Editing Game Over

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====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
In ''[[Super Mario Sunshine]]'', the Game Over graphic follows the "TOO BAD!" sequence if Mario loses his last life with a small transitional animation, which is later recycled in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' in a much faster manner (in translated versions, the "TOO BAD!" graphic says "ARRIVEDERCI," Italian for "goodbye"; in the Japanese and Korean version, however, it says "MISS!" instead); additionally, the music that plays combines the regular life-loss and Game Over themes from ''[[Super Mario Bros.]]'', transposed into {{wp|A major}} with the former's first measure transitioning into the entire version of the latter. Mario also says something, such as ''"The horror!"'', ''"Arrivederci!"'', or simply ''"Mamma mia!"'' The Game Over graphic is red. Following the Game Over, the player is asked if they can either continue from the last save point or return to the title screen. Continuing results in Mario abruptly returning to [[Delfino Plaza]] with his life counter reset to three.
In ''[[Super Mario Sunshine]]'', the Game Over graphic follows the "TOO BAD!" sequence if Mario loses his last life with a small transitional animation, which is later recycled in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' in a much faster manner (in translated versions, the "TOO BAD!" graphic says "ARRIVEDERCI," Italian for "goodbye"; in the Japanese and Korean version, however, it says "MISS!" instead); additionally, the music that plays combines the regular life-loss and Game Over themes from ''[[Super Mario Bros.]]'', transposed into {{wp|A major}} with the former's first measure transitioning into the entire version of the latter. Mario also says something, such as ''"The horror!"'', ''"Arrivederci!"'', or simply ''"Mamma mia!"'' The Game Over graphic is red. Following the Game Over, the player is asked if they can either continue from the last save point or return to the title screen. Continuing results in Mario abruptly returning to [[Delfino Plaza]] with his life counter reset to three. However, there is an exception. If the player loses a life when the life counter is greater than zero, the animation differs. If Mario falls into a [[pit|bottomless pit]], the game ends with the screen having an {{wp|iris shot|iris-out}} effect; in all other cases, the screen goes black like a paintbrush painting the screen black stroke by stroke.


====''Super Mario 64 DS''====
====''Super Mario 64 DS''====
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===''Luigi's Mansion'' series===
===''Luigi's Mansion'' series===
In ''[[Luigi's Mansion]]'', ''[[Luigi's Mansion: Dark Moon]]'', and ''[[Luigi's Mansion 3]]'', when a Game Over occurs, instead of the usual "Game Over" text, the screen reads, "Good night!" as if [[Luigi]] has fainted and/or fallen asleep. In the first game, when a Game Over occurs, the player is taken back to the title screen. However, in ''Dark Moon'', the player is asked if they want to restart from the beginning of the mission or return to the [[Lab|Bunker]]. In the third game, after Luigi faints, the screen fades to black, followed by a cutscene where he is trapped inside a painting with the rest of his friends, and [[King Boo]] looks at his collection, turns to the player, and laughs, happy that his plan succeeded. The "Good Night!" sign is revealed from a flashlight, and the player is then given the option to resume from their last save point or return to the title screen. In the [[ScareScraper]] mode, when the player(s) fail(s) a floor, a Game Over occurs, but the screen reads, "Game Over," instead of the usual "Good night!" If playing local or download play, the host is asked if they want to play again. The [[List of Luigi's Mansion pre-release and unused content|''Luigi's Mansion'' unused Game Over]] is the same as the final. The only difference is that there is no music.
In ''[[Luigi's Mansion]]'', ''[[Luigi's Mansion: Dark Moon]]'', and ''[[Luigi's Mansion 3]]'', when a Game Over occurs, instead of the usual "Game Over" text, the screen reads, "Good night!" as if [[Luigi]] has fainted and/or fallen asleep. In the first game, when a Game Over occurs, the player is taken back to the title screen. However, in ''Dark Moon'', the player is asked if they want to restart from the beginning of the mission or return to the [[Bunker]]. In the third game, after Luigi faints, the screen fades to black, followed by a cutscene where he is trapped inside a painting with the rest of his friends, and [[King Boo]] looks at his collection, turns to the player, and laughs, happy that his plan succeeded. The "Good Night!" sign is revealed from a flashlight, and the player is then given the option to resume from their last save point or return to the title screen. In the [[ScareScraper]] mode, when the player(s) fail(s) a floor, a Game Over occurs, but the screen reads, "Game Over," instead of the usual "Good night!" If playing local or download play, the host is asked if they want to play again. The [[List of Luigi's Mansion pre-release and unused content|''Luigi's Mansion'' unused Game Over]] is the same as the final. The only difference is that there is no music.


In ''Luigi's Mansion 3'', there is no Game Over if [[Gooigi]] loses all his energy, gets hit by fire, or touches [[water]], as it happens only if Luigi faints, while Gooigi can be called again. It also appears in the prologue if Luigi fails to escape from King Boo and gets trapped in a painting. The Game Over screen shows Luigi trapped inside a painting like [[Mario]], [[Princess Peach|Peach]], the three [[Toad (species)|Toad]]s, and [[Professor E. Gadd]], with the same scared expression and pose he makes when King Boo captures him. King Boo himself appears and turns towards the player while evilly laughing. This also happens if the Toad that Luigi saved in the mission on floor B-2 gets kidnapped by [[ghost (Luigi's Mansion series)|ghost]]s and he is unable to bring him to Professor E. Gadd.
In ''Luigi's Mansion 3'', there is no Game Over if [[Gooigi]] loses all his energy, gets hit by fire, or touches [[water]], as it happens only if Luigi faints, while Gooigi can be called again. It also appears in the prologue if Luigi fails to escape from King Boo and gets trapped in a painting. The Game Over screen shows Luigi trapped inside a painting like [[Mario]], [[Princess Peach|Peach]], the three [[Toad (species)|Toad]]s, and [[Professor E. Gadd]], with the same scared expression and pose he makes when King Boo captures him. King Boo himself appears and turns towards the player while evilly laughing. This also happens if the Toad that Luigi saved in the mission on floor B-2 gets kidnapped by [[ghost (Luigi's Mansion series)|ghost]]s and he is unable to bring him to Professor E. Gadd.

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