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[[File:FruitFrame.png|thumb|The Fruit Frame borders the screen.]] | [[File:FruitFrame.png|thumb|The Fruit Frame borders the screen.]] | ||
The '''Fruit Frame''' is a special game mechanic in ''[[Yoshi's Story]]''. As its name suggests, the Fruit Frame frames the action onscreen. Specifically, the Fruit Frame displays the [[fruit]] the [[Baby Yoshi]]s have eaten on the current stage. The fruit are displayed in order of their collection, starting with the first fruit in the upper left corner next to the [[Smile Meter]], then circling clockwise with each subsequent fruit around the screen. White dots are used as placeholders until all 30 fruit are collected. The frame can be turned off and on by pressing the {{button|n64|L}} button and adjusted by using the {{button|n64|pad}}. | |||
The '''Fruit Frame''' is a special game mechanic in ''[[Yoshi's Story]]''. As its name suggests, the Fruit Frame frames the action onscreen. Specifically, the Fruit Frame displays the [[fruit]] | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Yoshi's Story Filled Up Fruit Frame.png| | Yoshi's Story Filled Up Fruit Frame.png|Baby Yoshi eating all the fruit at the end of the level | ||
Yoshi's Story Happy.png| | Yoshi's Story Happy.png|Baby Yoshi after eating the fruit | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=フルーツフレーム<ref>[https://m1.nintendo.net/docvc/NUS/JPN/NYSJ/NYSJ_J.pdf ''Yoshi's Story'' Japanese instruction booklet], pg. 13</ref> | ||
|JapR=Furūtsu Furēmu | |||
| | |JapM=Fruit Frame | ||
| | |||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Yoshi's Story}} | {{Yoshi's Story}} | ||
[[Category:Game | [[Category:Game Mechanics]] | ||
[[Category:Yoshi's Story]] | [[Category:Yoshi's Story]] | ||
[[it:Cornice di frutta]] | [[it:Cornice di frutta]] |