Editing Game Over

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{{rewrite-remove|excessive details|Could be trimmed down to remove overly-descriptive info about each screen. See this [[Talk:Game_Over#Replace_.22List_of_Game_Over_screens.22_and_.22.27Game_Over.27_as_death.22_sections_with_a_.22History.22_section|TPP]].}}
{{about|the term that refers to when a game ends|the recurring theme that plays whenever the player gets a Game Over|[[Game Over (theme)]]}}
{{about|the term that refers to when a game ends|the recurring theme that plays whenever the player gets a Game Over|[[Game Over (theme)]]}}
[[File:Mario (Defeated) - Super Mario Sticker.gif|thumb|[[LINE]] sticker portraying [[Mario]]'s defeat with an emerging [[Boo Mario]]]]
[[File:Mario (Defeated) - Super Mario Sticker.gif|thumb|[[LINE]] sticker portraying [[Mario]]'s defeat with an emerging [[Boo Mario]]]]
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====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
In ''[[Super Mario Sunshine]]'', the Game Over graphic follows the "TOO BAD!" sequence if Mario loses his last life with a small transitional animation, which is later recycled in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' in a much faster manner (in translated versions, the "TOO BAD!" graphic says "ARRIVEDERCI," Italian for "goodbye"; in the Japanese and Korean version, however, it says "MISS!" instead); additionally, the music that plays combines the regular life-loss and Game Over themes from ''[[Super Mario Bros.]]'', transposed into {{wp|A major}} with the former's first measure transitioning into the entire version of the latter. Mario also says something, such as ''"The horror!"'', ''"Arrivederci!"'', or simply ''"Mamma mia!"'' The Game Over graphic is red. Following the Game Over, the player is asked to either continue from the last save point or return to the title screen. Continuing results in Mario abruptly returning to [[Delfino Plaza]] with his life counter reset to three.
In ''[[Super Mario Sunshine]]'', the Game Over graphic follows the "TOO BAD!" sequence if Mario loses his last life with a small transitional animation, which is later recycled in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' in a much faster manner (in translated versions, the "TOO BAD!" graphic says "ARRIVEDERCI," Italian for "goodbye"; in the Japanese and Korean version, however, it says "MISS!" instead); additionally, the music that plays combines the regular life-loss and Game Over themes from ''[[Super Mario Bros.]]'', transposed into {{wp|A major}} with the former's first measure transitioning into the entire version of the latter. Mario also says something, such as ''"The horror!"'', ''"Arrivederci!"'', or simply ''"Mamma mia!"'' The Game Over graphic is red. Following the Game Over, the player is asked if they can either continue from the last save point or return to the title screen. Continuing results in Mario abruptly returning to [[Delfino Plaza]] with his life counter reset to three.


====''Super Mario 64 DS''====
====''Super Mario 64 DS''====
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===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
====''Donkey Kong Country''====
''[[Donkey Kong Country]]'': Against a black background, Donkey and Diddy Kong are shown to be injured, with bandages on their faces. Donkey Kong covers his face, while Diddy Kong has a bruised eye, and holds the left side of his head in pain. The text "Game Over' is stylized in a wooden font. A funeral dirge plays, after which the screen stays until a button is pressed.  
In ''[[Donkey Kong Country]]'', the Game Over screen consists of [[Donkey Kong]] and [[Diddy Kong]] bandaged and beaten up in a black background with depressing music and a wooden text font, which is recycled from the title screen. This also carries over to its [[Game Boy Color]] and [[Game Boy Advance]] versions, along with slight modifications each time. The Game Over screen in the Game Boy Color version plays a different music track—a slowed-down version of part of "[[DK Island Swing]]." The same screen in the GBA version had its dark background changed to a more colorful, aerial view of a jungle.
 
This also carries over to its [[Game Boy Color]] and [[Game Boy Advance]] versions, along with slight modifications each time. The Game Over screen in the Game Boy Color version plays a different music track—a slowed-down version of part of "[[DK Island Swing]]."  
 
In the 2003 Game Boy Advance port, the background is instead an overhead view of a jungle, and Donkey Kong has a bandage on his chest instead of his chin. Unlike the original game, the Game Over screen fades away when the music ends in this version.


====''Donkey Kong Country 2: Diddy's Kong Quest''====
====''Donkey Kong Country 2: Diddy's Kong Quest''====
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the Game Over screen slowly descends toward Diddy Kong and [[Dixie Kong]] appearing tied to each other in a dark cell, with Diddy face looking out the window in fear and Dixie looking away in sadness. The screen turns completely red as the music winds down.  
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the Game Over screen consists of Diddy Kong and [[Dixie Kong]] appearing tied to each other in a black cell, with Diddy having a scared face looking out the window and Dixie having a depressed face looking away. The screen then turns to a red tint. The background image can also be seen in error and antipiracy screens in the game. The Game Over screen had been carried over to the game's GBA remake.
 
The background image can also be seen in error and antipiracy screens in the game.
 
In the 2004 Game Boy Advance port, the screen is purple instead of red.


====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the Game Over screen consists of an image of Dixie Kong and [[Kiddy Kong]] inside a crib within a dark room, with Kiddy having a sad face in closeup and Dixie having an irritated face lying behind. On the bottom of the picture, the phrase "GAME OVER" is shown, spelled in toy blocks; the blocks bounce along the notes of the Game Over jingle. After the jingle has ended, the player can press buttons to make music with the blocks. When the {{button|snes|Start}} button is pressed or if the player does not touch any buttons for a few seconds, the screen goes black along with a door shut.  
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the Game Over screen consists of an image of Dixie Kong and [[Kiddy Kong]] inside a crib within a dark room, with Kiddy having a sad face in closeup and Dixie having an irritated face lying behind. On the bottom of the picture, the phrase "GAME OVER" is shown, spelled in toy blocks; the blocks bounce along the notes of the Game Over jingle. After the jingle has ended, the player can press buttons to make music with the blocks. When the {{button|snes|Start}} button is pressed or if the player does not touch any buttons for a few seconds, the screen goes black along with a door shut. As with ''Donkey Kong Country 2: Diddy's Kong Quest'', this Game Over screen is shown in antipiracy and error screens. The game's GBA remake reuses this Game Over screen, but the blocks have different colors and the music is changed to a music box rendition of "[[Opening (Donkey Kong)|Theme]]" from ''Donkey Kong Country''.
 
As with ''Donkey Kong Country 2: Diddy's Kong Quest'', this Game Over screen is shown in antipiracy and error screens.  
 
The 2005 Game Boy Advance port reuses this Game Over screen, but the blocks have different colors and the music is instead a music box rendition of "[[Opening (Donkey Kong)|Theme]]" from ''Donkey Kong Country''.


====''Donkey Kong Country Returns'' (''3D'' / ''HD'')====
====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
In ''[[Donkey Kong Country Returns]]'', [[Donkey Kong Country Returns 3D|its Nintendo 3DS]] and [[Donkey Kong Country Returns HD|Nintendo Switch ports]], the Game Over screen features the Kongs staying in a spotlight over a dark background; they look down, disappointed. The music that plays on the screen is an arrangement of the Game Over theme from ''Donkey Kong Country''. Continuing the game makes the Kongs jump up in triumph, followed by returning to the world map, where four [[Red Balloon]]s are then replenished. Quitting instead makes the Kongs upset and takes the player to the title screen. Selecting the save file the player previously got a Game Over on greets them with [[Cranky Kong]] via a message window, who offers the Kongs four Red Balloons as a "gift" for help. In two-player mode, the players receive three Red Balloons instead of four.<ref>{{cite|date=2013|title=''Donkey Kong Country Returns 3D'' digital instruction manual|publisher=Nintendo|language=en|page=9}}</ref>
In ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', the Game Over screen features the Kongs staying in a spotlight over a dark background; they look down, disappointed. The music that plays on the screen is an arrangement of the Game Over theme from ''Donkey Kong Country''. Continuing the game makes the Kongs jump up in triumph, followed by returning to the world map, where four [[Red Balloon]]s are then replenished. Quitting instead makes the Kongs upset and takes the player to the title screen. Selecting the save file the player previously got a Game Over on greets them with [[Cranky Kong]] via a message window, who offers the Kongs four Red Balloons as a "gift" for help.


====''Donkey Kong Country: Tropical Freeze''====
====''Donkey Kong Country: Tropical Freeze''====
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The presence of any of Donkey Kong's partners within the ice cube depends on who accompanied him while the player lost their last life during gameplay. On [[Hard Mode]], only the Kong that was played as when the last life was lost appears inside the ice cube.
The presence of any of Donkey Kong's partners within the ice cube depends on who accompanied him while the player lost their last life during gameplay. On [[Hard Mode]], only the Kong that was played as when the last life was lost appears inside the ice cube.
{{br}}
{{br}}
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island''====
In ''[[Super Mario World 2: Yoshi's Island]]'', the Game Over screen has the words "GAME OVER" as 3D graphics on a black background. The game then asks "Would you like to continue?" with "Yes" restarting the current stage the player was in and "No" sending the player back to the world map.
====''Yoshi's Island DS''====
In ''[[Yoshi's Island DS]]'', the Game Over screen has the words "Game Over" in orange and in a thought bubble with a white background. The game then asks "Continue?" with the same options as in the first game.
====''Yoshi's New Island''====
In ''[[Yoshi's New Island]]'', the Game Over screen shows [[Yoshi]] disappointed underneath a spotlight. The background is black, and the words "GAME OVER" are in red. The game then asks "Keep playing" with the same options as in the first game.


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
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====="Game Over" as death=====
====="Game Over" as death=====
In ''Super Paper Mario'', a Game Over is the equivalent of death, as extra lives make "death" a mild inconvenience.<ref>{{cite|author=Shayde|quote=Huh? What'd you say? "What's The Underwhere?" ...You're kidding, right? Man, for a guy with no extra lives, you're sure hilarious! Isn't it obvious? This is where people go when their games are OVER! Some call it "World -1"...|title=''Super Paper Mario''|date=2007|publisher=Nintendo}}</ref>
{{rewrite-expand|Which girl specifically theorizes about "white empty space", what's her name?}}
In ''Super Paper Mario'', a Game Over is the equivalent of death, as extra lives make "death" a mild inconvenience.<ref>{{cite|author=A Shayde|quote=Huh? What'd you say? "What's The Underwhere?" ...You're kidding, right? Man, for a guy with no extra lives, you're sure hilarious! Isn't it obvious? This is where people go when their games are OVER! Some call it "World -1"...|title=''Super Paper Mario''|date=2007|publisher=Nintendo}}</ref>


In that game, Dimentio sends Mario and his teammates to "the next world," albeit "while still very much alive,"<ref>{{cite|author=Queen Jaydes|quote=And by the way, it may please you to know that your game is not truly over. Somehow, you were sent to The Underwhere while still very much alive... My power can return you to your world if you so wish...|title=''Super Paper Mario''|publisher=Nintendo|date=2007}}</ref> which is similar to the philosophy of the afterlife. Mario, Luigi, and Bowser end up in The Underwhere, which resembles [[hell]], where some [[Shayde]]s ask Mario how his "game," referring to his life, was. Also, many Shaydes can be seen discussing how they got a Game Over. [[The Overthere]] resembles {{wp|heaven}}, surrounded by clouds, the sun, and rainbows. Princess Peach ends up there.
In that game, Dimentio sends Mario and his teammates to "the next world," albeit "while still very much alive,"<ref>{{cite|author=Queen Jaydes|quote=And by the way, it may please you to know that your game is not truly over. Somehow, you were sent to The Underwhere while still very much alive... My power can return you to your world if you so wish...|title=''Super Paper Mario''|publisher=Nintendo|date=2007}}</ref> which is similar to the philosophy of the afterlife. Mario, Luigi, and Bowser end up in The Underwhere, which resembles [[hell]], where some [[Shayde]]s ask Mario how his "game," referring to his life, was. Also, many Shaydes can be seen discussing how they got a Game Over. [[The Overthere]] resembles {{wp|heaven}}, surrounded by clouds, the sun, and rainbows. Princess Peach ends up there.
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One Shayde speculates that if a person dies in The Underwhere or The Overthere while already dead, their aftergame ends and they go to a "post-aftergame."
One Shayde speculates that if a person dies in The Underwhere or The Overthere while already dead, their aftergame ends and they go to a "post-aftergame."


When Count Bleck was using [[The Void]] to destroy all worlds, The Void also appeared in The Overthere, indicating that it would even destroy the aftergame. Where all the dead characters (or even all the characters altogether) would have gone following the aftergame's destruction is unknown, though [[Lucy]], a [[Flopside]] resident, speculates that the souls of the deceased would drift about aimlessly.<ref>{{cite|author=Lucy|quote=But when all the worlds are gone, THEN where do our spirits go? Do they just wander about aimlessly? The thought is too depressing to bear...|title=''Super Paper Mario''|publisher=Nintendo|date=2007}}</ref>
When Count Bleck was using [[The Void]] to destroy all worlds, The Void also appeared in The Overthere, indicating that it would even destroy the aftergame. Where all the dead characters (or even all the characters altogether) would have gone following the aftergame's destruction is unknown; however, a young girl speculates that the souls of the deceased would be forced to drift aimlessly in the [[World of Nothing|white empty space]] left behind by The Void due to being left without a world or aftergame to reside in, a fate deemed both sad and boring.


====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
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====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
In ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the font for the Game Over text is similar to the one used in ''Mario & Luigi: Paper Jam'', though using a white coloration with a cyan gradient. The Game Over sequence is similar to the one in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', with the arrangement of the ''Super Mario Bros.'' death jingle playing and both brothers saying, ''"Mamma mia!"'' with a screen iris-out effect focusing on them. When the player gets a Game Over while playing as Bowser, the Game Over sequence is identical to the one used for the brothers, though Bowser can be heard groaning disappointingly. In ''Bowser Jr.'s Journey'', a different Game Over screen occurs when [[Bowser Jr.]] is defeated, with the text "Defeated..." appearing in red, similar to the one used in ''Minion Quest: The Search for Bowser'' from ''Mario & Luigi: Superstar Saga + Bowser's Minions''.
In ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the font for the Game Over text is similar to the one used in ''Mario & Luigi: Paper Jam'', though using a white coloration with a cyan gradient. The Game Over sequence is similar to the one in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', with the arrangement of the ''Super Mario Bros.'' death jingle playing and both brothers saying, ''"Mamma mia!"'' with a screen iris-out effect focusing on them. When the player gets a Game Over while playing as Bowser, the Game Over sequence is identical to the one used for the brothers, though Bowser can be heard groaning disappointingly. In ''Bowser Jr.'s Journey'', a different Game Over screen occurs when [[Bowser Jr.]] is defeated, with the text "Defeated..." appearing in red, similar to the one used in ''Minion Quest: The Search for Bowser'' from ''Mario & Luigi: Superstar Saga + Bowser's Minions''.
====''Mario & Luigi: Brothership''====
In ''[[Mario & Luigi: Brothership]]'', when the player gets a Game Over in battle, the camera pans over the Mario Bros. before the screen blurs and darkens and the "Game Over" text appears in the [[List of fonts#Yuruka|Yuruka]] font. The player is given the choice to retry the battle or to return to the title screen. Should the player get more Game Overs in a battle that is required to win to progress with the main story, they will be given the option to retry in Easy Mode, or in the Cakewalk mode if they keep losing. There are no penalties for choosing the latter prompts.<ref>{{cite|title=Ask the Developer Vol. 15, Mario & Luigi: Brothership — Part 4|url=https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-15-mario-and-luigi-brothership-part-4/|publisher=Nintendo|date=December 5, 2024|accessdate=December 29, 2024}}</ref> Selecting "Try Again" during a boss battle may result in a black screen where [[Snoutlet]] gives a tip pertaining to the boss in question. Winning 100 battles in a row without getting a Game Over fulfills the Doom Dodger challenge.


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
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===Game Over===
===Game Over===
{{foreign names
{{foreign names
|Jpn=ゲームオーバー
|Jap=ゲームオーバー
|JpnR=Gēmu ōbā
|JapR=Gēmu ōbā
|JpnM=Game Over
|JapM=Game Over
|Spa=Fin de la partida
|Spa=Fin de la partida
|Spa2=Fin del juego
|Spa2=Fin del juego
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===Time's up!===
===Time's up!===
{{foreign names
{{foreign names
|Jpn=タイムアップ!
|Jap=タイムアップ!
|JpnR=Taimu Appu
|JapR=Taimu Appu
|JpnM=Time's up!
|JapM=Time's up!
|Spa=¡Tiempo!
|Spa=¡Tiempo!
|SpaM=Time!
|SpaM=Time!
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===Too bad!===
===Too bad!===
{{foreign names
{{foreign names
|Jpn=ミス
|Jap=ミス
|JpnR=Misu
|JapR=Misu
|JpnM=Miss
|JapM=Miss
|Chi=太差了!
|Chi=太差了!
|ChiR=Tàichà Le!
|ChiR=Tàichà Le!
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|Ger=Schade!
|Ger=Schade!
|GerM=Pity!
|GerM=Pity!
|Ger2=Arrivederci!
|Ger2M=Italian interjection that means "goodbye" or "farewell"
|Ger2N=''Super Mario Sunshine''
|Ita=Peccato!
|Ita=Peccato!
|Ita2=Ahi ahi!
|Ita2=Ahi ahi!

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