Editing Game Boy Color

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==Hardware specifications==
==Hardware specifications==
*CPU: Sharp SM83 (custom Intel 8080/Zilog Z80 hybrid, 8-bit) @ 4.194304 or 8.388608 MHz
*CPU: Zilog Z80 (customized)
*Memory: 32 KB Work RAM, 16 KB Video RAM, 2 KB "Bootstrap" ROM, 1.12KB object attribute RAM, 128 B Audio RAM, 127 B High RAM<ref name="Game Boy Programming Manual">{{Cite |url=https://archive.org/details/GameBoyProgManVer1.1 |title=Game Boy Programming Manual |date=December 3, 1999 |publisher=[[Nintendo]] |access-date=November 21, 2024 |via=[[Internet Archive]] |page=12-16}}</ref>
*CPU Speed: 8 Mhz
*RAM: 16 kB
*Resolution: 160x144 pixels (Same as [[Game Boy]])
*Resolution: 160x144 pixels (Same as [[Game Boy]])
*Colors: 32,768 (15-bit RGB)
*Colors: 32,768 (15-bit RGB)
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*Maximum sprite size: 8x16 or 16x8 pixels
*Maximum sprite size: 8x16 or 16x8 pixels
*Maximum number of sprites on screen: 40 sprites, 10 per scanline (Same as [[Game Boy]])
*Maximum number of sprites on screen: 40 sprites, 10 per scanline (Same as [[Game Boy]])
*Maximum number of colors on sprite: 4 (Same as [[Family Computer]] / [[Nintendo Entertainment System|NES]])<ref>http://nesdev.com/NESTechFAQ.htm#chrgfx</ref><ref>http://www.consoledatabase.com/consoleinfo/nintendogameboycolor/</ref>
*Maximum number of colors on sprite: 4 (Same as [[Family Computer]] and [[Nintendo Entertainment System|NES]])<ref>http://nesdev.com/NESTechFAQ.htm#chrgfx</ref><ref>http://www.consoledatabase.com/consoleinfo/nintendogameboycolor/</ref>
*Minimum/Maximum cartridge size: 32 KB / 8 MB<ref>http://www.chrisantonellis.com/files/gameboy/gb-programming-manual.pdf</ref>
*Minimum/Maximum cartridge size: 256 kb - 64 mb<ref>http://www.chrisantonellis.com/files/gameboy/gb-programming-manual.pdf</ref>
*Sound: 4 channels
*Sound: 4 channels


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