Editing GCN Mushroom Bridge
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The track starts out just before the first left-hand curve. Players can take a path leading off of the main course to the right shortly after the starting line, which goes down a slope to a [[Warp Pipe]] leading to a [[Item Box|Double Item Box]] as it blasts the players back onto the track. The course then heads into a curving tunnel lit up with green lights. The players catch up to the cars they share the track with in the tunnel, and after clearing the curve, they encounter three Item Boxes. | The track starts out just before the first left-hand curve. Players can take a path leading off of the main course to the right shortly after the starting line, which goes down a slope to a [[Warp Pipe]] leading to a [[Item Box|Double Item Box]] as it blasts the players back onto the track. The course then heads into a curving tunnel lit up with green lights. The players catch up to the cars they share the track with in the tunnel, and after clearing the curve, they encounter three Item Boxes. | ||
After leaving the tunnel, the track curves between the coast and some hills topped with mushroom-like huts. A path leads over the hill, but if the players do not have a speed-boosting [[Dash Mushroom|Mushroom]] or [[Super Star|Star]], their kart is slowed down substantially by the dirt. Another alternate route exists in this section of track: there is a sidewalk on the left hand side of the track, and while much of it is blocked off by fencing, there are open sections granting the players access. There are | After leaving the tunnel, the track curves between the coast and some hills topped with mushroom-like huts. A path leads over the hill, but if the players do not have a speed-boosting [[Dash Mushroom|Mushroom]] or [[Super Star|Star]], their kart is slowed down substantially by the dirt. Another alternate route exists in this section of track: there is a sidewalk on the left hand side of the track, and while much of it is blocked off by fencing, there are open sections granting the players access. There are item blocks on the sidewalks, and the fence protects players from projectiles thrown by the other racers, such as [[Red Shell]]s; they can also avoid the traffic on the main road using this route. | ||
After curving past the hills, there is a short straightaway; the sidewalk empties back into the road, and the racers all pass through a row of three | After curving past the hills, there is a short straightaway; the sidewalk empties back into the road, and the racers all pass through a row of three item blocks before entering the second tunnel of the track. The tunnel curves around to the left, opening up on a straightaway leading to the bridge that gives the course its name. Halfway along the bridge are three more item blocks. There are two more item blocks on the tops of the bridge's beams, which are also inlaid with [[Dash Panel]]s, meaning players who attempt to cross the bridge that way run the risk of losing control and falling off (either onto the track below, which wastes time, or into the water, which means they need to be rescued by [[Lakitu]], which takes even longer). While riding on the top of the arches of the bridge, it is impossible to get hit by [[Spiny Shell (blue)|Spiny Shell]]s. After the bridge is the finish line and the start of the next lap. The track has almost the same shape as [[SNES Mario Circuit 1|Mario Circuit 1]] from ''[[Super Mario Kart]]''. | ||
The course also features vehicles which only appear on the main roads, and do not take any of the shortcuts. The course features regular [[Car (obstacle)|cars]], [[bus]]es and [[cargo truck]]s, as well as Mushroom-shaped cars which drop Mushrooms when hit and [[Bob-omb Car]]s which explode upon impact. Moving Item Boxes also appear throughout the course. | The course also features vehicles which only appear on the main roads, and do not take any of the shortcuts. The course features regular [[Car (obstacle)|cars]], [[bus]]es and [[cargo truck]]s, as well as Mushroom-shaped cars which drop Mushrooms when hit and [[Bob-omb Car]]s which explode upon impact. Moving Item Boxes also appear throughout the course. |