Editing Game Over

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====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
In ''[[Super Mario Sunshine]]'', the Game Over graphic follows the "TOO BAD!" sequence if Mario loses his last life with a small transitional animation, which is later recycled in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' in a much faster manner (in translated versions, the "TOO BAD!" graphic says "ARRIVEDERCI," Italian for "goodbye"; in the Japanese and Korean version, however, it says "MISS!" instead); additionally, the music that plays combines the regular life-loss and Game Over themes from ''[[Super Mario Bros.]]'', transposed into {{wp|A major}} with the former's first measure transitioning into the entire version of the latter. Mario also says something, such as ''"The horror!"'', ''"Arrivederci!"'', or simply ''"Mamma mia!"'' The Game Over graphic is red. Following the Game Over, the player is asked to either continue from the last save point or return to the title screen. Continuing results in Mario abruptly returning to [[Delfino Plaza]] with his life counter reset to three.
In ''[[Super Mario Sunshine]]'', the Game Over graphic follows the "TOO BAD!" sequence if Mario loses his last life with a small transitional animation, which is later recycled in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' in a much faster manner (in translated versions, the "TOO BAD!" graphic says "ARRIVEDERCI," Italian for "goodbye"; in the Japanese and Korean version, however, it says "MISS!" instead); additionally, the music that plays combines the regular life-loss and Game Over themes from ''[[Super Mario Bros.]]'', transposed into {{wp|A major}} with the former's first measure transitioning into the entire version of the latter. Mario also says something, such as ''"The horror!"'', ''"Arrivederci!"'', or simply ''"Mamma mia!"'' The Game Over graphic is red. Following the Game Over, the player is asked if they can either continue from the last save point or return to the title screen. Continuing results in Mario abruptly returning to [[Delfino Plaza]] with his life counter reset to three.


====''Super Mario 64 DS''====
====''Super Mario 64 DS''====
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The presence of any of Donkey Kong's partners within the ice cube depends on who accompanied him while the player lost their last life during gameplay. On [[Hard Mode]], only the Kong that was played as when the last life was lost appears inside the ice cube.
The presence of any of Donkey Kong's partners within the ice cube depends on who accompanied him while the player lost their last life during gameplay. On [[Hard Mode]], only the Kong that was played as when the last life was lost appears inside the ice cube.
{{br}}
{{br}}
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island''====
In ''[[Super Mario World 2: Yoshi's Island]]'', the Game Over screen has the words "GAME OVER" as 3D graphics on a black background. The game then asks "Would you like to continue?" with "Yes" restarting the current stage the player was in and "No" sending the player back to the world map.
====''Yoshi's Island DS''====
In ''[[Yoshi's Island DS]]'', the Game Over screen has the words "Game Over" in orange and in a thought bubble with a white background. The game then asks "Continue?" with the same options as in the first game.
====''Yoshi's New Island''====
In ''[[Yoshi's New Island]]'', the Game Over screen shows [[Yoshi]] disappointed underneath a spotlight. The background is black, and the words "GAME OVER" are in red. The game then asks "Keep playing" with the same options as in the first game.


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
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====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
In ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the font for the Game Over text is similar to the one used in ''Mario & Luigi: Paper Jam'', though using a white coloration with a cyan gradient. The Game Over sequence is similar to the one in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', with the arrangement of the ''Super Mario Bros.'' death jingle playing and both brothers saying, ''"Mamma mia!"'' with a screen iris-out effect focusing on them. When the player gets a Game Over while playing as Bowser, the Game Over sequence is identical to the one used for the brothers, though Bowser can be heard groaning disappointingly. In ''Bowser Jr.'s Journey'', a different Game Over screen occurs when [[Bowser Jr.]] is defeated, with the text "Defeated..." appearing in red, similar to the one used in ''Minion Quest: The Search for Bowser'' from ''Mario & Luigi: Superstar Saga + Bowser's Minions''.
In ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the font for the Game Over text is similar to the one used in ''Mario & Luigi: Paper Jam'', though using a white coloration with a cyan gradient. The Game Over sequence is similar to the one in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', with the arrangement of the ''Super Mario Bros.'' death jingle playing and both brothers saying, ''"Mamma mia!"'' with a screen iris-out effect focusing on them. When the player gets a Game Over while playing as Bowser, the Game Over sequence is identical to the one used for the brothers, though Bowser can be heard groaning disappointingly. In ''Bowser Jr.'s Journey'', a different Game Over screen occurs when [[Bowser Jr.]] is defeated, with the text "Defeated..." appearing in red, similar to the one used in ''Minion Quest: The Search for Bowser'' from ''Mario & Luigi: Superstar Saga + Bowser's Minions''.
====''Mario & Luigi: Brothership''====
In ''[[Mario & Luigi: Brothership]]'', when the player gets a Game Over in battle, the camera pans over the Mario Bros. before the screen blurs and darkens and the "Game Over" text appears in the [[List of fonts#Yuruka|Yuruka]] font. The player is given the choice to retry the battle or to return to the title screen. Should the player get more Game Overs in a battle that is required to win to progress with the main story, they will be given the option to retry in Easy Mode, or in the Cakewalk mode if they keep losing. There are no penalties for choosing the latter prompts.<ref>{{cite|title=Ask the Developer Vol. 15, Mario & Luigi: Brothership — Part 4|url=https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-15-mario-and-luigi-brothership-part-4/|publisher=Nintendo|date=December 5, 2024|accessdate=December 29, 2024}}</ref> Selecting "Try Again" during a boss battle may result in a black screen where [[Snoutlet]] gives a tip pertaining to the boss in question. Winning 100 battles in a row without getting a Game Over fulfills the Doom Dodger challenge.


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
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===Game Over===
===Game Over===
{{foreign names
{{foreign names
|Jpn=ゲームオーバー
|Jap=ゲームオーバー
|JpnR=Gēmu ōbā
|JapR=Gēmu ōbā
|JpnM=Game Over
|JapM=Game Over
|Spa=Fin de la partida
|Spa=Fin de la partida
|Spa2=Fin del juego
|Spa2=Fin del juego
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===Time's up!===
===Time's up!===
{{foreign names
{{foreign names
|Jpn=タイムアップ!
|Jap=タイムアップ!
|JpnR=Taimu Appu
|JapR=Taimu Appu
|JpnM=Time's up!
|JapM=Time's up!
|Spa=¡Tiempo!
|Spa=¡Tiempo!
|SpaM=Time!
|SpaM=Time!
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===Too bad!===
===Too bad!===
{{foreign names
{{foreign names
|Jpn=ミス
|Jap=ミス
|JpnR=Misu
|JapR=Misu
|JpnM=Miss
|JapM=Miss
|Chi=太差了!
|Chi=太差了!
|ChiR=Tàichà Le!
|ChiR=Tàichà Le!
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|Ger=Schade!
|Ger=Schade!
|GerM=Pity!
|GerM=Pity!
|Ger2=Arrivederci!
|Ger2M=Italian interjection that means "goodbye" or "farewell"
|Ger2N=''Super Mario Sunshine''
|Ita=Peccato!
|Ita=Peccato!
|Ita2=Ahi ahi!
|Ita2=Ahi ahi!

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