Editing Game Boy Color
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Latest revision | Your text | ||
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==Hardware specifications== | ==Hardware specifications== | ||
*CPU: | *CPU: Zilog Z80 (customized) | ||
* | *CPU Speed: 8 Mhz | ||
*RAM: 16 kB | |||
*Resolution: 160x144 pixels (Same as [[Game Boy]]) | *Resolution: 160x144 pixels (Same as [[Game Boy]]) | ||
*Colors: 32,768 (15-bit RGB) | *Colors: 32,768 (15-bit RGB) | ||
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*Maximum sprite size: 8x16 or 16x8 pixels | *Maximum sprite size: 8x16 or 16x8 pixels | ||
*Maximum number of sprites on screen: 40 sprites, 10 per scanline (Same as [[Game Boy]]) | *Maximum number of sprites on screen: 40 sprites, 10 per scanline (Same as [[Game Boy]]) | ||
*Maximum number of colors on sprite: 4 (Same as [[Family Computer]] | *Maximum number of colors on sprite: 4 (Same as [[Family Computer]] and [[Nintendo Entertainment System|NES]])<ref>http://nesdev.com/NESTechFAQ.htm#chrgfx</ref><ref>http://www.consoledatabase.com/consoleinfo/nintendogameboycolor/</ref> | ||
*Minimum/Maximum cartridge size: | *Minimum/Maximum cartridge size: 256 kb - 64 mb<ref>http://www.chrisantonellis.com/files/gameboy/gb-programming-manual.pdf</ref> | ||
*Sound: 4 channels | *Sound: 4 channels | ||