Editing Funky (level)

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{{about|the stage from ''[[Super Mario World]]''|the page about the character|[[Funky Kong]]}}
{{about|the stage from ''[[Super Mario World]]''|the page about the character|[[Funky Kong]]}}
{{level infobox
{{level infobox
|image=[[File:Funky.png|200px]]<br>Screenshot from ''Super Mario World''
|image=[[File:Funky.png]]<br>Mario holding a Blue Shell to defeat the Sumo Brother
|code=9-8
|code=9-8
|world=[[Special Zone]]
|world=[[Special Zone]]
Line 8: Line 8:
|before=[[Outrageous|<<]]
|before=[[Outrageous|<<]]
|after=>>
|after=>>
|track=[[Ground Theme (Super Mario World)|Ground Theme]]
|sample=[[File:Overworld Theme Super Mario World.oga]]
}}
}}
'''Funky''' is the eighth and final [[level]] of the [[Special Zone]], and the last level as a whole in ''[[Super Mario World]]''. The level takes place in a grassland setting with a dark-blue sky. At the end of the level, there are [[coin]]s that spell out the words "YOU ARE SUPER PLAYER!!" (changed to "YOU ARE A SUPER PLAYER!!" in the international releases).<ref name="tcrf">{{cite|url=tcrf.net/Super_Mario_World_(SNES)/Version_Differences|title=''Super Mario World'' (SNES)/Version Differences|publisher=The Cutting Room Floor|language=en|accessdate=July 5, 2024}}</ref>
[[File:YOU ARE A SUPER PLAYER SMW.png|thumb|left]]
'''Funky''' is the eighth and final [[level]] of the [[Special Zone]] in ''[[Super Mario World]]''. The level takes place in a grassland setting with a dark-blue sky. At the end of the level, there are [[coin]]s that spell out the words "YOU ARE A SUPER PLAYER!!" (the "A" is not in the Super Famicom version).<ref name="tcrf">https://tcrf.net/Super_Mario_World_(SNES)/Version_Differences</ref>
{{br|left}}


==Layout==
==Overview==
[[File:YOU ARE A SUPER PLAYER SMW.png|thumb|left|Screenshot from ''Super Mario World: Super Mario Advance 2'']]
Funky is the longest single-room level in the game, consisting of 32 screens and only 200 seconds on the [[Time Limit|timer]] to reach the [[Giant Gate]]. To make up for the low amount of time, the level has several green [[Fruit (Yoshi food)|berries]] in it, the only level in which they appear (aside from the intro [[Tourist Tips|Points of Advice]]). When eaten, these berries give [[Mario]] or [[Luigi]] 20 extra seconds to complete the level. This level contains nine green berries (three in the Japanese version),<ref name="tcrf"/> giving the player a maximum of 380 seconds (260 in the Japanese version) if all are eaten. This level also contains five [[Dragon Coin]]s and features a rare yellow [[Koopa Paratroopa]] amid other colored Koopa Paratroopas and [[Koopa Troopa]]s.
Funky is the longest single-room level in the game, consisting of 32 screens and only 200 units on the [[Time Limit|timer]] to reach the [[Giant Gate]]. To make up for the low amount of time, the level has several green [[fruit (Yoshi food)|berries]] in it, the only level in which they appear (aside from the intro [[Tourist Tips|Points of Advice]]). When eaten, these berries give [[Mario]] or [[Luigi]] 20 extra units to complete the level. This level contains nine green berries (three in the Japanese version),<ref name="tcrf"/> giving the player a maximum of 380 units (260 in the Japanese version) if all are eaten. This level also contains five [[Dragon Coin]]s and features a rare yellow [[Koopa Paratroopa]] amid other colored Koopa Paratroopas and [[Koopa Troopa]]s.


The entire level can be flown through if the player has a cape; however, it is tricky as the player will need to fly above the screen to clear a blue and yellow [[Warp Pipe]]. If the player has no cape, the player should start the level with a [[Yoshi]] to eat green berries to add more time. Early in the level, Yoshi can be found in a high-up [[? Block]].
===Normal exit===
The entire level can be flown through if the player has a cape; however, it is tricky as the player will need to fly above the screen to clear a blue and yellow [[Warp Pipe]]. If the player has no cape, the player should start the level with a [[Yoshi]] to eat green berries to add seconds on the timer. Early in the level, Yoshi can be found in a high-up [[? Block]].


After the player gets past the [[Sumo Bro]]ther on the ? Blocks and under the [[Empty Block]]s, a [[P Switch|Switch Block]] can be found in the first [[Rotating Block]] in the group of two. The Switch Block will turn some ? Blocks to coins, which is helpful for the next area with two Sumo Brothers. After defeating two [[Chargin' Chuck]]s and jumping off the [[Grab Block]]s, the player will come to another Sumo Brother on some [[Note Block|Jump Block]]s. The level follows the same pattern from here until the end: Koopa Troopas mixed in between some gaps and Sumo Brothers Right before the final stretch, the player needs to get past three Confused Chucks.
After the player gets past the [[Sumo Bro]]ther on the ? Blocks and under the [[Empty Block]]s, a [[P Switch|Switch Block]] can be found in the first [[Rotating Block]] in the group of two. The Switch Block will turn some ? Blocks to coins, which is helpful for the next area with two Sumo Brothers. After defeating two [[Chargin' Chuck]]s and jumping off the [[Grab Block]]s, the player will come to another Sumo Brother on some [[Note Block|Jump Block]]s. The level follows the same pattern from here until the end: [[Koopa Troopa]]s mixed in between some gaps and Sumo Brothers Right before the final stretch, the player needs to get past three Confused Chucks.


After beating this level, the player is given the option to save, and a path opens up to a [[Star Road (Super Mario World)|Star Road]] which will warp the player back to [[Yoshi's House]] on [[Yoshi's Island (location)|Yoshi's Island]]. The overworld will also change from spring to [[fall]] in the SNES version; in ''[[Super Mario World: Super Mario Advance 2]]'', the season changes only once all 96 exits are found.
After beating this level, the player is given the option to save, and a path opens up to a [[Star Road (Super Mario World)|Star Road]] which will warp the player back to [[Yoshi's House]] on [[Yoshi's Island (location)|Yoshi's Island]]. The overworld will also change from spring to [[fall]] in the SNES version; in ''[[Super Mario World: Super Mario Advance 2]]'', the season changes only once all 96 exits are found.
{{br}}
{{Wide image|Specialworld-funky.png|2560|The level map of Funky}}


==Enemies==
==Enemies==
{{number of enemies
*[[Koopa Troopa]]: 8 (3 red, 5 blue)
|image1=[[File:SMW KoopaTroopa Green.png]]
*[[Koopa Paratroopa]]: 4 (3 green, 1 yellow)
|name1=[[Koopa Troopa]] (green)
*[[Beach Koopa|Koopa without a Shell]]: 12 (if knocked out of their shells)
|count1=3 (if stomped)
*[[Super Koopa]] (green)
|image2=[[File:SMW KoopaTroopa Red.png]]
*[[Shell (flashing)|Flashing shell]]
|name2=Koopa Troopa (red)
*[[Paragaloomba|Flying Goomba]]: 2
|count2=3
*[[Jumping Fire Piranha Plant]]: 1
|image3=[[File:SMW KoopaTroopa Blue.png]]
*[[Sumo Bro]]ther: 7
|name3=Koopa Troopa (blue)
*[[Chargin' Chuck]]: 7 (5 confused, 2 whistling)
|count3=5
|image4=[[File:SMW KoopaTroopa Yellow.png]]
|name4=Koopa Troopa (yellow)
|count4=1 (if stomped)
|image5=[[File:SMW KoopaTroopaNoShell Green.png]]
|name5=[[Unshelled Koopa Troopa|Unshelled Koopa]] (green)
|count5=3 (if stomped)
|image6=[[File:SMW KoopaTroopaNoShell Red.png]]
|name6=Unshelled Koopa (red)
|count6=3 (if stomped)
|image7=[[File:SMW KoopaTroopaNoShell Blue.png]]
|name7=Unshelled Koopa (blue)
|count7=5 (if stomped)
|image8=[[File:SMW KoopaTroopaNoShell Yellow.png]]
|name8=Unshelled Koopa (yellow)
|count8=1 (if stomped)
|image9=[[File:SMW KoopaParatroopa Green.png]]
|name9=[[Koopa Paratroopa]] (green)
|count9=3
|image10=[[File:SMW KoopaParatroopa Yellow.png]]
|name10=Koopa Paratroopa (yellow)
|count10=1
|image11=[[File:Rainbowshell.gif]]
|name11=[[Shell (flashing)|Flashing Shell]]
|count11=1 (nearby)
|image12=[[File:SMW SuperKoopa Green.png]]
|name12=[[Super Koopa (enemy)|Super Koopa]] (green)
|count12=infinite
|image13=[[File:SMW-JumpingPiranhaFire.png]]
|name13=[[Jumping Fire Piranha Plant]]
|count13=1
|image14=[[File:SMWFlyingGoomba.png]]
|name14=[[Paragaloomba|Flying Goomba]]
|count14=2
|image15=[[File:SMW Goomba Sprite.png]]
|name15=[[Galoomba|Goomba]]
|count15=2 (if stomped)
|image16=[[File:Sumo brother.png]]
|name16=[[Sumo Bro]]ther
|count16=7
|image17=[[File:PitchingChuckL.gif]]
|name17=[[Chargin' Chuck|Confused Chuck]]
|count17=5
|image18=[[File:SMW Whistling Chargin Chuck.png]]
|name18=Whistling Chuck
|count18=2
|image19=[[File:SMWCharginChuck.png]]
|name19=Lookout Chuck
|count19=5 (if stomped)
}}
 
==Map==
{{Wide image|Specialworld-funky.png|2560|The level map of Funky}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=チャンピオンシップのコース
|Jap=チャンピオンシップのコース <small>(SNES)</small>
|JapN=SNES
|JapR=Chanpionshippu no Kōsu
|JapR=Chanpionshippu no Kōsu
|JapM=Championship's Course
|JapM=Championship's Course
|Jap2=チャンピオンシップのコース2
|Jap2=チャンピオンシップのコース2 <small>(GBA)</small>
|Jap2N=GBA
|Jap2R=Chanpionshippu no Kōsu 2
|Jap2R=Chanpionshippu no Kōsu 2
|Jap2M=Championship's Course 2
|Jap2M=Championship's Course 2
|Fre=Funky
|FreM=(Anglicism with the same meaning)
|Ger=Exorbitant
|Ger=Exorbitant
|GerM=Exorbitant
|GerM=Exorbitant
|Ita=Finale<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=59}}</ref>
|Fra=Funky
|ItaM=Final(e)
|FraM=(Anglicism with the same meaning)
|Spa=Total
|Spa=Total
|SpaM=Total
|SpaM=Total
|Ita=Finale<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''; pag. 59</ref>
|ItaM=Final(e)
}}
}}


==Trivia==
==Trivia==
*The BGM can be manipulated to play at a higher speed by letting the timer dip below 100 before having Yoshi eat a green berry. Each time it dips below the threshold, the music will play faster.<ref>{{cite|language=en|author=Squiggs 【Glitches - ROM Hacks - Speedruns】|date=June 2, 2016|url=www.youtube.com/watch?v=P7QGGrd4gUM|title=【Fast Music With Green Berries - Super Mario World】 Squiggy Glitches SMW|publisher=YouTube|accessdate=December 2, 2023}}</ref> This does not work in ''[[Super Mario World: Super Mario Advance 2]]''.
*The BGM can be manipulated to play at a higher speed by letting the timer dip below 100 before having Yoshi eat a green berry. Each time it dips below the threshold, the music will play faster.


==References==
==References==
<references/>
<references/>
{{SMW levels}}
{{SMW levels}}
[[Category:Secret levels]]
[[Category:Secret levels]]
[[Category:Dinosaur Land]]
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Super Mario World levels]]
[[Category:Super Mario World levels]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

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