Editing Game Guy's Lucky 7
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Due to the house losing ties, the player makes a long-term profit in all scenarios. While Game Guy's exact logic for deciding whether to roll again is unknown, whether he does or not matters little in terms of expected value. Naturally, the player rolling twice is a big boost to expected value, as the added chance of ×10 has a much bigger impact than the potential ×0, though if the player is merely trying to win | Due to the house losing ties, the player makes a long-term profit in all scenarios. While Game Guy's exact logic for deciding whether to roll again is unknown, whether he does or not matters little in terms of expected value. Naturally, the player rolling twice is a big boost to expected value, as the added chance of ×10 has a much bigger impact than the potential ×0, though if the player is merely trying to win the second roll should only be made if necessary. | ||
In addition, as the in-game limit of coins is 999, the expected value drops once the bet reaches 100 coins (as rolling a 7 results in only 999 | In addition, as the in-game limit of coins is 999, the expected value drops once the bet reaches 100 coins (as rolling a 7 results in only 999 innstead of 1000), and drops further as more coins are bet. | ||
==Controls== | ==Controls== |