Editing Game Boy (comic)

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[[Herman Smirch]], a bitter and self-centered clerk at an electronics store, is surprised when he sees tiny versions of [[Tatanga]], [[Princess Daisy]], and the various enemies from ''[[Super Mario Land]]'' materialize out of his [[Game Boy]]. Explaining that Herman's misanthropy and weak will makes him a perfect vessel to activate a conduit betweeen reality and the world of the Game Boy, [[Tatanga]]'s loyal minion [[Pionpi]] and his forces proceed to cause chaos in a bid to conquer the "[[Human|giants]]". A teenager manages to summon [[Mario]] from his own copy of ''Super Mario Land'', who beats back Tatanga's assault and causes them to warp back to the Game Boy, Mario in tow. Β 
[[Herman Smirch]], a bitter and self-centered clerk at an electronics store, is surprised when he sees tiny versions of [[Tatanga]], [[Princess Daisy]], and the various enemies from ''[[Super Mario Land]]'' materialize out of his [[Game Boy]]. Explaining that Herman's misanthropy and weak will makes him a perfect vessel to activate a conduit betweeen reality and the world of the Game Boy, [[Tatanga]]'s loyal minion [[Pionpi]] and his forces proceed to cause chaos in a bid to conquer the "[[Human|giants]]". A teenager manages to summon [[Mario]] from his own copy of ''Super Mario Land'', who beats back Tatanga's assault and causes them to warp back to the Game Boy, Mario in tow. Β 


The next issues follow a similar formula: Herman Smirch, despite his attempts to stay out of the conflict, is hypnotized into playing the Game Boy and summon Tatanga into the [[Earth|real world]]. With Herman's assistance, Tatanga's troops attempts to weaponize or fortify a location or vehicle while Tatanga unsuccessfully courts Daisy's affection. A person witness to the commotion and with the knowledge of how to summon Mario grabs a Game Boy to play ''Super Mario Land'' and gets Mario to materialize. Mario, with some help from his human allies and Daisy, uses his skills to foil Tatanga's plot and the villains retreat back to the Game Boy. Mario exchanges some parting words with his ally-of-the-week before doing likewise.
The next issues follow a similar formula: Herman Smirch, despite his attempts to stay out of the conflict, is hypnotized into playing the Game Boy and summon Tatanga into our reality. With Herman's assistance, Tatanga's troops attempts to weaponize or fortify a location or vehicle while Tatanga unsuccessfully courts Daisy's affection. A person witness to the commotion and with the knowledge of how to summon Mario grabs a Game Boy to play ''Super Mario Land'' and gets Mario to materialize. Mario, with some help from his human allies and Daisy, uses his skills to foil Tatanga's plot and the villains retreat back to the Game Boy. Mario exchanges some parting words with his ally-of-the-week before doing likewise.


To convey the "clash of the worlds" theme, the backgrounds and human character were illustrated in a realistic style while the ''Super Mario Land'' characters were drawn with a more cartoonish appearance, faithful to their game artwork. An exception to this is Tatanga, who is redesigned to look taller and more muscular. Mario, though similar in his appearance to his game self, is portrayed as a quippy smart-aleck eager for a fight, quite unlike his personality in the main ''Super Mario Bros.'' comics.
To convey the "clash of the worlds" theme, the backgrounds and human character were illustrated in a realistic style while the ''Super Mario Land'' characters were drawn with a more cartoonish appearance, faithful to their game artwork. An exception to this is Tatanga, who is redesigned to look taller and more muscular. Mario, though similar in his appearance to his game self, is portrayed as a quippy smart-aleck eager for a fight, quite unlike his personality in the main ''Super Mario Bros.'' comics.

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