Editing Game Over

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{{rewrite-remove|excessive details|Could be trimmed down to remove overly-descriptive info about each screen. See this [[Talk:Game_Over#Replace_.22List_of_Game_Over_screens.22_and_.22.27Game_Over.27_as_death.22_sections_with_a_.22History.22_section|TPP]].}}
{{about|the term that refers to when a game ends|the recurring theme that plays whenever the player gets a Game Over|[[Game Over (theme)]]}}
{{about|the term that refers to when a game ends|the recurring theme that plays whenever the player gets a Game Over|[[Game Over (theme)]]}}
[[File:Mario (Defeated) - Super Mario Sticker.gif|thumb|[[LINE]] sticker portraying [[Mario]]'s defeat with an emerging [[Boo Mario]]]]
[[File:Mario (Defeated) - Super Mario Sticker.gif|thumb|[[LINE]] sticker portraying [[Mario]]'s defeat with an emerging [[Boo Mario]]]]
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====''Super Mario 64''====
====''Super Mario 64''====
In ''[[Super Mario 64]]'', when Mario gets a Game Over, the player returns to the Title Screen (with any unsaved progress lost), except the background is red and reads "Game Over." A piece of the "[[Super Mario 64 Main Theme]]" plays, slowly decreasing in pitch, and [[Mario's face]] looks worn out. The screen then reverts to the regular Title Screen with Mario smiling as the main-menu music plays and rises back to its normal pitch.
In ''[[Super Mario 64]]'', when Mario gets a Game Over, the player returns to the Title Screen (with any unsaved progress lost), except the background is red and reads "Game Over." A piece of the "[[Super Mario 64 Main Theme]]" plays, slowly decreasing in pitch, and [[Mario's face]] looks worn out saying "Game Over". The screen then reverts to the regular Title Screen with Mario smiling as the main-menu music plays and rises back to its normal pitch.


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
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In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the Game Over screen consists of an image of Dixie Kong and [[Kiddy Kong]] inside a crib within a dark room, with Kiddy having a sad face in closeup and Dixie having an irritated face lying behind. On the bottom of the picture, the phrase "GAME OVER" is shown, spelled in toy blocks; the blocks bounce along the notes of the Game Over jingle. After the jingle has ended, the player can press buttons to make music with the blocks. When the {{button|snes|Start}} button is pressed or if the player does not touch any buttons for a few seconds, the screen goes black along with a door shut. As with ''Donkey Kong Country 2: Diddy's Kong Quest'', this Game Over screen is shown in antipiracy and error screens. The game's GBA remake reuses this Game Over screen, but the blocks have different colors and the music is changed to a music box rendition of "[[Opening (Donkey Kong)|Theme]]" from ''Donkey Kong Country''.
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the Game Over screen consists of an image of Dixie Kong and [[Kiddy Kong]] inside a crib within a dark room, with Kiddy having a sad face in closeup and Dixie having an irritated face lying behind. On the bottom of the picture, the phrase "GAME OVER" is shown, spelled in toy blocks; the blocks bounce along the notes of the Game Over jingle. After the jingle has ended, the player can press buttons to make music with the blocks. When the {{button|snes|Start}} button is pressed or if the player does not touch any buttons for a few seconds, the screen goes black along with a door shut. As with ''Donkey Kong Country 2: Diddy's Kong Quest'', this Game Over screen is shown in antipiracy and error screens. The game's GBA remake reuses this Game Over screen, but the blocks have different colors and the music is changed to a music box rendition of "[[Opening (Donkey Kong)|Theme]]" from ''Donkey Kong Country''.


====''Donkey Kong Country Returns'' (''3D'' / ''HD'')====
====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
In ''[[Donkey Kong Country Returns]]'', [[Donkey Kong Country Returns 3D|its Nintendo 3DS]] and [[Donkey Kong Country Returns HD|Nintendo Switch ports]], the Game Over screen features the Kongs staying in a spotlight over a dark background; they look down, disappointed. The music that plays on the screen is an arrangement of the Game Over theme from ''Donkey Kong Country''. Continuing the game makes the Kongs jump up in triumph, followed by returning to the world map, where four [[Red Balloon]]s are then replenished. Quitting instead makes the Kongs upset and takes the player to the title screen. Selecting the save file the player previously got a Game Over on greets them with [[Cranky Kong]] via a message window, who offers the Kongs four Red Balloons as a "gift" for help. In two-player mode, the players receive three Red Balloons instead of four.<ref>{{cite|date=2013|title=''Donkey Kong Country Returns 3D'' digital instruction manual|publisher=Nintendo|language=en|page=9}}</ref>
In ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', the Game Over screen features the Kongs staying in a spotlight over a dark background; they look down, disappointed. The music that plays on the screen is an arrangement of the Game Over theme from ''Donkey Kong Country''. Continuing the game makes the Kongs jump up in triumph, followed by returning to the world map, where four [[Red Balloon]]s are then replenished. Quitting instead makes the Kongs upset and takes the player to the title screen. Selecting the save file the player previously got a Game Over on greets them with [[Cranky Kong]] via a message window, who offers the Kongs four Red Balloons as a "gift" for help.


====''Donkey Kong Country: Tropical Freeze''====
====''Donkey Kong Country: Tropical Freeze''====
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{{br}}
{{br}}


===''Yoshi's Island'' series===
===''Super Mario World 2: Yoshi's Island''===
====''Super Mario World 2: Yoshi's Island''====
In ''[[Super Mario World 2: Yoshi's Island]]'', the Game Over screen has the words "GAME OVER" as 3D graphics on a black background. The player is given a choice of "Would you like to continue?"
In ''[[Super Mario World 2: Yoshi's Island]]'', the Game Over screen has the words "GAME OVER" as 3D graphics on a black background. The game then asks "Would you like to continue?" with "Yes" restarting the current stage the player was in and "No" sending the player back to the world map.
 
====''Yoshi's Island DS''====
In ''[[Yoshi's Island DS]]'', the Game Over screen has the words "Game Over" in orange and in a thought bubble with a white background. The game then asks "Continue?" with the same options as in the first game.
 
====''Yoshi's New Island''====
In ''[[Yoshi's New Island]]'', the Game Over screen shows [[Yoshi]] disappointed underneath a spotlight. The background is black, and the words "GAME OVER" are in red. The game then asks "Keep playing" with the same options as in the first game.


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
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====="Game Over" as death=====
====="Game Over" as death=====
In ''Super Paper Mario'', a Game Over is the equivalent of death, as extra lives make "death" a mild inconvenience.<ref>{{cite|author=Shayde|quote=Huh? What'd you say? "What's The Underwhere?" ...You're kidding, right? Man, for a guy with no extra lives, you're sure hilarious! Isn't it obvious? This is where people go when their games are OVER! Some call it "World -1"...|title=''Super Paper Mario''|date=2007|publisher=Nintendo}}</ref>
{{rewrite-expand|Which girl specifically theorizes about "white empty space", what's her name?}}
In ''Super Paper Mario'', a Game Over is the equivalent of death, as extra lives make "death" a mild inconvenience.<ref>{{cite|author=A Shayde|quote=Huh? What'd you say? "What's The Underwhere?" ...You're kidding, right? Man, for a guy with no extra lives, you're sure hilarious! Isn't it obvious? This is where people go when their games are OVER! Some call it "World -1"...|title=''Super Paper Mario''|date=2007|publisher=Nintendo}}</ref>


In that game, Dimentio sends Mario and his teammates to "the next world," albeit "while still very much alive,"<ref>{{cite|author=Queen Jaydes|quote=And by the way, it may please you to know that your game is not truly over. Somehow, you were sent to The Underwhere while still very much alive... My power can return you to your world if you so wish...|title=''Super Paper Mario''|publisher=Nintendo|date=2007}}</ref> which is similar to the philosophy of the afterlife. Mario, Luigi, and Bowser end up in The Underwhere, which resembles [[hell]], where some [[Shayde]]s ask Mario how his "game," referring to his life, was. Also, many Shaydes can be seen discussing how they got a Game Over. [[The Overthere]] resembles {{wp|heaven}}, surrounded by clouds, the sun, and rainbows. Princess Peach ends up there.
In that game, Dimentio sends Mario and his teammates to "the next world," albeit "while still very much alive,"<ref>{{cite|author=Queen Jaydes|quote=And by the way, it may please you to know that your game is not truly over. Somehow, you were sent to The Underwhere while still very much alive... My power can return you to your world if you so wish...|title=''Super Paper Mario''|publisher=Nintendo|date=2007}}</ref> which is similar to the philosophy of the afterlife. Mario, Luigi, and Bowser end up in The Underwhere, which resembles [[hell]], where some [[Shayde]]s ask Mario how his "game," referring to his life, was. Also, many Shaydes can be seen discussing how they got a Game Over. [[The Overthere]] resembles {{wp|heaven}}, surrounded by clouds, the sun, and rainbows. Princess Peach ends up there.
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One Shayde speculates that if a person dies in The Underwhere or The Overthere while already dead, their aftergame ends and they go to a "post-aftergame."
One Shayde speculates that if a person dies in The Underwhere or The Overthere while already dead, their aftergame ends and they go to a "post-aftergame."


When Count Bleck was using [[The Void]] to destroy all worlds, The Void also appeared in The Overthere, indicating that it would even destroy the aftergame. Where all the dead characters (or even all the characters altogether) would have gone following the aftergame's destruction is unknown, though [[Lucy]], a [[Flopside]] resident, speculates that the souls of the deceased would drift about aimlessly.<ref>{{cite|author=Lucy|quote=But when all the worlds are gone, THEN where do our spirits go? Do they just wander about aimlessly? The thought is too depressing to bear...|title=''Super Paper Mario''|publisher=Nintendo|date=2007}}</ref>
When Count Bleck was using [[The Void]] to destroy all worlds, The Void also appeared in The Overthere, indicating that it would even destroy the aftergame. Where all the dead characters (or even all the characters altogether) would have gone following the aftergame's destruction is unknown; however, a young girl speculates that the souls of the deceased would be forced to drift aimlessly in the [[World of Nothing|white empty space]] left behind by The Void due to being left without a world or aftergame to reside in, a fate deemed both sad and boring.


====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====

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