Editing Funky (level)

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{{level infobox
{{level infobox
|image=[[File:Funky.png|200px]]<br>Screenshot from ''Super Mario World''
|image=[[File:Funky.png|200px]]<br>Screenshot from ''Super Mario World''
|code=9-8
|world=[[Special Zone]]
|world=[[Special Zone]]
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
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|sample=[[File:Overworld Theme Super Mario World.oga]]
|sample=[[File:Overworld Theme Super Mario World.oga]]
}}
}}
'''Funky''' is the eighth and final [[level]] of the [[Special Zone]], and the last level as a whole in ''[[Super Mario World]]''. The level takes place in a grassland setting with a dark-blue sky. At the end of the level, there are [[coin]]s that spell out the words "YOU ARE SUPER PLAYER!!" (changed to "YOU ARE A SUPER PLAYER!!" in the international release of ''Super Mario World'' and all releases of ''[[Super Mario World: Super Mario Advance 2]]'').<ref name="tcrf">{{cite|url=tcrf.net/Super_Mario_World_(SNES)/Version_Differences|title=''Super Mario World'' (SNES)/Version Differences|publisher=The Cutting Room Floor|language=en|accessdate=July 5, 2024}}</ref><ref>{{Cite|language=ja|author=ピンカーのゲーム動画館_実況無しVideo game_Japanese|date=March 23, 2023|url=https://www.youtube.com/watch?v=9-pkqIhsO1Y|title=【スーパーマリオアドバンス2】チャンピオンシップのためのコース2|publisher=YouTube|accessdate=December 6, 2024|timestamp=2:22}}</ref>
'''Funky''' is the eighth and final [[level]] of the [[Special Zone]], and the last level as a whole in ''[[Super Mario World]]''. The level takes place in a grassland setting with a dark-blue sky. At the end of the level, there are [[coin]]s that spell out the words "YOU ARE SUPER PLAYER!!" (changed to "YOU ARE A SUPER PLAYER!!" in the international releases).<ref name="tcrf">{{cite|url=tcrf.net/Super_Mario_World_(SNES)/Version_Differences|title=''Super Mario World'' (SNES)/Version Differences|publisher=The Cutting Room Floor|language=en|accessdate=July 5, 2024}}</ref>


==Layout==
==Layout==
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After the player gets past the [[Sumo Bro]]ther on the ? Blocks and under the [[Empty Block]]s, a [[P Switch|Switch Block]] can be found in the first [[Rotating Block]] in the group of two. The Switch Block will turn some ? Blocks to coins, which is helpful for the next area with two Sumo Brothers. After defeating two [[Chargin' Chuck]]s and jumping off the [[Grab Block]]s, the player will come to another Sumo Brother on some [[Note Block|Jump Block]]s. The level follows the same pattern from here until the end: Koopa Troopas mixed in between some gaps and Sumo Brothers Right before the final stretch, the player needs to get past three Confused Chucks.
After the player gets past the [[Sumo Bro]]ther on the ? Blocks and under the [[Empty Block]]s, a [[P Switch|Switch Block]] can be found in the first [[Rotating Block]] in the group of two. The Switch Block will turn some ? Blocks to coins, which is helpful for the next area with two Sumo Brothers. After defeating two [[Chargin' Chuck]]s and jumping off the [[Grab Block]]s, the player will come to another Sumo Brother on some [[Note Block|Jump Block]]s. The level follows the same pattern from here until the end: Koopa Troopas mixed in between some gaps and Sumo Brothers Right before the final stretch, the player needs to get past three Confused Chucks.


After beating this level, the player is given the option to save, and a path opens up to a [[Star Road (Super Mario World)|Star Road]] which will warp the player back to [[Yoshi's House]] on [[Yoshi's Island (location)|Yoshi's Island]]. The overworld will also change from spring to [[fall]] in the SNES version; in ''Super Mario World: Super Mario Advance 2'', the season changes only once all 96 exits are found.
After beating this level, the player is given the option to save, and a path opens up to a [[Star Road (Super Mario World)|Star Road]] which will warp the player back to [[Yoshi's House]] on [[Yoshi's Island (location)|Yoshi's Island]]. The overworld will also change from spring to [[fall]] in the SNES version; in ''[[Super Mario World: Super Mario Advance 2]]'', the season changes only once all 96 exits are found.


==Enemies==
==Enemies==
{|class="wikitable sortable" style="text-align:center;border-collapse:separate"
{{number of enemies
!class=unsortable|Image
|image1=[[File:SMW KoopaTroopa Green.png]]
!Name
|name1=[[Koopa Troopa]] (green)
!Count
|count1=3 (if stomped)
|-
|image2=[[File:SMW KoopaTroopa Red.png]]
|[[File:SMW KoopaTroopa Green.png]]
|name2=Koopa Troopa (red)
|[[Koopa Troopa]] (Green)
|count2=3
|3 (if stomped)
|image3=[[File:SMW KoopaTroopa Blue.png]]
|-
|name3=Koopa Troopa (blue)
|[[File:SMW KoopaTroopa Red.png]]
|count3=5
|Koopa Troopa (Red)
|image4=[[File:SMW KoopaTroopa Yellow.png]]
|3
|name4=Koopa Troopa (yellow)
|-
|count4=1 (if stomped)
|[[File:SMW KoopaTroopa Blue.png]]
|image5=[[File:SMW KoopaTroopaNoShell Green.png]]
|Koopa Troopa (Blue)
|name5=[[Unshelled Koopa Troopa|Unshelled Koopa]] (green)
|5
|count5=3 (if stomped)
|-
|image6=[[File:SMW KoopaTroopaNoShell Red.png]]
|[[File:SMW KoopaTroopa Yellow.png]]
|name6=Unshelled Koopa (red)
|Koopa Troopa (Yellow)
|count6=3 (if stomped)
|1 (if stomped)
|image7=[[File:SMW KoopaTroopaNoShell Blue.png]]
|-
|name7=Unshelled Koopa (blue)
|[[File:SMW KoopaTroopaNoShell Green.png]]
|count7=5 (if stomped)
|[[Unshelled Koopa]] (green)
|image8=[[File:SMW KoopaTroopaNoShell Yellow.png]]
|3 (if stomped)
|name8=Unshelled Koopa (yellow)
|-
|count8=1 (if stomped)
|[[File:SMW KoopaTroopaNoShell Red.png]]
|image9=[[File:SMW KoopaParatroopa Green.png]]
|Unshelled Koopa (red)
|name9=[[Koopa Paratroopa]] (green)
|3 (if stomped)
|count9=3
|-
|image10=[[File:SMW KoopaParatroopa Yellow.png]]
|[[File:SMW KoopaTroopaNoShell Blue.png]]
|name10=Koopa Paratroopa (yellow)
|Unshelled Koopa (blue)
|count10=1
|5 (if stomped)
|image11=[[File:Rainbowshell.gif]]
|-
|name11=[[Shell (flashing)|Flashing Shell]]
|[[File:SMW KoopaTroopaNoShell Yellow.png]]
|count11=1 (nearby)
|Unshelled Koopa (yellow)
|image12=[[File:SMW SuperKoopa Green.png]]
|1 (if stomped)
|name12=[[Super Koopa (enemy)|Super Koopa]] (green)
|-
|count12=infinite
|[[File:SMW KoopaParatroopa Green.png]]
|image13=[[File:SMW-JumpingPiranhaFire.png]]
|[[Koopa Paratroopa]] (Green)
|name13=[[Jumping Fire Piranha Plant]]
|3
|count13=1
|-
|image14=[[File:SMWFlyingGoomba.png]]
|[[File:SMW KoopaParatroopa Yellow.png]]
|name14=[[Paragaloomba|Flying Goomba]]
|Koopa Paratroopa (Yellow)
|count14=2
|1
|image15=[[File:SMW Goomba Sprite.png]]
|-
|name15=[[Galoomba|Goomba]]
|[[File:Rainbowshell.gif]]
|count15=2 (if stomped)
|[[Shell (flashing)|Flashing Shell]]
|image16=[[File:Sumo brother.png]]
|1 (nearby)
|name16=[[Sumo Bro]]ther
|-
|count16=7
|[[File:SMW SuperKoopa Green.png]]
|image17=[[File:PitchingChuckL.gif]]
|[[Super Koopa (enemy)|Super Koopa]] (green)
|name17=[[Chargin' Chuck|Confused Chuck]]
|infinite
|count17=5
|-
|image18=[[File:SMW Whistling Chargin Chuck.png]]
|[[File:SMW-JumpingPiranhaFire.png]]
|name18=Whistling Chuck
|[[Jumping Fire Piranha Plant]]
|count18=2
|1
|image19=[[File:SMWCharginChuck.png]]
|-
|name19=Lookout Chuck
|[[File:SMWFlyingGoomba.png]]
|count19=5 (if stomped)
|[[Paragaloomba|Flying Goomba]]
}}
|2
|-
|[[File:SMW Goomba Sprite.png]]
|[[Galoomba|Goomba]]
|2 (if stomped)
|-
|[[File:Sumo brother.png]]
|[[Sumo Bro]]ther
|7
|-
|[[File:PitchingChuckL.gif]]
|[[Chargin' Chuck|Confused Chuck]]
|5
|-
|[[File:SMW Whistling Chargin Chuck.png]]
|Whistling Chuck
|2
|-
|[[File:SMWCharginChuck.png]]
|Lookout Chuck
|5 (if stomped)
|}


==Map==
==Map==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=チャンピオンシップのコース
|Jap=チャンピオンシップのコース
|JpnN=SNES
|JapN=SNES
|JpnR=Chanpionshippu no Kōsu
|JapR=Chanpionshippu no Kōsu
|JpnM=Championship's Course
|JapM=Championship's Course
|Jpn2=チャンピオンシップのコース2
|Jap2=チャンピオンシップのコース2
|Jpn2N=GBA
|Jap2N=GBA
|Jpn2R=Chanpionshippu no Kōsu 2
|Jap2R=Chanpionshippu no Kōsu 2
|Jpn2M=Championship's Course 2
|Jap2M=Championship's Course 2
|Fre=Funky
|Fre=Funky
|FreM=(Anglicism with the same meaning)
|FreM=(Anglicism with the same meaning)
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}}
}}


==Notes==
==Trivia==
*The BGM can be manipulated to play at a higher speed by letting the timer dip below 100 before having Yoshi eat a green berry. Each time it dips below the threshold, the music will play faster.<ref>{{cite|language=en|author=Squiggs 【Glitches - ROM Hacks - Speedruns】|date=June 2, 2016|url=www.youtube.com/watch?v=P7QGGrd4gUM|title=【Fast Music With Green Berries - Super Mario World】 Squiggy Glitches SMW|publisher=YouTube|accessdate=December 2, 2023}}</ref> This does not work in ''Super Mario World: Super Mario Advance 2''.
*The BGM can be manipulated to play at a higher speed by letting the timer dip below 100 before having Yoshi eat a green berry. Each time it dips below the threshold, the music will play faster.<ref>{{cite|language=en|author=Squiggs 【Glitches - ROM Hacks - Speedruns】|date=June 2, 2016|url=www.youtube.com/watch?v=P7QGGrd4gUM|title=【Fast Music With Green Berries - Super Mario World】 Squiggy Glitches SMW|publisher=YouTube|accessdate=December 2, 2023}}</ref> This does not work in ''[[Super Mario World: Super Mario Advance 2]]''.


==References==
==References==

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