Editing Game Over

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{{about|the term that refers to when a game ends|the recurring theme that plays whenever the player gets a Game Over|[[Game Over (theme)]]}}
{{about|the term that refers to when a game ends|the recurring theme that plays whenever the player gets a Game Over|[[Game Over (theme)]]}}
[[File:Mario (Defeated) - Super Mario Sticker.gif|thumb|[[LINE]] sticker portraying [[Mario]]'s defeat with an emerging [[Boo Mario]]]]
[[File:Mario (Defeated) - Super Mario Sticker.gif|thumb|[[LINE]] sticker portraying [[Mario]]'s defeat with an emerging [[Boo Mario]]]]
{{quote|[[Princess Peach|Peach]]... Noble princess, pure of heart... Do you take [[Bowser]] to be your lawfully wedded husband 'til your game be over?|Count Bleck|Super Paper Mario}}
"'''{{wp|Game over|Game Over}}'''" is a message used in video games when the player has run out of lives or chances, or when players complete a game. However, nonstandard Game Overs are sometimes used to punish specific mistakes. The Game Over screen differs from game to game, but the text is usually set against a blank screen. After a Game Over, the player is typically given an option to restart the game from the last save point. However, many games from earlier {{wp|History of video games|hardware generations}} lack saving functionality, requiring the games to be restarted from the beginning.
"'''{{wp|Game over|Game Over}}'''" is a message used in video games when the player has run out of lives or chances, or when players complete a game. However, nonstandard Game Overs are sometimes used to punish specific mistakes. The Game Over screen differs from game to game, but the text is usually set against a blank screen. After a Game Over, the player is typically given an option to restart the game from the last save point. However, many games from earlier {{wp|History of video games|hardware generations}} lack saving functionality, requiring the games to be restarted from the beginning.


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====''Super Mario World''====
====''Super Mario World''====
In ''[[Super Mario World]]'', the Game Over screen (also formatted as '''Game-Over screen''')<ref>{{cite|language=en-us|date=2002|publisher=Nintendo of America|tite=''Super Mario World: Super Mario Advance 2'' instruction booklet|page=21}}</ref> has the words "GAME OVER" colored yellow appear from either side of the screen in front of a black background and join at the center. The player is then given a choice of either "CONTINUE" or "QUIT."
In ''[[Super Mario World]]'', the Game Over screen (also formatted as '''Game-Over screen''')<ref>''Super Mario World: Super Mario Advance 2'' instruction booklet, page 21.</ref> has the words "GAME OVER" colored yellow appear from either side of the screen in front of a black background and join at the center. The player is then given a choice of either "CONTINUE" or "QUIT."


====''Super Mario All-Stars''====
====''Super Mario All-Stars''====
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====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
In ''[[Super Mario Sunshine]]'', the Game Over graphic follows the "TOO BAD!" sequence if Mario loses his last life with a small transitional animation, which is later recycled in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' in a much faster manner (in translated versions, the "TOO BAD!" graphic says "ARRIVEDERCI," Italian for "goodbye"; in the Japanese and Korean version, however, it says "MISS!" instead); additionally, the music that plays combines the regular life-loss and Game Over themes from ''[[Super Mario Bros.]]'', transposed into {{wp|A major}} with the former's first measure transitioning into the entire version of the latter. Mario also says something, such as ''"The horror!"'', ''"Arrivederci!"'', or simply ''"Mamma mia!"'' The Game Over graphic is red. Following the Game Over, the player is asked if they can either continue from the last save point or return to the title screen. Continuing results in Mario abruptly returning to [[Delfino Plaza]] with his life counter reset to three. However, there is an exception. If the player loses a life when the life counter is greater than zero, the animation differs. If Mario falls into a [[pit|bottomless pit]], the game ends with the screen having an {{wp|iris shot|iris-out}} effect; in all other cases, the screen goes black like a paintbrush painting the screen black stroke by stroke.
In ''[[Super Mario Sunshine]]'', the Game Over graphic follows the "TOO BAD!" sequence if Mario loses his last life with a small transitional animation, which is later recycled in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' in a much faster manner (in translated versions, the "TOO BAD!" graphic says "ARRIVEDERCI," Italian for "goodbye"; in the Japanese and Korean version, however, it says "MISS!" instead). Mario also says something, such as ''"The horror!"'', ''"Arrivederci!"'', or simply ''"Mamma mia!"'' The Game Over graphic is red. Following the Game Over, the player is asked if they can either continue from the last save point or return to the title screen. Continuing results in Mario abruptly returning to [[Delfino Plaza]] with his life counter reset to three. However, there is an exception. If the player loses a life when the life counter is greater than zero, the animation differs. If Mario falls into a [[pit|bottomless pit]], the game ends with the screen having an {{wp|iris shot|iris-out}} effect; in all other cases, the screen goes black like a paintbrush painting the screen black stroke by stroke.


====''Super Mario 64 DS''====
====''Super Mario 64 DS''====
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Minigames that do not have the "Game Over" text:
Minigames that do not have the "Game Over" text:
*[[Snowball Slalom]] (instead has the "Time's up" text)
*[[Snowball Slalom]] (instead has the "Time's Up!" text)
*[[Lakitu Launch]]
*[[Lakitu Launch]]
*[[Whack-a-Monty]]
*[[Whack-a-Monty]]
*[[Coincentration]]
*[[Coincentration]]
*[[Sort or 'Splode]]
*[[Sort or 'Splode]]
*[[Bob-omb Squad]]
*[[Bob-omb Squad (minigame)|Bob-omb Squad]]


====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
In ''[[New Super Mario Bros. Wii]]'', the Game Over screen appears before the [[Continue]] screen, and the words "GAME OVER!" drop from below in a puff of smoke. In multiplayer, if some (but not all) players get a Game Over, no Game Overs appear; instead, the Continue screen appears after the player(s) return(s) to the world map but before they select a level. No matter who was being used, only Mario can be heard crying when a Game Over is received.<ref>{{cite|url=youtu.be/uDZPs59MONY?t=114|timestamp=01:54|title=EVOLUTION OF TOAD DEATHS & GAME OVER SCREENS (1988-2017) NES, SNES, GBA, Wii, Wii U, Switch|publisher=YouTube|accessdate=July 5, 2024|language=en|author=Master0fHyrule|date=February 26, 2018}}</ref> On the Continue screen, after their life counters are reset to five lives, Mario says, ''"Here we go again!"''; Luigi says, ''"I'm-a back!"''; [[Yellow Toad and Blue Toad|Yellow Toad]] mimics a fanfare-like sound; and [[Yellow Toad and Blue Toad|Blue Toad]] makes one of [[Jen Taylor]]'s noises.
In ''[[New Super Mario Bros. Wii]]'', the Game Over screen appears before the [[Continue]] screen, and the words "GAME OVER!" drop from below in a puff of smoke. In multiplayer, if some (but not all) players get a Game Over, no Game Overs appear; instead, the Continue screen appears after the player(s) return(s) to the world map but before they select a level. No matter who was being used, only Mario can be heard crying when a Game Over is received.<ref>[https://youtu.be/uDZPs59MONY?t=114 ''New Super Mario Bros. Wii'' Game Over without Mario]</ref> On the Continue screen, after their life counters are reset to five lives, Mario says, ''"Here we go again!"''; Luigi says, ''"I'm-a back!"''; [[Yellow Toad and Blue Toad|Yellow Toad]] mimics a fanfare-like sound; and [[Yellow Toad and Blue Toad|Blue Toad]] makes one of [[Jen Taylor]]'s noises.


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
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*'''Try Again:''' The player is able to restart the level from the beginning.
*'''Try Again:''' The player is able to restart the level from the beginning.
*'''Call Luigi:''' Luigi comes and finishes the job for the player after saying, ''"Oh, ya! Luigi time!"'' and running across the screen.
*'''Call Luigi:''' Luigi comes and finishes the job for the player after saying, ''"Oh, ya! Luigi time!"'' and running across the screen.
As Luigi is playable in the Endless Challenge mode, he cannot assist the player if they receive a Game Over in that mode.
As Luigi is playable in the Endless Challenge mode, he cannot assist the player if they receive a Game Over in that mode.


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*In the Team mode in ''Mario Kart 7'', the "Nice Try!", "Too Bad!", or "Congratulations!" text changes color to the player's selected team.
*In the Team mode in ''Mario Kart 7'', the "Nice Try!", "Too Bad!", or "Congratulations!" text changes color to the player's selected team.
*In the Team mode in ''Mario Kart 8'', it always shows "Congratulations!" regardless if the player is on the winning team or not, unless it ended in a draw.
*In the Team mode in ''Mario Kart 8'', it always shows "Congratulations!" regardless if the player is on the winning team or not, unless it ended in a draw.
In the [[Mario Kart (series)#Arcade games|''Mario Kart Arcade GP'' subseries]], the Game Over screen appears once the player chooses not to continue. Many international cabinets of ''[[Mario Kart Arcade GP DX]]'' do not have continues; at the end of these races, the Game Over screen appears. [[:File:MKAGP Time Out.jpg|Timing out]] in a race may also result in a Game Over. This can also occur in a multiplayer race when 15 seconds pass after the first-place player finishes. If the player times out, "Time Up!" shows up, except in ''DX'' and ''VR'', where it says "Time's Up" instead.<ref>{{cite|author=Sun Arcade Gamer|date=October 2, 2015|url=www.youtube.com/watch?v=_yGzNhBxG2w|title=''Mario Kart Arcade GP DX'': Timed Out (Ver. 1.04)|publisher=YouTube|language=en|accessdate=July 5, 2024}}</ref>
 
In the [[Mario Kart (series)#Arcade games|''Mario Kart Arcade GP'' subseries]], the Game Over screen appears once the player chooses not to continue. Many international cabinets of ''[[Mario Kart Arcade GP DX]]'' do not have continues; at the end of these races, the Game Over screen appears. [[:File:MKAGP Time Out.jpg|Timing out]] in a race may also result in a Game Over. This can also occur in a multiplayer race when 15 seconds pass after the first-place player finishes. If the player times out, "Time Up!" shows up, except in ''DX'' and ''VR'', where it says "Time's Up" instead.<ref>Sun Arcade Gamer (October 2, 2015). [https://www.youtube.com/watch?v=_yGzNhBxG2w Mario Kart Arcade GP DX: Timed Out (Ver. 1.04)]. ''YouTube''. Retrieved July 29, 2018.</ref>


===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
====''Donkey Kong Country''====
In ''[[Donkey Kong Country]]'', the Game Over screen consists of [[Donkey Kong]] and [[Diddy Kong]] bandaged and beaten up in a black background with depressing music and a wooden text font, which is recycled from the title screen. This also carries over to its [[Game Boy Color]] and [[Game Boy Advance]] versions, along with slight modifications each time. The Game Over screen in the Game Boy Color version plays a different music track—a slowed-down version of part of "[[DK Island Swing]]." The same screen in the GBA version had its dark background changed to a more colorful, aerial view of a jungle.
In ''[[Donkey Kong Country]]'', the Game Over screen consists of [[Donkey Kong]] and [[Diddy Kong]] bandaged and beaten up in a black background with depressing music and a wooden text font, which is recycled from the title screen.<ref>[https://www.youtube.com/watch?v=AHFKxOXfL2Y ''Donkey Kong Country'' SNES Game Over sequence]</ref> This also carries over to its [[Game Boy Color]] and [[Game Boy Advance]] versions, along with slight modifications each time. The Game Over screen in the Game Boy Color version plays a different music track—a slowed-down version of part of "[[DK Island Swing]]."<ref>[https://www.youtube.com/watch?v=8EucgwwqY7Q ''Donkey Kong Country'' GBC Game Over sequence]</ref> The same screen in the GBA version had its dark background changed to a more colorful, aerial view of a jungle.<ref>[https://www.youtube.com/watch?v=zI6qXcKte-0 ''Donkey Kong Country '' GBA Game Over sequence]</ref>


====''Donkey Kong Country 2: Diddy's Kong Quest''====
====''Donkey Kong Country 2: Diddy's Kong Quest''====
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the Game Over screen consists of Diddy Kong and [[Dixie Kong]] appearing tied to each other in a black cell, with Diddy having a scared face looking out the window and Dixie having a depressed face looking away. The screen then turns to a red tint. The background image can also be seen in error and antipiracy screens in the game. The Game Over screen had been carried over to the game's GBA remake.
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the Game Over screen consists of Diddy Kong and [[Dixie Kong]] appearing tied to each other in a black cell, with Diddy having a scared face looking out the window and Dixie having a depressed face looking away. The screen then turns to a red tint.<ref>[https://www.youtube.com/watch?v=qAPxbnL4a7E ''Donkey Kong Country 2'' SNES Game Over sequence]</ref> The background image can also be seen in error and antipiracy screens in the game. The Game Over screen had been carried over to the game's GBA remake.<ref>[https://www.youtube.com/watch?v=JCTf54NTPbE ''Donkey Kong Country 2'' GBA Game Over sequence]</ref>


====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the Game Over screen consists of an image of Dixie Kong and [[Kiddy Kong]] inside a crib within a dark room, with Kiddy having a sad face in closeup and Dixie having an irritated face lying behind. On the bottom of the picture, the phrase "GAME OVER" is shown, spelled in toy blocks; the blocks bounce along the notes of the Game Over jingle. After the jingle has ended, the player can press buttons to make music with the blocks. When the {{button|snes|Start}} button is pressed or if the player does not touch any buttons for a few seconds, the screen goes black along with a door shut. As with ''Donkey Kong Country 2: Diddy's Kong Quest'', this Game Over screen is shown in antipiracy and error screens. The game's GBA remake reuses this Game Over screen, but the blocks have different colors and the music is changed to a music box rendition of "[[Opening (Donkey Kong)|Theme]]" from ''Donkey Kong Country''.
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the Game Over screen consists of an image of Dixie Kong and [[Kiddy Kong]] inside a crib within a dark room, with Kiddy having a sad face in closeup and Dixie having an irritated face lying behind. On the bottom of the picture, the phrase "GAME OVER" is shown, spelled in toy blocks; the blocks bounce along the notes of the Game Over jingle. After the jingle has ended, the player can press buttons to make music with the blocks. When the {{button|snes|Start}} button is pressed or if the player does not touch any buttons for a few seconds, the screen goes black along with a door shut.<ref>[https://www.youtube.com/watch?v=x0AZUE1Ewi4 ''Donkey Kong Country 3'' SNES Game Over sequence]</ref> As with ''Donkey Kong Country 2: Diddy's Kong Quest'', this Game Over screen is shown in antipiracy and error screens. The game's GBA remake reuses this Game Over screen, but the blocks have different colors and the music is changed to a music box rendition of "[[Opening (Donkey Kong)|Theme]]" from ''Donkey Kong Country''.<ref>[https://www.youtube.com/watch?v=7cTysFOTjrc ''Donkey Kong Country 3'' GBA Game Over sequence]</ref>


====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
In ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', the Game Over screen features the Kongs staying in a spotlight over a dark background; they look down, disappointed. The music that plays on the screen is an arrangement of the Game Over theme from ''Donkey Kong Country''. Continuing the game makes the Kongs jump up in triumph, followed by returning to the world map, where four [[Red Balloon]]s are then replenished. Quitting instead makes the Kongs upset and takes the player to the title screen. Selecting the save file the player previously got a Game Over on greets them with [[Cranky Kong]] via a message window, who offers the Kongs four Red Balloons as a "gift" for help.
In ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', the Game Over screen features the Kongs staying in a spotlight over a dark background; they look down, disappointed. The music that plays on the screen is an arrangement of the Game Over theme from ''Donkey Kong Country''.<ref>[https://www.youtube.com/watch?v=FViCxPmm7g0 ''Donkey Kong Country Returns'' Game Over sequence]</ref> Continuing the game makes the Kongs jump up in triumph, followed by returning to the world map, where four [[Red Balloon]]s are then replenished. Quitting instead makes the Kongs upset and takes the player to the title screen. Selecting the save file the player previously got a Game Over on greets them with [[Cranky Kong]] via a message window, who offers the Kongs four Red Balloons as a "gift" for help.


====''Donkey Kong Country: Tropical Freeze''====
====''Donkey Kong Country: Tropical Freeze''====
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===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', a Game Over happens only during a battle when the party runs out of [[Heart Point|HP]] and is [[downed]]. The message "Game over...!" appears on the top of the screen with the music slowing down in speed and pitch. If a save is present, the game returns to the last location where the [[Save Block]] was used, retaining only the [[Experience Point]]s obtained from previous battles for the party. Otherwise, the game goes to the file-selection screen. In the [[Super Mario RPG (Nintendo Switch)|Nintendo Switch remake]], the screen fades to black after a Game Over happens, with the exception of the player. Additionally, the text now reads, "Game over!" without the ellipsis, and a Toad provides a gameplay tip afterward.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', a Game Over happens only during a battle when the party runs out of [[Heart Point|HP]] and is [[down]]ed. The message "Game over...!" appears on the top of the screen with the music slowing down in speed and pitch. If a save is present, the game returns to the last location where the [[Save Block]] was used, retaining only the [[Experience Point]]s obtained from previous battles for the party. Otherwise, the game goes to the file-selection screen. In the [[Super Mario RPG (Nintendo Switch)|Nintendo Switch remake]], the screen fades to black after a Game Over happens, with the exception of the player. Additionally, the text now reads, "Game over!" without the ellipsis, and a Toad provides a gameplay tip afterward.


There are some exceptions after the player gets a Game Over in battle, in which case the party is revived with one HP and can continue on the spot:
There are some exceptions after the player gets a Game Over in battle, in which case the party is revived with one HP and can continue on the spot:
*Losing to [[Apprentice (Snifit)|Apprentice]] in [[Booster Pass]]
* Losing to [[Apprentice (Snifit)|Apprentice]] in [[Booster Pass]]
*Losing to [[Jagger]] or [[Jinx]] in [[Monstro Town]]
* Losing to [[Jagger]] or [[Jinx]] in [[Monstro Town]]
*Losing in one of the two battle courses of [[the Trial Course]] in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]]
* Losing in one of the two battle courses of [[the Trial Course]] in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]]


===''Mario Party'' series===
===''Mario Party'' series===
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*In ''Star Rush'', this occurs when the player fails Challenge Tower. The Game Over sign is in orange.
*In ''Star Rush'', this occurs when the player fails Challenge Tower. The Game Over sign is in orange.
*In ''The Top 100'', this occurs when the player loses all their lives in the Minigame Island. The Game Over sign is in purple.
*In ''The Top 100'', this occurs when the player loses all their lives in the Minigame Island. The Game Over sign is in purple.
In ''[[Mario Party 3]]'', one can get a Game Over in an Item minigame if either [[Koopa Kid|Baby Bowser]] or nothing is received. In the Japanese version of the game, however, "Miss!" is used instead. In ''[[Mario Party 9]]'', while it does not feature a standard Game Over screen, a unique Game Over appears in the Solo mode. If [[Shy Guy]] or [[Kamek|Kamek/Magikoopa]] wins, they take all of the [[Mini Star]]s, and the player's character does their fourth-place animation. After that, a selection screen appears with the choices "Restart Stage" and "Back to Main Menu."
In ''[[Mario Party 3]]'', one can get a Game Over in an Item minigame if either [[Koopa Kid|Baby Bowser]] or nothing is received. In the Japanese version of the game, however, "Miss!" is used instead. In ''[[Mario Party 9]]'', while it does not feature a standard Game Over screen, a unique Game Over appears in the Solo mode. If [[Shy Guy]] or [[Kamek|Kamek/Magikoopa]] wins, they take all of the [[Mini Star]]s, and the player's character does their fourth-place animation. After that, a selection screen appears with the choices "Restart Stage" and "Back to Main Menu."


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====="Game Over" as death=====
====="Game Over" as death=====
In ''Super Paper Mario'', a Game Over is the equivalent of death, as extra lives make "death" a mild inconvenience.<ref>{{cite|author=A Shayde|quote=Huh? What'd you say? "What's The Underwhere?" ...You're kidding, right? Man, for a guy with no extra lives, you're sure hilarious! Isn't it obvious? This is where people go when their games are OVER! Some call it "World -1"...|title=''Super Paper Mario''|date=2007|publisher=Nintendo}}</ref>
{{quote|Peach... Noble princess, pure of heart... Do you take Bowser to be your lawfully wedded husband 'til your game be over?|Count Bleck|Super Paper Mario}}
In ''Super Paper Mario'', a Game Over is the equivalent of death, as extra lives make "death" a mild inconvenience.<ref>A Shayde: "Huh? What'd you say? "What's The Underwhere?" ...You're kidding, right? Man, for a guy with no extra lives, you're sure hilarious! Isn't it obvious? This is where people go when their games are OVER! Some call it "World -1"..."</ref>


In that game, Dimentio sends Mario and his teammates to "the next world," albeit "while still very much alive,"<ref>{{cite|author=Queen Jaydes|quote=And by the way, it may please you to know that your game is not truly over. Somehow, you were sent to The Underwhere while still very much alive... My power can return you to your world if you so wish...|title=''Super Paper Mario''|publisher=Nintendo|date=2007}}</ref> which is similar to the philosophy of the afterlife. Mario, Luigi, and Bowser end up in The Underwhere, which resembles [[hell]], where some [[Shayde]]s ask Mario how his "game," referring to his life, was. Also, many Shaydes can be seen discussing how they got a Game Over. [[The Overthere]] resembles {{wp|heaven}}, surrounded by clouds, the sun, and rainbows. Princess Peach ends up there.
In that game, Dimentio sends Mario and his teammates to "the next world," albeit "while still very much alive,"<ref>Queen Jaydes: And by the way, it may please you to know that your game is not truly over. Somehow, you were sent to The Underwhere while still very much alive... My power can return you to your world if you so wish...</ref> which is similar to the philosophy of the afterlife. Mario, Luigi, and Bowser end up in The Underwhere, which resembles [[hell]], where some [[Shayde]]s ask Mario how his "game," referring to his life, was. Also, many Shaydes can be seen discussing how they got a Game Over. [[The Overthere]] resembles {{wp|heaven}}, surrounded by clouds, the sun, and rainbows. Princess Peach ends up there.


That said, all the conversations in The Underwhere seem to suggest that Shaydes can request an audience with Queen Jaydes, who will weigh in their sins and send them to The Overthere, submit them to punishments befitting of their crimes, or even return them to the land of the playing if the situation calls it.
That said, all the conversations in The Underwhere seem to suggest that Shaydes can request an audience with Queen Jaydes, who will weigh in their sins and send them to The Overthere, submit them to punishments befitting of their crimes, or even return them to the land of the playing if the situation calls it.
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One Shayde speculates that if a person dies in The Underwhere or The Overthere while already dead, their aftergame ends and they go to a "post-aftergame."
One Shayde speculates that if a person dies in The Underwhere or The Overthere while already dead, their aftergame ends and they go to a "post-aftergame."


When Count Bleck was using [[The Void]] to destroy all worlds, The Void also appeared in The Overthere, indicating that it would even destroy the aftergame. Where all the dead characters (or even all the characters altogether) would have gone following the aftergame's destruction is unknown; however, a young [[Flip-Flop Folk|Flip-Flop]] girl speculates that the souls of the deceased would be forced to drift aimlessly in the [[World of Nothing|white empty space]] left behind by The Void due to being left without a world or aftergame to reside in, a fate deemed both sad and boring.
When Count Bleck was using [[The Void]] to destroy all worlds, The Void also appeared in The Overthere, indicating that it would even destroy the aftergame. Where all the dead characters (or even all the characters altogether) would have gone following the aftergame's destruction is unknown; however, a young [[Flip-Flop Folk|Flip-Flop]] girl speculates that the souls of the deceased would be forced to drift aimlessly in the [[World of Nothing|empty white space]] left behind by The Void due to being left without a world or aftergame to reside in, a fate deemed both sad and boring.


====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
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*Failing to get on Luigi's kart at the end of the game after one minute 40 seconds.
*Failing to get on Luigi's kart at the end of the game after one minute 40 seconds.
*Performing any of the known [[List_of_Paper_Mario:_Color_Splash_glitches#Out_of_Bounds|out-of-bounds glitches]].
*Performing any of the known [[List_of_Paper_Mario:_Color_Splash_glitches#Out_of_Bounds|out-of-bounds glitches]].
Additionally, if Mario is defeated by a [[Koopalings|Koopaling]]'s special move without the [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing]] required to beat them, Huey will appear on the Game Over screen and tell the player to ask the [[Know-it-All Toad (Paper Mario: Color Splash)|Know-it-All Toad]] in [[Port Prisma]] for guidance.
Additionally, if Mario is defeated by a [[Koopalings|Koopaling]]'s special move without the [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing]] required to beat them, Huey will appear on the Game Over screen and tell the player to ask the [[Know-it-All Toad (Paper Mario: Color Splash)|Know-it-All Toad]] in [[Port Prisma]] for guidance.


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Notably, if the player gets a Game Over by not having enough coins to continue, the "Continue" sign that regularly plays on the background is hidden while the "Yes" and "No" buttons are already hidden, the continue audio effects do not play, and right after the trophy lands, the Game Over sign plays before "Yes" and "No" appear. Automatic continuation (only when the following {{wp|Action Replay}} codes are used) through the state only reduces the score.
Notably, if the player gets a Game Over by not having enough coins to continue, the "Continue" sign that regularly plays on the background is hidden while the "Yes" and "No" buttons are already hidden, the continue audio effects do not play, and right after the trophy lands, the Game Over sign plays before "Yes" and "No" appear. Automatic continuation (only when the following {{wp|Action Replay}} codes are used) through the state only reduces the score.
{|class=wikitable style="margin:auto;"
{|class=wikitable style="margin: auto;"
!1.00
!1.00
!1.01
!1.01
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</pre>
</pre>
|}
|}
Additionally, the game checks for coins before the "Yes" button can be selected; if an Action Replay code is used to force the "Continue?" screen to appear while the player does not have enough coins, it plays an error sound when "Yes" is selected.<ref>{{cite|title=[[tcrf:Super Smash Bros. Melee#Unselectable "Yes" button|''Super Smash Bros. Melee'']]|publisher=The Cutting Room Floor|language=en|accessdate=July 5, 2024}}</ref>
 
Additionally, the game checks for coins before the "Yes" button can be selected; if an Action Replay code is used to force the "Continue?" screen to appear while the player does not have enough coins, it plays an error sound when "Yes" is selected.<ref>[[tcrf:Super Smash Bros. Melee#Unselectable "Yes" button|''Super Smash Bros. Melee'' on The Cutting Room Floor]]</ref>


In ''[[Super Smash Bros. Brawl]]'', when the player runs out of lives in the Classic and All-Star modes, the grid-like screen appears, and the player is asked to continue or not. If "YES" is selected, the game continues; if "NO" is selected or if the player does not have enough coins to pay, the player is given a Game Over and forced to restart the mode. The Game Over sign is red. When the player runs out of lives/other fighters in The Subspace Emissary, the characters' trophies are shown in a spotlight falling onto a floor with the Subspace Army insignia on it, and the player is given the options "Get Up," "Back to Map," and "Quit." Selecting "Get Up" allows the player to continue from the [[stage]]'s last checkpoint, at the cost of all collectibles they collect being halved. Selecting "Back to Map" takes away any collectibles gained in the level and sends the player back to the mode's world map. If "Quit" is selected, the camera pans to a view above the trophies, the spotlight goes out, and the announcer says, ''"Game over,"'' followed by the game sending the player back to the Solo area of the main menu. In the Boss Battles mode, the player is not given the choice to continue, likely because it is a Stadium game; it automatically cuts to the Game Over screen and shows the number of bosses the player has defeated. Either way, if a continuation is used in this mode, the player is sent back to the character-selection menu.
In ''[[Super Smash Bros. Brawl]]'', when the player runs out of lives in the Classic and All-Star modes, the grid-like screen appears, and the player is asked to continue or not. If "YES" is selected, the game continues; if "NO" is selected or if the player does not have enough coins to pay, the player is given a Game Over and forced to restart the mode. The Game Over sign is red. When the player runs out of lives/other fighters in The Subspace Emissary, the characters' trophies are shown in a spotlight falling onto a floor with the Subspace Army insignia on it, and the player is given the options "Get Up," "Back to Map," and "Quit." Selecting "Get Up" allows the player to continue from the [[stage]]'s last checkpoint, at the cost of all collectibles they collect being halved. Selecting "Back to Map" takes away any collectibles gained in the level and sends the player back to the mode's world map. If "Quit" is selected, the camera pans to a view above the trophies, the spotlight goes out, and the announcer says, ''"Game over,"'' followed by the game sending the player back to the Solo area of the main menu. In the Boss Battles mode, the player is not given the choice to continue, likely because it is a Stadium game; it automatically cuts to the Game Over screen and shows the number of bosses the player has defeated. Either way, if a continuation is used in this mode, the player is sent back to the character-selection menu.
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====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
In ''[[Mario & Luigi: Dream Team]]'', the Game Over text is completely blue. Unique Game Overs that do not take the player back to the menu also appear in the game, which involves a fountain on the summit of [[Mount Pajamaja]], or a certain part of [[Dreamy Mount Pajamaja]]. If Mario and Luigi drink from it for the first time, they fall fast asleep and have a nightmare about [[Mega Mario|getting giant]] after eating too many [[Mushroom]]s, and realize they cannot survive like this. Another nightmare involves Mario and Luigi powering up to corner Bowser and [[Antasma]] and save the [[Dream Stone]], leaving [[Prince Dreambert]] to free all the [[Pi'illo]]s and welcome all tourists. After the screen goes black, a fake Game Over appears. A few moments after the Game Over screen fades in, Dreambert yells, ''"MARIO! LUIGI! WAKE UP! NOW!"'' This fake Game Over does not happen for the rest of the game after it is triggered for the first time. The "Comedic Curtains" theme plays during the first time, and the Peach's Castle theme plays with all subsequent drinks from the fountain. When the player battles in the [[Dream World]], since [[Dreamy Luigi]] does not battle, the game ends if Mario is defeated.
In ''[[Mario & Luigi: Dream Team]]'', the Game Over text is completely blue. Unique Game Overs that do not take the player back to the menu also appear in the game, which involves a fountain on the summit of [[Mount Pajamaja]], or a certain part of [[Dreamy Mount Pajamaja]]. If Mario and Luigi drink from it for the first time, they fall fast asleep and have a nightmare about [[Mega Mario|getting giant]] after eating too many [[Mushroom]]s, and realize they cannot survive like this. Another nightmare involves Mario and Luigi powering up to corner Bowser and [[Antasma]] and save the [[Dream Stone]], leaving [[Prince Dreambert]] to free all the [[Pi'illo]]s and welcome all tourists. After the screen goes black, a fake Game Over appears. A few moments after the Game Over screen fades in, Dreambert yells, ''"MARIO! LUIGI! WAKE UP! NOW!"'' This fake Game Over does not happen for the rest of the game after it is triggered for the first time. The "Comedic Curtains" theme plays during the first time, and the Peach's Castle theme plays with all subsequent drinks from the fountain. Game Overs also result from losing in Battle Broque Madame and Mad Skillathon (whether if the player loses all lives or all 30 seconds are used up). When the player battles in the [[Dream World]], since [[Dreamy Luigi]] does not battle, the game ends if Mario is defeated.


Unlike in previous ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, players can choose to retry a battle after losing, either on its original difficulty or on [[Easy Mode]] if it is too difficult for the Mario Bros. to handle. This option is not available on [[Hard Mode]], as the game reverts to the title screen instead.
Unlike in previous ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, players can choose to retry a battle after losing, either on its original difficulty or on [[Easy Mode]] if it is too difficult for the Mario Bros. to handle. This option is not available on [[Hard Mode]], as the game reverts to the title screen instead.
Game Overs also result from losing in the minigames of [[Broque Madame|Battle Broque Madame]] and [[Mad Skillathon]], but these just indicate the player did not reach the maximum score of the game and return them to the minigame's menu. The player can still get prizes for high scores even though they "lost."


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
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If the player continues to remain on the Game Over screen, the music eventually fades out, and voice clips of Mini Mario gradually become more frequent, until several voice clips overlap one another. Afterwards, the voice clips fade out and the game automatically returns to the title screen.
If the player continues to remain on the Game Over screen, the music eventually fades out, and voice clips of Mini Mario gradually become more frequent, until several voice clips overlap one another. Afterwards, the voice clips fade out and the game automatically returns to the title screen.


The Game Over screens for ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' similarly feature the words "GAME OVER" and a depressed Mini Mario, with options to retry or exit the current level on the Touch Screen. In ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', the player always gets a Game Over screen if they fail a level, due to the lack of a life system in the game. An additional option to use the [[Super Guide|Mini Guide]] also appears after the player loses five times in any main level, and an alternate Game Over screen with the words "YOU FAILED..." is displayed if the player loses a level created in the [[Construction Zone]] mode.
The Game Over screens for ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' similarly feature the words "GAME OVER" and a depressed Mini Mario, with options to retry or exit the current level on the Touch Screen. In ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', the player always gets a Game Over screen if they fail a level, due to the lack of a life system in the game. An additional option to use the [[Super Guide|Mini Guide]] also appears after the player loses eight times in a main level, and an alternate Game Over screen with the words "YOU FAILED..." is displayed if the player loses a level created in the [[Construction Zone]] mode.


The Game Over screen for ''[[Mario and Donkey Kong: Minis on the Move]]'' displays the words "TOO BAD!" (or "TIME'S UP!" if the player runs out of time to clear the level) with options to retry or exit the current level on the Touch Screen. An additional option allows the player to give up on the current level. Giving up on a level can allow the player to unlock the next level or set of levels. However, a red frowning face is displayed next to the level on the level-selection screen until the level is completed.
The Game Over screen for ''[[Mario and Donkey Kong: Minis on the Move]]'' displays the words "TOO BAD!" (or "TIME'S UP!" if the player runs out of time to clear the level) with options to retry or exit the current level on the Touch Screen. An additional option allows the player to give up on the current level. Giving up on a level can allow the player to unlock the next level or set of levels. However, a red frowning face is displayed next to the level on the level-selection screen until the level is completed.
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|JapR=Gēmu ōbā
|JapR=Gēmu ōbā
|JapM=Game Over
|JapM=Game Over
|Spa=Fin de la partida
|Spa=Fin de la partida<br>Fin del juego<br> ¡Otra vez será! <small>(''Super Paper Mario'')</small><br>¡Se acabó! <small>(''Super Mario Galaxy'' and ''WarioWare: Get It Together!'')</small>
|Spa2=Fin del juego
|SpaM=End of the game<br>Better luck next time!<br><br>
|Spa3=¡Otra vez será!
|Spa3N=''Super Paper Mario''
|Spa4=¡Se acabó!
|Spa4N=''Super Mario Galaxy'' and ''WarioWare: Get It Together!''
|SpaM=End of the game
|Spa2M=End of the game
|Spa3M=Better luck next time!
|Spa4M=It's over!
|FreA=Partie Terminée
|FreA=Partie Terminée
|FreAM=Game Over
|FreAM=Game Over
|FreE=Game Over
|FreE=Game Over <small>(most games)</small><br>Partie Terminée <small>(''Mario & Luigi: Superstar Saga + Bowser's Minions'')</small>
|FreEN=most games
|FreE2=Partie Terminée
|FreE2N=''Mario & Luigi: Superstar Saga + Bowser's Minions''
|FreEM=Game Over
|FreEM=Game Over
|FreE2M=Game Over
|Dut=
|Dut=
|DutM=
|DutM=
|Ger=Game Over
|Ger=Game Over
|GerM=-
|Ita=Game Over
|Ita=Game Over
|ItaM=-
|PorE=Fim do jogo
|PorE=Fim do jogo
|PorEM=End of the game
|PorEM=End of the game
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|Ger=Schade!
|Ger=Schade!
|GerM=Pity!
|GerM=Pity!
|Ita=Peccato!
|Ita=Peccato!<br>Ahi ahi! <small>(''Super Mario Sunshine'')</small><br>Oh no! <small>(''Super Mario Bros. Wonder'')</small>
|Ita2=Ahi ahi!
|ItaM=Pity!<br>Ouch ouch!<br>-
|Ita2N=''Super Mario Sunshine''
|Ita3=Oh no!
|Ita3N=''Super Mario Bros. Wonder''
|ItaM=Pity!
|Ita2M=Ouch ouch!
|Kor=미스
|Kor=미스
|KorR=Miseu
|KorR=Miseu
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|PorA=Ah, não!
|PorA=Ah, não!
|PorAM=Oh no!
|PorAM=Oh no!
|PorE=Oh, não!
|PorE=Oh, não! <small>(''Super Mario Bros. Wonder'')</small><br>Que pena!
|PorEN=''Super Mario Bros. Wonder''
|PorEM=Oh no!<br>Too bad!
|PorE2=Que pena!
|Rus=Очень жаль! (sometimes with "ж" capitalized)<br>Жаль!
|PorEM=Oh no!
|RusR=Ochen' zhal'!<br>Zhal'!
|PorEM2=Too bad!
|RusM=Quite a pity!<br>Pity!
|Rus=Очень жаль!
|Spa=¡Ay! <small>(''Super Mario Bros. Wonder'')</small><br>¡Lástima!<br>¡Que Mal! <small>(''Super Mario 3D Land'' and ''Super Mario Galaxy'' series)</small><br>¡Oooh...! <small>(''Super Mario Sunshine'')</small>
|RusN=sometimes with "ж" capitalized
|SpaM=Ouch!<br>Pity!<br>How Awful!<br>Oooh...!
|Rus2=Жаль!
|RusR=Ochen' zhal'!
|Rus2R=Zhal'!
|RusM=Quite a pity!
|Rus2M=Pity!
|Spa=¡Ay!
|SpaN=''Super Mario Bros. Wonder''
|Spa2=¡Lástima!
|Spa3=¡Que Mal!
|Spa3N=''Super Mario 3D Land'' and ''Super Mario Galaxy'' series
|Spa4=¡Oooh...!
|Spa4N=''Super Mario Sunshine''
|SpaM=Ouch!
|Spa2M=Pity!
|Spa3M=How Awful!
|Spa4M=Oooh...!
}}
}}


==References==
==References==
{{NIWA|Bulbapedia=Black out|FireEmblem=Death|MetroidWiki=1|SmashWiki=Continue|WiKirby=1|ZeldaWiki=1}}
{{NIWA|Bulbapedia=Black out|FireEmblem=Death|MetroidWiki=1|SmashWiki=Continue|WiKirby=1}}
<references/>
<references/>


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