Mario RPG'' (Nintendo Switch)==== | ||
*'''Description:''' ''Attacks an enemy. Press {{button|switch|A}} prior to contact for a critical hit!'' | *'''Description:''' ''Attacks an enemy. Press {{button|switch|A}} prior to contact for a critical hit!'' | ||
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|ChiTR=Jínuò Lìrèn | |ChiTR=Jínuò Lìrèn | ||
|ChiTM=Geno Blade | |ChiTM=Geno Blade | ||
|FreA=Tourbillon Geno | |FreA=Tourbillon Geno | ||
|FreAM=Geno Whirl | |FreAM=Geno Whirl | ||
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{{SMRPG}} | {{SMRPG}} | ||
[[Category:Super Mario RPG: Legend of the Seven Stars moves]] | [[Category:Super Mario RPG: Legend of the Seven Stars moves]] | ||
[[it: | [[it:Geno Whirl]] |