Editing Game Boy Horror
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[[File:LM Art Game Boy Horror.png|thumb|125px]] | [[File:LM Art Game Boy Horror.png|thumb|125px]] | ||
{{quote|This is the portable device I invented to help you search the mansion and help you hunt for Boos!|[[Professor E. Gadd]]|''[[Luigi's Mansion]]'' instruction booklet, page 28}} | {{quote|This is the portable device I invented to help you search the mansion and help you hunt for Boos!|[[Professor E. Gadd]]|''[[Luigi's Mansion]]'' instruction booklet, page 28}} | ||
The '''Game Boy Horror''' is a machine designed by [[Professor E. Gadd]] in ''[[Luigi's Mansion]]'' | The '''Game Boy Horror''' is a machine designed by [[Professor E. Gadd]] in ''[[Luigi's Mansion]]''. It allows him to communicate with [[Luigi]]. It also has a map, Luigi's stats, the [[portrait ghost]]'s descriptions, and [[Boo Radar|a radar]] for [[Boo]]s. The map and inventory are accessed by pressing {{button|gcn|y}} and {{button|gcn|z}}, respectively. Luigi can look in the Game Boy Horror's camera screen when the player presses {{button|gcn|x}} so they can see [[Luigi's Mansion (location)|the mansion]] in the first-person perspective. The player can also select certain objects and have Luigi say something about it, much like the [[Tattle]] ability in the ''[[Paper Mario (series)|Paper Mario]]'' series. Additionally, if Luigi scans an object that sets off the Boo Radar, a square with a question mark and the text "What's This?" appears onscreen, even if the room is still dark. If Luigi checks a [[Mirror (object)|mirror]] with the Game Boy Horror, he is [[warp]]ed back to the [[Foyer (Luigi's Mansion)|Foyer]] automatically; however, this does not work with the mirror in the [[Mirror Room]]. In the [[Luigi's Mansion (Nintendo 3DS)|Nintendo 3DS remake]], the Game Boy Horror's search function is used by pressing {{button|3ds|y}}, while the map and inventory are shown on the Touch Screen. | ||
The Game Boy Horror was designed after the [[Game Boy Color]], specifically the Japan-exclusive clear color variant, with the "HORROR" on it even resembling the Game Boy Color's "COLOR," even though the [[Game Boy Advance]] was released before ''Luigi's Mansion''. This was because throughout the early conceptual development of ''Luigi's Mansion'', the then-unreleased Game Boy Advance's design was wavering throughout.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20081228082122/http://www.n-sider.com/contentview.php?contentid=261|title=The Making of The Game ''Luigi's Mansion''|publisher=N-Sider|date=January 21, 2005|accessdate=May 26, 2024}}</ref> In ''[[Luigi's Mansion: Dark Moon]]'', it was succeeded by the [[Dual Scream]]. | The Game Boy Horror was designed after the [[Game Boy Color]], specifically the Japan-exclusive clear color variant, with the "HORROR" on it even resembling the Game Boy Color's "COLOR," even though the [[Game Boy Advance]] was released before ''Luigi's Mansion''. This was because throughout the early conceptual development of ''Luigi's Mansion'', the then-unreleased Game Boy Advance's design was wavering throughout.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20081228082122/http://www.n-sider.com/contentview.php?contentid=261|title=The Making of The Game ''Luigi's Mansion''|publisher=N-Sider|date=January 21, 2005|accessdate=May 26, 2024}}</ref> In ''[[Luigi's Mansion: Dark Moon]]'', it was succeeded by the [[Dual Scream]]. |