Editing Game Over

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===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
====''Donkey Kong Country''====
''[[Donkey Kong Country]]'': Against a black background, Donkey and Diddy Kong are shown to be injured, with bandages on their faces. Donkey Kong covers his face, while Diddy Kong has a bruised eye, and holds the left side of his head in pain. The text "Game Over' is stylized in a wooden font. A funeral dirge plays, after which the screen stays until a button is pressed.  
In ''[[Donkey Kong Country]]'', the Game Over screen consists of [[Donkey Kong]] and [[Diddy Kong]] bandaged and beaten up in a black background with depressing music and a wooden text font, which is recycled from the title screen. This also carries over to its [[Game Boy Color]] and [[Game Boy Advance]] versions, along with slight modifications each time. The Game Over screen in the Game Boy Color version plays a different music track—a slowed-down version of part of "[[DK Island Swing]]." The same screen in the GBA version had its dark background changed to a more colorful, aerial view of a jungle.
 
This also carries over to its [[Game Boy Color]] and [[Game Boy Advance]] versions, along with slight modifications each time. The Game Over screen in the Game Boy Color version plays a different music track—a slowed-down version of part of "[[DK Island Swing]]."  
 
In the 2003 Game Boy Advance port, the background is instead an overhead view of a jungle, and Donkey Kong has a bandage on his chest instead of his chin. Unlike the original game, the Game Over screen fades away when the music ends in this version.


====''Donkey Kong Country 2: Diddy's Kong Quest''====
====''Donkey Kong Country 2: Diddy's Kong Quest''====
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the Game Over screen slowly descends toward Diddy Kong and [[Dixie Kong]] appearing tied to each other in a dark cell, with Diddy face looking out the window in fear and Dixie looking away in sadness. The screen turns completely red as the music winds down.  
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the Game Over screen consists of Diddy Kong and [[Dixie Kong]] appearing tied to each other in a black cell, with Diddy having a scared face looking out the window and Dixie having a depressed face looking away. The screen then turns to a red tint. The background image can also be seen in error and antipiracy screens in the game. The Game Over screen had been carried over to the game's GBA remake.
 
The background image can also be seen in error and antipiracy screens in the game.
 
In the 2004 Game Boy Advance port, the screen is purple instead of red.


====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the Game Over screen consists of an image of Dixie Kong and [[Kiddy Kong]] inside a crib within a dark room, with Kiddy having a sad face in closeup and Dixie having an irritated face lying behind. On the bottom of the picture, the phrase "GAME OVER" is shown, spelled in toy blocks; the blocks bounce along the notes of the Game Over jingle. After the jingle has ended, the player can press buttons to make music with the blocks. When the {{button|snes|Start}} button is pressed or if the player does not touch any buttons for a few seconds, the screen goes black along with a door shut.  
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the Game Over screen consists of an image of Dixie Kong and [[Kiddy Kong]] inside a crib within a dark room, with Kiddy having a sad face in closeup and Dixie having an irritated face lying behind. On the bottom of the picture, the phrase "GAME OVER" is shown, spelled in toy blocks; the blocks bounce along the notes of the Game Over jingle. After the jingle has ended, the player can press buttons to make music with the blocks. When the {{button|snes|Start}} button is pressed or if the player does not touch any buttons for a few seconds, the screen goes black along with a door shut. As with ''Donkey Kong Country 2: Diddy's Kong Quest'', this Game Over screen is shown in antipiracy and error screens. The game's GBA remake reuses this Game Over screen, but the blocks have different colors and the music is changed to a music box rendition of "[[Opening (Donkey Kong)|Theme]]" from ''Donkey Kong Country''.
 
As with ''Donkey Kong Country 2: Diddy's Kong Quest'', this Game Over screen is shown in antipiracy and error screens.  
 
The 2005 Game Boy Advance port reuses this Game Over screen, but the blocks have different colors and the music is instead a music box rendition of "[[Opening (Donkey Kong)|Theme]]" from ''Donkey Kong Country''.


====''Donkey Kong Country Returns'' (''3D'' / ''HD'')====
====''Donkey Kong Country Returns'' (''3D'' / ''HD'')====
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In ''[[Mario & Luigi: Dream Team]]'', the Game Over text is completely blue. Unique Game Overs that do not take the player back to the menu also appear in the game, which involves a fountain on the summit of [[Mount Pajamaja]], or a certain part of [[Dreamy Mount Pajamaja]]. If Mario and Luigi drink from it for the first time, they fall fast asleep and have a nightmare about [[Mega Mario|getting giant]] after eating too many [[Mushroom]]s, and realize they cannot survive like this. Another nightmare involves Mario and Luigi powering up to corner Bowser and [[Antasma]] and save the [[Dream Stone]], leaving [[Prince Dreambert]] to free all the [[Pi'illo]]s and welcome all tourists. After the screen goes black, a fake Game Over appears. A few moments after the Game Over screen fades in, Dreambert yells, ''"MARIO! LUIGI! WAKE UP! NOW!"'' This fake Game Over does not happen for the rest of the game after it is triggered for the first time. The "Comedic Curtains" theme plays during the first time, and the Peach's Castle theme plays with all subsequent drinks from the fountain. When the player battles in the [[Dream World]], since [[Dreamy Luigi]] does not battle, the game ends if Mario is defeated.
In ''[[Mario & Luigi: Dream Team]]'', the Game Over text is completely blue. Unique Game Overs that do not take the player back to the menu also appear in the game, which involves a fountain on the summit of [[Mount Pajamaja]], or a certain part of [[Dreamy Mount Pajamaja]]. If Mario and Luigi drink from it for the first time, they fall fast asleep and have a nightmare about [[Mega Mario|getting giant]] after eating too many [[Mushroom]]s, and realize they cannot survive like this. Another nightmare involves Mario and Luigi powering up to corner Bowser and [[Antasma]] and save the [[Dream Stone]], leaving [[Prince Dreambert]] to free all the [[Pi'illo]]s and welcome all tourists. After the screen goes black, a fake Game Over appears. A few moments after the Game Over screen fades in, Dreambert yells, ''"MARIO! LUIGI! WAKE UP! NOW!"'' This fake Game Over does not happen for the rest of the game after it is triggered for the first time. The "Comedic Curtains" theme plays during the first time, and the Peach's Castle theme plays with all subsequent drinks from the fountain. When the player battles in the [[Dream World]], since [[Dreamy Luigi]] does not battle, the game ends if Mario is defeated.


Unlike in previous ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, players can choose to retry a battle after losing, either on its original difficulty or on [[Easy Mode]] if it is too difficult for the Bros. to handle, which will give them full HP and BP when activated whilist also making them stronger for said battle only. However, it is also possible for players to become stuck in a [[Unwinnable state|death loop]] should Mario [[trip]] at the start of a Dream World battle while having minimal HP and less speed than the enemy, but not with the Guard Shell, Guard Shell DX, or Healthy Ring [[List of Mario & Luigi: Dream Team gear|accessories]] equipped. Even if players choose to retry the battle, Mario will always start it with said status, resulting in him being KO'd repeatedly unless they activate Easy Mode or quit the game without saving. In the [[Hard Mode]], there is no option to retry the battle as the game reverts to the title screen instead.<ref>Mindez. (August 23, 2013). [https://youtu.be/AT3_wD5wLeA?t=1190 Mario And Luigi: Dream Team Bros. - Part 52 - Loop Of Death]. ''YouTube''</ref>
Unlike in previous ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, players can choose to retry a battle after losing, either on its original difficulty or on [[Easy Mode]] if it is too difficult for the Mario Bros. to handle. This option is not available on [[Hard Mode]], as the game reverts to the title screen instead.


Game Overs also result from losing in the minigames of [[Broque Madame|Battle Broque Madame]] and [[Mad Skillathon]], but these just indicate the player did not reach the maximum score of the game and return them to the minigame's menu. The player can still get prizes for high scores even though they "lost."
Game Overs also result from losing in the minigames of [[Broque Madame|Battle Broque Madame]] and [[Mad Skillathon]], but these just indicate the player did not reach the maximum score of the game and return them to the minigame's menu. The player can still get prizes for high scores even though they "lost."
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====''Mario & Luigi: Brothership''====
====''Mario & Luigi: Brothership''====
In ''[[Mario & Luigi: Brothership]]'', when the player gets a Game Over in battle, the camera pans over the Mario Bros. before the screen blurs and darkens and the "Game Over" text appears in the [[List of fonts#Yuruka|Yuruka]] font. The player is given the choice to retry the battle or to return to the title screen. Should the player get more Game Overs in a battle that is required to win to progress with the main story, they will be given the option to retry in Easy Mode, or in the Cakewalk mode if they keep losing. There are no penalties for choosing the latter prompts.<ref>{{cite|title=Ask the Developer Vol. 15, Mario & Luigi: Brothership — Part 4|url=https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-15-mario-and-luigi-brothership-part-4/|publisher=Nintendo|date=December 5, 2024|accessdate=December 29, 2024}}</ref> Selecting "Try Again" during a boss battle may result in a black screen where [[Snoutlet]] gives a tip pertaining to the boss in question. Winning 100 battles in a row without getting a Game Over fulfills the Doom Dodger challenge.
In ''[[Mario & Luigi: Brothership]]'', when the player gets a Game Over in battle, the camera pans over the Mario Bros. before the screen blurs and darkens and the "Game Over" text appears in the [[List of fonts#Yuruka|Yuruka]] font. The player is given the choice to retry the battle or to return to the title screen. Should the player get more Game Overs in a battle that is required to win to progress with the main story, they will be given the option to retry in Easy Mode, or in the Cakewalk mode if they keep losing. There are no penalties for choosing the latter prompts.<ref>{{cite|title=Ask the Developer Vol. 15, Mario & Luigi: Brothership — Part 4|url=https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-15-mario-and-luigi-brothership-part-4/|publisher=Nintendo|date=December 5, 2024|accessdate=December 29, 2024}}</ref> Selecting "Try Again" during a boss battle may result in a black screen where [[Snoutlet]] gives a tip pertaining to the boss in question. Winning 100 battles in a row without getting a Game Over fulfills the Doom Dodger challenge.
The [[Great Conductor]] during his boss battle is able to instantly defeat both Bros. at once with a thunderbolt if he is not defeated within three turns after charging up. Additionally, a Game Over may also occur if [[Zokket]] defeats one Bro while the other is [[Glohm|Glohmed]] and under his control.


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===

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