Editing Gangplank Galley (Donkey Kong Land 2)

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|after=[[Lockjaw's Locker (Donkey Kong Land 2)|>>]]
|after=[[Lockjaw's Locker (Donkey Kong Land 2)|>>]]
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'''Gangplank Galley''' is the third [[level]] in ''[[Donkey Kong Land 2]]'' and of the first world, [[Gangplank Galleon (world)|Gangplank Galleon]]. Similarly to the first level, [[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]], Gangplank Galley takes place on a ship deck with [[hook]]s that [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] must jump from to reach higher areas or to safely get across [[pit]]s. Gangplank Galley bears many similarities with [[Gangplank Galley (Donkey Kong Country 2)|its ''Donkey Kong Country 2: Diddy's Kong Quest'' counterpart]], although it does not have an [[Invincibility Barrel|Exclamation Point Barrel]].
'''Gangplank Galley''' is the third [[level]] in ''[[Donkey Kong Land 2]]'' and of the first world, [[Gangplank Galleon (world)|Gangplank Galleon]].
==Summary==
The level is similar to the first level [[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]], as both take place on a ship deck with several enemies, gaps, and hooks. [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] must jump from the hooks to reach higher areas or for moving across gaps. [[Neek]]s make up a majority of the enemies. Other enemies include [[Kruncha]]s, [[Klomp]]s, and [[Kaboing]]s, the latter of which make their first in-game appearance in the level. Just before the [[Star Barrel]], the [[Kong]]s can optionally enter an [[Animal Barrel]] to transform into [[Rambi]], who can help by defeating enemies along the way. Even after the [[No Animal Sign]], the Kongs must jump from some more hooks before reaching the end. The [[DK Coin|Hero Coin]] and [[Bonus Barrel]] are in a gap just after the letter G.
 
Although Gangplank Galley bears many similarities with [[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|its ''Donkey Kong Country 2'' counterpart]], it does not have an [[Invincibility Barrel]].


==Layout==
==Layout==
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[[File:Gangplank Galley DKL2 shot 2.png|thumb|Dixie Kong hovers over a Kruncha]]
[[File:Gangplank Galley DKL2 shot 2.png|thumb|Dixie Kong hovers over a Kruncha]]
If they drop down the ledge ahead of here, the discover a DK Barrel and an additional ledge that leads them to a Kaboing and a [[No Animal Sign]], which makes Rambi transform back into the primates if he has been freed from his Animal Barrel. A wide gap with four hooks above it is ahead of here. They must use the hooks to cross and reach a long platform with two Neeks and a Kruncha on it. They can also use the hooks to access a hidden Barrel Cannon that is able to blast them to the letter G and onto a hook high above a pit just ahead of here. If they drop down from here, they grab a Banana Coin and then grab onto a hook above the pit. With the use of a few more hooks, the primates can cross the remaining part of the pit, which contains the level's Video Game Hero Coin that is hidden above a Barrel Cannon. Once the primates cross the pit, they approach two stairways with Neeks walking along them. At the top of the stairs, they can find a crate, a few bananas, and a pair of Krunchas.  After they cross a small pit ahead of here, they reach a Banana Bunch and a spring that can bounce them out of the level successfully.
If they drop down the ledge ahead of here, the discover a DK Barrel and an additional ledge that leads them to a Kaboing and a [[No Animal Sign]], which makes Rambi transform back into the primates if he has been freed from his Animal Barrel. A wide gap with four hooks above it is ahead of here. They must use the hooks to cross and reach a long platform with two Neeks and a Kruncha on it. They can also use the hooks to access a hidden Barrel Cannon that is able to blast them to the letter G and onto a hook high above a pit just ahead of here. If they drop down from here, they grab a Banana Coin and then grab onto a hook above the pit. With the use of a few more hooks, the primates can cross the remaining part of the pit, which contains the level's Hero Coin that is hidden above a Barrel Cannon. Once the primates cross the pit, they approach two stairways with Neeks walking along them. At the top of the stairs, they can find a crate, a few bananas, and a pair of Krunchas.  After they cross a small pit ahead of here, they reach a Banana Bunch and a spring that can bounce them out of the level successfully.


==Enemies==
==Enemies==
The following enemies appear in the following quantities, and enemies marked in '''bold''' debut in the level.
*[[Kaboing]]: 2
*[[Kaboing]]: 2
*[[Klomp]]: 1 (2 more in a Bonus Level)
*[[Klomp]]: 1 (2 more in a Bonus Level)
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
*[[Banana Coin]]: 4
*[[Banana Coin]]: 4
*[[Barrel]]: 1
*[[Barrel]]: 1
*[[Crate]]: 1
*[[Crate]]: 1
*[[DK Barrel]]s: 3
*[[DK Barrel]]s: 3
*[[Red Balloon|Extra Life Balloon]]s: 2
*[[Red Balloon]]s: 2
*[[TNT Barrel]]s: 1
*[[TNT Barrel]]s: 1
*[[Treasure chest]]: 1
*[[Treasure chest]]: 1
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*G: After crossing the [[No Animal Sign]], the Kongs must jump from a diagonal set of hooks to enter a [[Barrel Cannon]] at the top, which blasts them to the letter G and then a hook with a Banana Coin and a few bananas underneath it.
*G: After crossing the [[No Animal Sign]], the Kongs must jump from a diagonal set of hooks to enter a [[Barrel Cannon]] at the top, which blasts them to the letter G and then a hook with a Banana Coin and a few bananas underneath it.


===Cranky's Video Game Hero Coin===
===Video Game Hero Coin===
[[File:Gangplank Galley DKL2 DK Coin.png|thumb|The location of the Video Game Hero Coin]]
{|class=wikitable
The [[DK Coin|Video Game Hero Coin]] is to the right of the [[Bonus Barrel]]. It is underneath the third hook over the same abyss that the Bonus Barrel is under. A Barrel Cannon is beneath the Video Game Hero Coin, to catch the Kongs when they fall, and it blasts them upper-right to the fourth hook over the abyss.
!Image
{{br}}
!Type and description
==Bonus Level==
|-
[[File:Gangplank Galley DKL2 Bonus Area 2.png|thumb|The Bonus Level of Gangplank Galley]]
|[[File:Gangplank Galley DKL2 DK Coin.png]]
Gangplank Galley has only one [[Bonus room|Bonus Level]], of the following type:
|The [[DK Coin|Hero Coin]] is to the right of the [[Bonus Barrel]]. It is underneath the third hook over the same abyss that the Bonus Barrel is under. A Barrel Cannon is beneath the Hero Coin, to catch the Kongs when they fall, and it blasts them upper-right to the fourth hook over the abyss.
|}
 
==Secrets==
===Bonus Level===
{|class=wikitable
!Image
!Type and description
|-
|[[File:Gangplank Galley DKL2 Bonus Area 2.png]]
|'''Destroy them All!'''<br>After collecting the letter G from a Barrel Cannon, the Kongs are blasted down to a hook which is over an abyss. By dropping below it, they can enter a [[Bonus Barrel]]. In the [[Bonus Level]], the Kongs have 20 seconds to defeat four Neeks and two Klomps. After defeating the enemies,
 
To find the second Bonus Level, the Kongs must start from the end of the level and go backwards to the last set of hooks over an abyss. If they drop down from the hook on the far left side, they should land right into the Bonus Barrel. There, the Kongs must defeat six enemies, including Neeks and Kremlings, in a ship-themed area. If all of the baddies are defeated within 20 seconds, the heroes are awarded with another Kremkoin to grab with the remaining time.
|}


*'''Destroy them All!''': After collecting the letter G from a Barrel Cannon, the Kongs are blasted down to a hook which is over an abyss. By dropping below it, they can enter a [[Bonus Barrel]]. In the [[Bonus Level]], the Kongs have to defeat four Neeks and two Klomps. After defeating the enemies, the [[Kremkoin]] appears.
===Warp Barrel===
{{br}}
==Warp Barrel==
Dixie is required to reach the [[Warp Barrel]]. From the start of the level, she must go backwards, jump on a pile of barrels, and then up to a hook. Dixie must jump to another hook and use her [[Helicopter Spin]] to collect a Banana Coin and two bananas. To the right of the collectibles is a hidden Warp Barrel. In the warp room, the Kongs can collect some bananas and walk out from the other side. This leads them directly to the [[End of Level Target]].
Dixie is required to reach the [[Warp Barrel]]. From the start of the level, she must go backwards, jump on a pile of barrels, and then up to a hook. Dixie must jump to another hook and use her [[Helicopter Spin]] to collect a Banana Coin and two bananas. To the right of the collectibles is a hidden Warp Barrel. In the warp room, the Kongs can collect some bananas and walk out from the other side. This leads them directly to the [[End of Level Target]].


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{{DKL2}}
{{DKL2}}
[[Category:Pirate areas]]
[[Category:Donkey Kong Land 2 levels]]
[[Category:Donkey Kong Land 2 levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]

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