Editing Gale Force
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:PMTTYD Flurrie Gale Force Field Move Demo.png|thumb|left|Field move demonstration.]] | |||
{{PM move infobox | {{PM move infobox | ||
|game=[[Paper Mario: The Thousand-Year Door]] | |game=[[Paper Mario: The Thousand-Year Door]] | ||
|image= | |image=Galeforce.png | ||
|mastered_by=[[Flurrie]] | |mastered_by=[[Flurrie]] | ||
|rank=Base Rank | |rank=Base Rank | ||
Line 7: | Line 8: | ||
|target=All enemies | |target=All enemies | ||
}} | }} | ||
'''Gale Force''' is an offensive move available to [[ | '''Gale Force''' is an offensive move available to [[Flurrie]] as soon as she joins the party in ''[[Paper Mario: The Thousand-Year Door]]''. At the cost of 4 [[Flower Point|FP]], Flurrie produces a strong wind and attempts to banish enemies out of the battlefield, instantly defeating them. | ||
To improve the success rate of the move, the player has to hold and release {{button|gcn|A}} according to the rhythm shown on screen. Pressing {{button|gcn|A}} while the button is shown to be pushed will fill the gauge, but pressing it while the button is shown to be released will instead decrease the gauge. If the gauge is filled to its last segment, the move will use its default success rate, and if it is filled any less, the success rate will be decreased. | To improve the success rate of the move, the player has to hold and release {{button|gcn|A}} according to the rhythm shown on screen. Pressing {{button|gcn|A}} while the button is shown to be pushed will fill the gauge, but pressing it while the button is shown to be released will instead decrease the gauge. If the gauge is filled to its last segment, the move will use its default success rate, and if it is filled any less, the success rate will be decreased. | ||
Line 13: | Line 14: | ||
However, the success rate of the move is also determined by the particular enemy, and [[Mario]]'s [[Level_up#Paper_Mario_and_Paper_Mario:_The_Thousand-Year_Door|Level]]. Every enemy has a particular susceptibility to Gale Force. For example, a [[Pider]] has a default susceptibility of 70%. This susceptibility is further modified by the relation of Mario's level to the enemy's. The default susceptibility assumes Mario's level is equal to the Pider's (which is level 12). But for every level Mario has over an enemy, Gale Force's success rate grows by 1%, and similarly, for every level by which Mario is lower than the enemy, Gale Force's success rate will decrease by 1%. As such, if Mario encounters a Pider at level 2 (10 below the Pider's), Gale Force will have a 60% success rate instead of 70%, and if Mario encounters a Pider at level 22 (10 above the Pider's), Gale Force will have a 80% success rate instead of 70%. Furthermore, the [[Action Command]] will set a modifier to this success rate. Note that enemies immune to Gale Force (whose base susceptibility is 0%) will not scale with Mario's level, so even at level 100, Gale Force will never be able to affect a boss such as [[Gloomtail]]. | However, the success rate of the move is also determined by the particular enemy, and [[Mario]]'s [[Level_up#Paper_Mario_and_Paper_Mario:_The_Thousand-Year_Door|Level]]. Every enemy has a particular susceptibility to Gale Force. For example, a [[Pider]] has a default susceptibility of 70%. This susceptibility is further modified by the relation of Mario's level to the enemy's. The default susceptibility assumes Mario's level is equal to the Pider's (which is level 12). But for every level Mario has over an enemy, Gale Force's success rate grows by 1%, and similarly, for every level by which Mario is lower than the enemy, Gale Force's success rate will decrease by 1%. As such, if Mario encounters a Pider at level 2 (10 below the Pider's), Gale Force will have a 60% success rate instead of 70%, and if Mario encounters a Pider at level 22 (10 above the Pider's), Gale Force will have a 80% success rate instead of 70%. Furthermore, the [[Action Command]] will set a modifier to this success rate. Note that enemies immune to Gale Force (whose base susceptibility is 0%) will not scale with Mario's level, so even at level 100, Gale Force will never be able to affect a boss such as [[Gloomtail]]. | ||
Unlike | Unlike [[Paper Mario]]'s [[Fright Mask|Fright Jar]]s, [[Lady Bow]]'s [[Spook (move)|Spook]], and [[Kalmar]]'s [[Up & Away]], defeating enemies with Gale Force will drop [[Star Point]]s. | ||
As Flurrie stops blowing wind, the player can press {{button|gcn|A}} to perform a [[Stylish move]]. | As Flurrie stops blowing wind, the player can press {{button|gcn|A}} to perform a [[Stylish move]]. | ||
Gale Force can also be used in the overworld to blow away various objects, such as bushes, posters and textures with a paper-like crease to reveal items or passages. If used on enemies on the overworld, they will get momentarily stunned, allowing Mario to sneak past or get a [[First Strike]]. | Gale Force can also be used in the overworld to blow away various objects, such as bushes, posters and textures with a paper-like crease to reveal items or passages. If used on enemies on the overworld, they will get momentarily stunned, allowing Mario to sneak past or get a [[First Strike]]. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ふきとばし | ||
| | |JapR=Fukitobashi | ||
| | |JapM=Blow Away; same as [[Hurricane (move)|Hurricane]] | ||
| | |SpaE=Vendaval<ref>[https://www.youtube.com/watch?v=Zhu6QQEJyLI "Paper Mario: La Puerta Milenaria en Español"].</ref> | ||
|SpaEM=Windstorm | |||
|Fra=Ouragan | |||
|FraM=Hurricane | |||
| | |||
| | |||
| | |||
|Ger=Hurrikan | |Ger=Hurrikan | ||
|GerM= | |GerM=Hurricane | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*[[Wonky]] mentions that "flying monsters are weak against wind", and although there is no wind element or wind weakness in the game, flying enemies do overall have higher susceptibility rates to Gale Force compared to grounded enemies. | *[[Wonky]] mentions that "flying monsters are weak against wind", and although there is no wind element or wind weakness in the game, flying enemies do overall have higher susceptibility rates to Gale Force compared to grounded enemies. | ||
**Although notably [[Para-Beetle# | **Although notably [[Para-Beetle#Paper_Mario_series_2|Parabuzzies]] use incorrect status tables, and are therefore as resistant to Gale Force as their non-flying counterparts. | ||
*Gale Force is one of the few moves that can clear out [[ | *Gale Force is one of the few moves that can clear out [[mist|fog]], although it itself, can also cause fog. | ||
*This is also one of the few moves that can hit enemies despite the [[Invisible|invisible]] status. | |||
==References== | |||
<references/> | |||
{{PMTTYD}} | {{PMTTYD}} | ||
[[Category:Paper Mario: The Thousand-Year Door moves]] | [[Category:Paper Mario: The Thousand-Year Door moves]] | ||
[[de:Hurrikan]] <!-- also | [[de:Hurrikan]] <!-- also shares with Hurricane (move) --> | ||