Editing GCN Dino Dino Jungle
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==''Mario Kart: Double Dash!!''== | ==''Mario Kart: Double Dash!!''== | ||
===Course layout=== | ===Course layout=== | ||
[[File:DinoDinoJungle-Shortcut1-MKDD.png|thumb|230px|left|Toadette and Bowser Jr. at the first shortcut | [[File:DinoDinoJungle-Shortcut1-MKDD.png|thumb|230px|left|Toadette and Bowser Jr. at the first shortcut in ''Mario Kart: Double Dash!!''.]] | ||
The race starts in the jungle, with many [[Item Box]]es and logs on the ground. Going over a log simply makes karts to leap, losing a bit of maneuverability though. The trip continues in a canyon where a [[Noshi|Nossie]] stands in the center of the track, stomping the ground to crush or spin out anybody below it. Going around the huge reptile is safe, and passing a curly crystal cave, characters go through a dangerous bridge with three branches, easy for any racer to fall off into the water, and [[Lakitu]] picks up the player regardless which part of the bridge the player was. The bridge leads to a crystal cave infested by some geysers, that ends in the top of the canyon. | The race starts in the jungle, with many [[Item Box]]es and logs on the ground. Going over a log simply makes karts to leap, losing a bit of maneuverability though. The trip continues in a canyon where a [[Noshi|Nossie]] stands in the center of the track, stomping the ground to crush or spin out anybody below it. Going around the huge reptile is safe, and passing a curly crystal cave, characters go through a dangerous bridge with three branches, easy for any racer to fall off into the water, and [[Lakitu]] picks up the player regardless which part of the bridge the player was. The bridge leads to a crystal cave infested by some geysers, that ends in the top of the canyon. | ||
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==''Mario Kart 7''== | ==''Mario Kart 7''== | ||
[[File:DinoDinoJungleMK7.png|thumb|right|{{classic|GCN|Dino Dino Jungle}} in ''Mario Kart 7'']] | [[File:DinoDinoJungleMK7.png|thumb|right|{{classic|GCN|Dino Dino Jungle}} as it appears in ''Mario Kart 7''.]] | ||
Dino Dino Jungle makes its classic course debut in ''[[Mario Kart 7]]'' as the second course of the [[Lightning Cup]]. The tree logs, geyser holes, and the jumps can now be used to perform a trick to gain a small boost. All of the branches of the bridge now contain Item Boxes, and have been slightly widened. Inside the cavern, the mushroom-only shortcut now contains a [[Glide Ramp]], though its width is now shorter so it is easier to fall off if the player is not careful enough when using mushrooms. After the cavern, there is a ramp also containing a Glide Ramp, and the head and neck of the Nossie can block the path of flight. The dinosaur also no longer spins the player out if they run into the head or legs. DK Mountain in the background is now replaced with a regular plain volcano, and the Nossies found in the river have been removed completely. Ramps were added to the ending section, which was also widened and reshaped compared to the original. Also, the course map has been rotated 90 degrees clockwise. In addition, players can now use a shortcut near the end of the track to glide over the fences to skip the last turn and the classic ''Mario Kart'' logo on the starting banner was changed to a generic one. | Dino Dino Jungle makes its classic course debut in ''[[Mario Kart 7]]'' as the second course of the [[Lightning Cup]]. The tree logs, geyser holes, and the jumps can now be used to perform a trick to gain a small boost. All of the branches of the bridge now contain Item Boxes, and have been slightly widened. Inside the cavern, the mushroom-only shortcut now contains a [[Glide Ramp]], though its width is now shorter so it is easier to fall off if the player is not careful enough when using mushrooms. After the cavern, there is a ramp also containing a Glide Ramp, and the head and neck of the Nossie can block the path of flight. The dinosaur also no longer spins the player out if they run into the head or legs. DK Mountain in the background is now replaced with a regular plain volcano, and the Nossies found in the river have been removed completely. Ramps were added to the ending section, which was also widened and reshaped compared to the original. Also, the course map has been rotated 90 degrees clockwise. In addition, players can now use a shortcut near the end of the track to glide over the fences to skip the last turn and the classic ''Mario Kart'' logo on the starting banner was changed to a generic one. | ||